GRASS VALLEY KAYENNE - V2.0 User Manual

GRASS VALLEY KAYENNE - V2.0 User Manual

Video production center
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KAYENNE
VIDEO PRODUCTION CENTER
User Manual
Software Version 2.0
071869102
JANUARY 2011

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Summary of Contents for GRASS VALLEY KAYENNE - V2.0

  • Page 1 KAYENNE VIDEO PRODUCTION CENTER User Manual Software Version 2.0 071869102 JANUARY 2011...
  • Page 2 Affiliate with the N.V. KEMA in The Netherlands CERTIFICATE Certificate Number: 510040.001 The Quality System of: Thomson Inc, and its wor dwide Grass Valley division affiliates DBA GRASS VALLEY Headquarters 15655 SW Greystone Ct. 10 Presidential Way 400 Providence Mine Rd...
  • Page 3 KAYENNE VIDEO PRODUCTION CENTER User Manual Software Version 2.0 071869102 JANUARY 2011...
  • Page 4 Benelux/Belgium: +32 (0) 2 334 90 30 Benelux/Netherlands: +31 (0) 35 62 38 42 1 N. Europe: +45 45 96 88 70 Germany, Austria, Eastern Europe: +49 6150 104 444 UK, Ireland, Israel: +44 118 923 0499 Copyright © Grass Valley USA, LLC. All rights reserved. This product may be covered by one or more U.S. and foreign patents.
  • Page 5: Table Of Contents

    Contents Preface ..............About This Manual .
  • Page 6 Contents Mix ............. . . Mix Through Video.
  • Page 7 Contents Translation and Transformation ........Axis Location .
  • Page 8 Contents Menu and Panel Interactions........Default Keyframe .
  • Page 9 Contents To Load Register Files: ..........Loading to a Different Set of Registers .
  • Page 10 Contents E-MEM Transitions..........E-MEM Transition Rules .
  • Page 11 Contents Sphere Mode........... . . Splits Mirrors Menu .
  • Page 12 Contents Pattern Mix ............Copy/Swap .
  • Page 13 Contents Operation ............Timecode Entry .
  • Page 14 Contents Macro Menus............Using Macros.
  • Page 15 Contents Glossary ..............Index .
  • Page 16 Contents KAYENNE — User Manual...
  • Page 17: Preface

    Preface About This Manual The Kayenne User Manual is designed for operators of Kayenne systems. Standard Documentation Set The standard Kayenne documentation set consists of a: • User Manual, • Installation & Service Manual, • Release Notes, and • Release Notes Addendum. The Kayenne User Manual contains background information about the Kayenne Video Production Center, and describes operating procedures.
  • Page 18 Preface KAYENNE — User Manual...
  • Page 19: Section 1 - Introduction

    Available in configurations ranging from 1.5-ME to 4.5-MEs, Kayenne systems combine features and functionality available in the current Grass Valley Kalypso, KayakHD, and XtenDD switchers along with additional capabilities previously unavailable in any video produc- tion switcher from any manufacturer.
  • Page 20: Kayenne Control Surfaces

    Section 1 — Introduction MEs available, as well as the number of video inputs, outputs, GPIOs and Relay Tallies. Figure 1. Kayenne Video Processor Frames Kayenne 8-RU Kayenne 4-RU Video Processor Frame Video Processor Frame Kayenne Control Surfaces A Kayenne control surface typically consists of a Control Panel, a Menu Panel with an included articulated support arm, a Panel Control Unit (PCU) frame, and optional Satellite Panels.
  • Page 21: Multiple Suites And Control Surfaces

    Kayenne Control Surfaces Figure 4. Kayenne 2-ME 25 Control Surface 2-ME 25 Control Panel Menu Panel Menu Panel Articulated Panel Control Unit (PCU) Figure 5. Kayenne 1-ME 15 Control Surface 1-ME 15 Control Panel Menu Panel Menu Panel Articulated Panel Control Unit (PCU) The modular design and use of a separate PCU supports the hot-replace- ment of individual Control Panel components, if necessary, while the rest of the system remains operational.
  • Page 22: Control Panel Stripes

    Section 1 — Introduction Figure 6. Curved and Flat Control Surface Installations Curved Control Panel Assembly Flat Control Panel Assembly Control Panel Stripes The main Kayenne Control Panel is organized into from one to five Stripes. Each Stripe consists of a tray and its complement of drop-in modules. An ME Stripe has a module for Source Selection, Transition, and individual E-MEM control (Figure...
  • Page 23: Touch Screen Menu Panel And Pc Menu Control

    Kayenne Control Surfaces • KAYN-PNL-SRC-35, 25, 15 - Source Module, available in 35, 25, and 15 button widths. Note 15 button widths are only available with 1-ME Control Panels. • KAYN-PNL-AUX-35, 25 - Local Aux Module, available in 35 and 25 button widths.
  • Page 24: Panel Control Unit

    • Ethernet control of DDR channels (AMP protocol), • Peripheral Bus II protocol, • Tally (Contact Closure and Serial), • GPI Inputs and Outputs, • Routing Control Systems (Jupiter, Encore, SMS-7000, and third party routers), and • Grass Valley Editor protocol. KAYENNE — User Manual...
  • Page 25: Section 2 - Concepts

    Section Concepts Introduction In general, any video switcher receives multiple video inputs, performs signal processing on selected input signals, and then outputs the processed video. Efficient real time switcher operation is essential for live production, and can save valuable time in post production environments as well. Several innovative concepts are employed in the Kayenne Video Produc- tion Center to enhance its operational speed and flexibility.
  • Page 26: Engineering Setups

    Section 2 — Concepts Kayenne Video Production Center configuration information is divided into three areas, to simplify and increase the speed of reconfiguring the system. The basic areas of Kayenne configuration are: • Engineering Setups (settings established by the engineer in charge that affect the entire system, which never need to be changed by operators), •...
  • Page 27: Panel Preferences

    Kayenne System Configuration Overview surfaces associated with a Kayenne suite behave when they control the Kayenne system. Some parameters (for example, safe title displays) must be identical to all Kayenne users involved in a session. Suite Preferences can substantially change system behavior, not just a user’s view of the system.
  • Page 28: Signal Routing

    Section 2 — Concepts Signal Routing Inputs and Sources Incoming video signals are connected to the Kayenne system via connec- tors on input modules located at the back of the Kayenne Video Processor frame. All inputs are serial digital (SMPTE 259M, CCIR 601). Signals from external devices not operating in this standard will need to be converted.
  • Page 29: Source To Button Mapping

    Signal Routing Source definition data is stored as a part of Engineering Setups. Only one set of source definition data can be active on a Kayenne system at a time. Note that source definition is separate from source memory (part of Suite Prefs), and specifies what processing is to be applied to the source and can dynamically change during system operation.
  • Page 30: Source Memory

    Section 2 — Concepts to use effects in different environments. For example, effects created in one production truck equipped with one set of devices can be used in a dif- ferent truck with different devices by modifying the source patch table. Source Patching associates all attributes of a defined source’s tally and attri- butes if included, for example: key signal, external device settings, and router destination settings.
  • Page 31: Shifted Sources And Shift Preference

    Signal Routing through source to button mapping, then through source definition to find the physical inputs. On the Kayenne system, a single source button can control crosspoints on different buses simultaneously. For example, during keying on an ME, both the video and key signals of a source can be selected with a single button press.
  • Page 32: Logical Assignments Of Mes

    Section 2 — Concepts buses and provides transition (mix and wipe) and keying capabilities on the selected signals. A simple basic ME used in a typical switcher will be used as an example in the following discussion. A Kayenne ME has added capabilities, but the basic principles described here will apply.
  • Page 33: Re-Entry

    Signal Routing Re-Entry Switchers with multiple MEs generally have re-entry capabilities. Re-entry permits the switcher to select the output of one ME for use as an input source to another ME. The signals are routed internally. The Kayenne system supports ME re-entry in any order. For example, an output of ME 2 can be sent to ME 1, and an output of ME 1 can be sent to ME 3.
  • Page 34: Aux Buses

    Section 2 — Concepts The most important difference between a fixed output and aux bus is that an operator has control over an aux bus but a fixed output always provides the same signal. Aux bus outputs also support YUV color correction and optionally RGB color correction with E-MEM and macro control.
  • Page 35: Transitions

    However, changing the pattern shape affects both locations. Kayenne systems differ from the Grass Valley Model 4000 switchers in the division between wipe pattern generator and point of use. In the 4000, the edge is created as part of the generator so all points of use have the same softness and border width.
  • Page 36: Mix

    Section 2 — Concepts A mix is a transition from one picture to another where the new picture fades in as the existing picture fades out. During a standard mix transition a superimposition of both pictures, each at a lower intensity, is visible. The Kayenne system allows mixing from one background to another and to mix up to six separate keys on or off over a background.
  • Page 37: Wipe

    Transitions Wipe A wipe is a transition from one picture to another in which the edge of a shape moves across the screen, revealing the new picture. Wipe transitions can be applied to backgrounds, to keys, or to both simultaneously. A wipe transition shape can be selected from a variety of patterns, and these pat- terns can be adjusted in several ways (position, aspect ratios, edge attri- butes, etc.).
  • Page 38: Flip Flop Background Buses

    Section 2 — Concepts Flip Flop Background Buses At the completion of a transition, the background buses swap their source selections (flip flop). This makes the upper bus always act as the on-air bus, and the lower bus act as a preset bus. The operator can reliably setup the next source on the lower bus without disturbing the source selected on the on-air upper bus.
  • Page 39: Keying

    Keying keyers with lower priority may be partially or fully hidden behind those with higher key priorities. The backgrounds always have the lowest pri- ority. Changes in key priority can be included as a part of a transition. Like any other transition, the current stack will transition to the key priority of the next stack.
  • Page 40: Shaping Video

    Section 2 — Concepts shape to cut a hole in the background video. The keyer then shapes the key fill to precisely match the logo-shaped hole cut in the background and fills it with green matte video. This creates a green logo inserted into the back- ground (Figure 13).
  • Page 41: Key Control Signal Adjustment

    Keying If a key fill does not match the hole in the background (like in the matte key example above), the key fill needs to be shaped by the switcher. By multi- plying the key fill signal with the key control signal the unwanted areas of the fill can be made black, shaping the video to match the hole before it is summed with the background.
  • Page 42 Section 2 — Concepts Figure 14. Key Clip, Gain, and Key Control Signal Background Video Removd Video Retained Mix of Gain Background Clip and Fill Video Key Control Signal Video Key Control Inverted Removed Key Cut Signal (Hole Cutter) Signal Background Video Retained Clip and Gain control is appropriate for high gain keys (see below), to...
  • Page 43: Clip Hi And Clip Lo

    Keying Clip Hi and Clip Lo The Kayenne system also supports a Clip Hi and Clip Lo mechanism. With Clip Hi and Clip Lo, two thresholds are established. The upper threshold specifies at what point video will be completely removed from the back- ground, and the lower threshold determines at what point background video will be retained completely intact (Figure...
  • Page 44: Additional Keying Controls

    Section 2 — Concepts Figure 17. S-Shaped Luminance Key Control Signal S-Shaped Key Control Signal Key Control Signal S-shaping is generally not applied to linear keys because the external device usually applies an S-shaping function when it generates the key cut and key fill signals.
  • Page 45: Opacity

    Keying Opacity The opacity of a key can be adjusted. When opacity is reduced below 100% some background video is allowed to show through areas where it is nor- mally excluded. Key opacity is an adjustment to the overall intensity of the key, and is separate from Clip and Gain controls.
  • Page 46: Fixed And Adjustable Linear Keys

    Section 2 — Concepts allow some background to show through the key (watermarks). The level of the key cut signal determines where and how deeply the hole will be cut into the background. The intended soft edge and translucency of the key can then be faithfully reproduced (Figure 18).
  • Page 47: Luminance Key And Self Key

    Keying Luminance Key and Self Key A luminance key uses the luminance of an incoming source to specify where to cut the hole in the background. The earlier example of a matte fill key is a type of luminance key. Luminance keying is typically done on sources that do not have an accompanying key cut signal, like a video camera.
  • Page 48: Chroma Key

    Section 2 — Concepts Chroma Key A chroma key is a key that detects color (rather than luminance) in a video image and replaces it with a new background. For example, a reporter may be in a studio sitting in front of a backdrop with a blue or green backing color, and the new background can be a mountain scene.
  • Page 49: Primary And Secondary Color Suppression

    Keying Chroma keys are performed by suppressing the backing color in the fore- ground scene, cutting a hole in the background, and then combining the two processed signals. When conditions are ideal, complete suppression of the backing color is possible and the hole cut in the background will match the suppressed foreground, permitting these two signals to be added suc- cessfully.
  • Page 50: Preset Pattern

    Section 2 — Concepts Preset Pattern A preset pattern uses a wipe pattern generator, rather than an incoming key cut signal to define the hole cut in the background (Figure 21). Key clip and gain controls are not available for a preset pattern, but controls over the location, size, border, opacity, and edge softness are available.
  • Page 51: Properly And Improperly Shaped Video

    Keying for the split key. Split keys normally treat the fill as unshaped since by def- inition a split key uses a fill that is not related to the cut. The Kayenne system gives the operator the ability to override this assumption for use when a cut and fill are brought into the switcher from two separate sources, such as a pair of DDRs producing related video and key signals.
  • Page 52 Section 2 — Concepts When the shaping is configured properly (using either shaped or unshaped key fill) the desired output is the result (Figure 24). Figure 24. Correctly Shaped DPM Key Example When the DPM provides a shaped video output but the key is processed as though it were unshaped, the shaped video does not completely fill the key hole in the background so a dark halo appears around the key (Figure...
  • Page 53 Keying In this case the shaped input is incorrectly shaped again, sometimes called a double-multiply (Figure 26). Figure 26. Incorrect Keying with Shaped Input Correct Key Background Key Hole in Background Invert Key Control Incorrect Key with Dark Halo Shaping Circuit On Doubly-Shaped Shaped Video...
  • Page 54 Section 2 — Concepts Figure 28. Incorrect Keying with Unshaped Key Fill Correct Key Background Key Hole in Background Invert Key Control Incorrect Key with White Halo Shaping Circuit Off Unshaped Unshaped Video Key Fill Recognizing the appearance of improperly shaped video helps you know how to correct the problem should it occur.
  • Page 55: E-Mem (Effects Memory)

    E-MEM (Effects Memory) E-MEM (Effects Memory) Grass Valley developed the E-MEM (Effects Memory) system to provide a way of storing effects for later use. An effect defines parameter settings that determine how the selected video sources are processed. An E-MEM effect is learned into an effect register, and can then be recalled at a later time with a single button press.
  • Page 56 Section 2 — Concepts effect is an important concept, as it defines a relationship between the effect registers and the work buffer. Only a current effect can be run or edited. Figure 29. Work Buffer and Current Effect Work Buffer Effect 1 Settings Effect 1...
  • Page 57: Banks And Registers

    E-MEM (Effects Memory) Figure 31. Learn Operation Changes Effect Register Work Effect 2 Learned, Buffer Effect 2 Effect Register Settings Replaced with Work Buffer Data Effect 1 Effect 2 Keyframe Keyframe (no change) Effect Registers Current Effect Effect registers can be locked to prevent them from being altered, and they can be saved to disk and reloaded and recalled for use at a later time.
  • Page 58 Section 2 — Concepts When a multiple keyframe effect is recalled from an E-MEM register, only its first keyframe is loaded into the work buffer (Figure 32). This is exactly the same as the recall of a single keyframe effect. Figure 32.
  • Page 59: Effect Dissolve

    E-MEM (Effects Memory) The interpolated work buffer values created during the effect run do not exist in the effect register. Instead, path information saved in the effect determines the type of interpolation to be used between each pair of key- frames.
  • Page 60: Effect Sequence

    Section 2 — Concepts Figure 34. Effect Dissolve Work Effect 2 Buffer Settings Interpolated To Effect Effect 3 Dissolve Copy Of Work Interpolator Buffer Before Effect Dissolve Effect 2 Effect 3 Keyframe Keyframe Effect Registers Previous Current New Current Effect Effect Note that the effect dissolve does not occur directly between two registers, and the transition aspect is handled separately from the interpolated...
  • Page 61: E-Mem Levels

    E-MEM (Effects Memory) Figure 35. Effects Sequence Work Effect 0 Buffer Settings Interpolated To Midway Throgh Effect 1 Effect Sequence 2- 0 - 1 - 3 With Effect Dissolve Start Effect 0 Effect 1 Effect 2 Effect 3 Keyframe Keyframe Keyframe Keyframe Effect...
  • Page 62 Section 2 — Concepts Figure 36. E-MEM Levels Work Buffer Level 1 Effect 1 Settings Level 2 Recalling Effect 1 Settings Multiple Level 3 E-MEM Effect 1 Settings Levels Effect Levels Current Effect Current Effect Current Effect Effect Registers If only one effect level is selected for a recall, the resulting change is only applied to its level in the work buffer.
  • Page 63: Master Timeline And Multiple Level Keyframe Effects

