Infinite Level (Square B8); Tournament Levels (Squares C1-C8); Blitz Levels (Squares D1-D8); Fun Levels (Squares E1-E8) - Saitek Cosmos User Manual

Saitek cosmos toys: user guide
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B1 .................. 45 seconds .................. L 0:45
B2 .................... 1 minute .................... L 1:00
B3 .................... 1.5 minutes ............... L 1:30
B4 .................... 2 minutes ................... L 2:00
B5 .................... 3 minutes ................... L 3:00
B6 .................... 5 minutes ................... L 5:00
B7 .................. 10 minutes ................... L10:00
When you choose one of the Normal Playing Levels, you are select-
ing an average response time for the computer. Note that the times are
averaged over a large number of moves. In the opening and endgame,
the computer tends to play faster, but in complicated middlegame
positions, it may take longer to move.

3.2 Infinite Level (Square B8)

LEVEL
MOVE TIME
B8 ................. No time limit ................. 9:99;99
On the Infinite Level, the computer will search indefinitely, until it finds
a forced mate or forced move; until it has fully searched the position to
its maximum depth; or until you press ENTER to stop the search. If you
halt the search, the computer makes the move it currently thinks is best.
Try experimenting with this level—set up some interesting board
positions and let the computer analyze them for you. It will think for
hours or even days on end, trying to come up with the best possible
move! And don't forget to watch the computer as it thinks—take advan-
tage of the unique Rotating Display feature described in Section 5.3!

3.3 Tournament Levels (Squares C1-C8)

LEVEL
TOTAL TIME / NUMBER OF MOVES
C1 ........... 1 hr. 30 min. / 40 moves ................... 1:30;40
C2 ........... 1 hr. 45 min. / 35 moves ................... 1:45;35
C3 ........... 1 hr. 45 min. / 40 moves ................... 1:45;40
C4 ........... 1 hr. 30 min. / 35 moves ................... 1:30;35
C5 ........... 2 hrs. / 40 moves .............................. 2:00;40
C6 ........... 2 hrs. 30 min. / 45 moves ................. 2:30;45
C7 ........... 2 hrs. / 50 moves .............................. 2:00;50
C8 ........... 3 hrs. / 40 moves .............................. 3:00;40
The Tournament Levels require you to make a certain number of
moves within a given amount of time. If a player exceeds the allotted
time for a given number of moves, the computer flashes "time" (TImE)
along with the elapsed time, to show that the game is over. If you wish,
you can continue to play even after the time has run out.
display countdown time instead of elapsed time (see Section 5.1).
When game time runs out, the countdown clock automatically reverts
back to the normal clock display.
controls when playing Tournament games! For complete details, see
Section 5.4.

3.4 Blitz Levels (Squares D1-D8)

DISPLAY
Levels), you set the total time for the whole game. If game time is
exceeded, the computer flashes "time" (TImE) along with the elapsed
time, to show that the game is over.
display countdown time instead of elapsed time (see Section 5.1).
When game time runs out, the countdown clock automatically reverts
back to the normal clock display.
controls when playing Blitz games! For complete details, see Section
DISPLAY
5.4.

3.5 Fun Levels (Squares E1-E8)

8
If you choose a Tournament Level, you may want to set the clocks to
Your computer also offers the option of using Bronstein Clock time
LEVEL
TIME PER GAME
D1 .................... 5 minutes ................... 0:05;99
D2 .................. 10 minutes ................... 0:10;99
D3 .................. 15 minutes ................... 0:15;99
D4 .................. 20 minutes ................... 0:20;99
D5 .................. 30 minutes ................... 0:30;99
D6 .................. 45 minutes ................... 0:45;99
D7 .................. 60 minutes ................... 1:00;99
D8 .................. 90 minutes ................... 1:30;99
On the Blitz Levels (also called Speed Chess or "Sudden Death"
If you select a Blitz Level, you may want to set the chess clocks to
Your computer also offers the option of using Bronstein Clock time
LEVEL
TIME PER MOVE
E1 .................. 1 second ..................... Fun: 1
E2 .................. 2 seconds ................... Fun: 2
E3 .................. 3 seconds ................... Fun: 3
E4 .................. 4 seconds ................... Fun: 4
E5 .................. 5 seconds ................... Fun: 5
E6 .................. 6 seconds ................... Fun: 6
E7 .................. 7 seconds ................... Fun: 7
E8 ................. *8 seconds ................... Fun: 8
DISPLAY
DISPLAY

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