Direct3D - Nvidia VCQFX550PCIEPB - Quadro FX 550 User Manual

Release 90 for windows
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OpenGL Performance Enhancements
A number of features are significantly improved in Release 5.
• For RIVA TNT and TNT2, polygon offset is faster.
• For GeForce 256 and Quadro, a number of improvements have been made:
glDrawPixels()
display lists use AGP memory for better performance
large texture sets are handled more efficiently by the texture manager
vertex arrays with two-sided lighting are faster
compiled vertex arrays are faster for primitives that use multitextured
TexCoord2f+Color4ub+Vertex3f
vertex array range extension is fully functional
• Control Panel enables accelerated full-scene anti-aliasing (GeForce, Quadro,
GeForce2)
• multi-monitor hardware is accelerated on Windows 2000
GL_WGL_swap_interval
• V-sync is on by default (default behavior is selectable with the Control Panel)
• default anisotropic filtering can be triggered by checking the anisotropic filtering
box on the Control Panel
• enabling
much better performance at some cost in visual quality

Direct3D

Release 5 contains the following Direct3D changes:
• accelerated full-scene anti-aliasing is enabled (GeForce, Quadro, GeForce2)
• limited three-stage setup is now possible
D3DVTXPCAPS_MATERIALSOURCE7
with DirectX 6 material source capabilities)
The following Registry keys are useful for applications that do not blit correctly:
FLUSHAFTERBLITENABLE
condition when the
(Default is
Note: This Registry key was formerly named
NVIDIA Corporation
NVIDIA ForceWare Graphics Display Driver — Feature History
glReadPixels()
and
extension can change V-sync behavior
GL_POLYGON_SMOOTH
no longer forces software rendering, resulting in
is a new Registry key that controls the wait-after-blit
DDBLT_WAIT
DISABLED
—do not wait.)
have been made faster
capability bit is now disabled (leaving the driver
flag is set.
WAITAFTERBLITENABLE.
Appendix C
207

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