User Parameter; Vector; Vertex; View Category - Autodesk 057B1-41A111-1001 - AutoCAD LT 2010 User Manual

User guide
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user parameter

Named user-defined variable (real number or an expression) that can be used
in expressions for dimensional constraints or other user parameters.
UVW
The material's coordinate space. Used instead of XYZ because that is usually
reserved for the world coordinate system (WCS). Most material maps are a 2D
plane assigned to a 3D surface. The U, V, and W coordinates parallel the relative
directions of X, Y, and Z coordinates. If you look at a 2D map image, U is the
equivalent of X, and represents the horizontal direction of the map. V is the
equivalent of Y, and represents the vertical direction of the map. W is the
equivalent of Z and represents a direction perpendicular to the UV plane of
the map.

vector

A mathematical object with precise direction and length but without specific
location.

vertex

A location where edges or polyline segments meet.
view
A graphical representation of a model from a specific location (viewpoint) in
space. See also viewpoint and viewport. (VPOINT, VIEW)

view category

A named collection of views in a sheet set that is often organized by function.
See also subset.

viewpoint

The location in 3D model space from which you are viewing a model. See also
view and viewport. (VPOINT)

viewport

A bounded area that displays some portion of the model space of a drawing.
The TILEMODE system variable determines the type of viewport created. 1.
When TILEMODE is off (0), viewports are objects that can be moved and
resized on a layout. (MVIEW) 2. When TILEMODE is on (1), the entire drawing
area is divided into non-overlapping model viewports. See also TILEMODE,
view, and viewpoint. (VPORTS)
Glossary | 551

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