Graphics; Equations - Adobe 65030365 - FrameMaker - PC Developer's Manual

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G r a p h i c s
FrameMaker format rules can be defined hierarchically. For example, you can say that the
font family and size for Section elements are Times 12pt and for MyTab table elements
they are Helvetica 12pt. Later, you can say that the Fnote footnote element is 9pt. Since
you did not specify the font family for Fnote, it is Times if it occurs in a Section element,
but Helvetica if it occurs in a MyTab element.
For information on creating format rules in an EDD, see Chapter 10, "Text Format Rules for
Containers, Tables, and Footnotes," and Chapter 12, "Object Format Rules."

Graphics

There is no standard mechanism for representing graphics in markup data. There are
several common methods in use, in each of which an entity holds the graphic object itself.
In markup, the entity can be in an external file, written in a particular format such as Sun
raster format. The graphic data format is given a name called a data content notation. The
entity declaration specifies its notation.
In XML, the graphic and its file format can be represented in a an unparsed entity. Then
the XML document can use this entity as an attribute in a graphic element to include the
graphic in the document.
FrameMaker provides tools for creating a graphic. Alternatively, your users can import an
external graphic, either by copying it directly into your FrameMaker document or by referring
to an external graphic. In the latter case, the graphic remains in an external file and the
name of the file is associated with the document. FrameMaker recognizes a graphic in
several file formats, such as MIF or Sun raster format. Because FrameMaker determines
the format directly by reading the graphic, you don't need to tell it the format of a graphic
explicitly. Hence, there is no need to attach names to the formats.
For information on translating graphics, see Chapter 19, "Translating Graphics and

Equations."

Equations
As with graphics, markup has no standard mechanism for representing equations, while
FrameMaker has a complete tool for working with them. Once created, however, equations
in FrameMaker have characteristics very similar to graphics. For this reason, FrameMaker
treats equations in essentially the same way as graphics for markup import and export, and
this manual discusses them together.
For information on creating graphics and equations in FrameMaker, see the FrameMaker
User Guide.
For information on translating equations, see Chapter 19, "Translating Graphics and
Equations."
A General Comparison of Markup and FrameMaker Documents
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