    E-MEM (Effects Memory) Master Timeline and Multiple Level Keyframe Effects A master timeline exists to coordinate the activity of the individual level timelines. The master timeline contains a master timeline keyframe at every point in time where a keyframe exists on any of the level timelines. Keyframes from the levels are projected to the master timeline.
  • Page 64: Number Of E-Mem Levels And Sublevels

    Section 2 — Concepts An edit cursor is also available, which can be used during effect editing. Usually the time and edit cursors are superimposed on one another and move as one. When separated, editing actions occur at the edit cursor loca- tion.
  • Page 65: Default Keyframe

    Source Memory Default Keyframe An important E-MEM concept is the Default Keyframe. A Default Key- frame is a standard collection of effect settings. When the work buffer is cleared, the initial settings it receives will be those defined as the Default Keyframe.
  • Page 66: Work Buffer, E-Mem, And Source Memory

    Section 2 — Concepts Work Buffer, E-MEM, and Source Memory When source memory is on, it tracks the work buffer’s source selection for each bus. Whenever a new source is selected on a bus, the last settings used by that new source are loaded into the work buffer from source memory. Source memory settings are automatically updated when corresponding values in the work buffer are changed.
  • Page 67: Source Memory Organization

    Source Memory Source Memory Organization Each source on each Kayenne bus has its own source memory. Source memory parameters for each source are organized into groups to allow some settings to be remembered and applied independently to meet dif- ferent requirements (Figure 41).
  • Page 68 (Figure 42). This is different from the Grass Valley 4000 switcher, which associated its source memory only with the key fill signal. Figure 42. Source Memory and Split Key...
  • Page 69: Default Source Memory And Factory Default Source Memory

    3-D Digital Effects Concepts Default Source Memory and Factory Default Source Memory Default source memory settings can be set for every Kayenne source, and these defaults can be restored by an operator when desired (Figure 40). The defaults for a source are not bus specific. The same default values for a source are used on every Kayenne bus.
  • Page 70 Section 2 — Concepts — Picture rotation about the reference axis in the X, Y, and Z dimen- Rotate sions (Figure 44). Rotate is limited to ± one half revolution, and will always take the shortest path to the new position. Rotate uses Quaternian math to calculate the move with increased accuracy.
  • Page 71: Axis Location

    3-D Digital Effects Concepts The farther portion appears smaller than the closer portion, and the amount of perspective controls how much smaller the distant part is (Figure 45). Multi-channel perspective is discussed later in this section. Axis Location The axis location of the channel determines the center point of translations, spins, and rotations for that channel.
  • Page 72 Section 2 — Concepts The simplest example for source and target space concerns a channel that has been rotated while the global channel remains unchanged (Figure 47). Figure 47. Source and Target Space Transformed Picture Target Monitor Screen In this example the source space for the channel is referenced to the picture itself (tilted back at an angle) while the target space is referenced to the monitor screen (straight).
  • Page 73: Post Transform Space

    3-D Digital Effects Concepts Figure 49. Channel Translate with Global Rotated Logical Channel Source Translate Logical Channel Target Translate Along X-Axis Along X-Axis Figure 50. Global Channel Translate with Global Rotated Camera Channel Global Channel Source Translate Global Channel Target Translate Along X-Axis Along X-Axis Post Transform Space...
  • Page 74: Front And Back, Near And Far

    Section 2 — Concepts All post transform functions are made relative to the monitor screen frame of reference. For example, a positive X post transform always moves to the right side of the screen. Front and Back, Near and Far Pictures manipulated by a Kayenne Transform Engine have front and back sides, each of which is revealed in turn as the picture spins or rotates.
  • Page 75 3-D Digital Effects Concepts Figure 52. Screen Coordinates +16X -16X Screen units are also used to define Z axis dimension depth in 3-D space. Positive Z axis values are back behind the picture, and negative values are in front of the picture (Figure 53).
  • Page 76: Spin And Rotation Relationship

    Section 2 — Concepts Spin Spins are measured in number of 360° rotations (up to 999). Fractional spin values are also supported. A single axis 0.50 spin is the same as a single axis 0.50 rotation. Spin values can be positive or negative, which determines the direction of spin.
  • Page 77: Path Control

    3-D Digital Effects Concepts Path Control Paths Keyframes specify parameter values at specific times in an effect. Most of the duration of an effect, however, occurs between these keyframes. The Kayenne system interpolates parameter values between keyframes (inbe- tweening). The trajectory, or path, a manipulated picture travels between keyframes is determined by how these inbetween values are interpolated.
  • Page 78: Path Vectors

    Section 2 — Concepts The path concept can also be applied to functions that do not move a picture across the screen, like matte hue changes. For these functions, the rate of change of the parameter follows the same path types above. For example, an S-Linear hue rotation will accelerate and decelerate the speed of the hue change at the beginning and end of the keyframe.
  • Page 79: Vector Values

    3-D Digital Effects Concepts Vector Values Path vector setting values of ± 1.0 are available, same as the Grass Valley Kaleidoscope DPM. Tension Control In the example below, the keyframes comprise a right angle, so the TENSION control operates on a 45° line drawn through the keyframe. This line is...
  • Page 80: Continuity Control

    Section 2 — Concepts Figure 58. Tension Control Setting 1.0 No Tension Vector Tension = 1.0 In the example below, the control has been set to -1.0. This TENSION lengthens the Tension vector, causing the path through the middle key- frame to be longer and broader (Figure 59).
  • Page 81 3-D Digital Effects Concepts Figure 60. Continuity Control Setting Zero Continuity Vector – Continuity = 0.0 With continuity set to 1.0, the entry path through the keyframe is pulled positively along the continuity vector. The effect of 1.0 continuity is that of motion dropping into and then out of the keyframe, similar to a bouncing ball (Figure...
  • Page 82: Bias Control

    Section 2 — Concepts Figure 62. Continuity Control Setting -1.0 Continuity Vector – Continuity = -1.0 Bias Control control determines whether the path will be pulled towards the BIAS previous or the following keyframe. With extreme settings, all of the biasing will occur either before or after KF2.
  • Page 83 3-D Digital Effects Concepts keyframe, and the path of the effect travels completely through KF2 before turning towards KF3 (Figure 64). Figure 64. Bias Control Setting 1.0 Entry Bias Tension Vector Bias = 1.0 With the bias set to -1.0, the path is pulled towards the previous keyframe. Entry into and exit from the keyframe is a straight line to the following key- frame (Figure...
  • Page 84 Section 2 — Concepts KAYENNE — User Manual...
  • Page 85: Section 3 - System Operation

    Section System Operation A basic Kayenne system is equipped with a Control Panel and a Menu Panel. These separate control components make up a Kayenne control sur- face. A control surface is typically used by a single operator. Interactions occur between the components of the control surface. For example, changing controls on the Control Panel can change the status of soft buttons on the Menu Panel, and vice versa.
  • Page 86: Control Panel Overview

    Section 3 — System Operation Control Panel Overview 4-ME Control Panel The 4-ME Kayenne Control Panel is designed for large scale live produc- tions. Sources are selected in the Source Select Modules on the left side of each Stripe. Delegated controls for various Hold, Row Delegation, and ME Bus selection are at the right of each Source Select Module (Figure 66).
  • Page 87 Control Panel Overview Figure 66. 4-ME Control Panel and Modules Local Aux Local Aux Local Aux Source (OLED) Source Modifiers Selection Name Display Transition Multi-Function Local E-MEM Module (4) Module Module (4) Device Control Module Local (Optional) Optional Stripe Module Stripe Stripe Stripe...
  • Page 88: 2-Me Control Panel

    Section 3 — System Operation 2-ME Control Panel The 2-ME Control Panel is similar to the 4-ME panel (Figure 67). Delegated controls for various Hold, Row Delegation, and ME Bus selection are at the right of the Source Select Modules. Figure 67.
  • Page 89: Module Overview

    Control Panel Overview Module Overview An ME Stripe has a module for source selection, transition, and individual E-MEM control (Figure 68). Additional Master E-MEM, Device Control (optional), Multi-Function, and Local Aux modules are populated to com- plete the control surface functionality. System operation information and procedures will be covered more thoroughly later in this chapter.
  • Page 90 Section 3 — System Operation Figure 69. Transition Module Overview Bkgd Bkgd Ptn tn Trans EMEM EMEM Limit Rate Run un Ke Key1 Ke Key1 Auto Auto Ke Key2 Ke Key2 Auto Auto i DPM i DPM i DPM i DPM i DPM i DPM Ke Key3...
  • Page 91 Control Panel Overview Figure 70. Transition Module Status Display Example BKGD Keyer 1 Keyer 2 Keyer 3 Keyer 4 Keyer 5 Keyer 6 Row 1: BKD A source (Green) and video sources for relevant keyers (Yellow) Bkgd Bkgd Row 2: BKD B source (Green) and key sources for split keys (Yellow) Row 3: Utility 1 source (Green) and keyer transition types (Yellow)
  • Page 92 Section 3 — System Operation Next Transition Buttons The Next Transition Element buttons are located just below the status dis- play: , and BKGD K1-K6 Key Prior buttons are located below the Next Transition Next Transition Type Element buttons: , and (radio buttons).
  • Page 93: Local E-Mem Module

    Control Panel Overview Local E-MEM Module The Local E-MEM Module is part of an ME Stripe and is organized into two sections, the mode area (left), with supporting buttons and status display, and two rows of function buttons (right) for mode selection and effects control (Figure 72).
  • Page 94 Section 3 — System Operation There are several modes available with the Local E-MEM module, accessed by pressing the following buttons: • —Local ME E-MEM recall and edit mode, EMEM • —Change ME control on selected Stripes, DELG • —Learn and recall panel memory, Panel Mem •...
  • Page 95: Master E-Mem Module

    Control Panel Overview Master E-MEM Module The Master E-MEM Module (Figure 74) is not part of a Stripe, it provides E-MEM control across the Control Panel and Local Aux Module. The Master E-MEM Module can control the entire Kayenne effects system, including e-DPM.
  • Page 96: Multi-Function Module

    Section 3 — System Operation The following describes the Master E-MEM Module organization (Figure 74): • Two rows of delegation buttons (left side), • One row of Function and Mode buttons across the top (left), • Jog Knob with LED (top right)—Rotating this knob clockwise advances through the effect.
  • Page 97 Control Panel Overview Figure 75. Multi-Function Module Example Wipe Wipe Adel Last Keys Mask Matt iDPM eDPM Wipe Devs Copy Swap SSel Cams Panl The following describes the Multi-Function Module organization (Figure 75): • Function button row (top left), with six Keyer ( ) buttons and Key 1-Key 6 Wipe 1...
  • Page 98: Source Select Module

    Section 3 — System Operation Note The HOME, Adel, and Last buttons change position in some delegated modes, for example in Copy or Swap mode, these buttons move from the main delegation area to the Multi-Function area just below the joystick. •...
  • Page 99 Control Panel Overview Introduced in Kayenne 2.0: • Outlines have been added to border the display text; this is now the default. Outlines can be toggled off/on in the MFM: from Home, press , buttons then toggle the (under Joystick) button. Panl OUTL •...
  • Page 100 Section 3 — System Operation Function and Delegation Buttons The following describes the function and delegation buttons (Figure 76): • button—Sets a bus hold on the delegated row. Hold • ME bus select buttons— , and in columns 2-4, pressing K1-K6 one of these buttons delegates that bus.
  • Page 101: Local Aux Module

    Control Panel Overview Note To delegate one row, hold down the E-MEM button and press a bus delega- tion button or hold down the bus delegation row button and press the E-MEM button. partition select button—Delegates all four rows of a Source Module •...
  • Page 102 Section 3 — System Operation Introduced in Kayenne 2.0: • The following will tally button colors in the Local Aux Panel to more easily identify special sources: • eDPM=Blue, • IS (Image Store Channel)=Orange, and • Preview Primary=Yellow. • Outlines have been added to border the display text; this is now the default.
  • Page 103: Router Control

    Control Panel Overview Table 1. Local Aux Panel Function Buttons Function Button Local Aux Module Source Select Module Rules Hold EMEM A (Bus) B (Bus) U1 (Bus) U2 (Bus The Local Aux Module provides the following functionality: • Aux Bus control (the default), including Aux Bus dissolves and wipes, •...
  • Page 104 Section 3 — System Operation Macro Editing Button Group The Macro Editing buttons (Figure 78) work in conjunction with the source select rows delegated to macros: button—Turns on/off macro attachments. Attch Enble button—Flashes all source select buttons that have a macro Show Attch attached.
  • Page 105: Device Control Module

    Control Panel Overview Device Control Module The Device Control Module brings together essential machine controls that are currently being performed by auxiliary devices, into a single point of control. Figure 79. Device Control Module Example CS-1 12 345 MISC4 I Ø Ø : Ø Ø : Ø Ø : 2 2 O U Ø Ø : Ø Ø : Ø 7 : 2 4 D Ø...
  • Page 106 Section 3 — System Operation Device Control Functionality The Device Control Module supports the following functionality: • Run control: • Play, • Cue, • Stop/Pause, • Jog +/-, • Fast Forward, Rewind, • Variable speed play, • Mark in/out, • Loops, •...
  • Page 107 Control Panel Overview Device Control Module Organization The Device Control Module is organized as follows (Figure 79): • Device Select button group (buttons A-F), located at the top-left of the Device Control Module, has six buttons labeled . These buttons select devices for control by the Device Control Module and when selected, show status for that device in the Status Display (top-left).
  • Page 108: Delegation

    Section 3 — System Operation a rate starting from unity speed to the maximum shuttle speed of the device. A complete 360 degree rotation of the Jog knob causes the device to be at its maximum shuttle speed, and • —Starting from a pause condition, the first 360 degree forward rotation of the Jog knob scales play speed from zero to 1.0, then the next 360 degree rotation scales between 1.0 and 3.0, the maximum.
  • Page 109: Automatic Delegation

    Control Panel Overview Stripe and PGM PST is now available for exchange (delegation) on each Stripe’s button. Exchange ME For Kayenne systems with more than one additional ME than available Stripes, an ME can be preassigned to the button by holding Exchange ME down the button and selecting the ME for exchange on the Local E-MEM Module.
  • Page 110: Dpop And Spop Menu Delegation

    Section 3 — System Operation DPOP and SPOP Menu Delegation DPOP stands for Double Press Open. This is a form of automatic delegation where a specific menu is displayed on the Menu Panel when a panel button is pressed twice in rapid succession. A menu can contain controls that do not exist on the Control Panel.
  • Page 111 Control Panel Overview button legend, similarly many buttons supporting SPOP are indicated with a single triangle at that location. KAYENNE — User Manual...
  • Page 112: Menu Panel Overview

    Section 3 — System Operation Menu Panel Overview Menu Panel Description The Menu Panel includes a touch screen display, five knobs for adjusting parameter values, and four USB ports (two on lower right side and two on the bottom of the Menu Panel). Touch Screen CAUTION Do not apply any sharp or rigid object (no pens or pencils) to the touch screen display surface.
  • Page 113: Menu Screen Organization And Components

    Menu Panel Overview Menu Screen Organization and Components Kayenne system menus are context sensitive. They display different infor- mation and provide various types of controls depending on what area of the system is involved. Backgrounds vary for each menu type: •...
  • Page 114 Section 3 — System Operation Figure 82. Keyer Mode Content Menu Example Delegation Group of Data Pads Mode Selection Touch (6 x 5 = 30) Operations Status Button Group Notification Area Selected Parameter Soft Knob Selected Touch Button Label and Delegation Data Pad Data Pad...
  • Page 115: History And Favorites Modes

    Menu Panel Overview History and Favorites Modes touch buttons are provided for fast navigation to History Favorites previously visited system menus and user-defined favorite menus. History Mode When the mode touch button is selected, up to 45 previously History Figure 83. History Mode Example visited menus can be quickly accessed by clicking on the represen- tative menu Icon.
  • Page 116: Favorites Mode

    Section 3 — System Operation Favorites Mode When the mode touch button is selected, up to 10 pages of Favorites Figure 84. Favorites Mode Example 12 menu icons each can be stored to quickly access often visited Menu Icon menus, or sets of menus for repetitive tasks (Figure 84, left).
  • Page 117: Quick Tabs

    Menu Panel Overview Quick Tabs Quick tabs provide fast access to related menus in addition to the History and Favorites mode. Each tab with a label provides a semi-transparent, pre- determined menu that appears over the current menu when touched (Figure 85), to allow fast access when performing operations like setting parameters, selecting delegations, choosing functions, etc.
  • Page 118: Menu Top Line

