Equalization Settings: How To Find The Best And Leave The Rest - PRESONUS StudioLive 16.0.2 Owner's Manual

Hide thumbs Also See for StudioLive 16.0.2:
Table of Contents

Advertisement

8
Tutorials
8.3
Equalizers
High Mids (2 kHz to 4 kHz). The attack portion of percussive
and rhythm instruments occurs in this range. High mids are also
responsible for the projection of midrange instruments.
Presence (4 kHz to 6 kHz). This frequency range is partly responsible
for the clarity of a mix and provides a measure of control over the
perception of distance. If you boost this frequency range, the mix will
be perceived as closer to the listener. Attenuating around 5 kHz will
make the mix sound further away but also more transparent.
Brilliance (6 kHz to 16 kHz). While this range controls the
brilliance and clarity of your mix, boosting it too much can cause
some clipping so keep an eye on your main meter.
8.3.2

Equalization Settings: How to Find the Best and Leave the Rest

How do you find the best and worst each instrument has to offer and
adjust their frequency content accordingly? Here's a quick guide:
First, solo just the instrument with which you are working. Most engineers start
building their mix with the drums and work from the bottom up (kick, snare,
toms, hi-hat, overheads). Each instrument resonates primarily in a specific
frequency band, so if you are working on your kick-drum mic, start with the
lowest band of the EQ. Tune in the best-sounding low end and move on to the
attack. It is not uncommon to hear an annoying ringing or a "twang" mixed
in with your amazing-sounding low end and perfect attack, so your next
task will be to find that offending frequency and notch it out. Once you are
satisfied with your kick drum, mute it, and move on to the next instrument.
Taking your time with equalization is well worth the effort.
Your mix will have better separation and more clarity.
Additional advice:
You can only do so much. Not every instrument can or should
have a full, rich low end and a sharp attack. If every instrument is
EQ'd to have the same effect, it will lose its identity in the mix. Your
goal is not individual perfection, it is perfection in unity.
Step away from the mix. Your ears get fatigued, just like the rest
of you. If you are working particularly hard on one instrument, your
ears will be quite literally numbed to that frequency range.
Your memory is not what you think it is. Comparing a flat EQ and the
curve that you've created allows you to see and hear exactly what you've
done. So be honest with yourself. Sometimes that EQ setting you've
been working on for 15 minutes is not the right choice, so move on.
Never be afraid of taking a risk. The best EQ tricks were found by mad scientists
of sound. With every instrument, there are frequencies that can be attenuated or
boosted to add clarity or fullness. Altering the wrong frequencies can make an
instrument shrill, muddy, or just downright annoying. The following two charts
suggest frequency ranges that should be accentuated or downplayed for the
most common instruments. These are just suggestions; the frequencies may need
to be adjusted up or down depending on the instrument, room, and microphone.
144
144
144
PreSonus StudioLive
16.0.2
Owner's Manual
Table 1
Instrument
What to Cut
Why to Cut
Human Voice
7 kHz
Sibilance
2 kHz
Shrill
1 kHz
Nasal
80 Hz and below
Popping P's
Piano
1-2 kHz
Tinny
300 Hz
Boomy
Electric Guitar
1-2 kHz
Shrill
80 Hz and below
Muddy
Acoustic Guitar
2-3 kHz
Tinny
200 Hz
Boomy
Electric Bass
1 kHz
125 Hz
Boomy
String Bass
600 Hz
Hollow
200 Hz
Boomy
Snare Drum
1 kHz
Annoying
Kick Drum
400 Hz
Muddy
80 Hz and below
Boomy
Toms
300 Hz
Boomy
Cymbals
1 kHz
Annoying
Horns
1 kHz
Honky
120 Hz and below
Muddy
String section
3 kHz
Shrill
120 Hz and below
Muddy
Tutorials
Equalizers
What to Boost
Why to Boost
8 kHz
Big sound
3 kHz and above
Clarity
200-400 Hz
Body
5 kHz
More presence
100 Hz
Bottom end
3 kHz
Clarity
125 Hz
Bottom end
5 kHz and above
Sparkle
125 Hz
Full
Thin
600 Hz
Growl
80 Hz and below
Bottom end
2-5 kHz
Sharp attack
125 Hz and below
Bottom end
2 kHz
Crisp
150-200 Hz
Full
80 Hz
Deep
2-5 kHz
Sharp attack
60-125 Hz
Bottom end
2-5 kHz
Sharp attack
80-200 Hz
Bottom end
7-8 kHz
Sizzle
8-12 kHz
Brilliance
15 kHz
Air
8-12 kHz
Big sound
2 kHz
Clarity
2 kHz
Clarity
400-600 Hz
Lush and full
8
8.3
145
145
145

Advertisement

Table of Contents
loading

Table of Contents