Trap; Music; Melody March; Composer - Oregon Scientific SUPERMAN LERNCOMPUTER DUO Manual

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(58) Trap

Trap the villain.
1. The screen shows Superman™ on the edge of the box, represented by the diamond,
and the villain is the dot moving around the screen.
2. Using the directional cursor pad, move Superman™ around to mask off areas of the box.
3. Superman™ is safe when he is on the edge. When he moves inside the box and is drawing a
line, Superman™ will take a hit if the villain touches the line before Superman™ reaches
the outside edge again.
4. The object is to keep masking off as much area as possible until the space left for the
villain is less than 15%, before the time runs out or Superman™ gets hit too many times.
5. Superman™ can take two hits. After that, he loses the game.
6. No hints will be provided in this game.

MUSIC

(59) Melody March

Listen to the pre-recorded melodies.
1. Press the number buttons to select different melodies to listen to.
2. No hints will be provided in this game.

(60) Composer

Compose a tune.
1. The screen shows a piano keyboard with letters written on each key.
2. Play a melody using the keyboard buttons A to L.
3. Press the
button to hear it played back.
4. No hints will be provided in this game.
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