Wave World Effect; View Controls For The Wave World Effect; Height Map; Wireframe Preview - Adobe AFTER EFFECTS 7.0 Manual

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ADOBE AFTER EFFECTS 7.0
520
User Guide
Note: The custom shatter map determines the shapes of the pieces your layer shatters into, but not when the pieces
shatter. The timing is determined by the Force controls and can be further controlled by a gradient layer.

Wave World effect

Use this effect to create a grayscale displacement map for use with other effects such as Colorama or Caustics. This
effect creates physics-based liquid waves. Waves emanate from an effect point, interact with each other, and realisti-
cally reflect off their environment. Use Wave World to create a top-down view of a logo, with waves reflecting off the
logo and the sides of the layer.
This effect works with 8-bpc color.
Wireframe view (left), Height Map view (center), and resulting image (right). The result is used as the Water Surface source for the Caustics
effect example.
Wireframe view (left), Height Map view (center), and resulting image (right). The result is used as the Input Phase for the Colorama effect
example.
To understand how this effect works, consider the following information about the physics of waves: A wave consists
of a peak and a trough. The amplitude of a wave is the height, or distance, between the peak and trough. The
wavelength is the distance from one peak to the next. Frequency is the number of waves per second passing a fixed
point.

View controls for the Wave World effect

View controls specify the method used to preview the Wave World effect. Choose one of the following views:
Is a grayscale image that displays the highest points as bright pixels and the lowest points as dark pixels.

Height Map

Use this view when creating a displacement map.
Provides a visual depiction of how the wave is being created. The grayscale output represents a

Wireframe Preview

height map: White represents the highest possible wave, and black represents the lowest. The two rectangular
outlines represent these two extremes: The cyan rectangle represents pure white, and the violet rectangle represents
pure black. The green grid represents the ground layer; it is flat by default but can be distorted by using a grayscale
image. The white grid represents the surface of the water.

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