Get started with OPUS devices v1.0 Contents Introduction ......................... 2 Get to know the device ....................3 Device types ......................3 Keys on the devices ..................... 4 3D files for device integration ................4 What cables / connectors are there? ..............5 Which pins are important? ..................
1 Introduction If you are reading this, you are very new to our OPUS devices. This document aims to make your start a bit easier and to push you into the right direction. This document will be less of a read-through text, but rather a collection of information and tips that should speed up your learning process.
All relevant technical data and the standards that the device passed, can be viewed in the technical datasheets available on our website. 2.1 Device types The following device types are available now: OPUS A3 Eco OPUS A3 Standard OPUS A6 Generation 2 Eco OPUS A6 Generation 2 Standard...
OPUS A8 Eco OPUS A8 Standard 2.2 Keys on the devices Most of the keys on Standard devices can be used freely in your programming environ- ment: OPUS Projektor CODESYS C/C++/Qt Soft keys Free Free Free Encoder Free with limitations Free Free Home Pre-defined...
Connector housing, 26 pins – Tyco 3-1437290-7 Crimp Contact – Tyco 3-1447221-4 Blind Plugs – Tyco 4-1437284-3 This set can be ordered from Topcon Electronics, as well: OPSVF26001. Additionally, some device variants have an Ethernet connector and 1 or 3 camera con- nectors.
3 Software 3.1 What software is installed on the device? Our OPUS devices run a Linux based operating system. On top of that runs either the PClient, the runtime of the OPUS Projektor Tool, or the CODESYS runtime. Upon deliv- ery, the chances are high that the versions of the device software are lower than what you are working with.
Linux system console: baud rate 115200 8 data bits 1 stop bit no parity no flow control With these settings you are able to connect to the device. Please note, if you connect to a running device, chances are that there is no output in the beginning. Press Enter to check if the login prompt emerges.
CODESYS: Create a project, right-click on Application, then add object, external file. The image needs to be named logo.bmp. If you download the project to the device, the logo will be changed. Restart the device and you should see the new boot logo. 3.6 Loading Screen Between the boot logo and your application there can be a second screen.
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