Editing & Writing Sounds - Novation Bass Station Rack Owner's Manual

Analogue synthesizer module
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HOW THE CONTROLS WORK
Data Entry I Program Section Cont.
Loading Sounds
There are two ways to load a 'Single' sound into the BassStation Rack.
1. If you want to overwrite an existing sound, select the 'Program' mode and call up
the program where you want to store the incoming sound. Now, move the 'Write'
switch to the 'Enable' position and transmit the sysex dump from your computer. The
'Write' LED on the display will flash to confirm reception. Return the 'Write' switch to
'Protect'.
2. If you want to listen to a sound before committing it to memory, select the 'Program'
mode (don't worry about which program number comes up). Ensure that the 'Write'
switch is in the 'Protect' position and then transmit the sysex dump from your comput-
er. The 'Edit' LED on the display will come on to show that the sound available is dif-
ferent to the one displayed i.e. an 'edited' sound. Now you can use the 'Compare' pro-
cedure to select a suitable program location to store the imported sound.
When you send an 'All' sysex dump to the BassStation Rack, the position of the
'Write' switch will be ignored i.e. all sounds and global settings will be immediately
overwritten even if the 'Write' switch is in it's 'Protect' position so make sure you have
completed a 'Save All' procedure before hand.
Editing A Program
To change or 'Edit' a program, simply adjust the parameters you want to alter. The
Edit LED on the display will flash to show that you are no longer listening to the stored
memory. If you do not store this new edit before calling up another program it will be
lost.
Writing A Program into Memory
The program memory on the BassStation Rack is divided up as follows:
'00' to '39' 40 factory sounds in ROM. (cannot be overwritten)
'40' to '99' 60 user sound locations in RAM. (can be overwritten)
If you edit a factory program, you can only save it in one of the 60 user program loca-
tions - just think of the 40 factory sounds as a 'Reference library' to take sounds from.
If you want to start creating a sound of your own from scratch, use one of the 'Plain
Vanilla' tones initially stored in the user program locations.
To store a new or edited sound, move the 'Write' switch to the 'Enable' position
- LED flashes. Now, using the 'Data Entry' buttons ( 0 to 9 only ) select the program
number where you want to store the sound and press the 'WRTTE button. To store the
sound in the same program (40 to 99 only ) simply press the 'WRITE' button. If you
want to listen to a sound before overwriting it use the 'COMPARE' function as follows:
When you have edited a sound, move the 'Write' switch to the 'Enable' position - LED
flashes. Press the 'COMPARE' button once - 'Edit' LED flashes at a faster rate to indi-
cate 'Compare' mode is active. You can now listen to the original sound before decid-
ing whether you want to overwrite it or not - check the sound using an external key-
board/computer or the 'Audition' button on the front panel. Pressing the 'COMPARE'
again button will bring back the edited sound. If you do want to save the sound in this
location, press the 'WRITE' button - 'Write' LED on display panel flashes momentarily.
If you don't want to save the sound in this location you can choose another by simply
entering any program number from '40' to '99' using the 'Data Entry' keypad (buttons
'I' to '0' only - the '-' and '+' cannot be used). Once again, you can check the sounds
using the 'COMPARE' feature and then, when you have found a suitable location,
press the 'WRITE' button. The sound is now saved - move the 'WRITE' switch back to
the 'Protect' position.
NOTE 1: Always remember to move the 'WRITE' switch back to the 'Protect' position
after completing a save operation. This will avoid any accidental erasure of sounds -
the 'Write Enable' LED flashes to warn you of this condition.
NOTE 2: Sounds can only be saved in the User locations ('40' to '99'). If you attempt
to save a sound into any of the Factory locations ('00' to '39' ) the display digits will
flash rapidly to warn that this operation cannot be carried out.
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