Ready To Play? Here's How To Move; Now It's The Computer's Turn; Change Your Mind? Take Back - Saitek Cosmos User Manual

Saitek cosmos toys: user guide
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discharge may cause it to lock up), use a paper clip or another sharp
object to press down into the hole marked ACL in the base of the unit
for at least one second. This will reset the computer.
Tip: To conserve energy and extend battery life, turn on the Auto
Power Down option (see Section 5.1).
1.2

Ready to Play? Here's How to Move!

Okay, now it's time to start a game! It's so easy—just follow these
steps:
a. Press GO/STOP to turn the computer on, if you haven't already
done so.
b. Press NEW GAME to reset the computer for a new game of
chess. Set up the pieces in their starting positions, with the White
pieces nearest to you, as shown in the Quick Start .
c. To make a move, lightly press down on the piece you want to
move until you hear a beep and two board lights turn on to
indicate that square. The sensory board will recognize your piece
automatically. Don't believe it? Just look at the display window,
which is suddenly full of information—it shows your piece, along
with the piece color and the square you just pressed!
d. Take that piece and gently press it down into the hole of the
square you are moving to. You'll hear a second beep as the
computer confirms your move. That's it—you've just made your
first move of the game! Next, it's Black's turn—and the computer
will make its first move.
You'll notice that the computer often moves instantly at the beginning
of a game, instead of taking time to think. This is because it is playing
from memory, using a built-in "book" of opening moves (for more
information, see Section 2.7).
1.3

Now It's the Computer's Turn

When the computer makes its move, it beeps and turns on two board
lights indicating the square of the piece it wants to move. It also shows
its full move in the display window. Check it out—you'll see the from
and to squares of the computer's move, along with the color and type of
piece it is moving. Notice that the from square is flashing in the display.
Press the indicated piece down on the from square until you hear a
beep. The to square is now flashing in the display—move that same
piece to the indicated to square and press it down to complete the
MAKING THE COMPUTER'S MOVE:
AN EXAMPLE!
After the computer moves, it's up to you to make its move on the
board! Here, the display indicates the computer wants to move its
Black pawn (]!) from d7 to d5. Pick up the d7 pawn (indicated
by the board lights) and press it down lightly into the hole on Square
d7. The board lights now point to Square d5. Press the pawn down
into the hole on Square d5 to complete the computer's move. Now
it's your turn again!
computer's move. And it's your turn again...
See "MAKING THE COMPUTER'S MOVE: AN EXAMPLE!" for a
how-to illustration!
By the way, while you're thinking about your next move, notice that
the chess piece symbols are displayed, one by one, counting "up" from
pawn to King. This means the built-in chess clock is in normal mode,
counting your elapsed time. If the Countdown Clock is activated, as
described in Section 5.1, the displayed symbols will reverse direction.
You'll find details on all the chess clock features in Section 4.3!
1.4

Change Your Mind? Take Back!

When you're playing chess against this computer, nothing is "set in
stone"—you can change your mind or decide to play a different move
whenever you want! When it's your turn to move, simply press TAKE
BACK. The display shows the move to be taken back, with the original
3

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