Saitek AVALON Kasparov Quick Start Manual
Saitek AVALON Kasparov Quick Start Manual

Saitek AVALON Kasparov Quick Start Manual

Сhess

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To play a game of chess right away, without reading the entire manual first, simply follow these
1
Open the battery
compartment at the
back of the
computer by
pushing the tab.
Insert 2 "AAA" (Type
AM4/R03) batteries
into the computer,
making sure that
you observe the
correct polarity.
Reinstall the battery
door. (Details at
Paragraph 1.1)
2
Press GO/STOP to
turn the game on. If
the computer does
not respond, press a
paper clip or similar
sharp object into the
hole marked ACL in
the base of the unit
as described in
Paragraph 4.1.
3
Set up the chess
pieces in the initial
starting position for
a new game, with
the White pieces
closest to you.
QUICK START
Quick Start steps!
2 x AAA/AM4/R03
4
Press the NEW GAME
key to reset the
computer for a new
game of chess.
5
Enter moves by
executing them on the
board, pressing the
chess pieces down
gently into the holes of
the 'from' and 'to'
squares for each move.
6
As soon as the
computer makes a
move, that move is
shown in the display
window. Press the
computer's piece lightly
into the indicated 'from'
and 'to' squares to
complete the
computer's move.
That's all there is to it!
Make your next move
as described above.
Press GO/STOP at any
time to turn the
computer off. Enjoy
your game!
1

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Summary of Contents for Saitek AVALON Kasparov

  • Page 1 QUICK START To play a game of chess right away, without reading the entire manual first, simply follow these Quick Start steps! Open the battery Press the NEW GAME 2 x AAA/AM4/R03 compartment at the key to reset the back of the computer for a new computer by game of chess.
  • Page 2: Table Of Contents

    3.4 Blitz Levels TABLE OF CONTENTS 3.6 Bonus Timer Levels 3.7 Tournament Levels QUICK START 3.8 Fixed Depth Levels 3.9 Tactical Level KEYS AND FEATURES 3.10 Teach Modes 3.11 Selecting Levels and Teach Modes INTRODUCTION 3.12 Openings Coach Mode 3.13 Verify Mode. Check Piece 1.
  • Page 3 responding to your actions. The meanings of the various ‘beeps’ are shown in Figure 1. KEYS AND FEATURES d. TAKE BACK key: Press to take back the last individual move made. You may 1. LCD Display Window: The Liquid Crystal take back up to 14 individual moves.
  • Page 4 Figure 1. Display Symbols and Sounds SYMBOLS SOUND 1 high tone ..Acknowledge operation 1 ..1 A ..A k ..King of any key or sensory 2 ..2 B ..b q ..Queen square 3 ..3 c ..
  • Page 5: Introduction

    2 x AAA/AM4/R03 INTRODUCTION This electronic chess board is a powerful computer that will play chess with you at whatever level of complexity you choose, or if you prefer, you can play a game with a friend and the computer will act as referee. The huge range of levels of play (64) combined with the extended teach modes (11) will satisfy anyone with an interest in chess, including young and old.
  • Page 6: Making Moves

    Making Moves Follow these steps to start a game. a. If necessary press GO/STOP to turn the computer on. b. Set up the chess pieces in their starting positions with the White pieces nearest to you, as shown in Figure 1-2, and press NEW GAME.
  • Page 7: The Computer's Move

    The Computer’s Move When the computer is ready, it ‘beeps’ and shows the ‘from’ and ‘to’ coordinates of its move in the display, as shown in Figure 1-4. For an example, see Figures 1-5a and b. Press the indicated piece down on its ‘from’ square (E7, in this case), until you hear a ‘beep’...
  • Page 8: Check, Mate, Or Draw

    Note that en passant captures cannot be replayed if the take back of its previous move was not allowed. Check, Mate, or Draw! When a King is in check, the display shows the check symbol (alternately with the clock display if the clock is running). When the game ends in checkmate, draw by stalemate, draw by immediate 3 fold repetition or draw by 50 move rules, the End symbol is displayed.
  • Page 9: Additional Computer Features

    2. ADDITIONAL COMPUTER FEATURES 2.1 Chess Clocks Built in chess clocks keep track of the time for you and also for the computer’s side, with a four-digit display showing the total elapsed time or the remaining time for each player alternately when it is his turn.
  • Page 10: Illegal Moves

    b. EN PASSANT. In an en passant capture, the computer reminds you to remove the captured pawn from the board by displaying the pawn’s location. Press down on the captured pawn before removing it from the board. See Figure 2-1a, b and c. c.
  • Page 11: Changing Sides With The Computer

    an exhaustive search for the best move can be quite time consuming. 2.5 Changing Sides with the Computer To change sides with the computer, press PLAY when it is your turn. The computer will make the next move for your side. Change sides as often as you wish! 2.6 Getting Hints from the Computer If you need help, you can have the computer show you what it would do in your position! Press PLAY on your turn, and the computer will make the next move for you.
  • Page 12: Levels And Special Modes

