Installation Instructions; Examination For Shipping Damage; Mechanical Inspection; Setting Up Cabinet At Game Site - Atari STEEPLECHASE Operation, Maintenance & Service Manual

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Installation Instructions

IV
4.1 UNPACKING INSTRUCTIONS
4.1.1

EXAMINATION FOR SHIPPING DAMAGE:

shipment from the factory, components and sub-assemblies
of each game are carefully checked for proper operation.
However, during shipment some adjustments may have
changed or parts may have been damaged. Upon initial
removal of the game from the shipping container, examine
the exterior of the cabinet; then open the rear panel access
doors and also examine the interior. Any shipping damage
such as a dented, cracked or broken cabinet, sub-assemblies
broken loose, etc., should be reported immediately to the
shipper and to Atari, Inc.

4.1.2 MECHANICAL INSPECTION:

determined that the game has been received in good condi­
tion, next carefully inspect the interior parts and verify the
following:
(a) All slip-on and plug-in connectors arc firmly seated
(particularly the PCB edge connector)
(b) The fuses are all seated in their holders
(c) No loose foreign objects are present (especially metal
objects which could cause electrical short circuits)
(d) No harness wires have become disconnected or pulled
loose. Be sure all major asscmbl ics have been checked
the TV monitor, the printed circuit board, the push­
button switches and lamps on the front panel, the
speaker assembly, the coin mechanism, and the inter·
lock switches activated by the rear panel access doors.
Do not go on to the remaining paragraphs in this section
until the above material inspection has been thoroughly
performed.
UP
4 .1.3 SETTING
CABINET AT GAME SITE:
portion of the cabinet containing the TV monitor is attached
to the main portion of the cabinet with runners. For transit
and for carrying the game through narrow doorways, the
upper portion may have been slid forward on the runners
until its back side is flush with the back side of the main
portion of the cabinet and then bolted in that position.
Also the control panel assembly (item 11 on drawing num­
ber A003249 included in Section VII of this manual), would
be unbolted and removed whenever the upper portion of
the cabinet is in its forward "transit" position.
After delivery to the game site, the upper portion of the
cabinet and the control panel assembly must be bolted down
in the positions shown on drawing A004274, prior to ener­
gizing and using the game. We strongly suggest assembling
the Steeplechase game in the room where it will be located.
Otherwise, in the assembled mode, it may not fit through
certain doorways. To assemble the game, fol low these two
steps:
Before
Once it has been
The upper
Step 1) Open the lower rear door for access. Loosen
(don't remove completely) both hex-head bolts (011con eJch
side underneath the top portion's wooden base). Slide top
portion of cabinet back to its rear limit on the runners and
retighten the two bolts.
Step 2) Remove the control panel packaged in bubble
wrap from the cabinet interior. Locate the small bJg taped to
control panel. It contains eight carriage bolts- 5 with hex nuts
for the panel's bottom half, and 3 with wing nu ls for the
panel's top half. Attach the control panel with these bolts to
the cabinet. Then join the 12-position Molex connector to
the hJrncss. Close and lock the lower rear access door.

4.2 ENERGIZING THE GAME

4.2.1 APPLICATION OF AC POWER:

panel access doors, making sure that they arc completely
shut at the bottom, and remove the locking key. Plug the
power cord into an AC outlet providing the AC power listed
in the Specifications (Section 11 of this manual). The wall
outlet must accept a three-prong plug and the receptacle
must be connected to a good earth ground. After the power
cord has been plugged in, the proper response from the
game is that images appeJr on the TV screen.
If there is no response from the game, unplug the power
cord and check the AC wall outlet. A simple, safe wJy to
check for presence of AC power at the wall outlet is to plug
in an appli,mce known to be working properly, such as a
table lamp, radio, or an electric clock. If the wall outlet
pdsscs the check, then presume that the trouble is with the
game and refer to Section VI of this mdnual.
No trouble-shooting steps should be a/tempted inside the
whine/ by anyone not fclmiliar with safety measures and
repair procedures on electriwl equipment.)
Do not go on to the remaining parJgraphs in this section
until the proper response described above hJs been observed.

4.2.2. CHECK ON OPERATION OF INTERLOCK

The interlock switches arc safety switches
SWITCHES:
connected to the AC power circuit. They Jrc mounted in­
side the cabinet, one in the upper portion of the Cdbinet,
near the bottom edge of the rcdr panel access door, and the
other in a similar pmition in the lower, main portion of the
cabinet. At the factory these switches Me mechanicdlly
adjusted so that the upper switch will automatically trans­
fer to its "off" position (switch contacts open) whenever
the upper rcdr panel access door is opened, and likewise the
lower switch will dUtomatically trdnsfer to "off" whenever
the lower rear panel dcccss door is opened. While dn access
door is closed, the corresponding interlock switch is adjusted
to be in the "on" position (switch contJcts closed). With
17
Close the rear
(C1UF/ON:

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