    Section 3 — System Operation current pattern (the square shape in Figure 82). Touching this data pad brings up a wipes palette, from which wipe pattern generator shapes are selected. Touch buttons are labeled by their function and do not display data. Exam- ples of touch button functions include selecting an operating mode ( Preset ), or turning on an attribute (...
  • Page 119 Menu Panel Overview Figure 86. Configuration Menu Tab Example Sub-category Touch Button Menu Tabs KAYENNE — User Manual...
  • Page 120: Delegation Group

    Section 3 — System Operation Delegation Group Additional levels of delegation are needed in the Keyer menu, since it must control all 30 keyers. This highest level of delegation is located on the left side of the menu, as a 6 x 5 grid of data pads (five MEs, each with six Keyers).
  • Page 121: Alphanumeric Keypad

    Menu Panel Overview Alphanumeric Keypad Touching the pad for a text parameter brings up an alphanumeric keypad (Figure 88). You can also use a standard computer keyboard to enter infor- mation while this display is active. Figure 88. Alphanumeric keypad Scrolling Lists When multiple items are available for selection, scrolling lists are used Figure 89.
  • Page 122: Menu And Panel Interactions

    Section 3 — System Operation you choose an item on the left list, and the system automatically selects the item currently associated with it on the right list. You can then choose a dif- ferent item from right list to change the association. Some of these menus have a button for the right list.
  • Page 123 Menu Panel Overview to ME 3 Key 2. However, the reverse is not true. Changing delegations on the Menu Panel does not change Control Panel delegations. When both the Control Panel and the Menu Panel are delegated to the same object (say, ME 1, Key 1), changes can be made to that object from either panel.
  • Page 124: Default Keyframe

    Section 3 — System Operation Default Keyframe Default Keyframe settings are applied when an empty register is recalled and when the (Clear Working Buffer) button is pressed in the Master E-MEM Module ( button) of the Control Panel. EMEM Edit •...
  • Page 125: Button Mapping

    Button Mapping To Learn a Default Keyframe: 1. Setup the entire Kayenne Control Panel to the desired state. 2. Press the button in the Default Keyframe pane. Learn Pressing the button overwrites the Default Keyframe with factory defaults. Note Save your current Suite Prefs, which includes the Default Keyframe settings before resetting to factory defaults.
  • Page 126: Source Button Mapping

    Section 3 — System Operation Table 4. 4-ME/35 Factory Configured Source to Button Mapping 3rd and 4th Levels Panel Button (35) Button 33,34 Shift, Shift Shift, Shift Button 35 Delegate Delegate Table 5 shows the source to button mapping for the 1st (unshifted) and second levels for a 25 button 2ME system.
  • Page 127: Local Panel Source Button Mapping

    Button Mapping feature, your system should be equipped with source name displays on all banks so the different sources can be identified. The Button Mapping menu is accessed by touching User Setups Panel Prefs (Figure 92). Button Mapping Figure 92. Button Mapping Menu Banks delegation buttons are used to select the device to be mapped.
  • Page 128: Remote Aux Panel Source Button Mapping

    Section 3 — System Operation 3. Scroll the Sources list on the right and touch the desired Kayenne source in the right pane. As the mappings change, the names of the different sources will appear on the source name displays on the Control Panel and/or Local Aux Module.
  • Page 129 Button Mapping Figure 93. Remote Aux Panel Button Map Menu 2. When multiple Remote Aux Panels are selected, changing a button’s mapping applies that individual button’s mapping to all the selected Remote Aux Panels. 3. Use the same button mapping procedure (page 127) to map the source buttons on the Aux panel.
  • Page 130: Aux Bus Delegation Button Mapping

    Section 3 — System Operation Aux Bus Delegation Button Mapping Map Local Aux Module Delegation Buttons On multiple destination Local Aux Modules, delegation buttons are used to select which Aux bus is delegated for control by that panel. You map Local Aux buses to delegation buttons using the User Setups - Panel Prefs menu, accessed by pressing User Setups...
  • Page 131 Button Mapping Figure 95. Remote Aux Bus Delegation Button Mapping Menu 1. In the Panel Delegation pane, choose the Remote Aux Panel to configure. Only one Remote Aux Panel can be selected at a time. 2. In the Logical Aux Buses pane, select the Aux Bus delegation button you wish to map.
  • Page 132: Source Colors

    Section 3 — System Operation Source Colors The Control Panel sources can be changed from the Control Panel color scheme to display user-defined colors (red, green, blue, light red, light green, cyan, magenta, etc.). For example the operator could set user defined colors for each camera as shown in Figure 96 for quick reference.
  • Page 133 Button Mapping User Colors: The User Color buttons allow you to create custom colors for sources (Figure 97). You can change the button color for one source or several using the Multi-Select button for each button (1-5). Figure 97. Source Colors Menu—User Colors 1.
  • Page 134: Source Patching

    Section 3 — System Operation Source Patching Source Naming Background Information Facility engineers need to know the exact routing of all the video signals connecting all the devices they are responsible for. These engineers need to be able to identify video signals in a way that will help them connect devices properly.
  • Page 135: Multiple Suites And Source Names

    Source Patching Multiple Suites and Source Names Different sets of these alternative source names are defined for each Kayenne suite. Ensure the Kayenne Menu Application you are using is logged into the correct suite ( ). The same set of engi- Eng Setup Eng Logon neering names will be used by both Kayenne suites, however.
  • Page 136: Source Patch Feature

    Section 3 — System Operation Figure 98. Source Patch Alternative Source Names Blank Menu Name displays OLED Name, first to the left Source Select Transition Module Module (also Display MFM) Display It is a good practice to create the least number of names possible. This ensures consistency in the various displays and reduces the time needed to enter and edit the names.
  • Page 137: Logical Sources

    Source Patching quickly swap out a defective device during a show without having to reconfigure the engineering sources. In this case logical names seen by the production personnel would be identical for that content, even though the actual device playing the material changed. Note Source Patching is the bridge between engineering sources and logical sources.
  • Page 138: Source Patching Procedure

    Section 3 — System Operation overwrite the original Suite Prefs, as you will need it when you return to the original facility. Source Patching Procedure 1. Touch to go to the Source Patch menu User Setup Suite Prefs Source Patch (Figure 99).
  • Page 139: Source Rules

    Source Rules 3. If you wish, you can give sources alternative names in the Source Patch menu in the following ways (Figure 99): • Panel Name (Module Name column)—Source will appear on the Tran- sition and Multi-Function Module with this name, •...
  • Page 140: Create A Source Rules Pattern

    Section 3 — System Operation The Source ID, Source Name, and Keyer Source Rules status are displayed in the Source buttons. Source buttons are in the source button scrolling list (Figure 100). Keyer source rules status is as follows: • A=As Is •...
  • Page 141: Store A Source Rules Pattern

    Source Rules Store a Source Rules Pattern 1. Touch one of the buttons to store the Source Rules Pattern. Store 1-6 2. To name the stored pattern, touch the center button to which you Patt 1-6 want to store the pattern in the Source Rules Patterns menu pane, and a keyboard will be displayed.
  • Page 142: Setdef Matchdef

    Section 3 — System Operation SetDef MatchDef The SetDef and MatchDef options permit line rate signal format conversion of selected Kayenne system outputs and inputs. SetDef output and MatchDef input conversion is licensed in connector pairs. Conversion is active when the associated Video Processor Frame ME board is present and the license is enabled.
  • Page 143 SetDef MatchDef Note A SetDef output can only be controlled from the Source Ops, SetDef MatchDef menu when the SetDef output is assigned to the same suite as the menu (a caution dialog will display if you attempt to change the suite with SetDef outputs assigned).
  • Page 144: Matchdef Input Conversion

    Section 3 — System Operation MatchDef Input Conversion Figure 102. SetDef MatchDef Menu, MatchDef Selected Each of the 16 Match Def buttons report the current source, format, and crop status for that input. buttons activate and deactivate conversion for the individual Enable input connector button located immediately above.
  • Page 145: E-Mem Control Of Setdef Matchdef

    SetDef MatchDef Controls for Scale/Sync, Letterbox, Pillarbox, H-Center Cut and V-Center Cut are displayed, depending on the format selected. These controls are identical to those used for SetDef. The button behaves the same Sync/Scale as the SetDef button, but also employs frame sync circuitry. Scale controls are also available, which operate the same as for Crop...
  • Page 146 Section 3 — System Operation SetDef and MatchDef sub-levels are selected from the User Setups, Suite Prefs, E-MEM Prefs menu (Figure 104). Figure 104. E-MEM Prefs Menu KAYENNE — User Manual...
  • Page 147: Setdef

    SetDef MatchDef SetDef There is one SetDef sub-level for Suite 1 and one for Suite 2; SetDef sub- levels can be assigned to any level. Parameters set and an E-MEM learned in Suite 1 will only recall the parameters set in Suite 1. 1.
  • Page 148: Matchdef

    Section 3 — System Operation MatchDef E-MEM learns all of the parameters for the MatchDef input conversion in the Source Ops, SetDef MatchDef menu. E-MEM control of MatchDef is limited to Suite 1 only. 1. To assign the MatchDef sub-level, touch the Level button MatchDef (Figure...
  • Page 149: File Operations

    File Operations File Operations The Kayenne system has a file browser. You can browse through folders on the local Kayenne menu hard disk, the Kayenne Video Processor Frame, and the entire network file hierarchy of mapped drives. Features The Kayenne file browser supports the following features: •...
  • Page 150: File Type Extensions

    Section 3 — System Operation File Type Extensions Kayenne files are named by the user when saved, and this name appears below the icon. The extension for each Kayenne system file type is listed in Table Table 7. Kayenne System File Extensions Icon Example File Type Extension...
  • Page 151: Utilities Pane Operation

    File Operations various locations. File folders and the files themselves can be named in any manner. To prevent accidentally saving and loading incorrect files, your facility should establish file storage and naming conventions and follow them consistently. The engineer in charge should create default Panel and Suite Prefs files that are not to be modified by anyone, and shared by everyone.
  • Page 152: Delete Files

    Section 3 — System Operation Note Use clear naming conventions and logical directory structures when creating folders and renaming files so you can reliably reload the correct versions of these files when you need them. Delete Files 1. Navigate to the directory containing the file(s) to be deleted, using the , and (or double-click on the file Top Directory...
  • Page 153: Show File Operations

    File Operations Show File Operations The Show Files menu (accessed from ) is used to create, File Ops Show Files save, and load Shows. A Show is a special collection of Kayenne files that can be managed as a group. Touching the button opens a create show pane.
  • Page 154: Choose Load

    Section 3 — System Operation 3. In the Create Show pane, touch to select/deselect file types, or touch button (e-DPM is an option, if not installed the button will Select All be inactive). 4. Select the register data pad (left of each button) and enter a series or range of registers to be included in the Show file (the default is 5.
  • Page 155 File Operations Figure 108. File Operations Menu KAYENNE — User Manual...
  • Page 156: User Setups File Operations

    Section 3 — System Operation User Setups File Operations The User Setups menu is used to save and load Panel Prefs, Suite Prefs, and Source Memory. Only these file formats are supported in this menu. The menu is accessed by touching, (Figure 109).
  • Page 157: To Save Source Memory Files

    File Operations 4. Touch the data pad and enter the name you wish the saved file File Name to have. 5. Touch the button. Save To Save Source Memory Files: 1. Touch the button. Source Memory 2. Navigate to the desired destination directory and/or create a new folder for the file using the buttons in the File Operations pane.
  • Page 158: To Save Register Files

    Section 3 — System Operation Each menu is similar to the other File Ops menus with a file display pane on the left and the same navigation and action buttons in the center. Each menu provides the Utilities pane (Copy, Paste, etc.) and the ability to select all, individual, or a range of register files to be saved or loaded.
  • Page 159: Source Rules File Operations

    File Operations Source Rules File Operations The Source Rules menu is similar to the other File Ops menus, with a file display pane on the left and some of the same navigation and action buttons in the center. To Save Source Rules Files 1.
  • Page 160: Eng Setup Operations

    Section 3 — System Operation Eng Setup Operations The File Ops, Eng Setup menu is used to save and load engineering setups information. Only this file format is supported in this menu. The menu is accessed by touching (Figure 110). File Ops, Eng Setups CAUTION The Load button immediately replaces information the Kayenne system is currently using with the selected file information.
  • Page 161: Transitions

    Transitions Transitions ME and Local Aux Panel transitions can be performed on the Kayenne Control Panel. Transitions are also possible from the ME, Transition menu. Transition Module Manual Transitions Manual transitions are preset with the next transition element buttons. Any elements that are active when a transition is performed will change state.
  • Page 162: To Perform A Lever Arm Transition

    Section 3 — System Operation To Perform a Lever Arm Transition Setup: 1. Select the next transition button(s) for the element(s) involved ( Bkgd .). Selecting one element button disables any others Key 1-6 Key Prior selected. Holding down one button while pressing another selects both elements, allowing all the transition elements to be activated if desired.
  • Page 163: Mix Through Video Transition

    Transitions Mix Through Video Transition One common application of a Mix Through Video transition is to add a white flash to simulate a photographer’s flashbulb. To set up a simple white flash effect do the following: 1. Go to the ME, Mattes menu. 2.
  • Page 164: Nam And Fam Mixed Transitions

    Section 3 — System Operation 9. On the Control Panel, select a video source on the corresponding ME A bus and a different video source on the B bus to transition to. 10. Select the User Transition button you assigned in Step 6 in the Transition Module.
  • Page 165: Transitions Using E-Mem

    Transitions Transitions Using E-MEM Transitions can also be built into E-MEMs. See E-MEM Transitions on page 188. Aux Bus Transitions Aux Bus transitions on the Local Aux Module (or Source Select Module del- egated to Aux bus control) allow you to mix or wipe between sources on an aux bus.
  • Page 166: Mix-Only Aux Bus Transitions

    Section 3 — System Operation Figure 114. Resource Allocation Menu Mix-Only Aux Bus Transitions For mixes, release a partition from the ME which has the physical ME 50 (the simple Mix/Cut ME) and set the transition rate. 1. Go to the User Setups, Suite Prefs, Resource Allocation menu (Figure 114).
  • Page 167: Mix And Wipe Transitions

    Transitions To make all Local Aux Module bus source selections a mix, press the then buttons. This high tallies both buttons and means that every Trans Lock time a different source is selected on any Aux bus, a mix occurs. Only one mix at a time is allowed unless another partition is released.
  • Page 168: Creating Chains

    Section 3 — System Operation Keyers are controlled from the Transition Module on the Kayenne Control Panel. They can be cut on/off or transitioned on/off using the dedicated Key Cut and Auto buttons. Key chaining allows for a single button push to transition all the keys in the chain.
  • Page 169 Transitions buttons are provided to help manage Release ME Keys Release All Keys Key Chain configuration. Using Key Cut/Auto Buttons Pressing any of the buttons in the Transition K1 Cut - K6 Cut K1 Auto - K6 Auto Module of an ME, with those keyers as part of a chain, will result in the fol- lowing: •...
  • Page 170 Section 3 — System Operation Selecting keyers in the Next-Transition section of the Control Panel will make those keyers initiators for the transition. Key Chaining causes the chained (controlled) keyers to be selected as well. These chained keyers will flash to indicate they are in the chain. The keys which do not flash are the initiators.
  • Page 171 Transitions Selecting a keyer in the Next-Transition section of the Control Panel will make that keyer the initiator. On the MEs with keyers in the chain, their next-transition selections will be erased and the keyers in the chain selected. These keyers will flash to indicate that they are in the chain. The key which is not flashing is the initiator.
  • Page 172: Time Value Entry

    Section 3 — System Operation Time Value Entry Time values are input on the Kayenne Main Control Panel Local E-MEM and Master E-MEM Modules in seconds, frames, odd field format, using button the separator (indicated below as “ ” and the button Undo/•...
  • Page 173: E-Mem Operations

    E-MEM Operations E-MEM Operations The E-MEM (Effects Memory) system provides a way of storing effects for later use. An effect defines parameter settings that determine how the selected video sources are processed. An E-MEM effect is learned into an effect register, and can then be recalled at a later time with a single button press.
  • Page 174: Recalling Registers

    Section 3 — System Operation Recalling Registers The Kayenne system is optimized for rapid effects recall, generally accom- plished with a single keystroke. Note If recalling effects from the Master E-MEM Module with Auto Recall off, you first need to specify which levels you wish to control with the Enable buttons. Recall a Register in the Current Bank 1.
  • Page 175: To Run An Effect

