Performing With The Arpeggiator Drum Track Or Step Sequencer - Korg KROSS Operation Manual

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Overdub
Select this method if you wish to record additional
performance data by overdubbing it without erasing the
previously-recorded data.
Manual punch-in
Select this method when you wish to use the SEQUENCER
REC (
) button or a foot switch to re-record selected
portions of a previously-recorded track.
Auto punch-in
Select this method when you wish to automatically re-record
selected portions of a previously-recorded track.
Then, recording will occur only over the specified area
(Auto Punch In Start Measure–Auto Punch In End
Measure), rewriting it with the newly recorded data.
Loop (Loop All Tracks)
Select this method when you wish to repeatedly record over
a specified area of a track, while continuing to add data. This
is suitable for creating drum patterns, etc.
For details, please see "An example of realtime recording".
Multi (multitrack recording)
Use MIDI multi-track recording if you want to
simultaneously record multiple tracks of different channels,
such as when recording the output of the drum track,
arpeggiator or Step sequencer functions, or when recording
from an external multi-track sequencer.
Recording resolution
Set the "REC Resolution" if necessary. When you record in
real time on a track, this parameter specifies how the timing
of the recorded MIDI data will be corrected. If you want to
correct the timing of previously-recorded data, use the
Quantize function. (see page 16 of the Quick Start Guide)
Adjust these settings in the SEQ> REC page.
For example if REC Resolution is set to , the timing of your
realtime-recorded notes will be automatically adjusted as
shown in section "2" of the following illustration whenever
it varies from 8th note intervals.
If REC Resolution is set to Hi, the notes will be recorded
with the timing at which you play them.
Recording Performing with the arpeggiator drum track or step sequencer
An example of realtime recording
In this example, we'll assign a drum program to track 01 and
create the following one-measure drum phrase.
Hi-Hat: F#3
Snare: E3
Bass Drum: C3
1. Create a new song, and specify a drum program for
track 01.
Use Track Select to select track 01, and verify that you
hear a drum program. (see page 54)
2. Access the SEQ> REC page. In Recording Setup,
specify "Loop (Loop All Tracks)" and set it to M001-
M001.
With this setting, measure 1 will be recorded repeatedly.
The newly recorded data will be added at each pass.
3. Set "REC Resolution" to .
4. Press the SEQUENCER REC (
the START/STOP (
The metronome will sound a two-measure count-down,
and then recording will begin.
5. As shown in the musical example printed above, start
by playing the C3 note of the keyboard to record the
bass drum for one measure.
6. Next, play the E3 note of the keyboard to record the
snare for one measure, and then the F#3 note to
record the hi-hat.
7. Press the START/STOP (
recording.
8. Play back the result, and listen to the drum
performance that you recorded.
Press the START/STOP (
finished listening, press the START/STOP (
button once again to stop playback.
9. If you're not satisfied with your performance, you can
select the Undo function to return to the state prior to
recording. Record again from step 4.
Note: When you've finished recording, clear the LOOP
(Loop All Tracks) check box, and set Recording Setup to
the Overwrite setting that you normally use.
In addition, access the S-LOOP/TONE> LOOP page,
check Track Play Loop for track 01, and set the Loop
Start Measure and Loop End Measure to 001. When
you play back, track 01 will repeatedly play the first
measure.
Performing with the arpeggiator
drum track or step sequencer
Based on the note data it receives from the keyboard or from
the MIDI IN connector, the arpeggiator can generate a wide
range of phrases and patterns including arpeggios, guitar or
keyboard backing riffs, bass phrases, or drum patterns. You
can use two arpeggiators simultaneously. For more about the
arpeggiator, please see page 67.
The Drum Track plays a variety of drum patterns using the
drum program that you've assigned to the desired track. For
more about the Drum Track, please see page 77.
) button, and then
) button.
) button to stop
) button. When you've
)
57

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