Summary of Contents for Belden Grass Valley Kayenne K-Frame
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KAYENNE K-FRAME VIDEO PRODUCTION CENTER User Manual Software Version 8.0 071887405 NOVEMBER 2014...
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CERTIFICATE Certificate Number: 510040.001 The Quality System of: Grass Valley USA, LLC and its Grass Valley Affiliates Headquarters: 400 Providence Mine Road 15655 SW Greystone Ct. Nevada City, CA 95945 Beaverton, OR 97006 United States United States Kapittelweg 10 2300 So. Decker Lake Blvd. 4827 HG Breda Salt Lake City, UT 84119 The Nederlands...
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KAYENNE K-FRAME VIDEO PRODUCTION CENTER User Manual Software Version 8.0 071887405 NOVEMBER 2014...
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Contents Multiple Suites and Source Names ........Source Name Display Hierarchy .
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Contents Manual Chroma Key Adjustments ........Access Keyer Menu and Delegate Keyer .
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Contents Modulation Pane........... Mod Type Pane .
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Contents Learning E-MEM Registers from the Control Panel ..... . . Advanced E-MEM Operations: Define E-MEM/Partial Keyframe Settings . Learn a Register in the Current Bank ........Learn a Register to a Different Bank.
Preface About This Manual The Kayenne K-Frame User Manual is designed for operators of Kayenne sys- tems. Standard Documentation Set The standard K-Frame documentation set consists of a: • User Manual, • Installation & Service Manual, • Release Notes, • Release Notes Addendum, The K-Frame User Manuals contains background information about the K-Frame Video Production Center, and describes operating procedures.
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Preface available to approved vendors who need to interface with the Ethernet Tally system of the K-Frame. Contact Grass Valley Product Management for more information on this SDK. The KSP Graphical User Interface Instruction Manual provides information, requirements, and instructions for operating the 1-ME switcher Soft Panel GUI on a touch screen or regular PC, including the optional customized keyboard.
Section Introduction Overview The Grass Valley K-Frame family of multi-format digital production switchers provides powerful, ground-breaking features designed to meet the widest range of requirements for live studio, mobile, and post-produc- tion applications. The K-Frame Video Processor is the heart of the system, providing exten- sive video switching and signal processing capabilities.
Section 1 — Introduction Features General • Fully digital 10-bit 4:2:2 video switcher including Future-Ready 4K and 1080p (level A or B) support. • Optional smart I/O modules provide up/down/cross-conversion when licensed with SetDef and MatchDef. • Integrated Macro Builder/Editor allows users to edit macros online or offline on a PC running the menu application.
Features • Source Rules: • Links keyers to sources. • Settings for On/Off/Left Alone on every M/E. • Full look-ahead preview of rules. • Hot-swappable, front/rear removable modules and power supplies. • Optional multiple Multiviewer capability with 5 pre-configured layouts (maximum 14 panes per layout) with On-Air and Preview tally. K-Frame Standard Frame •...
Section 1 — Introduction K-Frame Compact S-series Frame (Differences) • Up to 6 M/Es, accessible across two suites, increased to 12 virtual M/Es by using DoubleTake. • Every M/E has four keyers with standard keying modes including Chroma Key and every keyer can use the pool of floating 3D iDPMs (Key Stores are not available).
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K-Frame Control Surfaces innovative modular design. Representative Kayenne control surfaces are shown in the following illustrations. Figure 2. Kayenne 4-ME 35 Control Surface 4-ME 35 Control Panel Menu Panel Menu Panel Articulated Optional Module Optional Device Control Module Panel Control Unit (PCU) Figure 3.
Section 1 — Introduction The modular design and use of a separate PCU supports the hot-replace- ment of individual Control Panel components, if necessary, while the rest of the system remains operational. Do not connect or disconnect the PCU to Control Panel cables CAUTION while the system is powered on.
K-Frame Control Surfaces Control Panel Stripes The main Kayenne Control Panel is organized into from one to five Stripes. Each Stripe consists of a tray and its complement of drop-in modules. An ME Stripe has a module for Source Selection, Transition, and individual E-MEM control.