    E-MEM Operations To Run an Effect With Auto Run Off 1. Recall the desired effect. 2. Press With Auto Run On 1. Recall the desired effect. The effect will run as soon as it is recalled. E-MEM Sequences To Learn a Sequence of Registers 1.
  • Page 176: Inserting A Keyframe

    Section 3 — System Operation Inserting a Keyframe The Insert Before and Insert After operations are used to insert new key- frames onto the timeline of an effect. The result of the Insert operation varies depending on whether the edit cursor is on a keyframe or between keyframes (on the path).
  • Page 177 E-MEM Operations Figure 119. Insert Before Edit Cursor On Keyframe 0.00 1.00 1.15 3.00 Insert Before 0.00 1.00 2.00 2.15 4.00 Keyframe Effect Duration Increased Keyframe Duration Using Insert After or Insert Before on a Keyframe In an existing effect, an Insert After at the keyframe 2 location would seem to be the same as an Insert Before at the keyframe 3 location, but this is usually not true.
  • Page 178 Section 3 — System Operation Figure 120. Insert on Path Edit Cursor On Path 0.00 1.00 1.15 3.00 Insert Before, or Insert After 0.00 0.08 1.00 1.15 3.00 Keyframe Effect Duration Unchanged Keyframe Duration Note that after inserting on the path, the preceding keyframe’s duration is shortened and the new keyframe’s duration extends to the next keyframe.
  • Page 179: Deleting A Keyframe

    E-MEM Operations Deleting a Keyframe When the edit cursor is on a keyframe, pressing removes that key- Delete frame from the effect. The button is inactive when the edit cursor is Delete on the path. Delete behavior is affected by Constant Duration mode. When Constant Duration is OFF, the duration of the deleted keyframe is also removed from the effect (time to the next keyframe).
  • Page 180: Changing The Duration Of A New Keyframe

    Section 3 — System Operation displayed on the Master E-MEM readout. When the cursor is moved from keyframe to keyframe, the value will change to reflect the duration of the keyframe where the cursor is located. When the cursor is moved between keyframes, the duration shown is the distance from the current time to the next numbered Master Timeline keyframe.
  • Page 181: Modifying An Existing Keyframe Duration

    E-MEM Operations Modifying an Existing Keyframe Duration The duration of an existing keyframe can also be modified. For example, the following procedure was used for Figure 123. 1. Move the cursor to the keyframe whose duration you wish to modify. You cannot modify a keyframe duration when the cursor is on the path.
  • Page 182: Editing Effect Duration With The Control Panel

    Section 3 — System Operation make the overall length of the effect longer or shorter with a single com- mand. Each keyframe duration in the effect will be increased or decreased proportionately to match the new “forced duration”. Editing Effect Duration with the Control Panel 1.
  • Page 183: Editing Effect Durations Of Individual Levels

    E-MEM Operations 3. Touch the button to open a keypad (located in pane, just Effect Duration right of the Timeline view). Type a new duration in Seconds • Frames • Fields format and touch Enter • Entering only a • restores the natural duration of the effect. 4.
  • Page 184: E-Mem Modify All Operations

    Section 3 — System Operation E-MEM Modify All Operations The Modify All function can be used to modify selected values of all the keyframes in an effect that are on levels delegated for editing. Keyframes on levels not delegated for editing are unaffected. Modify All operations only affect parameters that have been modified in the work buffer from the values of the current position of the time cursor.
  • Page 185: E-Mem Learn Auto Recall

    E-MEM Operations 4. Perform the desired relative or absolute modify operation: • To make relative changes, access the Timeline Edit menu by touching , then touch the E-MEM & Timeline Timeline Edit Mod All Relative button. The relative changes of the modified parameters will be applied to all the affected keyframes in the effect.
  • Page 186: To Change Path Control Values In An Effect

    Section 3 — System Operation to Path Hold. These path types provide fine control of the dynamics of the effect. See Path Control on page 77 for background information. To Change Path Control Values in an Effect: 1. Move to the location in the effect that you wish to change. 2.
  • Page 187: General Curve Tips

    E-MEM Operations General Curve Tips Although adjusting the Curve path type Tension, Continuity, and Bias con- trols can feel like a guessing game, here are some general tips to help you build desired effects in a timely manner: • Tension in the minus direction (up to -1.0) creates bigger, looser curves. •...
  • Page 188: E-Mem Transitions

    Section 3 — System Operation There are several ways to change an effect so moves begin and end without any windup. • Change the Path Type on the function keyframe to S-Linear. • Set the Curve path Tension value on the function keyframe to 100. •...
  • Page 189: To Build Background E-Mem Transitions

    E-MEM Operations Note The decision to perform a background transition is based on keyframe values, regardless of the state of Bus or Source Holds. If a Hold is active you will not be able to tell by looking at the currently selected sources whether a background transition will occur.
  • Page 190: To Build Keyer E-Mem Transitions

    Section 3 — System Operation 9. Repeat the steps above for any additional background transitions. 10. Rewind and run the effect to check its operation. The transitions will occur as programmed. 11. After the effect runs properly, you can go back and modify keyframes with Source Holds where needed.
  • Page 191: To Prevent Elements From Transitioning In E-Mems

    E-MEM Operations 3. Press Modify KF To Prevent Elements from Transitioning in E-MEMs: To ensure a transition for an element does not occur, simply make sure the next transition button for that element is off in the keyframe by selecting another element’s button.
  • Page 192: To Set A Source Hold In A New Effect

    Section 3 — System Operation on the currently selected sources, not the particular sources used when the effect was built. Holds can be programmed into an effect with the Source Holds menu to prevent sources from changing when that effect is recalled. This form of hold is keyframeable, and so can be applied to specific por- tions of an effect.
  • Page 193: To Set A Source Hold In An Existing Effect

    E-MEM Operations To Set a Source Hold in an Existing Effect 1. Locate the cursor on a keyframe in the effect where you wish to add a Source Hold. 2. Select the buses you wish to hold by touching their labeled buttons on the Source Holds menu so their green indicators illuminate.
  • Page 194: E-Mem And Macro Interaction

    Section 3 — System Operation all the effects along with the Suite Pref and User Pref files for a particular show together on a USB Memory Stick, and then reload them all the next time you work on that show. Note that User Prefs settings will not change how an effect runs, but will reproduce the control surface as it was when the effect was built so, for example, all the source buttons are arranged exactly where you want them.
  • Page 195: E-Mem Prefs Macro Sublevel Assignment

    E-MEM Operations E-MEM Prefs Macro Sublevel Assignment A Macro sublevel can be assigned to any E-MEM level (default is Misc 8 MCRO This assignment is accomplished with the E-MEM Prefs menu, accessed via (Figure 128). Suite Prefs E-MEM Prefs Macros Figure 128.
  • Page 196 Section 3 — System Operation using the Macro Catalog buttons. The menu is accessed via Macros Catalog (Figure 129). Figure 129. Macro Catalog Menu 1. Touch the data pad in the pane to open the Macro No. Macro in E-MEM Macro selection menu (Figure 130).
  • Page 197: Advanced E-Mem Operations

    E-MEM Operations 2. Touch the desired macro in the menu, then touch to confirm your Select choice or . The name of the selected macro appears in the data Cancel pad. 3. Select the button to enable (select again to disable) that specific Enable macro.
  • Page 198 Section 3 — System Operation Figure 131. Timeline & Edit Menu, Show Sub Levels KAYENNE — User Manual...
  • Page 199 E-MEM Operations 3. Touch the Enable button of any sub-level to disable that sub-level (Figure 132) from being included in the current E-MEM register. Figure 132. Timeline & Edit, Enables (Define) Menu 4. Repeat Steps 1-4 for each level you wish to create Partial Keyframes for and include in an effect.
  • Page 200: Define E-Mem

    Section 3 — System Operation Define E-MEM Sub-levels can be made definable on an effect by effect basis to be included in a level when an effect is recalled. For a sub-level, there are three states possible: • Not assigned—Not controlled by an E-MEM, for example if you want manual control of an Aux Bus and do not want it to be recalled by an E-MEM.
  • Page 201 E-MEM Operations Figure 133. E-MEM Prefs Sub-levels Menu, Define E-MEM The sub-level is now definable and can be defined to a level. The definable sub-levels are not yet attached to a level. Note Sub-levels can only be defined to one level at time, for example if Aux 1 and Aux 2 sub-levels are assigned to ME-2 Primary, they are not available to ME-1 Primary.
  • Page 202 Section 3 — System Operation Once the sub-level is defined to a level, an effect can be learned with this relationship. When that effect is recalled, the level/sub-level relationship will be reestablished. Note The Delegate All Enabled button’s default is ‘On’. If you choose to toggle this button to off, you must touch the Delegate Enabled button, top right of menu to delegate enabled choices.
  • Page 203 E-MEM Operations Figure 135. Timeline Edit Menu, Define E-MEM, Sub-level Conflict KAYENNE — User Manual...
  • Page 204: Background Matte

    Section 3 — System Operation Background Matte Background matte generators create colors, washes, and textures. These can be used, for example, as the backgrounds for keys. Background mattes cannot use the wipe pattern generators available to keyer and wipe mattes, and cannot use Utility video as a wipe source. Instead background mattes employ a simple dedicated wipe generator that creates a single, straight line.
  • Page 205: Matte Menu Controls

    Background Matte Matte Menu Controls Most of the controls in the Matte menu duplicate the controls in the Multi- Function Module, Matte mode. 1. Go to the Mattes menu by pressing Keyer Mattes 2. If not already selected, touch the data pad of the desired Base Color Background (1 or 2).
  • Page 206: Idpm Operations

    Section 3 — System Operation iDPM Operations Kayenne has two types of DPMs (Digital Picture Manipulator) options available, iDPMs (Internal) that are available by floating license on the first four keyers of each ME for a maximum of sixteen (on a 4-ME system) and eDPMs (Extended), four combined or independent DPM channels that can be mapped to separate source select buttons or delegated to any of the six keyers on any ME (see...
  • Page 207: Parameter And Soft Knob Controls

    iDPM Operations Figure 137. Multi-Function Module, iDPM Control Mode Wipe Wipe Wipe Wipe SLcX Adel Last SzLc 3dLc ROT SPIN Axis Adel Last SLcY iDPM ASPT SKEW Keys Mask PRSP 2DLc PGLB Matt iDPM eDPM Wipe Size PGMK2-iDPM CROP SHAD Devs Copy FILM...
  • Page 208: Transform Menu

    Section 3 — System Operation Note The X and Y modifiers are changing the same as the X and Y values for 3dLc. • — X, Y, and Z 3D Locate 3dLc • — Rotate • — Spin SPIN • Axis —...
  • Page 209: Transforms Menu Delegation

    iDPM Operations Figure 138. Transform Menu The Transform menu has the same transform controls as the Control Panel. The Joystick ( ) can be controlled from the menu with the soft Size knobs or keypad entry. Transforms Menu Delegation The Transform menu contains a data pad matrix in the upper left for dele- gation (Figure 138).
  • Page 210 Section 3 — System Operation multi-channel moves. Multiple keyers can be assigned to a Global channel, allowing coordinated moves of all the assigned keyers. A keyer is associated with the Global channel by delegating the keyer, then touching the modifier button in the ME/Keyer matrix on the upper Global left side of the Transform menu so it is illuminated (Figure...
  • Page 211 iDPM Operations If for example you created an effect with three keyers assigned to iDPM channels on an ME, and selected those keyers and applied a Spin trans- form, all three keyers would spin independently around their own axis simultaneously (Figure 140).
  • Page 212: Global Channel Control Over Multiple Mes

    Section 3 — System Operation Global Channel Control Over Multiple MEs In the Menu Panel only, multiple ME Global channels can be controlled. For example if three keyers in PGM and three keyers in ME-3 are assigned to Global control, the two MEs can be combined to control all six keyers glob- ally by touching the (or SEC Global if configured with Split ME) PRI Global...
  • Page 213 iDPM Operations Figure 142. Mode Menu, Secondary Global Assignment Configuration To split MEs and assign keys to the Secondary Global Channel (Figure 142): 1. Touch to access the Mode menu. Mode 2. Touch the ME button (far left) of the ME you wish to split for Secondary iDPM Global channel assignment.
  • Page 214: Key Off Control

    Section 3 — System Operation Key Off Control button (see Figure 141 on page 212) is used to turn off the key Key Off signal processing for the delegated keyer, resulting in a full raster image. For example, suppose you want to fly a graphic that is normally accompa- nied by a key signal.
  • Page 215: Split Layered Mode

    iDPM Operations Figure 143. Mode Menu, Secondary Partition Visible on Primary Partition Split Layered Mode ME Split With iDPM, you can layer Keys 1-4 with iDPMs for each ME. See Mode Operation on page 350. Transform Controls The Source and Target transform controls below the delegation matrix del- egate what 3-D transformation will be controlled with the soft knobs or pop-up keypad entry.
  • Page 216: Crop Controls

    Section 3 — System Operation Note Target Rotate displays only Target Rotate transform parameter values, even when Source space is selected. The soft knobs still adjust either the Target or Source space rotation parameters, however. Crop Controls button located in the Crop pane, right side of the menu, is used Crop On to activate the crop feature for the delegated keyer (this button is inactive for Global channels).
  • Page 217: Corner Pinning

    iDPM Operations – Sets all transform parameters of the delegated keyer (or Clear X-Forms global channel) to Default Keyframe values. The transform parameters reside in the panels below the data pad delegation matrix and do not include Crop. Modifiers of other iDPM settings, i.e. Shadow, Kurl, and Lighting are not affected.
  • Page 218: Corner Pinning And Cropping

    Section 3 — System Operation Figure 145. Convex Quadrilateral—Corner Adjust Limits 180 Degrees To allow fine adjustment of an image when using Corner Pinning, the View Through (View Thru Enable) feature allows you to temporarily (for editing purposes only) reduce the opacity of an iDPM channel to let you “look through”...
  • Page 219: Corner Pinning Menu

    iDPM Operations This will result in the person being centered in the video and the effect can be flown around the screen. Figure 146. Corner Pinned Cropped Object Corner Pinning Menu The Corner Pinning menu (Figure 147) is available in both the SWR (Switcher) (iDPM, Corner Pinning) and the eDPM (option) mode (eDPM, Corner Pinning).
  • Page 220 Section 3 — System Operation Touch the mode button (lower left), Figure 148). eDPM eDPM Corner Pinning ( Figure 148. eDPM, Corner Pinning Menu An example of how Corner Pinning would be valuable is that during a sporting event, a camera points at a shot clock. The DPM uses Corner Pinning to build a box to contain the clock and crop adjustments place the clock exactly in the box but the camera is accidentally moved and the content of the box no longer shows the entire shot clock.
  • Page 221 iDPM Operations 5. Adjust the crop edges to include the portion of the video you want in the key. 6. Go to the iDPM, Corner Pinning menu (Figure 149). Figure 149. Corner Pinning On 7. Touch the button to turn it on (highlights green). Corner Pinning On The image will fill the screen—each corner of the key is now pinned to the corners of the monitor.
  • Page 222 Section 3 — System Operation 11. Touch a Corner Adjust button— , or Top Left Top Right Bottom Left Bottom , and use the soft knobs to pin the Right Corner Adjust X Corner Adjust Y corner to the corner of the shot clock in the background video. This will allow you very precise adjustment.
  • Page 223: Corner Pinning With The Multi-Function Module

    iDPM Operations Corner Pinning with the Multi-Function Module Corner Pinning can be performed from the MFM (Multi-Function Module), in the iDPM (and identically the eDPM), CPin menu. The CPin (Corner Pinning) button has been added to the iDPM menu (Figure 151) in the MFM.
  • Page 224 Section 3 — System Operation Note Corner Pinning and Crops have their own path controls, however each corner Kayenne User Manual and each crop edge share the same path. See the for more information about paths. Figure 152. MFM—iDPM, CPin (Corner Pinning) Wipe Wipe 9.000...
  • Page 225 iDPM Operations Note Crop Softness controls are not available for crops when Corner Pinning is enabled in the MFM, however Crop Softness controls are available in the Menu Panel. Figure 153. MFM—Crop (Corner Pinning, Crop Menu) CR T Wipe Wipe 9.000 SzLc 3dLc ROT SPIN Axis Adel Last...
  • Page 226: Borderline Menu

    Section 3 — System Operation Borderline Menu The Borderline menu is accessed by touching (Figure 154). iDPM Borderline Note The Borderline menu is also available in the Keyer, Borderline menu which you would use if you did not have iDPM licenses. Figure 154.
  • Page 227: Shadow Crop Controls

    iDPM Operations Shadow Crop Controls The Crop controls in the Shadow pane are used to adjust shadow cropping and edge softness. The current parameter names and values are displayed on the data pads. When is selected, crop values of the shadow match the Crop Follow Image crop values used for the primary image.
  • Page 228: Film Look Menu

