Adobe 65030365 - FrameMaker - PC Developer's Manual page 524

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E
Character code
\xDA
\xDB
\xDC
\xDD
\xDE
\xDF
\xE0
\xE1
\xE2
\xE3
\xE4
\xE5
\xE6
\xE7
\xE8
\xE9
\xEA
\xEB
\xEC
\xED
\xEE
\xEF
\xF0
\xF1
\xF2
\xF3
\xF4
\xF5
\xF6
\xF7
\xF8
\xF9
Character Set Mapping
Mapping from ISO Latin-1 to
FrameMaker
\xDA = \xF2
\xDB = \xF3
\xDC = \x86
\xDD = trap
\xDE = trap
\xDF = \xA7
\xE0 = \x88
\xE1 = \x87
\xE2 = \x89
\xE3 = \x8B
\xE4 = \x8A
\xE5 = \x8C
\xE6 = \xBE
\xE7 = \x8D
\xE8 = \x8F
\xE9 = \x8E
\xEA = \x90
\xEB = \x91
\xEC = \x93
\xED = \x92
\xEE = \x94
\xEF = \x95
\xF0 = trap
\xF1 = \x96
\xF2 = \x98
\xF3 = \x97
\xF4 = \x99
\xF5 = \x9B
\xF6 = \x9A
\xF7 = trap
\xF8 = \xBF
\xF9 = \x9D
Mapping from FrameMaker
to ISO Latin-1
\x2F = \xDA
\xA4 = \xDB
trap = \xDC
trap = \xDD
trap = \xDE
trap = \xDF
trap = \xE0
\xB7 = \xE1
\x2C = \xE2
trap = \xE3
trap = \xE4
\xC2 = \xE5
\xCA = \xE6
\xC1 = \xE7
\xCB = \xE8
\xC8 = \xE9
\xCD = \xEA
\xCE = \xEB
\xCF = \xEC
\xCC = \xED
\xD3 = \xEE
\xD4 = \xEF
trap = \xF0
\xD2 = \xF1
\xDA = \xF2
\xDB = \xF3
\xD9 = \xF4
trap = \xF5
\x5E = \xF6
\x7E = \xF7
\xAF = \xF8
trap = \xF9
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