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Kurzweil K2500 Reference Manual page 59

Algorithm reference
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sound. It should be obvious that sounds with a richer harmonic structure will be effected in a much more dramatic
way than harmonically starved sounds. Having more notches, i.e. a greater Ônotch-densityÕ, should produce an even
more intense effect. This increase in notch density may be achieved by having a number of modulating delay lines,
all set at the same rate, but different depths. Setting the depths proportionately results in a more pleasing effect.
An often characteristic effect of flanging is the sound of system noise being flanged. Various pieces of analog gear
add noise to the signal, and when this noise passes through a flanger, you can hear the noise ÒwhooshingÓ. In the
K2500, the noise level is very low, and in fact if no sound is being played, there is no noise at all at this point in the
signal chain. To recreate the effect of system noise flanging, white noise may be added to the input of the flanger
signal (Flanger 2 only). Since white noise has a lot of high frequency content and may sound too bright, it may be
tamed with a first-order lowpass filter.
Parameters (Flanger 1):
PAGE 1
Wet/Dry
-100 to 100% wet
Fdbk Level
-100 to 100%
Xcouple
0 to 100%
HF Damping
16 to 25088 Hz
PAGE 2
StatDlyLvl
-100 to 100%
LFO1 Level
-100 to 100%
LFO2 Level
-100 to 100%
PAGE 3
StatDlyCrs
0.0 to 228.0 ms
StatDlyFin
-127 to 127 samp
Xcurs1 Crs
0.0 to 228.0 ms
Xcurs1 Fin
-127 to 127 samp
Xcurs2 Crs
0.0 to 228.0 ms
Xcurs2 Fin
-127 to 127 samp
Parameters (Flanger 2):
PAGE 1
Wet/Dry
-100 to 100%wet
LFO Fdbk
-100 to 100%
Xcouple
0 to 100%
HF Damping
16 Hz to 25088 Hz
Out Gain
LFO Tempo
LFO Period
L/R Phase
LFO1 Phase
LFO2 Phase
Dly1 Crs
Dly1 Fin
Dly2 Crs
Dly2 Fin
Out Gain
Stat Fdbk
LFO Tempo
LFO Period
FXAlg #154: Flanger 1 ¥ FXAlg #155: Flanger 2
Off, -79.0 to 24.0 dB
System, 1 to 255 BPM
1/24 to 32 bts
0.0 to 360.0 deg
0.0 to 360.0 deg
0.0 to 360.0 deg
0.0 to 228.0 ms
-127 to 127 samp
0.0 to 228.0 ms
-127 to 127 samp
Off, -79.0 to 24.0 dB
-100 to 100%
System, 1 to 255 BPM
1/24 to 32 bts
Algorithm Reference-59

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