    Section 3 — System Operation Glow Controls The Glow pane is located at the bottom right of the Borderline menu. Glow adds a soft edged variable opacity border around keys, leaving the original keyed image unmodified, and is a standard feature available on all Kayenne systems.
  • Page 229: Kurl Menu

    iDPM Operations parameters with the soft knobs. Thresholds can also be adjusted for when working with cuts and artifacts (Figure 156). Figure 156. Film Look Menu Kurl Menu The Kurl effects are grouped into modes, each of which has its own set of menu panes and related soft knob controls.
  • Page 230: Position/Size Modulation Mode

    Section 3 — System Operation Position/Size Modulation Mode Position and Size Modulation is an effect in which the source video is posi- tion or size-modulated through an additive process with either a single wave train, or two wave trains with the second wave at a right angle to the first.
  • Page 231 iDPM Operations When off, the soft knob is available to adjust the speed of the pattern’s Speed motion. Negative values can be entered to reverse the direction of the motion. — defines the angle of the Position Modulation with respect to H/V Angle the source X and Y axes.
  • Page 232: Page Turn/Roll Mode

    Section 3 — System Operation — activates the Cycles soft knob. This control can be used Cycle Limiting to limit the number of wave pattern cycles. — selects only the positive portion of the wave cycle. Cycles + ve Only Representative wave shapes are shown in Figure 159.
  • Page 233 iDPM Operations Figure 160. Kurl Menu, Page Turn Page Turn Pane The page mode ( ), and orientation of the fold ( Page Turn Page Roll Fold Over the original plane) are selected in the Page Turn pane, bottom Fold Under right of menu (Figure 160).
  • Page 234: Ripple Mode

    Section 3 — System Operation When is selected, the back of the effect will be a matte color. The Back is Matte color of the matte can be changed by touching the Back Color data pad to bring up soft knob controls for Hue, Saturation, and Brightness. Split Axis Pane Split page turn and roll effects are controlled with the Split Axis pane, bottom left of menu...
  • Page 235: Slits Mode

    iDPM Operations The Ripple soft knob controls and wave patterns are the same as Posi- tion/Size (except no H/V Angle control) (see Modulation Pane on page 230 Figure 159 page 232). Figure 162. Kurl Menu, Ripple Data Pad—Soft knob controls are provided to control various Position/Aspect attributes of the Ripple pattern (Figure...
  • Page 236: Sphere Mode

    Section 3 — System Operation Figure 163. Kurl Menu, Slits Modulation The Slits modulation soft knob controls and wave patterns are the same as Position/Size (see Modulation Pane on page 230 Figure 159 page 232). Touching the data pad changes the Kurl menu to display Slits Slits Controls controls: —...
  • Page 237 iDPM Operations surface of the sphere, and the horizontal and vertical scaling of the source video to be mapped. Touch the Kurl Mode button to access the sphere controls Sphere (Figure 164). Figure 164. Kurl Menu, Sphere Size/Aspect The following soft knob controls are available: —...
  • Page 238: Splits Mirrors Menu

    Section 3 — System Operation Splits Mirrors Menu The Splits and Mirrors effect allows you to divide a picture horizontally and/or vertically, and create mirror images of the image along these axes. Touch the button to access the Splits and Mirrors con- iDPM, Splits &...
  • Page 239: Splits & Mirrors Modifiers Pane

    iDPM Operations — controls both horizontal and vertical separation simultane- All Separation ously. This control is additive with the other separation controls, such that changing its values changes the H and V separation values. When the data pad is selected, individual soft knob controls Separate Sides for separation are available.
  • Page 240: Defocus Menu

    Section 3 — System Operation Defocus Menu Defocus blurs the actual keyed image, and is available with the iDPM option. Touch to access the Defocus menu (Figure 166). iDPM Defocus Figure 166. Defocus Menu Defocus Pane — The Defocus effect is deactivated. Defocus Off —...
  • Page 241: Nam Matte Pane

    iDPM Operations — adjusts the percentage of defocus applied to the vertical and Video Aspect horizontal axes of the image. — adjusts the level of luminance at which the Defocus effect will NAM Ratio be applied to NAM pixels. This value applies to both NAM + and NAM - modes.
  • Page 242: Light Type Pane

    Section 3 — System Operation The Lighting menu is accessed by touching (Figure 167). iDPM Lighting Figure 167. Lighting Menu Light Type Pane The four tabs ( ) in the Light Type pane delegate the menu to a par- Light 1-4 ticular light source.
  • Page 243: Light Control Pane

    iDPM Operations Light Type turns off the light source. OFF — simulates a spotlight type of lighting effect that radiates light Point — evenly in all directions. simulates lighting from a bar-shaped long, thin lighting source. Bar — simulates the glare that would be reflected from an image if a Plane —...
  • Page 244: Lighting Path Controls

    Section 3 — System Operation cally to create the resulting image. When On, changing the values for one lighting component will not after the appearance of the other component. Light Color, Flare Color Provides soft knob controls of the Hue, Saturation, and Brightness of the Light or Flare lighting.
  • Page 245: Output Recursive Menu

    iDPM Operations Output Recursive Menu The Output Recursive menu is used to select the keyers you wish to control (delegation), the desired type of output recursive control, and then adjust the parameters associated with the chosen control using the soft knobs or pop-up keypads.
  • Page 246: Output Recursive Modes

    Section 3 — System Operation Figure 169. Output Recursive, Effect Presets Further adjustments can be made using the soft knobs and data pads avail- able with the effects menu that is displayed (Trails, Montage, etc.): — provides a vertical streaking of the image that resembles rain. Rain —...
  • Page 247 iDPM Operations Motion Decay Mode Causes motion in the image to leave a blurred remnant in the area from which it was removed (Figure 169 on page 246). button — displays the “Pic” or Picture Decay value from the soft Appearance knob data pad.
  • Page 248 Section 3 — System Operation — sets the percentage of the period that the image is unfrozen. On Time The default is 0.0%. is only available when Time is selected as On Time the Strobe Type. buttons — set the type of strobe effect that will cause the auto- Strobe Type matic freezing of the new image.
  • Page 249 iDPM Operations — defines the number of frames in a Strobe Cycle. is only Period Period available when Time is selected as the Strobe Type. — sets the percentage of the period that the image is unfrozen. On Time The default is 0.0%. is only available when Time is selected as On Time the Strobe Type.
  • Page 250 Section 3 — System Operation — No matte None — allows you to create a matte fill for the montage and activates Matte the Hue, Saturation, and Brightness soft knobs for modifying the matte. — allows you to create an alternating RGB rainbow matte fill Rainbow for the montage and activates the Hue Speed, Saturation, and Bright- ness soft knobs for modifying the matte.
  • Page 251 iDPM Operations button — Loop • — starts the recursive effect. • — stops the recursive effect and returns to live video. button — is used to control when images are frozen. It is only Keyframe Reset available when the mode button is selected as the Strobe Type.
  • Page 252: Edpm Operations

    Section 3 — System Operation eDPM Operations The Kayenne eDPM option is like an external four channel DVE built into the switcher. Unlike iDPMs, eDPMs are not tied to keyers so they can be mapped to any source select button or delegated to any of the six keyers on any ME.
  • Page 253: Edpm Partitioning

    eDPM Operations E-MEM timeline (Switcher mode), it will run until the Master E-MEM time- line is complete. If your E-MEM effect in the Master E-MEM only has one keyframe, you must insert an additional keyframe to run the entire eDPM effect timeline. Note For E-MEMs learned using versions earlier than 2.0 to work properly, you must reconstruct a timeline for the proxy sublevels to run.
  • Page 254: Edpm Definable Sub-Levels

    Section 3 — System Operation Figure 170. eDPM Partitions In the Control Panel, the eDPM Primary and Secondary partitions are avail- able in the eDPM menu of the Master E-MEM Module (removed from the Multi-Function Module with Kayenne 2.0). Also, the button has been PART added in the eDPM menu delegation, so the eDPM Master E-MEM parti-...
  • Page 255: Aux Delegation

    eDPM Operations Figure 171. eDPM Sub-levels in the E-MEM Master Timeline eDPM Definable Sub-levels Using definable sub-Levels allows for the recall of eDPM effects from Local E-MEM. For example, effects created for ME 1 can have the eDPM definable sub-levels and will then run eDPM effects. Aux Delegation eDPM input source selection is provided in three locations: •...
  • Page 256: Assigning Sources

    Section 3 — System Operation Figure 172. eDPM, Aux Delegate Mapping Menu Assigning Sources Assigning sources for eDPM transform can be done in either the eDPM Mode Source Ops, eDPM menu or from the Control Panel. KAYENNE — User Manual...
  • Page 257: Source Ops Menu

    eDPM Operations Source Ops Menu To access the eDPM menu, touch Source Ops eDPM. Figure 173. eDPM Source Ops, eDPM Menu To assign sources in the eDPM Mode Source Ops, eDPM menu (also avail- able in the Switcher Source Ops menu): 1.
  • Page 258: Source Ops From The Control Panel

    Section 3 — System Operation Source Ops from the Control Panel Assigning Sources To assign sources to an eDPM output (eDA, eDB, eDC, or eDD): Aux Delegation 1. Press the eDPM channel input destination button (see on page 255) on the Local Aux Module (or ME delegated as Aux). 2.
  • Page 259: Edpm Mode Menus

    eDPM Operations be selected (including multi-select) and the soft knobs and joystick are del- egated to controlling eDPM parameters (Figure 174). Note All keyer buttons will be disabled in the eDPM mode. Figure 174. Multi-Function Module, eDPM Control Mode Wipe Wipe SLcX CH 1...
  • Page 260: Edpm Effects Menus

    Section 3 — System Operation Figure 175. eDPM Mode & Menus eDPM Effects Menus The eDPM Transform menu is identical to the iDPM Transform menu (Transform Menu on page 208) in all ways except the ME/Keyer selection matrix (upper left pane) is replaced with the four channels of the eDPM (Figure 175), however the functionality is the same in regard to selecting channels and Global Channels.
  • Page 261: Edpm Category Menus

    eDPM Operations eDPM Category Menus The eDPM Mode category menus for the Kayenne eDPM option operate independently from the Switcher Mode (there is access to eDPM menus in the Switcher Mode for convenience). File Ops Menu The eDPM File Ops menu allows you to create folders and save, load, and manage the 1000 eDPM register files and all files.
  • Page 262: Source Ops Menu

    Section 3 — System Operation To access the eDPM Timeline Edit menu, touch E-MEM & Timeline Timeline Edit (Figure 177). Figure 177. E-MEM & Timeline, Timeline Edit Menu eDPM output channels have their own timelines, independent of the Switcher Mode. Note Editing (insert, modify keyframes, etc.) can only be performed in the eDPM Mode menus.
  • Page 263: Picture Menu

    eDPM Operations To access the Source Ops, eDPM menu, touch (Figure 178). Source Ops eDPM Figure 178. Source Ops, eDPM Menu Picture Menu The eDPM Picture menu provides controls for the Combiner, Video Pro- cessor, and RGB Color Correction functionality. The Video Processor and RGB Color Correction menu controls function identically to those in the Switcher Mode.
  • Page 264: Keyer Menu

    Section 3 — System Operation Figure 179. Picture, Combiner Menu The process for assigning a Global Channel to eDPMs is the same as Global Channel Assignments on assigning Global Channels to iDPMs (see page 209). Keyer Menu The Keyer menu controls for eDPM function identically to those in the Switcher Mode but for eDPM Channel Keys 1-4.
  • Page 265: Split Key

    Split Key Split Key Sometimes you may wish to use the key cut signal of one source with the key fill or video signal of another source. For example, you may have a Character Generator creating matte filled characters, but wish to use a dif- ferent signal to fill the characters.
  • Page 266: Keyer Priority

    Section 3 — System Operation Keyer Priority Video switchers with only two keyers per ME use a simple key over/key under mechanism to control the stacking of the keys. Only one key can be located over the other. The Kayenne system has six keyers per ME, so more complex stacking is possible.
  • Page 267 Keyer Priority To Transition Between Different Keyer Priorities: Key priority transitions use a Current priority stack and a Next priority stack. The transition occurs between the two stacks. 1. Press the Transition Element button in the Transition Module Key Prior (button row under status display, far left function button).
  • Page 268: Key Store

    Section 3 — System Operation 7. Select the type of transition, using the , or buttons in Wipe 1 Wipe 2 the Transition Module. If you selected a wipe, go to the Wipes menu by double pressing one of the buttons, and then select the pattern and Wipe any modifiers to be used with the wipe.
  • Page 269: Grabbing And Using A Key Store Image

    Key Store Key Store is E-MEMable and keyframeable. Figure 182. Key Store Menu Grabbing and Using a Key Store Image The keyer settings are defined in the Eng Setup, Source Definition menu (see the Kayenne User Manual for more information). For example, setting the key to Linear and Shaped Video.
  • Page 270 Section 3 — System Operation 2. Touch either the , or to select the Use Live V&K Use FS 1 V&K Use FS2 V&K Video and Key source image (Figure 182), or a. Touch the Keyer Video Source you want as fill. b.
  • Page 271: Chroma Key Operating Notes

    Chroma Key Operating Notes Chroma Key Operating Notes Introduction The Kayenne system features chroma keyers with powerful controls. These controls offer subtle adjustments to allow successful keying of difficult subject matter (fine hair, smoke, translucent objects, etc.), and to overcome some problems resulting from imperfect chroma key set coloring or lighting.
  • Page 272 Section 3 — System Operation 2. Choose on the selected keyer’s key bus the chroma key source containing the chroma key backing color. 3. Select as the key type in the Multi-Function Module ( Chroma Keys Chro buttons), if necessary (source memory may automatically select this key type).
  • Page 273: Manual Chroma Key Adjustments

    Chroma Key Operating Notes 9. If this chroma key is acceptable, you are done. If set, lighting, or other conditions prevent the result from being acceptable, you need to decide whether to adjust the chroma key manually or use Auto Setup with Reshape.
  • Page 274: Access Keyer Menu And Delegate Keyer

    Section 3 — System Operation Access Keyer Menu and Delegate Keyer Press the Menu Panel button, then touch the category selection Keyer Mode button. You can also double press the button in the Multi-Function Chro Module to access this menu. Delegate the keyer you wish to set up on the left side of the screen, then touch the Mode button (Figure...
  • Page 275 Chroma Key Operating Notes 2. Adjust Hue, Selectivity, Chroma, and Luma primary suppression to eliminate the backing color. • can be set accurately with Auto Setup. should center on the primary color of the backing area of the foreground scene. Depending on where primary suppression are set, Luma...
  • Page 276: Key Controls

    Section 3 — System Operation Key Controls The purpose in adjusting i and is to cause the proper hole to Clip H Clip Low be cut in the background. All areas of the backing color should be full back- ground while all areas of the foreground should make the background completely invisible.
  • Page 277: Secondary Color Suppression

    Chroma Key Operating Notes can be set accurately with Auto Setup. Adjust so that all Clip Low Clip Low areas of the backing color are black. If is set too high (too far Clip Lo counter-clockwise), translucent areas will be forced fully translucent, hardening the key.
  • Page 278 Section 3 — System Operation ground color, the secondary suppression Hue and the direction (Angle) will be different from primary suppression. Primary suppression removes the backing color, while secondary suppression corrects the color in trans- lucent areas. Note If Reshape has been applied, it is unlikely enough edge detail will remain to use secondary color suppression.
  • Page 279: Extra Chroma Key Controls

    Chroma Key Operating Notes 3. Adjust the secondary so that changing secondary Angle Chroma suppression moves the color in the desired direction. You are trying to match the color of the translucent areas to an opaque (uncorrupted) area of the foreground subject. 4.
  • Page 280: Pattern Mix

    Section 3 — System Operation resulting from incomplete suppression. While coring can improve some keys, it can easily be over done. Coring thresholds much above black will affect dark grays that are actually part of the foreground subject, making the chroma key composite look unnatural. is used to restore color to the gray portions of the foreground color Fringe resulting from secondary suppression adjustments.
  • Page 281: Copy/Swap

    Copy/Swap Copy/Swap Copy and Swap functions are available for MEs, Keyers, and e-DPM Chan- nels. With Copy you can use the settings of one location at a different loca- tion in the system. This can be useful if, for example, an effect has been set up on ME 1 but it needs to be placed on-air using ME 2.
  • Page 282 Section 3 — System Operation Figure 188. Copy Swap Menu KAYENNE — User Manual...
  • Page 283: Copy Swap Me Menu

