Kubb Set
Art. no 31-5336
Your kubb set consists of
•
One king
•
10 kubbs
•
6 throwing batons
•
4 corner stakes to mark out the pitch
(use of the stakes is not obligatory)
The pitch should be rectangular and measure 5 × 8 metres.
Getting started
•
The corner stakes are pushed into the ground at
each corner of the pitch.
•
The kubbs are stood up equidistant from one
another along the two baselines (short sides of
the pitch), 5 on each side – facing each other.
•
The king is stood in the centre of the pitch.
Corner stakes
The king
Kubbs
Corner stakes
GREAT BRITAIN
customer service tel: 08545 300 9799 e-mail customerservice@clasohlson.co.uk internet www.clasohlson.com/uk
How to play
The aim of the game is to first knock down all of your
opposing team's kubbs and then the king by throwing
the batons.
Decide which team is to throw first. The player who is
to throw first, stands behind his/her own baseline with
a throwing baton. All other players should stand well
outside the kubb pitch. The thrower should try to knock
down the opposing team's kubbs. The throwing baton
must be thrown so that it rotates in a vertical plane,
not horizontally like a helicopter. Players in the same
team should take it in turns to throw.
When all the batons have been thrown it is the other
team's turn. The team who have not just thrown should
begin by picking up any kubbs which have been
knocked down. They should then stand behind their
own baseline and throw the field kubbs (knocked down
kubbs) over to the opponent's half of the pitch. The team
have two attempts to throw the field kubbs over to
the opponents half of the pitch so that they stay in
bounds. If they fail, the opposing team may place
the kubbs anywhere on their side of the pitch (although
there must be at least one baton's length between
the kubb and the king). Those field kubbs which land
correctly should be raised on the exact spot where
they lie by the opposing team. The opposing team may
choose which way to raise the field kubb as long as it
Kubbs
remains inside the bounds of the pitch.
It is now the turn of the defending team to throw the batons.
They first have to knock down any field kubbs. If they
knock down any baseline kubbs before they knock down
the field kubbs, the baseline kubb must be raised again.
When all of the field kubbs have been knocked down,
they can try to knock down the opposing team's baseline
kubbs. When all the batons have been thrown it is the first
team's turn again. The first team must first throw any field
kubbs over to the opposing team's half, then try to knock
them down, and so on.
If a team should not succeed in knocking down their field
kubbs, the opposing team has the right to advance to an
imaginary line level with the field kubb furthest forward
on their half of the pitch and parallel to the baselines.
This will give them and advantage when they try to knock
down their opposing team's kubbs. However, all field
kubbs must still be thrown from the original baselines.
Only when all kubbs are knocked down, both field and base-
line, may one try to knock the king down. When throwing
at the king, you must stand behind you team's original
baseline even if you have kubbs further forward. The team
to knock the king over after first having knocked down
all the opposing team's kubbs, wins. However, if you
knock the king down at any other time during play, your
team loses.
If you want to speed the game up, you can decide that
any field kubbs knocked down are removed from the game
instead of throwing them back and forth.
Disposal
Follow local ordinances when disposing of this product.
If you are unsure about how to dispose of this product
contact your municipality.