Character Map - Adobe 65030365 - FrameMaker - PC Developer's Manual

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26
c h a r a c t e r m a p
Assume you have several elements that represent graphic objects. Each of them has an
attribute w, representing the width of the object. Use this rule to make the width be 3
inches unless otherwise specified for a particular element:
attribute "w" {
}
Assume you have an element team with an attribute color. The possible values for
color are r, b, and g. To change the names of these values in the corresponding
FrameMaker choice attribute, use this rule:
element "team" {
attribute "color" {
}}
See also
Related rules
Rules mentioned in
synopses
General information
on this topic

character map

Use the character map rule to define mappings between characters in the markup and
FrameMaker character sets. Many characters can be expressed using a string; others
require using the appropriate integer character code.
XML: This read/write rule is primarily for SGML, only. For XML it is best to use
UNICODE characters—by default FrameMaker assumes UTF-8 encoding for XML
import and export. The use of UNICODE makes this rule unnecessary. If you want
to use ISOLatin encoding with an XML document, then you may need to use this
rule to map characters.
Synopsis and contexts
1. character map is cmap
2. reader character map is cmap
3. writer character map is cmap
Structure Application Developer's Guide
is fm property width;
implied value is "3in";
value "r" is fm value "Red";
value "b" is fm value "Blue";
value "g" is fm value "Green";
"fm attribute" on page 396
"is fm attribute" on page 414
"element" on page 376
Chapter 16, "Translating Elements and Their Attributes"
[, . . ., cmap
];
1
n
[, . . ., cmap
1
[, . . ., cmap
1
];
n
];
n
369

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