    Copy/Swap Copy Swap ME Menu The Copy Swap, ME menu is used to copy an entire setup from one ME to another (Figure 189). Figure 189. Copy Swap ME Menu Copy Swap Wipes Menu Wipe parameters can be copied from one wipe to another. This can be done on the same ME (or eDPM) or from one ME (or eDPM) to another.
  • Page 284 Section 3 — System Operation The Copy Swap, Wipes menu is used to copy wipe settings from one loca- tion to another (Figure 190). Figure 190. Copy Swap Wipes Menu Wipe Generator Buttons in the To Pane When one of the Wipe Generator buttons is selected in the To pane (Figure...
  • Page 285 Copy/Swap when is touched P2 replaces the ME 2, Primary Wipe 1-P1 wipe gener- Copy ator as seen in the Wipes, Patterns menu (Figure 191). Figure 191. Copy Primary Generator Wipes, Patterns Menu: P1 Replaced with P2 Copying Transition and Keyer Wipes Directly Copying Transition Wipes To copy a Transition wipe to a Transition wipe: 1.
  • Page 286 Section 3 — System Operation Copying Between Transition and Key Wipes If the keyer (to) is using a complex generator, you can choose which complex wipe will be the destination. The complex wipe generator will be copied and the keyer will be assigned to that generator. The generator is also assigned to the transition wipe (in most cases) and the generator for that transition wipe is also changed.
  • Page 287: Copy Swap Mattes Menu

    Copy/Swap Copy Swap Mattes Menu Touch to access the Copy Swap Matte menu (Figure 192). Copy Swap Mattes Figure 192. Copy Swap Mattes Menu Some combinations of ME level, Key level, and matte generator level do not exist. For example, in Figure 192, the destination matte is ME 1’s Trans Wipe.
  • Page 288: Copy Swap Keyer Menu

    Section 3 — System Operation Copy Swap Keyer Menu Touch to access the Copy Swap Keyer menu (Figure 193). Copy Swap Keyer Figure 193. Copy Swap Keyer Menu The menu enables the copying and swapping of entire keyers, including the mapping of key cutter and key fill sources. It is a direct copy of what is currently in the chosen From keyer, including key type, key split condition, and all parameters describing the key’s behavior.
  • Page 289: Copy Swap Source Memory Menu

    Copy/Swap Copy Swap Source Memory Menu Touch to access the Copy Swap Source Memory Copy Swap Source Memory menu (Figure 194). Figure 194. Copy Swap Source Memory Menu The user delegates the ME/eDPM level, the keyer within the ME/eDPM, and the numbered input source to the keyer. Each source on each keyer has its own source memory, which is a collection of keyer settings specific to that particular intersection (point of use) of the keyer and its input.
  • Page 290 Section 3 — System Operation When the button is off, the user can select a single source by All Sources touching the Source text box. This pops up the Source Picker menu arranged in numerical order, see Figure 195. Figure 195. Copy Swap Source Picker Menu Copying or swapping of keyer parameters applies only to like types of keying.
  • Page 291: Copy Swap Macro Menu

    Copy/Swap tion of default. The following scenarios might exist allowing the user to copy: • A specific default source and a specific bus, • A specific source to all buses, • All sources on a specific bus, • All sources on an ME, or •...
  • Page 292: Copy Swap Timeline Menu

    Section 3 — System Operation Copy Swap Timeline Menu The Copy Swap Timeline menu (Figure 197) is accessed by touching Copy Swap Timeline Figure 197. Copy Swap Timeline Complete E-MEM timelines containing multiple keyframes can be copied from one ME to another ME or the eDPM and vice versa. All sub-level information can be included using the button Include All Sublevels...
  • Page 293 Copy/Swap Figure 198. Copy Swap Timeline sub-level Selection For example, ME2 Pri, Effect Register 1, has two keyers with iDPM param- eter settings you want as part of an effect (Figure 198) but you want to use those sub-levels with the parameter settings in Effect Register 0, on ME1 Pri.
  • Page 294: Copy/Swap With The Multi-Function Module

    Section 3 — System Operation Definable sub-levels can also be part of the copied register. Copy/Swap with the Multi-Function Module Use the mode buttons in the Multi-Function Module to enter Copy Swap those modes and copy or swap ME, Keyer, and e-DPM settings between (Figure 199).
  • Page 295: Keyer Copy/Swap

    Copy/Swap 4. Press the button (below the joystick). Copy To Swap MEs: 1. From the Home mode in the Multi-Function Module, press the Swap button. 2. Select the Source ME (Figure 199). 3. Select the Destination ME. 4. Press the button (below the joystick).
  • Page 296 Section 3 — System Operation 2. Press the Source button (Figure 199), buttons of the top row eDPM K1-K4 are now assigned as e-DPM channels Ch1-Ch4 (the button legends remain K1-K4 3. Select a Source e-DPM channel. 4. Select the Destination button ( destination button LED labels eDPM...
  • Page 297: Bus Linking

    Bus Linking Bus Linking Overview Starting with Kayenne 2.0, you can create single and multiple bus links, referred to as Parallel and Cascading links. Also, you can define and asso- ciate one of the 15 new definable Source Substitution Tables to a bus (each bus link can be associated with any source table), and save bus links as part of an E-MEM.
  • Page 298: Bus Linking Menu

    Section 3 — System Operation Bus Linking Menu One-to-one (Single), one-to-many (Parallel), and one-to-one-to-one (Cas- cading) bus links can exist simultaneously in the Bus Links, Links Setup menu. The Bus Links menu is divided into two tabs, the Links Setup menu and the Source Tables menu.
  • Page 299: Source Substitution Tables

    Bus Linking select source substitutions within source tables and create a named rela- tionship between the source table and the links to which they are assigned. Figure 201. Source Tables Source Substitution Tables Source Tables have been added as part of the Bus Link enhancements with Kayenne 2.0.
  • Page 300: Table Setup, Linked Source Buttons

    Section 3 — System Operation Table Setup, Linked Source Buttons Use the following for Source Table setup: —Sets all sources one-to-one. Set All One to One —Sets selected source’s Linked Source to none (blank). Set to None Set All to None —Sets all Linked Sources to none (blank).
  • Page 301: Storing (Copying) Source Table Substitutions To Another Source Table

    Bus Linking To add/rename a source table name: Give a source table a descriptive Source Table Name or rename a source table by touching the button (Figure 200), entering the name into Rename the pop-up keyboard, and touching Enter To configure a source table with source substitutions: Configure source substitutions for source tables in the Table Setup pane (Figure 202).
  • Page 302: Source Table File Operations

    Section 3 — System Operation To change the source table for the bus link: Touch the bus data pad in the Link Setup menu, Current Link pane, Linked for the bus link you wish to change the Source Table. The Source Tables column becomes available.
  • Page 303: Linking Multiple Busses

    Bus Linking Linking Multiple Busses Multiple bus linking is divided into two categories: Parallel Links and Cascading Links. Touching the data pads in the Bus Links, Controlling Bus Linked Bus Links Setup menu displays the Bus Picker pop-up menu for each, from which to choose busses for the link (Figure 203).
  • Page 304 Section 3 — System Operation Parallel Bus Links Parallel Links allow the controlling bus to control more than one linked bus. In the example in Figure 204, PGM A is the controlling bus and Aux 1, Aux 2, and ME1 Key1, are all linked in parallel to PGM A. Figure 204.
  • Page 305 Bus Linking 5. Touch the data pad again and touch the next bus you wish to Linked Bus link to the controlling bus. The Bus Links menu now displays in the Current Link pane, the controlling bus and two linked busses that are linked to the controlling bus (in the example in Figure 204,...
  • Page 306 Section 3 — System Operation Figure 205. Cascading Bus Links To create cascading links: 1. Touch the data pad in the Table Setup pane; the Controlling Bus Controlling Bus selection menu is displayed. 2. Touch the , or tab and touch the desired ME busses Aux Busses eDPM Inputs...
  • Page 307: Link Management

    Bus Linking 6. Touch the data pad again in the Table Setup pane and select Linked Bus another linked bus. Repeat this process for each controlling and linked bus you wish to add to the cascading links. 7. If desired, assign different source tables to the bus links: a.
  • Page 308: Source Override

    Section 3 — System Operation Source Override Holding down a source select button on a Linked bus prevents that bus from changing its sources when Controlling bus source selections change. Bus Pair Rules Kayenne source selection buses can operate in pairs. ME keyer buses operate in video fill/key cut mode.
  • Page 309: Device Control Operations

    Device Control Operations Device Control Operations The Kayenne system can control devices like DDRs, VTRs, character gener- ators, etc., and can also control the Image Store stills and GPIs to any external device. Kayenne device control only supports devices that have been associated with Kayenne sources.
  • Page 310: Local Aux Module Device Control

    Section 3 — System Operation If you have the Device Control Module option, any System Bar Device Control Group can be associated with one of the Device Control Selection buttons (A-F) on the Device Control Module by holding down the PREV and NEXT buttons on a Device Control Group and then pressing one of the Device Control Selection buttons (or vice versa as with the source select buttons).
  • Page 311: Multi-Function Module Device Control

    Device Control Operations To set up a gang for control, perform the following: 1. Press one of the buttons on the Local Aux Module (right). GANG Gang is displayed in the top row however the button displays are blank. The bottom row display shows sources mapped to buttons on the Local Aux Module, in the Panel Prefs, Button Mapping menu.
  • Page 312 Section 3 — System Operation Follow Mode When in Follow mode, the default, the Multi-Function Module tracks the right-most Device Control group on the System Bar (see System Bar Device Control on page 309). The current device is shown in the function button status display just below the Joystick, on the right side of the Multi-Func- tion Module.
  • Page 313 Device Control Operations Figure 208. Multi-Function Module, Single Device Control, Selection Mode DEVICE Wipe Wipe K2-3-3 01:0 0:20 :00 GOTO Adel Last Cur Clip Sprt-Fill APLY Clip+1 Sprt-Fill - - - BEGN JOG-STOP PLAY JOG+ PREV NEXT Sngl Clip+2 - - - HOME MULT Clip+3...
  • Page 314 Section 3 — System Operation 2. Press the button on the Multi-Function Module. The new clip name will be added to the Event List for selection in the ‘Current Clip’ LCD, in the position selected in Step 1. Clips below the inserted clip are pushed down in the list.
  • Page 315: Multiple Device Control

    Device Control Operations Clip Run Control in Single Device Mode The joystick provides the following clip control: • Joystick left—Left jog, • Joystick right—Right jog, • Joystick up—Fast Forward, • Joystick down—Rewind, and • Button on top of the joystick—Mark In. The motion control buttons in the main function area provide the fol- lowing: •...
  • Page 316: Goto Mode

    Section 3 — System Operation Device control includes the , and command buttons, each PLAY STOP tally as follows: • PLAY button high tallies green while playing and high tallies red when on air. • STOP button high tallies when stopped, and the •...
  • Page 317: Device Control With The Device Control Module

    Device Control Operations Examples of Timecode entries • 22 — 00:00:00:22 • 2 — 00:00:00:02 • 102 — 00:00:01:02 button on the Multi-Function Module empties the buffer and resets timecode display to the current timecode. Pressing the button returns the Multi-Function Module to the Device HOME Control mode.
  • Page 318 Section 3 — System Operation Supported machine control functionality: • Run Control: • Play, • Cue, • Stop/Pause, • Jog +/-, • FF, REW, • Next clip/Previous clip, • Set mark in/out: • Cue marks, • Loop marks, • Cue library (Q-MEM with 1000 Q-MEM Registers) •...
  • Page 319: Device Selection

    Device Control Operations Device Selection Device selection buttons A-F (Figure 210) can be configured to control devices in the Device Control Module. 1. Select a device by rotating the Device Select knob (Figure 210) to scroll through the devices. 2. Press the button.
  • Page 320 Section 3 — System Operation When the Gang button is high-tallied green, then there is an active gang associated with the selected letter button. To temporarily disable the gang, press the button; it will low tally green, then make an adjustment. Gang Pressing again, will re-enable the gang.
  • Page 321: Q-Mem

    Device Control Operations Q-MEM Q-MEM can be used to assign a device to a letter button on the DCM (Figure 211), load a named clip on that device and cue to its mark-in point, and optionally play or loop the clip. Multiple devices can also be loaded and cued using the “Link Cue”...
  • Page 322: Learning A Q-Mem Register With A Single Device

    Section 3 — System Operation Figure 211. DCM—Q-MEMs CS-1 12 345 MISC4 I Ø Ø : Ø Ø : Ø Ø : 2 2 O U Ø Ø : Ø Ø : Ø 7 : 2 4 D Ø Ø : Ø Ø : Ø 7 : Ø 2 T C Ø Ø : Ø Ø : Ø Ø : Ø Ø GV/BrightStar SDEL Load...
  • Page 323: Learning Additional Devices

    Device Control Operations 2. Press the button (high tallies blue). Link Cue 3. Learn the Q-MEM register. 4. Press the button. a. Optionally, press the Play button (flashes green) to add a play command (so when the cue register is recalled, the clip will load and play).
  • Page 324: Learning Only Device Associations Into A Register

    Section 3 — System Operation When recalled, a clip will load and cue for each device linked into the Q-MEM register. (There is one Play command per register so if learned as part of a Cue register, all devices will play when the register is recalled.) Learning Only Device Associations into a Register Cues can be used to associate devices to lettered buttons only, without learning clip and mark information.
  • Page 325: Status Display

    Device Control Operations Status Display For a selected device, the display will show (Figure 213): • Device name, • Preset or current Page/Bank, • Last recalled page, bank, and register, • E-MEM level name, • Timecode, • Mark-in/out timecode, • Calculated duration between mark in and mark out, and •...
  • Page 326: E-Mem Control Of External Devices

    Section 3 — System Operation E-MEM Control of External Devices Introduction E-MEM effects can be used to: • Load, cue, play, and stop DDR clips, and • Cue, play, and stop tapes in VTRs. E-MEM device control is good for recalling the same clips repeatedly, and for integrating clips into specific switcher effects.
  • Page 327: Operation

    Device Control Operations Operation E-MEM device control is accomplished by: • Associating an external device with an E-MEM enable group button (factory default is Misc 16 EXT • Enabling the E-MEM button for that enable group and, if editing the effect, delegating that enable group for editing, •...
  • Page 328: Multiple Events On The Same Keyframe

    Section 3 — System Operation Multiple Events on the Same Keyframe More than one external device event can be specified to occur in the same keyframe. If more than one event is specified, they are sent to the device in Load, Cue, Play order.
  • Page 329: Loading Clips

    Device Control Operations Loading Clips External devices are controlled using various protocols (BVW, Odetics, AMP). These protocols have different capabilities, and specific models of external devices may support only specific protocols. The exact clip loading procedures, if available, will vary depending on the device model and pro- tocol being employed.
  • Page 330: Timeline Event Information And Work Buffer Values

    Section 3 — System Operation Figure 215. Folder and Clip Selection Menu Timeline Event Information and Work Buffer Values data pads update to show the current Device Summaries Current Device state of the work buffer. This indicates two things. First, it shows what events exist on each keyframe as it is encountered during effect run or time cursor navigation.
  • Page 331 Device Control Operations 2. Go to the Devices, Enables menu, touch the device to enable in the Device Enables pane (left), and touch the button (or Enable Selected enable all using the button) in the Enables pane (Figure 216). Enable All Figure 216.
  • Page 332 Section 3 — System Operation 2. Go to the Timeline Events menu and touch the button of the desired device to delegate the menu to that device (Figure 217). Figure 217. Timeline Events Menu, Device Delegated 3. Touch the button on the right. Load 4.
  • Page 333 Device Control Operations 9. Touch the button on the Timeline Events menu. Play 10. Set up your control panel to the desired state, including selecting the DDR on the PGM-PST A bus. 11. Press to add the keyframe information to the E-MEM <Insert >Insert register.
  • Page 334 Section 3 — System Operation 9. Touch the button in the Events pane to deselect the old Clear Events commands. 10. Delegate the device playing the video and select a event for it. Play 11. Delegate the device playing the key and select a event for it.
  • Page 335 Device Control Operations Building an Event List The event list editor is designed for speed and does not follow traditional editing operations. For example, a normal insert operation would have the operator select the insert point in the event list, select the clip to be inserted in the browser, and then press .
  • Page 336 Section 3 — System Operation Ganging is used to synchronize external devices (channels) for motion control (Play, Stop, Rewind, etc.). The AMP server performs synchronized motion control from all channels in a gang. The Device, Gangs menu is accessed by touching Devices Gangs (Figure...
  • Page 337 Device Control Operations an illuminated button disassociates the gang and removes that device’s name from the text field. Event List Automation When combined with , an event list provides a Auto Start Off Air Advance nearly automatic way to play out clips during a scripted show like a news cast.
  • Page 338: Router Interface Operation

