MD SPORTS DB300Y23005 Assembly Instructions Manual page 18

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GAME
OPTIONS
GAME G76-G78: BIG SIX 3 / 5/ 7 LIVES
This game allows players to challenge their opponents to hit the targets of their choice. However, players must earn the
chance of picking the next target for their opponent by making a hit on the current target first.
Any 6 is the first target to be hit when the game begins. Before the game starts, players must agree on how many lives
will be used. Within the three throws, player 1 must hit a 6 to "save" their life. After the current target is hit, the next dart
thrown will determine the opponent's target. If player 1 fails to hit the current target within 3 darts, they will lose a life
and a chance to determine the next target for player 2. Player 2 will shoot for the any 6 that player 1 missed.
The object of the game is to force your opponent into losing lives by selecting tough targets for your opponent to hit,
such as "Double Bullseye" or "triple 20",
target score to gain a life, when the target score is a double or a triple, then the next player must make a double or a
triple of the target score to gain a life.
The last player with a life left is the winner.
GAME G79-G82: HORSESHOES 15/ 18 / 2 1/ 2 4
This 2 -player game uses only the 20 and 3 segments to represent the two horseshoe pits.
Player 1 will shoot at the 20 segment and Player 2 will shoot at the 3 segment.
Scoring is cumulated per round.
First player to score 15 points is the winner.
Scoring is as follows:
TRIPLE RING = Ringer 3 points
DOUBLE RING = Leaner 2 points
SINGLE SEGMENT = 1 point
Scores will only count for the player or team with the most points in that round. For example, if player 1 scores 3 points
and player 2 scores 1 point, only player 1 will be awarded 3 points for that round. If the 2 players or teams score equal
points, no one gets a point. Rounds continue until 15 points are scored.
GAME G83-G85: ELIMINATION 3 / 4/ 5 LIVES
The object of the game is to "Eliminate" your opponents. The rules are very simple. Each player must score more total
points with 3 darts than the opponent before them. Each player starts with 3 lives. If the player fails to score more total
points than the previous opponents score, they lose one life. Tie scores will also result in a lost life. The winner is the last
player with lives remaining.
GAME G86: CAT & MOUSE
This is a very challenging 2-player game that is best suited for players of advanced skill.
One player will play the role of the cat and the other will be the mouse. The object of the game is for the mouse to get
back to his hole before being caught by the cat. The mouse starts from the "20" segment and proceeds
counter-clockwise around the dartboard by hitting first the double segment and then the single segment of each
segment. The cat starts back at the "18" segment and proceeds counter clockwise around the dartboard to catch the
mouse by hitting doubles only in each segment. If the mouse makes it all the way around the board back to the double
20, it wins the game. If the cat hits the double segment that the mouse is on, the cat has caught the mouse and has won
the game.
GAME G87-G90: GOLD HUNT 12/15/18/21
The object of this game is to find "gold." You collect gold for every 50 points. Gold is only collected only if your score is
exactly 50 or a multiple of 50 (100, 150, etc.) at any point during a round.
Gold counting rule: In base 50, if you get an odd number of score (1x50, 3x50=150, 5x50=250, 7x50=350... Etc.) it counts as
1 gold; If you get an even number of scores (2x50=100, 4x50=200, 6x50=300, 8x50=400... Etc.) it counts as 2 golds. The
game has a technique for obtaining gold: When a player obtains gold, they can directly press the "Double/miss" button
to obtain the amount of gold from the previous score. Only applied in this gameplay.
The player who reaches the total gold required first is the winner.
DB300Y23005
When the target score is a single, the next player can make any multiple of the
(Continued on the next page)
17
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