    3. LEVELS AND SPECIAL MODES 3.1 Levels of Play With 768 level settings to choose from (including the Extended Teach modes), you can learn and grow with this chess computer! As shown in the charts of playing levels in the following paragraphs, each level corresponds to one of the 64 board squares.
  • Page 13: Fun Levels

    • Tactical. H1 to H8. Computer skill is limited by not being able to look ahead more than the selected number of moves, and by not evaluating strategic advantage. When you set the level, bear in mind that when the computer has more time to think about its moves, it gets stronger and plays better–...
  • Page 14: Blitz Levels

    C4 ......3 min ......L:c4/03:00 C5 ......4 min ......L:c5/04:00 C6 ......5 min ......L:c6/05:00 C7 ......10 min ......L:c7/10:00 C8 ......15 min ......L:c8/15:00 3.4 Blitz Levels The levels in the D file of squares are the Blitz levels. If you wish to play speed chess, or “instant death”, you can select from a range of times which are allowed for the game to be completed.
  • Page 15: Bonus Timer Levels

    Chessboard Square Time for Game Free Time per Move Display E1 ......5 min ......3 sec ..L:E1/05:00/00:03 E2 ......10 min ......5 sec ..L:E2/10:00/00:05 E3 ......15 min ......10 sec ..L:E3/15:00/00:10 E4 ......20 min ......10 sec ..L:E4/20:00/00:10 3.6 Bonus Timer Levels Selection of a square in the range E5 to E 8 gives the Bonus Timer Levels.
  • Page 16: Fixed Depth Levels

    • The selected square L:F4 and then ..• The number of moves in the Primary Time Control and then ..• The duration of the Primary Time Control 2:00 Primary Secondary Chess Time Control Time Control Display board Square Moves Time Moves...
  • Page 17: Tactical Level

    3.9 Tactical Level Tactical levels are found in the last file of squares, ‘H’ file. These levels also limit how many individual moves ahead the computer looks, but in this case the computer does not evaluate strategic advantages, and looks only for material gain such as checkmate or draws. Again, the number of individual moves ahead that the computer reviews is equivalent to the chessboard square –...
  • Page 18: Selecting Levels And Teach Modes

    3.11 Selecting Levels and Teach Modes Press LEVEL to enter Level mode, and the current level is displayed (eg Level A3 shows as L:A3 alternating with Fu n3, which is the level selected by pressing board square A3). To change the level, simply press a board square, and the new level alternating with the level details will show in the display.
  • Page 19: Openings Coach Mode

    Kings, Rooks and Pawns ......... te:zr Kings, Queens and Pawns ........te:zq Kings, Knights, Bishops and Pawns ......te:nb Kings, Knights, Rooks and Pawns ......te:nr Kings, Knights, Queens and Pawns ......te:nq Kings, Bishops, Rooks and Pawns ......te:br Kings, Bishops, Queens and Pawns ......te:bq Kings, Rooks, Queens and Pawns ......
  • Page 20 Non Auto, when selected, is only in effect after the opening moves are finished. Note that the method chosen for playing the Openings Coach is retained in memory until re-selected. Figure 3-1 Moves in Openings Coach Square Name Moves Italian Opening e2e4, e7e5, g1f3, b8c6, f1c4, f8c5 Two Knights Defense e2e4, e7e5, g1f3, b8c6, f1c4, g8f6...
  • Page 21: Verify Mode. Check Piece Positions

    3.13 Verify Mode. Check Piece Positions! If the pieces get knocked over, or you think any of them have been put in the wrong places, you can get the computer to run a check for you. Just press the Piece Symbol key for the piece you are questioning.
  • Page 22: Technical Details

    all moves and keep track of the time for both sides! If you need help with a move, simply press PLAY and the computer will make the next move. After the move, Non Auto mode remains in effect, and you can continue your game! •...
  • Page 23 Sound: Piezo-electric buzzer Batteries: 2 AAA/AM4/R03 (1.5V) Power Consumption: 10 mW Dimensions: 176 X 100 X 35 mm Saitek reserves the right to make technical changes without notice in the interest of progress.
  • Page 24: Troubleshooting Guide

    TROUBLESHOOTING GUIDE SYMPTOMS POSSIBLE CAUSES WHAT YOU SHOULD DO • Computer doesn’t • Batteries not inserted properly Re-install batteries as shown in react or “freezes” Section 1.1 during a game • Batteries are weak or bad • Replace batteries • Static discharge has caused a •...
  • Page 25 0498 © 1998 Saitek Ltd Art No. K02 5/F Lladro Centre Printed in China 72 Hoi Yuen Road P/N: 41K020-01000 Kwun Tong Hong Kong...
  • Page 26 AVALON ™ Instructions...

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