    Section 3 — System Operation Router Interface Operation Introduction The Kayenne system can interface with an external routing system. A routing system connects a router source (router input) to a router destination (router output). Changing the router source sends a different signal to the destination (called a take).
  • Page 339: Features

    (which can occur during bootup), appears. No Src Features • Interfaces to the Grass Valley SMS 7000 routing system. • Kayenne system configuration of routed Kayenne sources. • Names of router sources are shown on Kayenne panel source name dis- plays.
  • Page 340: Operation

    Section 3 — System Operation buttons navigate through a list of available Prev Page Next Page router sources. Pressing each button advances to the previous or next group of sources. Up to 32 router sources (24 on 2-ME systems) are avail- able at a time.
  • Page 341: Operation

    Router Interface Operation button on the Control Panel (Source Select Modules) is pressed Router to place the Control Panel in Router Assign mode. When pressed all normal panel operation is disabled, replaced with Router assign functions. The source select buttons are used to choose the switcher source to change, and then the desired router source is selected (same as the Local Aux Module).
  • Page 342 Section 3 — System Operation Figure 220. Router Control Menu The Router Destination pane on the left is a scrolling list of switcher sources (only sources configured as routed Kayenne sources appear). Each button displays the Switcher Source ID number, Destination, and Source. The cur- rently selected switcher source on the list is colored light blue.
  • Page 343 Router Interface Operation changing that source’s output signal. If an exact match is not found for the name entered, no change will occur. Protection The Router Protection pane (middle) provides protection controls. These controls are used to send commands to the external router to protect or un- protect the router destination associated with the selected switcher source.
  • Page 344: R-Mem

    Section 3 — System Operation R-MEM Introduction R-MEM stands for router memory. With R-MEM you can use the Kayenne system to store groups of external router source selections for use later. One or all switcher sources can be selected for control, and the router source selections for all the selected switcher sources can be recalled and enacted quickly.
  • Page 345: R-Mem Menu Operation

    Router Interface Operation R-MEM Menu Operation R-MEM registers are learned, recalled, and previewed from the R-MEM menu. The R-MEM menu is accessed by pressing the Menu Panel Router button, then touching the category selection button (Figure 221). R-MEM Figure 221. R-MEM Menu The R-MEM menu has a Router Destinations pane on the left showing the switcher sources, router sources and destinations, and protection status.
  • Page 346 Section 3 — System Operation This allows you to see what switcher sources will be affected by a register recall, and what the router sources and destinations will be after the recall. When is turned off, the left pane returns to displaying the current Preview status, including any previously set enables.
  • Page 347: E-Mem Control Of R-Mem

    Router Interface Operation E-MEM Control of R-MEM Introduction R-MEM can be assigned to an E-MEM Enable group, to permit E-MEM control of R-MEM settings. R-MEM information is learned to the R-MEM level of an E-MEM register, allowing the selection of specified router sources when that E-MEM register is recalled.
  • Page 348: E-Mem Prefs Assignment

    Section 3 — System Operation E-MEM Prefs Assignment By default R-MEM is not assigned to any E-MEM Enable group button. You use the E-MEM Prefs menu (accessed via User Setups Suite Prefs ), to make an assignment. Touch the R-MEM data pad, then E-MEM Prefs select the desired Enable button.
  • Page 349: Changing R-Mem On An Existing E-Mem Register

    Router Interface Operation Figure 222. Control Menu 3. Press the button on the Control Panel Master E-MEM Module, then press the Page, Bank, and Register keypad number of the desired register. This will save the current R-MEM setting in the menu to the header area of that E-MEM effect register and the first keyframe of the new effect will be created.
  • Page 350: Loading R-Mem Registers

    Section 3 — System Operation 4. On the Master E-MEM Module, press . The R-MEM setting in the Learn menu will be updated to the header area of that E-MEM effect register. Keyframes existing in the effect will remain unchanged. The corresponding R-MEM register in the menu will also be updated.
  • Page 351 ME Split Mode Operation An example of using Split Mode in this manner is a shot clock at a sporting event. The shot clock composite requires only one or two keys plus a back- ground and uses a fixed camera that doesn’t move. During pre-production ME 1 can be split and the Secondary partition can be set up with the shot clock composite.
  • Page 352: Me Split Mode

    Section 3 — System Operation ME Split Mode The ME Mode menu is used to activate Split Mode on an ME and assign resources to the partitions. Touch to access the menu, then select Mode the desired ME and touch to partition that ME (Figure 223).
  • Page 353: Control Panel Controls

    ME Split Mode Operation Note Allocating Keyers 3, 4, and Complex Wipe Generator 2 to the Secondary par- tition provides a logical and even division of resources. This configuration also provides optimum Control Panel control delegations, as explained below. Control Panel Controls Control Panel ME Partition Delegation When an ME has been split, the delegation buttons on that ME...
  • Page 354: Transition Module

    Section 3 — System Operation view, and the output is used for the Secondary partition preview. ___ pv2 These preview signals can be mapped to output connectors with the Output Assignments menu, accessed by touching Eng Setup Outputs You can preview ME partitions on switched preview using the System Bar. Hold down the button while making the selection to view the Sec- Alt PVW...
  • Page 355: Master E-Mem Module

    ME Split Mode Operation Master E-MEM Module The Master E-MEM system controls ME partitions differently, depending on the Kayenne system E-MEM Prefs settings. If default settings are used (Boundary set to Primary, Partition set to None), the Master E-MEM Module will not be able to control the Secondary parti- tion of a split ME.
  • Page 356: Split Me E-Mem Level Assignments

    Section 3 — System Operation component to permit isolation between Primary and Secondary partitions. Partition Boundary Assignment on page 357. Split ME E-MEM Level Assignments When an ME is split, essentially two separate E-MEM systems are created. The primary partition is always associated with its own E-MEM level. The secondary partition can be associated with E-MEM levels in various ways.
  • Page 357 ME Split Mode Operation Partition Boundary Assignment The partition boundary information can be assigned to an E-MEM level, or not be assigned (Not Assigned). Which level the partition boundary is asso- ciated with controls the amount of isolation between Primary and Sec- ondary partition E-MEM behavior.
  • Page 358: Split Layered Mode

    Section 3 — System Operation ). The Secondary partition, however, can be attached to different Pgm Pst levels, or not be attached, depending on the desired behavior. • If the Secondary partition is unassigned (none), E-MEM control is only available on that ME’s individual Local E-MEM Module when it has been delegated to the Secondary partition.
  • Page 359: Split Layered Mode Menu Controls

    ME Split Mode Operation Split Layered mode can be particularly useful. For instance, you can split ME 1 and assign keyer 1 to the primary side and keyers 2, 3, 4, 5, and 6 to the secondary side. On Pgm-Pst keyer 6, you can select ME 1 secondary as the source for the keyer.
  • Page 360: Control Panel Controls In Split Layered Mode

    Section 3 — System Operation Control Panel Controls in Split Layered Mode Control Panel buttons (on the Multi-Function Module in iDPM mode) behave the same as they do in Split mode, with the exception that background bus selections are not used for the partition that is in Layered mode.
  • Page 361: Macros

    Macros Macros Introduction Macros provide a mechanism to record a series of actions and then play them back by pressing a single button. Macro steps specify commands sent to the Video Processor Frame, rather than simple button presses. Macros are fundamentally different from E-MEMs. E-MEMs store the complete state of a portion of the switcher (level and sublevel) into keyframes.
  • Page 362: Macro Playback

    Section 3 — System Operation The number of macros per configuration is determined by the size and number of Stripes in the Kayenne system. The following is used to deter- mine the total number: • Stripes (1-4), • Key row number (1-2), •...
  • Page 363: Macro Attachments

    Macros The number of macros available for immediate playback on the Macro row varies, depending on the number of buttons available, as shown in table Table Table 8. Total Macro Registers Source Total Macro ME Stripes Key Rows Shift Levels Buttons Registers 4-ME 35 Button...
  • Page 364: Macro Control Button Group

    Section 3 — System Operation Macro Control Button Group The Macro Control Button group on the System Bar has six buttons. These controls are located above the PGM PST stripe, at the far right of the System Bar, as shown in (Figure 226).
  • Page 365: Macro Menus

    Macros active for macro operations. Macro names, when displayed, will also appear on the bus row(s). button activates or terminates macro Record mode. In this mode, you select the macro register into which you wish to record, using the del- egated keyer row, perform the desired actions, and then finish the recording by either pressing the button again or pressing the newly...
  • Page 366: Recording A Macro With The Control Panel

    Section 3 — System Operation Recording a Macro with the Control Panel 1. Turn on Macro record mode by pressing the button. 2. Press the macro row button of the desired macro register. Use the Shift button to access shifted macro registers. 3.
  • Page 367: Inserting A Delay

    Macros 5. Touch the button to end the macro recording. Stop You can name the macro either before you record it, or after by touching the name data pad for that macro register to bring up a keypad. Inserting a Delay While recording a macro, press the button then press the keyer Insert Delay...
  • Page 368: Attaching A Macro Using The Menu

    Section 3 — System Operation Note In Kayenne software version 2.0, macros attach to physical buttons, not the delegated target of that button. This means, for example, if you attach a macro to the Chroma Key button, pressing that button runs the macro regardless of which keyer the Transition Module has been delegated to con- trol.
  • Page 369: Playing An Attached Macro

    Macros 5. If desired, name the macro by touching the Name data pad and entering the name in the pop-up keyboard. Press Enter Playing an Attached Macro 1. Turn on the attachment playback feature by pressing the Attach Enable button so it is illuminated. You may also want to press the Show Attach button so that panel buttons with macros attached can be identified (they blink low tally).
  • Page 370: Appending A Macro To Another Macro In The Menu

    Section 3 — System Operation Appending a Macro to Another Macro in the Menu 1. Go to the Macro Catalog menu (press Macros Catalog 2. Touch the Macro Register number button of the register to which you wish to add the contents of another macro. 3.
  • Page 371: Macros And E-Mems

    Macros ME 1 to ME 2 and then copy ME 1 to ME 3 with a macro, include a short delay after the ME 1 to ME 2 copy. Macros and E-MEMs Macros and E-MEMs can interact in two fundamentally different ways. A Macro can be created that recalls one or more E-MEMs, or an E-MEM can be programmed to execute one or more Macros.
  • Page 372: Clipstore (Image Store Clips)

    Section 3 — System Operation ClipStore (Image Store Clips) The ClipStore is being introduced with Kayenne 2.0. By seamlessly inte- grating the K2 Summit/Solo technology into Image Store, you can record and play clips with audio. The Summit provides four Video/Key channels while the Solo provides two.
  • Page 373: Clipstore As An External Device

    ClipStore (Image Store Clips) For more information about installing and updating AppCenter Elite soft- ware, see the Summit/Solo manuals. ClipStore as an External Device Note ClipStores 1-4 as devices can only be enabled in the Eng Setup, Devices, Node Settings menu in the Frame Suite Nodes & ID menu tab. ClipStores 1-4 will appear as the first four external devices in the Device Enables scrolling list (Figure...
  • Page 374: Kayenne Control Panel Operation

    Section 3 — System Operation Kayenne Control Panel Operation As with other external devices, device control is possible through the MFM (Multi-Function Module), the optional DCM (Device Control Module), and the System Bar. Engineering names (CS-1, CS-2, etc.) appear in the control panel displays and all motion controls provided from the server are available.
  • Page 375 ClipStore (Image Store Clips) Folder Selection Touch the data pad located just above the scrolling clip list Current Folder (Figure 230) to change the current folder. The Folders/Clips menu is dis- played (Figure 231). Touch the folder you wish to be the current folder and either select a clip on the right or press the button (bottom right of menu, Figure...
  • Page 376 Section 3 — System Operation Clip Loading As with Stills, to load a clip (Figure 230): 1. Turn on Auto Load by touching the button. Auto Load Note Auto Load must be on to load a clip. 2. Touch a ClipStore channel. 3.
  • Page 377 ClipStore (Image Store Clips) If Auto Load is on, the first clip in the resulting list will be loaded into the selected channel. If Auto Load is off, or the search finds no clips, then no clips will be loaded. Playback The Playback pane in the Image Store, Replay &...
  • Page 378 Section 3 — System Operation Figure 233. Playback Controls Audio Mute Icon Timecode Data Pad Mark Out Mark In Button/Data Pad Button/Data Cue to In Variable Speed (Cues to Data Pad Mark In set point) Jog Clip Data Pad (Soft Knob) Clip Start Stop Play...
  • Page 379: Recording Clips

    ClipStore (Image Store Clips) Figure 234. Clip Replay with E-MEM Control Recording Clips Clips are recorded with embedded audio in the Image Store, Replay & Record, Clip Record and Edit menus (Figure 235). The mode Record Edit buttons (Figure 235) are positioned at the top right of the menu. To record, mode button must be selected (highlighted light blue, Record Figure...
  • Page 380 Section 3 — System Operation Figure 235. Record Mode When the button is touched, ClipStore ejects the clip from the Record Enable selected channel, places the ClipStore channels in E/E mode, and displays a pop-up keyboard. Type in the name of the new clip. Once the name is typed, is pressed, and the keyboard closes, the button is...
  • Page 381 ClipStore (Image Store Clips) Figure 236. Record Button Enabled Video Record Elements buttons allow you to route the Aux Bus selections: • Video Only—Video + Full Raster White, • Key Only—Key + Key, and • Video/Key—Video + Key. • Set a Record Time using the Record Time button. Note If an Aux Bus is not configured for the ClipStore output, the Video and Key buttons will always be on.
  • Page 382: Editing Clips

    Section 3 — System Operation 5. Enter a new clip name or an existing clip name if you wish to overwrite that clip. 6. Touch Enter 7. Touch the device control button. Record 8. Touch the device control button when the desired length of the clip Stop is reached.
  • Page 383 ClipStore (Image Store Clips) Figure 237. Cut Edit Mode Mark a thumbnail The Cut Edit menu displays the currently loaded clip in the thumbnail view. If you wish to change the clip, touch the button before Change Clip editing (Figure 238).
  • Page 384 Section 3 — System Operation Figure 238. Mark Thumbnail Point 1. Touch the button to select a clip to edit (unless previously Change Clip loaded, Figure 238). 2. Either jog, shuttle, or play to the desired frame and touch the Mark button or, Thumbnail...
  • Page 385 ClipStore (Image Store Clips) Trim Clip operations include: • Setting only the mark-in point, and touching the button—the Trim Clip clip will be trimmed from the beginning of the clip to the mark-in point. • Setting only the mark-out point, and touching the button—the Trim Clip clip will be trimmed from the mark-out point to the end of the clip.
  • Page 386 Section 3 — System Operation Figure 239. Mark Split (One Clip Split into Two) 3. Touch the button. Make Subclip(s) The Name First sub-clip pop-up keyboard is displayed. 4. Enter a name or accept the default name for the first sub-clip in the Name First sub-clip pop-up keyboard (for the default, _a is appended to the clip name).
  • Page 387 ClipStore (Image Store Clips) The following rules apply to performing a Cut Edit operation during recording: • Making sub-clips is the only available operation. • Only the Cut Edit type will be available. • Changing the clip will not be possible from the menu during this oper- ation.
  • Page 388 Section 3 — System Operation Figure 240. Build Edit Mode The clip created with the Make Clip operation will be a sub-clip that has its head to tail length defined by the mark-in and mark-out points of the Video track. (if there are no marks, the sub-clip created will be the same length as the original).
  • Page 389 ClipStore (Image Store Clips) Once the button is touched for either the Audio or Key, the Hold Hold Sync Sync point will be set and their positions in relation to the current video track timecode position become part of the scratch clip, and subsequently the new sub-clip when the button is touched.
  • Page 390 Section 3 — System Operation Touch and touch the Image Store Replay & Record Clip Record and Edit Build button in the Edit Type mode button group (Figure 242). Figure 242. Build Edit Mode—Video Only Edit 1. Unless the desired clip is loaded, touch the Video Thumbnail Viewer (Figure 242).
  • Page 391 ClipStore (Image Store Clips) With the Video Thumbnail Viewer selected, you can test the composite ele- ments using the motion control buttons. Make the Sub-clip 1. Touch the button. Make Clip 2. Enter the name of the new clip and touch Enter The new clip is created and appears in the clip lists in the ClipStore menus.
  • Page 392 Section 3 — System Operation 3. Determine where you want a mark-in point for the Video track by either playing/jogging to the mark while viewing the clip on a monitor and touching the button (Figure 243) or if you know the Mark In timecode, touch the data pad and enter the timecode into the...
  • Page 393 ClipStore (Image Store Clips) Figure 244. Build Edit Mode—Key Track Edit 2. Touch the button for the Video and touch the desired clip Change Clip (Figure 244). 3. Determine where you want a mark-in point for the Video track by either playing/jogging to the mark while viewing the clip on a monitor and touching the button...
  • Page 394 Section 3 — System Operation Join Edit Join Edit allows you to append one clip to another, and mark a thumbnail if desired. To go to the Join Edit mode menu, touch Image Store Replay & Record Clip and touch the button in the Edit Type mode group Record &...
  • Page 395: File Operations

