Basic 3D Effect; About Red, Blue, And Green Lenses - Adobe AFTER EFFECTS 7.0 Manual

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ADOBE AFTER EFFECTS 7.0
488
User Guide
value: If you set Balance to 0.0, 3D Glasses creates no 3D depth, and if you set Balance too high, 3D Glasses produces
a highly saturated output.

About red, blue, and green lenses

When you work with red and blue images, the blue color in glasses with red and blue lenses is actually cyan, not blue.
Red and cyan are complementary colors, producing the best separation because they filter each other out more
efficiently. When you work with red and green images, it may appear that the green is not as bright as the red.
However, viewing the images with red and green lenses produces an even result because green has a higher
luminance value than red.

Basic 3D effect

If you are working on a project that was created in an older version of After Effects and the Basic 3D effect is applied
to one or more layers, you can continue to use the Basic 3D effect; otherwise, use the 3D layer option instead.
This effect works with 8-bpc color.
Original (left), and with effect applied (right)
The Basic 3D effect manipulates a layer in 3D space. You can rotate your image around horizontal and vertical axes
and move it toward or away from you. With Basic 3D, you can also create a specular highlight to give the appearance
of light reflecting off a rotated surface. The light source for the specular highlight is always above, behind, and to the
left of the viewer. Because the light comes from above, the image must be tilted backward to see this reflection. This
can enhance the realism of the 3D appearance. The specular highlight can be viewed only at Best quality.
The layer's quality setting affects Basic 3D. Draft quality calculates pixel location to the nearest integer value; Best
quality calculates pixel location to the subpixel level.
Adjust the following controls for the Basic 3D effect:
Controls horizontal rotation (rotation around a vertical axis). You can rotate past 90˚ to see the back side of
Swivel
the image, which is the mirror image of the front.
Controls vertical rotation (rotation around a horizontal axis).
Tilt
Specifies the image's distance from the viewer. As the distance gets larger, the image recedes.
Distance To Image
Adds a glint of light that reflects off the surface of the layer, as if an overhead light were shining
Specular Highlight
on the surface. In Preview mode, the specular highlight is indicated by a red plus sign (+) if it is not visible on the
layer (that is, if the center of the highlight does not intersect the layer) and a green plus sign (+) if the highlight is
visible.
Draws a wireframe outline of the 3D image. The wireframe outline renders quickly. Deselect the Preview
Preview
control when you finish manipulating the wireframe image to see your final results. The preview wireframe is drawn
only at Draft quality; when you switch to Best quality, the image content is drawn. This way, you won't accidentally
render a Best quality movie in Preview mode.

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