Section 1 — Introduction Soft Panel (KSP) Option Figure 9. Soft Panel Application The KSP is an optional 1-ME Soft Panel GUI which provides direct control of switching crosspoints, recalling effects and macros together with an inte- grated version of the Menu application. A customized PC keyboard is included with the option for users who like quick cut and mix action from a hard-button interface.
Kayenne K-Frame System Examples Kayenne K-Frame System Examples Basic Single Suite Kayenne Panel System A basic K-Frame system consists of a Control Panel, a Menu application running on a touch screen Menu Panel, and a Video Processor Frame. The Control Panel and Menu application make up a control surface associated with that frame.
Section 1 — Introduction Figure 11. Kayenne Multi-Suite Standard Frame Example Suite 1 4-ME 35 Kayenne Control Panel Menu Panel Panel Control Unit (PCU) KSP 1-ME Soft Panel Option (Keyboard Included) Menu on PC (Customer Supplied PC) (Customer Supplied PC) Menu Panel Suite 2 Standard 13-RU...
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Supported Control Protocols • Grass Valley Native Protocol for routers/routing control systems (Trinix/Trinix NXT, Venus™, Triton™, and third-party routers; Jupiter and Encore router control systems) • Tally (contact closure) • K-Frame Ethernet Tally protocol • Ethernet CPL to control Grass Valley external remote AUX Panels •...
Section Setting Panel Preferences Control Panel Source Select Button Mapping Video sources can be assigned or “mapped” to Control Panel Source Selec- tion buttons, referred to as “Button Mapping”, on each Control Panel Mix/Effects (ME) bank and the Local Aux Panel. The same source can be mapped to one or many buttons.
Section 2 — Setting Panel Preferences The Button Mapping Menu Access the Button Mapping menu by touching User Setups Panel Prefs Button Mapping Figure 12. Button Mapping Menu, Logical Sources The following describes the menu area and button functions of the Button Mapping menu: •...
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The Button Mapping Menu • Button Count buttons ( , and ) are used to select the button count for the Control Panel. For example if the menu has not been associated with a Control Panel or if using a 15 or 25 button Control Panel with a 35 button Aux Panel, the button count can be selected manually (this selection is automatic if a panel has been associated in the Associated...
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Section 2 — Setting Panel Preferences The Logical/Fixed Sources section is used to search and assign sources: • scrolling list is used to locate assignable sources. You can choose Sources from Logical Sources, or Fixed Sources. Figure 13. Button Mapping Menu, Fixed Sources •...
Assigning Colors to Control Panel Source Select Buttons Figure 14. Button Mapping Menu 2. Touch the Button Mapping Bank button. (Notice that a PGM/PST Select All button is available below the list of bank buttons.) 3. touch the bank source button to be mapped in the center pane. 4.
Section 2 — Setting Panel Preferences Figure 15. Source Colors Menu 2. Select the Logical ID of the desired source (use button for Multi-Select multiple selections). 3. Select the desired color in the System Colors pane. 4. Selecting the button displays dark text over a colored background Invert in the Source Select Area display OLEDs (default is colored text over dark background).
Mapping Remote Aux Panel Source Select Buttons on the Control Panel Mapping Remote Aux Panel Source Select Buttons on the Control Panel The Remote Aux Panel Server Ethernet IP is set to the Video Processor Frame of the GV Switcher system, in the Panel Network Configuration web page and the Remote Aux appears in the Aux Panel Name column in the Eng Setup, Node Settings, Remote Aux IP Network menu.
Section 2 — Setting Panel Preferences Mapping Remote Aux Panel Delegation Buttons You can map Remote Aux buses to Panel Delegation buttons to make them available as sources to the GV Switcher Control Panel. Aux Delegate button mapping is performed in the Eng Setup, Node Set- tings, Remote Aux Bus Button Map menu.
Section Setting Suite Preferences About Source Patching Facility engineers need to know the exact routing of all the video signals connecting all the devices they are responsible for. These engineers need to be able to identify video signals in a way that will help them connect devices properly.
Section 3 — Setting Suite Preferences two Logical IDs, and one of these Logical sources can be given a Source Rule that can be cut on Key 5, and the other be given a Source Rule that cuts on Key 6. Selecting these different versions of that same source would auto- matically apply or clear the keys, as needed.