    ClipStore (Image Store Clips) File Operations ClipStore file transfers are performed in the ClipStore Library menu. Touch . Files can be imported or exported using the Image Store Library Copy Paste in the case of ClipStore to ClipStore folder transfers) buttons Paste in the To and From ClipStore and Disk/Folder menu tabs (Figure...
  • Page 396 Section 3 — System Operation Both files and folders containing files can be copied from disk to the Clip- Store server. However, folders can only be copied to the top directory of the ClipStore server, “nested” folders are not permitted. Files can be exported in multiple formats, by touching the mode buttons in modes pane (Figure...
  • Page 397: Image Store (Stills)

    Image Store (Stills) Image Store (Stills) With Kayenne Image Store, you can capture or transfer still images to take to air or use as part of an effect. Video, key, and paired video/key images can be captured for playback with Image Store. JPEG, TIFF, BITMAP and Kalypso (.gva/.gva) images are converted when transferred into the Image Store Cache from disk.
  • Page 398: Image Store Operations

    Section 3 — System Operation Figure 247. Image Store, Aux Delegate Mapping Menu Image Store Operations Menu Panel From the Image Store menu, you can perform the following with still images: • Capture and playback, • File operations, and • Backup and restore. Image Store QuickTabs There are two Quick Tabs (top-left) in the Image Store menus (Figure...
  • Page 399 Image Store (Stills) Figure 248. Image Store Quick Tabs Image Icons and Lists Images are displayed as icons (default) and also in a list view by touching button, in the Playback and Capture Still menus. The following List View information is shown: •...
  • Page 400 Section 3 — System Operation Image captures can be performed as a video, key (see Key Signal-only Capture on page 406), or a video/key pair. Odd numbered channels can output video only but even numbered channels can output both video and key.
  • Page 401 Image Store (Stills) 4. Touch the data pad and touch the input source for the Input Source selected channel (Figure 249). Figure 250. Input Source Button/Menu 5. Touch the button. The button becomes the button Show E-E Show E-E Grab (Figure 251).
  • Page 402 Section 3 — System Operation Figure 251. Capture Still, Grab Button 6. Touch the button, the captured image is displayed in the selected Grab output (the button returns to Grab Show E-E You can repeatedly touch the buttons until the desired Show E-E Grab still is captured.
  • Page 403 Image Store (Stills) Figure 252. Keypad with Name Button 9. Choose one of the following three options: a. Touch to accept the auto-generated Image ID (the next empty Enter Image ID based on the last saved image), b. Type your own Image ID (1-8999) and touch , or Enter CAUTION Entering an existing Image ID and touching the Enter button will overwrite the...
  • Page 404 Section 3 — System Operation 2. Touch to select it under the Program column, right side of Channel 1 menu. 3. Touch the data pad and touch the input source for Channel 1 Input Source to select it. 4. Touch to select it.
  • Page 405 Image Store (Stills) To marry two video images (video/key paired images cannot be married): 1. Go to the Image Store, Replay & Record, Stills menu tab. 2. Touch an odd Image Store Channel to select it. 3. Touch a video-only image in the scrolling box to be the video of the pair. 4.
  • Page 406 Section 3 — System Operation Figure 255. Married Image Key Signal-only Capture In addition to capturing a video or video/key, Kayenne can be configured to capture a key-only signal. This setting is in the Quick Tab menu Src Ops 256). Also available in the Source Ops, Image Store menu. (Figure KAYENNE —...
  • Page 407 Image Store (Stills) Figure 256. Source Ops, Quick Tab Menu Using the button changes an input source to a separate Key not Video (unpaired) key signal. 1. Go to the Source Ops, Image Store menu by touching Source Ops Image Store 2.
  • Page 408 Section 3 — System Operation Split Key With the button on, and an odd and even channel paired (Cap- Key Not Video turing Stills as Video Key Pairs on page 403), you can perform a Split Key operation from the Image Store Src Ops Quick Tab menu (Figure 257) using button (see...
  • Page 409 Image Store (Stills) Figure 258. Playback Menu Images can be loaded to an Image Store output in any of the following ways: • With the button turned on, touch a channel to select it then Auto Load touch an image in the scrolling list. •...
  • Page 410 Section 3 — System Operation Figure 259. Scroll Image List Keypad • Type ) then touch in the Image ID keypad to load the next Enter image containing content on the same output as previously selected. • Type Image ID # + ) + Output channel # in the Image ID keypad and touch Enter...
  • Page 411 Image Store (Stills) Figure 260. Playback Menu, On-Air Cropping Images Images can be cropped in the Playback menu: 1. Touch to select the image you wish to crop. 2. Touch the data pad (Figure 261) to display the Crop menu. Crop Soft knob data pads are provided to adjust crop parameters (right side of menu) and aperture type and confirm buttons to choose and enable...
  • Page 412 Section 3 — System Operation Figure 261. Crop Menu 3. Touch either the type button Production Aperture Clean Aperture (Production Aperture is the default) (Figure 261). 4. Use the soft knobs or soft knob data pads to adjust the crop settings (touching a soft knob data pad displays a keypad) (Figure 261).
  • Page 413 Image Store (Stills) Figure 262. Position Menu 1. Touch the image you wish to re-position. 2. Touch the data pad to display the Position menu (Figure 262). Position 3. Touch the (X) or (Y) data pads (Figure 262) and enter a Horizontal Vertical value in the keypad to change the image position, then press...
  • Page 414 Section 3 — System Operation Figure 263. Freeze Mode Button KAYENNE — User Manual...
  • Page 415: Image Store Library

    Image Store (Stills) Image Store Library The Image Store Library menu allows you to perform file operations within Image Store. Native Kayenne and Kalypso (see Kalypso Still Image Conver- sion on page 421) and JPEG, TIFF, and BITMAP images can be transferred directly into the Image Store Cache from the Menu Panel, a USB Memory Shared Image Folder on a Networked PC on stick, or a networked PC (see...
  • Page 416 Section 3 — System Operation Cache to Cache Cache management is immediate and swap and move functions are sup- ported. Touch Image Store, Library, and touch the Cache tabs in the From and To panes (Figure 264). Figure 264. From Cache/To Cache, Move Operation From cache to cache transfer supports the swap and move operations: button —...
  • Page 417 Image Store (Stills) 7. Enter a range (must be the same number of images as in the ‘To’ range) of different Image IDs to swap in the Start ID Number/End ID Number pop-up keypads. 8. Touch the button. Execute Return to the Cache Ops, Playback menu to see that the images have swapped IDs.
  • Page 418: Shared Image Folder On A Networked Pc

    Section 3 — System Operation 6. Touch the button. Execute Return to the Cache Ops, Playback menu to see the copied images. Directory to Cache File Transfers Files can be copied from directories to cache and vice versa using the Copy button and the Range data pads (see Directory to Directory (and File to Direc- tory) File Transfers on page...
  • Page 419 Image Store (Stills) 6. Type WORKGROUP (all caps) into the Workgroup text box. 7. Click on 8. The Computer Name Changes Welcome dialog is displayed, click 9. Reboot the computer. 10. Login to the workgroup using a valid login and password. Create an Images Directory and Configure it for Sharing 1.
  • Page 420 Section 3 — System Operation Set File Sharing in Windows Explorer 1. Open a Windows Explorer window. 2. Click on the pull-down menu, select Tools Folder Options 3. Click on the tab. View 4. Deselect the check box by clicking on Use simple file sharing (Recommended) it and click on 5.
  • Page 421: Kalypso Still Image Conversion

    Image Store (Stills) Figure 265. Control Surfaces Menu 1. Touch a blank data pad in the IP Address column. 2. Enter the IP Address of the PC in the IP Address pop-up, and touch Enter Note Decline when prompted to restart the menu. 3.
  • Page 422 Section 3 — System Operation Conversion Requirements The following conditions must be met: • The directory containing the Kalypso stills must be accessible to the Kayenne Image Store, either on a USB Memory Stick or in the C:\Images directory on the Menu Panel. •...
  • Page 423: Backup & Restore

    Image Store (Stills) Backup & Restore The Image Store Backup & Restore menu provides control of manual and scheduled backups to local disk and restore from local disk. To access the Backup & Restore menu, touch Image Store, Backup & Restore (Figure 266).
  • Page 424 Section 3 — System Operation Scheduled Backup Use the scheduling controls in the Backup & Restore menu to schedule backups for one, several, or all days, including the time of day. To access the Backup & Restore menu scheduling controls, touch Image Store, Backup & Restore (Figure 267).
  • Page 425: Device Control

    Image Store (Stills) c. Enter a folder name in the pop-up keyboard. d. Touch the button. Accept 6. Touch to toggle on the button (highlights green). Enable Schedule Restore To restore the Image Store Cache from the local drive (Figure 266): 1.
  • Page 426 Section 3 — System Operation Figure 268. DCM, Image Store Device Control IS-1 I Ø Ø : Ø Ø : Ø Ø : Ø Ø O U Ø Ø : Ø Ø : Ø Ø : Ø Ø D Ø Ø : Ø Ø : Ø Ø : Ø Ø T C Ø Ø : Ø Ø : Ø Ø : Ø Ø 0020 Splash Load Go To...
  • Page 427 Image Store (Stills) 3. Press the buttons for that Device Control Group until the Prev Next desired image is displayed. 4. Press the button to load the image. Cue/Load KAYENNE — User Manual...
  • Page 428: Newton Modular Control

    Grass Valley modular products. Some Newton functionality has been incorporated into the Kayenne Menu Application. This makes it possible to control Grass Valley Gecko and Kameleon frame modular products from a Kayenne Menu panel or PC running the Kayenne Menu Application.
  • Page 429: Newton Controls Configuration

    Newton Modular Control Newton Controls Configuration Newton functionality within Kayenne can be configured using any PC on the Kayenne network, provided the configuration tools are installed onto that PC. Select the option in the Kayenne Installer program to NetConfig install these configuration tools. During this process, the NetConfig network configuration application and a Newton Configurator plug-in are installed.
  • Page 430: External Device Newton Menu Description

    Kayenne system. Refer to the separate Newton Instruction Manual and NetConfig Instruction Manual for specific information about how to configure the Newton con- trols. These manuals are available for download from the Grass Valley web- site. External Device Newton Menu Description...
  • Page 431: Input Selection

    Newton Modular Control Input Selection When a video/key source is selected, you choose to control either the video input or the key input with the buttons. Video Setup Selector The Setup buttons are used to select the desired set of controls from the setups defined for that channel.
  • Page 432 Section 3 — System Operation KAYENNE — User Manual...
  • Page 433 Glossary Auto Transition Chroma A transition having a predefined duration The depth or saturation of color. Chroma, generally initiated by pressing a control pan- hue, and luminance make up the three char- el button. acteristics of television color. Aspect Chroma Key The ratio of a picture’s horizontal and verti- A video key effect in which one video signal cal dimensions when correctly displayed...
  • Page 434 Glossary Composite Video Deserializer An encoded video signal that combines color A device that converts serial digital informa- information with luminance information. tion to parallel. NTSC, PAL, and D-2 are examples of com- Dissolve posite video. See Mix. Compositing DPOP (Double Press Open) Combining two or more video signals to- gether into one output signal.
  • Page 435 Glossary Field General Purpose Interface (GPI) One scan of an interlaced video image. In in- An interface that allows limited remote con- terlace systems, two fields are required to trol of some of a device’s functions. make a complete picture (video frame) be- House Sync cause alternate lines are scanned.
  • Page 436 Glossary Key Fill Looping, Loop-Through In key effects, the video signal which fills the An input that includes two connectors. One hole cut in the background video. connector accepts the input signal, and the other connector is used as an output for con- Key Invert necting the input signal to another piece of equipment.
  • Page 437 Glossary Preset Pattern A transition between two video signals in A key effect in which a wipe pattern that has which one signal is faded down as the other been preset to a desired size and location is is faded up. used to cut the key hole.
  • Page 438 Glossary Sequence Source Definition On the Kayenne system, a feature allowing a A definition of the video signals making up a series of E-MEMs to be recalled in a specific source, the device type and name of source, order with a single command. and the default processing and other param- eters to be used for that source.
  • Page 439 Glossary Sync Video Fill (1) General term for a synchronizing signal A video signal used to fill the hole made by a or signal component. Digital systems gener- key cut signal. ally employ an analog external timing refer- Video Path ence signal (such as color black or tri-level sync) to synchronize different pieces of The path that video takes through the...
  • Page 440 Glossary KAYENNE — User Manual...
  • Page 441 Index Numerics auto transition performing 2-ME Control Panel aux bus 4-ME Control Panel mix and wipe transitions mix transitions routing transitions accelerate knobs aux bus transitions newton description adjustable linear key mix and wipe transitions mix transitions advanced E-MEM operations define E-MEM Aux Deleg Mapping menu partial keyframes...
  • Page 442 Index multiple bus linking procedure capturing stills operation image store parallel bus linking procedure cascading bus links restrictions procedure source substitution tables channel configuration newton Bus Linking menu Choose Load button button chroma key Attach Enable (macro) auto setup Choose Load auto setup procedure Create Show auto setup using reshape...
  • Page 443 Index configuration overview of system crosspoint bus, now source bus constant duration crosspoint button, now source button affect on delete crosspoint explained and illustrated continuity current and next stack definition current effect continuity control cursor path edit control interfaces time Control Panel curve curved...
  • Page 444 Index clip directory on Menu Panel current Device Control Module dissolve loading clips with Menu Panel editing effect duration Local Aux Module E-MEM register Multi-Function Module learn System Bar path with Menu Panel recall reusing Device Control Module running controlling Image Store sequence device control with auto run on...
  • Page 445 E-MEM sync play procedure iDPM translate external device gang Glow menu External Device Gangs menu Grab button Grass Valley web site facility cabling impact on system capability FAM (Full Additive Mix) H-Center Cut button explained and illustrated SetDef 143,...
  • Page 446 Index hold sync insert After or before deciding which to use hot cut insert before duration on a keyframe insert between keyframes iDPM duration assigning partitions to keyers global channel insert delay menu control Insert Delay (macro) button MFM control insert on path option information definition...
  • Page 447 Index image store chroma fixed linear key signals linear s-shaping luminance key size key control self key store split applying key store image procedure s-shaping explained video image grab procedure KF Dur button keyer knob soft copy procedure Kurl menu swap procedure angle keyer delegation...
  • Page 448 Index device control explained gang control MatchDef Lock button Auto Line-Rate Enable button and scrolling lists Crop button Letterbox button logical id Matte button defined Sync/Scale button look ahead preview mode MatchDef E-MEM Pref sub-level assignment low gain key MatchDef input conversion luminance key Matte button MatchDef...
  • Page 449 Index Splits/Mirrors modify all relative Transform definition menu and panel interaction module Device Control menu application Master E-MEM menu category selection Multi-Function menu Library Source Select menu name System Bar Menu Panel Transition additional Multi-Function Module articulated arm controlling Image Store menu screen corner pinning controls parameter control area...
  • Page 450 Index Non Additive Mix (NAM) explained explained and illustrated partition boundary non-shaped video assignment definition numbering system detailed explanation aspect coordinate path perspective bias rotation continuity size general description skew hold spin in effect transform tension numeric keypad path control on Menu panel changing values curve tips...
  • Page 451 Index Pre Attach (macro) button organization recalling from different bank preference file recalling from same bank load procedure save procedure remote aux panel 156, delegation button mapping preferences source button mapping suite, explained user, explained removing attachment preset black Repl Attach (macro) button preset patterns reshape chroma key...
  • Page 452 Index definition Scale button V-Center Cut button 143, Router Select menu SetDef E-MEM Pref sub-level assignment router source definition SetDef output conversion routing SetDef Timing button aux bus setup name signal newton Rtr (Router) button setup selector Local Aux panel newton running an effect shadow...
  • Page 453 Index source memory split ME default and factory default E-MEM control E-MEM partition boundary explained secondary level attachment organization split mode work buffer Control Panel controls source memory file defined load procedure Splits/Mirrors menu save procedure 156, SPOP (Single Press Open) source name delegation button alternative...
  • Page 454 E-MEM E-MEM rules explained web site documentation Full Additive Mix (FAM) web site FAQ database manual web site Grass Valley web site software download mix through video Non Additive Mix (NAM) wipe performing auto transition explained performing with lever arm...
  • Page 455 Index alternate uses preset pattern wiring impact on system capability work buffer source memory KAYENNE — User Manual...
  • Page 456 Index KAYENNE — User Manual...

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