Replacing The Lamp - 3M MP8635B Operator's Manual

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6.4 Replacing the Lamp

To reduce the risk of electrical shock, always turn off projector and disconnect power cord before changing
lamp.
To reduce the risk of severe burns, allow the projector to cool for at least 45 minutes before replacing the
lamp.
To reduce the risk of cuts to fingers and damage to internal components, use caution when removing lamp
glass that has failed and shattered into sharp pieces.
For maximum lamp life, do not apply shock, handle or scratch the lamp glass when it is hot. Also, do not use
an old or previously used lamp as a replacement lamp.
1.
Remove lamp access door: The lamp access door is located on the bottom of the machine. side. Use a
screwdriver to unscrew the cover retaining screw (1) and gently open the cover and set it aside.
2.
Retaining screws: Use a screwdriver to unscrew the lamp module retaining screws. (2)
3.
Remove lamp module: Grasp the lamp module with one hand and the projector body with the other
hand. Carefully slide the lamp module out (3) using steady pressure.
Figure 6.1 Lamp Module
To reduce the risk of cuts to fingers from sharp metal fittings and/or decreasing image quality by touching
the lens, do not insert hand into the empty lamp compartment when the lamp has been removed.
4.
Insert lamp module: Carefully insert the new lamp module. Ensure that it is fully seated. Tighten the
lamp module retaining screws (2) to secure the lamp module in place.
Insert the hinge tabs on the left side of the lamp access door, then close and tighten the retaining screw
(1) to secure the door.
© 3M 1999
WARNING
Caution
2
3
Caution
Reset the lamp operation hours. See section 6.2 for details.
3M
Multimedia Projector MP8635
Note
Do not touch lamp glass with fingers.
Reduced lamp life may occur.
1
EPS-13A
Note
Note
19

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