Adobe 25520388 - Premiere Pro - PC Using Manual page 189

User guide
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USING ADOBE PREMIERE PRO
Editing sequences and clips
Return to default vertical zoom level
Double-click the vertical zoom bar.
Return to previous vertical zoom level
After returning to the default zoom level, double-click the vertical zoom bar.
Trim in the Source Monitor
The Source Monitor panel holds versatile tools for trimming clips. You can use them to set, move, or remove In and
Out points, cue the current-time indicator to any of these points, or preview the frames at their locations.
Andrew Devis gives an overview of editing and viewing assets in the Source Monitor
website.
For more information about trimming clips in the Source monitor (panel),
Premiere Pro by Richard Harrington, Robbie Carman and Jeff Greenberg.
More Help topics
"Adding clips to
sequences" on page 172
"Create split
edits" on page 230
Open a clip in the Source Monitor
To open a clip in the Source Monitor, do one of the following:
• Double-click the clip in the Project panel,
• Double-click the clip in a Timeline panel.
Select a clip to view in the Source Monitor
You can open more than one clip at a time in the Source Monitor. However, you can view only one clip at a time.
In the Source Monitor tab, click the downward-pointing triangle to open the tab menu.
1
Select the name of the clip you want to view.
2
Note: You can assign keyboard shortcuts for selecting and closing clips in the Source Monitor.
Set In points and Out points in the Source Monitor
To set an In Point or Out point in the Source Monitor, do any of the following:
• To mark an In point, drag the playhead to the frame you want. Then click the Set In Point button .
• To mark an Out point, drag the playhead to the frame you want. Then click the Set Out Point button .
Move In point and Out point together
Do one of the following:
• For a video or audio clip, in the Source Monitor time ruler, drag the In/Out Grip (textured area at the center of the
shaded span between the In and Out points). Make sure that you drag the textured area; otherwise, you simply cue
the current-time indicator.
Last updated 1/16/2012
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