Modal SKULPTsynth SE User Manual page 13

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FX
SKULPTsynth SE features two built in effects, a waveshaping distortion and a delay.
Distortion: When holding the SHIFT key this encoder allows us to control the Distortion
amount. The distortion is a waveshaping overdrive and as such is incapable of bit-
crushing effects.
Delay: When holding the SHIFT key this encoder allows us to control the Delay amount
within this patch.This parameter affects the Dry/Wet mix of the of the delay audio effect
at the end of the audio signal chain. When set to minimum, only the dry signal will be
heard. When set to maximum, only the delayed signal will be heard.
Time: When holding the SHIFT key this encoder allows us to control delay Time of the
Delay effect, from 0.022 to 750ms.
Feedback: When holding the SHIFT key this encoder allows us to control Delay Feedback.
This sets the amount of delayed audio signal fed back into the delay input. When at the
fully left position, only the first delayed signal will be heard. All the way to the right,
almost the entire level of the delayed signal is fed back into the delay. This can be used
to create a wide array of effects from an echo or reverb-type effect, to noise and metallic
sounds.
Sync: When holding the SHIFT key this button allows you to select which (if any) of the
two LFO's or Delay's frequency or time should be syncopated to BPM (Extrenal or Internal
clocks) you can cycle through every combination. This will snap the frequency or time to
the closest division of the tempo you're working with and turning the encoder will cycle
through divisions.
24
Modulation
SKULPT synthsiser has a comprehensive Modulation Matrix with 8 Slots, 8 Modulation Sources
and 37 Modulation destinations.
These Mod slots can be used to assign any combination of modulation sources to destinations,
meaning that 1 modulation source can be assigned to 8 different destinations, or 8
modulation sources can be assigned to a single destination, or any other combination thereof.
You cannot make the same assignment twice, each mod slot must be unique.
The Mod Matrix on Skulpt is additive - Modulation values are added or subtracted from
the modulated parameter value and limited to the parameter range. If a parameter is at 0,
negative modulation values will not be audible until the parameter value is increased. The
opposite is true for parameters at max value.
All modulation depths are bipolar, meaning sources can be inverted using negative depths.
When multiple mod slots are assigned to the same destination, the modulation from all
assigned slots is summed and limited before being applied.
Not all source to destination combinations are valid e.g. you cannot assign a polyphonic
modulation source to a monophonic destination.
Valid combinations are listed here:
Parameter
LFO1
LFO2
MOD-EG
Wave 1
Wave 2
Mix
Global Pitch
Osc1 Pitch
Osc2 Pitch
FM
LFO1 Rate
X
X
LFO2 Rate
LFO1 Shape
X
X
X
LFO2 Shape
X
LFO1 Depth
X
X
X
LFO2 Depth
X
NOTE
VELO
AFTT
MODW
CC
X
X
X
X
X
X
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