Appendix A
PC3 Legacy File Conversion
The PC3 can load objects from older Kurzweil K2 series products. Loaded objects are converted
to object types native to the PC3 (see below for object types that can be converted.) Some object
parameters cannot be converted and must be adjusted by the user after conversion (see object
types below for details.) The PC3 does not load samples, so during keymap conversion the PC3
will try to find similar samples to use in the PC3 ROM. This process may or may not be
successful. The PC3 is unable to convert the sample skipping parameter (SmpSkp,) so PC3 ROM
samples used for converted K2 series keymaps can only be transposed upward by one octave.
Only legacy objects ending with the file extension .K26, .K25, or .KRZ can be loaded and
converted.
Object Types and Conversion Details
Keymap Objects
All K series Keymap objects can be loaded, all parameters will be used or converted to PC3
specific parameters. The PC3 is unable to convert the sample skipping parameter (SmpSkp,) so
PC3 ROM samples used for converted K2 series keymaps can only be transposed upward by
one octave.
Program Objects
Most K series Program objects can be loaded, but FX are not converted and must be set by the
user. A reverb effect is set by default for converted Programs. Some DSP ALGS and DSP objects
(some filters, oscillators, etc.) can not be converted, so user may have to adjust some Program
layers to use new ALGs or DSP objects. The PC3 does not load samples, so during keymap
conversion the PC3 will try to find similar samples to use in the PC3 ROM. This process may or
may not be successful. The PC3 is unable to convert the sample skipping parameter (SmpSkp,)
so PC3 ROM samples used for converted K2 series keymaps can only be transposed upward by
one octave. KB3 programs created with a K2500 or K2600 cannot be loaded to the PC3, however
the PC3 contains a variety of KB3 programs which can easily be modified and edited. Also,
Triple Mode programs created with the K26 series cannot be loaded to the PC3, however PC3
programs can use Cascade Mode. Cascade Mode allows a program signal to be routed through
up to 32 layers of DSP algorithms (see Alt Input for Algorithms (Cascade Mode) in the Program
Mode chapter of the PC3 Musician's Guide for details.)
Setup Objects
All K series Setup objects can be loaded, but FX are not converted and the user set Program
effects are used by default (Program FX are not converted and must be set by the user.) Also, any
controller settings for a fourth switch pedal will not be converted (because the PC3 only has
three switch pedals.)
PC3 Legacy File Conversion
Object Types and Conversion Details
A-1