About Source Patching operator names from the OLED names to show C1, C2, and C3 in larger characters. These alternative names are entered in the Source Patch menu. The Source Patch menu has three editable columns for defining up to three alternative names: is limited to four characters, to fit the space available on the Panel Name...
Section 3 — Setting Suite Preferences Figure 19. Source Patch Alternative Source Names If Menu Name is left blank, menus Menu Source use first entry to Lists the left Transition Area It is a good practice to create the least number of names possible. This ensures consistency in the various displays and reduces the time needed to enter and edit the names.
Patching Engineering and Fixed Sources to Logical IDs effects you created to USB Memory Stick. At the new facility, load these files into that GV Switcher system. Do not load the Eng Setups of one facility into the other, as this will overwrite that facility’s existing Engi- neering configuration.
Section 3 — Setting Suite Preferences 3. Select the Logical ID of the source you wish to change by either: • Touching the Logical ID data pad and entering the Logical ID number, or • Scrolling through the Source Names list with the scroll bar. This scrolls the list without changing the current selection.
Patch a Key Input from One Source to a Different Source Using Patch Key Patch a Key Input from One Source to a Different Source Using Patch Key You can patch a key from a different source using Patch Key. 1.
Section 3 — Setting Suite Preferences Default Keyframe Default Keyframe settings are applied when an empty register is recalled and when the (Clear Working Buffer) button is pressed in the Master E-MEM ( button) of the Control Panel. EMEM Edit •...
Learning a Default Keyframe Learning a Default Keyframe 1. Touch User Setups Suite Prefs Default Keyframe Figure 22. Default Keyframe Menu 2. Setup the Control Panel to the desired state. 3. Press the button in the Default Keyframe pane. Learn Pressing the button overwrites the Default Keyframe with factory defaults.
Section 3 — Setting Suite Preferences Preview Prefs Preview displays can be adjusted by the user, including Safe Area borders, Crosshairs, and the selection of optional multi-image ME Viewer layouts. Figure 23. Preview Prefs Menu • buttons on the left select the ME or Switched Preview that Preview Prefs will be affected by the settings on the right.
Preview Prefs Crosshair • button, when illuminated, displays a Crosshair for the selected Crosshair preview. • data pad displays knob controls on the right used to adjust the Crosshair position of the Crosshair. • restores the default center position for the Crosshair. Set to Default About ME Viewer The K-Frame ME Viewer optional feature provides a special source from...
Section 3 — Setting Suite Preferences Figure 24. Examples of ME Viewer Displays Programs Previews Previews Programs Primary Secondary Keys Programs Previews Keys Primary Previews Programs Keys About Multiviewer Preferences The K-Frame Multiviewer provides five layout configurations, tally prefer- ence settings, assignable Fixed and Logical inputs, Switched Preview, or Aux Buses to each video window.
About Multiviewer Preferences Set Multiviewer Layout Preferences Choose from one of five Multiviewer layouts. 1. Select the menu buttons. User Setups Suite Prefs, Multiviewer Prefs 2. If there is more than one Multiviewer acquired, press the button Identify to display the available Multiviewers in the top, middle of the monitor so the correct Multiviewer will be selected for adjustment.
Section 3 — Setting Suite Preferences 8. To enter a name in the Menu column of the Source Patch menu to change the window name: a. With the source assigned and the window selected in the Multiviewer Prefs menu, note the Source Number in the upper right data pad.
File Operations Features The GV Switcher file browser supports the following features: • Navigate through the Frame User Directory on the Video Processor (System Storage menus) and access the Menu Panel and all mapped network drives including USB Memory Sticks (Remote Storage menus), •...
Section 3 — Setting Suite Preferences manner. To prevent accidentally saving and loading incorrect files, your facility should establish file storage and naming conventions and follow them consistently. The engineer in charge should create default Panel and Suite Prefs files that are not to be modified by anyone, and shared by everyone.
Managing Files Using the Utilities Pane Buttons in the File Ops Menus Figure 26. File Operations Utilities Pane Copy/Pasting Files 1. Navigate to the directory containing the file to be copied, using the , and (or double-click on the file Top Directory Up Directory Open Selected...
