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SPYDERBALL TERMS:
Serve – A ball struck into the net from Team (A) to Team (B) to commence play
Set – Volley between teammates to keep play alive or position to spike
Spike – Aggressive striking maneuver when attempting to score
1. SERVE IT! Teams should volley for serve to determine who goes first. The serve
results from a player on Team A striking the ball overhand into the net for the player
on Team B across from them. A "gentlemen's serve" is suggested for normal play,
where the ball must be easily returnable. Each point should begin with a serve.
2. SET IT! A served ball MUST be set to one's partner, as it is illegal to spike a
serve. A set is any strike of the ball that allows a volley to ensue. This is to set-up
one's teammate's spike. For any consecutive rallies, the number of sets are
optional, up the max of (3) hits total per team per turn.
3. SPIKE IT! Once your partner sets the ball to you, you are free to Spike the
ball into the net. A good Spike will not be returned by the opponents and will
earn you a point. Striking the Rim or a Clip is considered OUT, and results in
loss of possession.
NOTE – Teams have 3 hits amongst themselves to get the ball back to the net (the same number of hits
allowed as normal volleyball). If they cannot do so, the opposing team is granted a point. No player can hit the
ball twice in a row. (sets and spikes are both included when counting hits)
SCORING:
Only the team serving the ball is able to score a point during gameplay. A point is earned if the
opposite team is unable to return the ball to the net at any time during gameplay.
SERVING:
If the team that's serving the ball is the team that's unable to return the ball to the net, the
opposing team is them granting the following serve.
WINNING SPYDERBALL:
· The first team to reach 21 points wins the game. Keep in mind you can only score a point when your team
is serving the ball.
· Must win by 2 points
· Optional games to 11 allowed
· Shutout Rule - If a team reaches (9-0) during gameplay, the team win 0 points automatically loses.
CONTROVERSY RULES:
Once the ball is hit to the net by Team "A", they must do everything in their power to grant Team "B" a fair
chance to hit the ball back to the net.
ON A SERVE – If the ball doesn't bounce cleanly off of the net to the opposing team during the serve, the
serving team loses their turn and service is transferred to the opposing team. Rimmers lose a point and hitting
the pocket (outside area where the ball doesn't cleanly bounce) is a do over.
Made In China
Franklin Sports Inc.
Stoughton, MA 02072
SERVE
SPYDERBALL
SET
ITEM NUMBER: 52565 52565X 52565T99
Visit: franklinsports.com/instructions
SPIKE
For replacement parts:
Visit: franklinsports.com/instructions
Email: parts@franklinsports.com
Call: 1-800-225-8649
NOTE: PRINT FRONT TO BACK

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Summary of Contents for Franklin SPYDERBALL

  • Page 1 SPYDERBALL TERMS: Serve – A ball struck into the net from Team (A) to Team (B) to commence play Set – Volley between teammates to keep play alive or position to spike Spike – Aggressive striking maneuver when attempting to score SERVE 1.
  • Page 2 Spyderball. as shown on the parts list page. PREPARING FOR PLAY: Spyderball: This game is played with (2) teams, consisting of either (2) or (3) players per team. STEP 1 PARTS NOTE...

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