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FLEX 2-PROGRAMMING ACTIONSCRIPT 3.0
Adobe FLEX 2-PROGRAMMING ACTIONSCRIPT 3.0 Manuals
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Adobe FLEX 2-PROGRAMMING ACTIONSCRIPT 3.0 manual available for free PDF download: Manual
Adobe FLEX 2-PROGRAMMING ACTIONSCRIPT 3.0 Manual (524 pages)
Programming ActionScript 3.0
Brand:
Adobe
| Category:
Software
| Size: 3.7 MB
Table of Contents
Table of Contents
3
About this Manual
11
Using this Manual
12
Accessing Actionscript Documentation
13
Developer Center
14
Chapter 1: Introduction to Actionscript 3.0
15
About Actionscript
15
Advantages of Actionscript 3.0
16
What's New in Actionscript 3.0
16
Compatibility with Previous Versions
20
Chapter 2: Getting Started with Actionscript
24
Options for Organizing Your Code
24
Example: Creating a Basic Application
26
3 Actionscript Language and Syntax
35
Chapter 3: Actionscript Language and Syntax
35
Language Overview
35
Objects and Classes
37
Packages and Namespaces
38
Variables
51
Data Types
55
Syntax
71
Operators
77
Conditionals
85
Looping
88
Functions
91
4 Object-Oriented Programming in Actionscript
107
Classes
107
Chapter 4: Object-Oriented Programming in Actionscript
108
Classes
109
Interfaces
126
Inheritance
130
Advanced Topics
139
Example: Geometricshapes
148
Display Programming
159
Chapter 5: Display Programming
160
Understanding the Display Architecture
160
Understanding the Display Architecture
161
Working with Display Objects
167
Basics for Working with the Core Display Classes
176
Basics for Working with the Core Display Classes
185
Example: Spritearranger
187
Chapter 6: Working with Dates and Times
198
Managing Calendar Dates and Times
199
Controlling Time Intervals
201
Example: Simple Analog Clock
205
Working with Strings
209
Chapter 7: Working with Strings
209
Creating Strings
209
Chapter 7: Working with Strings
210
The Length Property
211
Working with Characters in Strings
211
Comparing Strings
212
Concatenating Strings
213
Finding Substrings and Patterns in Strings
214
Obtaining String Representations of Other Objects
213
Finding Substrings and Patterns in Strings
215
Converting Strings between Uppercase and Lowercase
219
Example: ASCII Art
220
Example: ASCII Art
221
Working with Arrays
227
Indexed Arrays
227
Chapter 8: Working with Arrays
228
Indexed Arrays
229
Associative Arrays
236
Multidimensional Arrays
240
Advanced Topics
243
Cloning Arrays
243
Example: Playlist
249
Handling Errors
255
Chapter 9: Handling Errors
256
Types of Errors
256
Error Handling in Actionscript 3.0
258
Working with the Debugger Version of Flash Player
260
Handling Synchronous Errors in an Application
261
Creating Custom Error Classes
266
Responding to Error Events and Status
267
Comparing the Error Classes
271
Example: Customerrors Application
277
Using Regular Expressions
285
Chapter 10: Using Regular Expressions
286
Introduction to Regular Expressions
286
Regular Expression Syntax
287
Methods for Using Regular Expressions with Strings
303
Example: a Wiki Parser
304
Working with XML
311
Chapter 11: Working with XML
312
A Quick Introduction to XML
312
The E4X Approach to XML Processing
313
XML Objects
315
Xmllist Objects
317
Initializing XML Variables
319
Assembling and Transforming XML Objects
320
Traversing XML Structures
322
Traversing XML Structures
323
Using XML Namespaces
327
XML Type Conversion
328
Example: Loading RSS Data from the Internet
330
Reading External XML Documents
330
Chapter 12: Flash Player API Overview
337
Flash.accessibility Package
338
Flash.display Package
338
Flash.errors Package
339
Flash.events Package
339
Flash.external Package
340
Flash.filters Package
340
Flash.geom Package
340
Flash.media Package
341
Flash.net Package
341
Flash.printing Package
341
Flash.profiler Package
342
Flash.system Package
342
Flash.text Package
342
Flash.ui Package
342
Flash.utils Package
343
Flash.xml Package
343
Handling Events
345
Chapter 13: Handling Events
346
Introduction to Event Handling
346
How Actionscript 3.0 Event Handling Differs from Earlier Versions
347
The Event Flow
350
Event Objects
352
Event Listeners
357
Example: Alarm Clock
365
1 4 Networking and Communication
371
Chapter 14: Networking and Communication
372
Working with External Data
372
Working with External Data
373
Connecting to Other Flash Player Instances
379
Socket Connections
385
Storing Local Data
390
Storing Local Data
391
Working with File Upload and Download
394
Working with File Upload and Download
395
Example: Building a Telnet Client
404
Example: Uploading and Downloading Files
408
Example: Uploading and Downloading Files
409
Working with Geometry
417
Chapter 15: Working with Geometry
417
Using Point Objects
417
Chapter 15: Working with Geometry
418
Using Point Objects
419
Using Rectangle Objects
420
Using Matrix Objects
423
Example: Applying a Matrix Transformation to a Display Object
428
Example: Applying a Matrix Transformation to a Display Object
429
Chapter 16: Client System Environment
433
Chapter 16: Client System Environment
434
Capabilities Class
435
Applicationdomain Class
436
IME Class
439
Example: Detecting System Capabilities
444
Flash Player Security
449
Chapter 17: Flash Player Security
450
Flash Player Security Overview
450
Flash Player Security Overview
451
Overview of Permission Controls
452
Overview of Permission Controls
453
Security Sandboxes
461
Restricting Networking Apis
464
Full-Screen Mode Security
465
Loading Content
467
Cross-Scripting
470
Accessing Loaded Media as Data
474
Loading Data
477
Loading Embedded Content from SWF Files Imported into a Security Domain
479
Working with Legacy Content
480
Controlling Access to Scripts in a Host Web Page
481
Setting Localconnection Permissions
481
Shared Objects
483
Camera, Microphone, Clipboard, Mouse, and Keyboard Access
484
Chapter 18: Printing
487
Printing a Page
488
What's New for the Printjob Class Using Actionscript 3.0
488
Flash Player Tasks and System Printing
489
Setting Size, Scale, and Orientation
493
Example: Multiple-Page Printing
495
Example: Scaling, Cropping, and Responding
498
About the External API
502
Chapter 19: Using the External API
502
Using the Externalinterface Class
503
Example: Using the External API with a Web Page Container
507
Example: Using the External API with an Activex Container
514
Example: Using the External API with an Activex Container
515
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