Chapter 7
Configuring Key ForceWare Graphics Driver Features
Figure 7.14
Anisotropic Optimizations
Note: In the current NVIDIA graphics driver, you have full control over anisotropic
optimizations in Direct3D applications. However, note that anisotropic
optimizations are not implemented for OpenGL applications. Therefore, if you have
set Anisotropic Optimization to On, the resulting effect will be Off when
running OpenGL applications.
Anisotropic Mip Filter Optimization
This option enables the NVIDIA display driver to substitute point-mipmap filtering
for linear-mipmap filtering on all but the primary texture stage.
1 Make sure the View advanced settings option is selected from the View list.
2 Select Anisotropic mip filter optimization from the Global driver settings list. The
available slider settings are On and Off.
•
On forces the use of point-mipmap filtering on all but the primary texture stage.
This improves performance but at some cost to image quality.
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Driver Settings Displaying Trilinear & Anisotropic Optimizations
User's Guide