Game Options - MD SPORTS DB300Y23005 Assembly Instructions Manual

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GAME
OPTIONS
GAME G01-G07: 301/401/501/601/701/801/901
This popular tournament and pub game is played by subtracting each dart from the starting number (301) until the
player reaches exactly 0 (zero). If a player goes past zero it is considered a "Bust" and the score returns to where it was at
the start of that round. For example, if a player needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totaling 38),
the score goes back to 32 for the next round.
In playing the game, the double in / double out option can be chosen (double out is the most widely used option).
• Normal
-
Any score on a throw can start the first dart score and finish the game with the last dart.
• Double In - A double
(Inner Bullseye)
scoring does not begin until a double is hit.
• Double Out - A double (Inner Bullseye) must be hit to end the game.
finish the game.
• Double In and Double Out - A double (Inner Bullseye) is required to start and end the scoring of the game for each
player.
GAME G08: CRICKET
Cricket is a strategic game for accomplished players and beginners alike. Players throw for the numbers best suited for
them and can force opponents to throw for numbers not as suitable for them. The object of Cricket is to "close" all of the
appropriate numbers before one's opponent while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player must hit a number 3 times to "open"
that segment for scoring (Refer to the Tournament Cricket Scoring section for explanation on how players' scores are
registered).
A player is then awarded the number of points of the "open" segment each time he/she throws a dart that
lands in that segment, provided their opponent has not closed that segment. Hitting the double ring counts as two hits,
and Hitting the triple ring counts as 3 hits.
Numbers can be opened or closed in any order. A number is "closed" when the other player(s) hit the open segment 3
times. Once a number has been "closed", any player for the remainder of the game can no longer score on it.
Winning - The side closing all the numbers first and accumulating the highest point total is the winner. If a player "closes"
all numbers first but is behind in points, he/she must continue to score on the "open" numbers. If the player does not
make up the point deficit before the opposing player(s) "closes" all the numbers, the opposing side wins. Play continues
until all segments are closed - the winner is the player with the highest score.
GAME G09: NO-SCORE CRICKET
Same rules as standard cricket, except there is no point scoring. The object of this version is to be the first to simply "open"
all the appropriate numbers (15 through 20 and the bullseye).
GAME G10: SCRAM (For 2 players only)
This game is a variation of Cricket. The game consists of two rounds. The players have a different objective in each round.
In round 1, player 1 tries to "close" (score 3 hits in each segment - 15 to 20 and bullseye). During this time, player 2 attempts
to rack up as many points in the segments that the other player has not yet closed. Once player 1 has closed all segments,
round 1 is complete. In round 2, each player's roles are reversed. Now, player 2 tries to close all the segments while player
1 goes for points.
The game is over when round 2 is complete (player 2 closes all segments). The player with the highest point total is the
winner.
GAME G11: CUT-THROAT CRICKET
Same basic rules as standard Cricket except that once scoring begins, points are added to your opponents' total. The
object of this game is to end up with the fewest points. This variation of Cricket offers a different psychology to the
players. Rather than adding to your own score and helping your own cause as in standard Cricket, Cut-Throat offers the
benefit of racking up points for your opponents', digging him a deeper hole. Competitive players will love this variation!
GAME G12: ADVANCED CRICKET
This difficult version of cricket was developed for the advanced players. Players must close out the segments (20, 19, 18,
17, 16, 15 and bullseye) by using only triples and doubles! In this challenging game, doubles segments count as 1x the
number, and triple segments count as 2x the number. The bullseye scoring is the same as in standard cricket. The first
player to close out the numbers with the most points is the winner.
DB300Y23005
must be hit before points are subtracted from the total. In other words, a player's
(Continued on the next page)
This means that an even number is needed to
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