Customizing sound fields (continued)
Initial
settings
Parameter
Initial setting
EFFECT
(depends
oll tile sound field)
WALL
S
I
It El
Midpoint
REVERBS
I
L j/
Midpoint
FRONT
REVERB
II
STD (STANDARD)
SCREEN
DEPTH j_
MID
VIR. SPEAKERS
I/
ON
I) You can se{ {his parameter only when you sel
"MENU EXPAND" m "ON" in lhe CUSTOMIZE
menu (page 44).
Effect
level
(EFFECT)
Lets you adjust the "presence"
of the current
surround el]_ct.
Wall type
(WALL)
Lets you control tile level of the high
frequencies
to alter the sonic character
of your
listening environment
by simulating
a softer (S)
or harder (H) wall. The midpoint
designates
a
neutral wall (made of wood).
Reverberation
(REVERB)
Lets you control the spacing of the early
reflections
to simulate a sonically longer (L) or
shorter (S) room. The midpoint
designates
a
standard room with no adjustment.
Front
reverberation
(FRONT
REVERB)
This par_uneter can be used when "D.
CONCERT
HALL A, B" is selected.
This
par_uneter lets you adjust the amount of
reverberations
to add to the front signals
according
to the original reverberations
in the
SOUrCe.
• To increase front reverberations,
select "WET".
• To decrease front reverberations,
select "DRY".
Screen
depth
(SCREEN
DEPTH)
in a movie theater, sound .seems to come from
inside the image reflected
on the movie screen.
This par_uneter lets you create the same
sensation
in your listening
room by shifling the
sound of the front speakers "into" the screen.
"DEEP"
provides the greatest _unount of screen
deplh.
Virtual
speakers
(VIR.
SPEAKERS)
Allows you turn to the virtual speakers created
by "CINEMA
STUDIO EX A, B, C" on or off.
36us