Displaying Graphics Data; Storing Graphics Data - Epson DM-D70 Technical Reference Manual

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Displaying Graphics Data

Graphics data that can be displayed in the text and image areas are as follows.
For specifications of available JPEG and PNG data, see the link below.
U"Product Specifications" on page 51
Type of Graphics
• Displayed in the image area in the standard mode.
Image data
• By specifying the display size, the image can be reduced or enlarged and displayed in the image
area.
• Graphics data that can be always displayed in the text area to decorate the text area. To display
Frame
character string over the frame, the portion of the frame PNG data that overlap with characters
needs to be transmissive.
• Match the size of the frame data (horizontal and vertical pixel size) with the size of the text area.
• Multiple graphics data can be displayed in turn at regular intervals in the image area.
Slide show
• Match the size of each graphics data (horizontal and vertical pixel size) with the size of the image
area. If the size of the graphics data is larger than the image area, the graphics is reduced so that it
fits inside the image area.
• All graphics data used for the slide show need to be uniform in size. If they are different in size, an
immediately preceding image remains.

Storing Graphics Data

To display graphics data in the text or image area, store the data in the memory dedicated for graphics data.
There are two types of memory.
Memory
NV Graphics
NV (non-volatile) memory of the product. The data in the memory is not erased even when the
power is turned off. Graphics data for slide show or frame can be stored only in the NV Graphics
memory. NV Graphics can store data up to 10 MB.
Download Graphics
RAM (random access memory) of the product. The data in the memory is erased when the power is
turned off.
Download Graphics can store data up to 1.5 MB.
It is recommended to use DM-D70 Utility or TM Utility to store data in the NV memory. Graphics
data can be converted in appropriate format and then stored.
It may take about 110 seconds to store graphics data in the NV memory. This is because an
optimization of the NV memory is performed. During the optimization, a message "Optimizing" is
displayed on the screen.
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Chapter 4 Application Development Information
Description
Text area
Transmissive area
Frame data (PNG)
Description
43

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