Section 3 — Setting Suite Preferences Deleting Files 1. Navigate to the directory containing the file(s) to be deleted, using the , and (or double-click on the file Top Directory Up Directory Open Selected icon) buttons. 2. Touch the file icon(s) to highlight it. 3.
GV Switcher File Type Extensions GV Switcher File Type Extensions GV Switcher files are named by the user when saved, and this name appears below the icon. Table 7. GV Switcher System File Extensions Icon Example File Type Extension Panel Prefs .GVC .GVF .GVJ...
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Section 3 — Setting Suite Preferences file types and choose a range of registers that will be included in the Show file. : immediately loads all the files in the currently selected show into Load Show the GV Switcher system. This operation will overwrite the existing settings that are currently being used.
Show Files Create a Show File 1. Touch File Ops Show Files Figure 27. Create Show File Operations CAUTION The Eng Setup button is off by default as ports and server IPs are unique so transferring Show files from one location to another (including suites) requires planning to prevent interruption.
Section 3 — Setting Suite Preferences 6. Touch the button in the Create Show pane. Create Result: The Show file is created with the selected file types and appears in the directory. Load a Show File All Show files can be loaded or selected Show files using the Show Create &...
Show Files 4. To only load selected files in a show, touch the button to Choose Load bring up the Crate Show pane that allows you to see what files are contained in the Show, and choose which files to load by touching the File Type buttons.
Section 3 — Setting Suite Preferences Note A pink highlighted load list item means a full show, otherwise it is a partial show. Figure 29. Show Files—Show Load History Updating a Show File 1. Touch File Ops Show Files KAYENNE K-FRAME — User Manual...
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Show Files Figure 30. Update Show File Operations CAUTION The Eng Setup button is off by default as ports and server IPs are unique so transferring Show files from one location to another (including suites) requires planning to prevent interruption. 2.
Section 3 — Setting Suite Preferences All File Type and Directory Management The File Ops, All Files menu is used to quickly sort by using the Sort By Type , and (reorders the current sort to ascending or Sort By Name Reverse Order descending) buttons and manage all files types in the System Storage and Remote Storage directories.
Saving Panel Prefs and Suite Prefs Files Saving Panel Prefs and Suite Prefs Files 1. Access the User Setups menu by touching, File Ops, User Setups Figure 32. User Setups Menu 2. Touch the button. Panel Prefs Suite Prefs 3. Navigate to and touch the Show file you wish to update in the Directory pane (left side of menu) and: a.
Section 3 — Setting Suite Preferences Figure 33. User Setups Menu 2. Navigate to and touch the Show file you wish to update in the Directory pane (left side of menu) and: a. Touch a file to select it, or b.
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Saving Source Tables Figure 34. Source Tables Menu 2. Select a file by: a. Navigating to the desired destination directory and touching a file to select it, or b. Creating a new file by touching the button, typing a name, File Name and touching Enter...
Section 3 — Setting Suite Preferences Loading Source Tables 1. Access the Source Rules menu by touching, File Ops, Source Tables Figure 35. Source Tables Menu 2. Select a file by: a. Navigating to the desired destination directory and touching a file to select it, or b.
Saving Register Files The key difference in these menus are the number of registers, for example the E-MEM menu has 1000 register files while the Macro menu has 999, and Router MEM has 100, and so on. Keep this in mind when entering registers. Register files are named by their bank and register number.
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Section 3 — Setting Suite Preferences Figure 36. Source Tables Example Menu 2. Select a file by: a. Navigating to the desired destination directory and touching a file to select it, or b. Creating a new file by touching the button, typing a name, File Name and touching...
Loading Register Files Loading Register Files The File Ops Memory menus provide controls for saving and loading reg- ister files for each area of the switcher. 1. Access the Panel MEM, Source Tables, E-MEM, Macros, Cues, e-DPM, or Router MEM menu by touching, and then selecting a MEM File Ops, category.
Section 3 — Setting Suite Preferences 4. Touch Load Result: The register or range of registers are loaded into the GV Switcher. Loading to a Different Set of Registers Registers can be loaded with an offset. 1. Navigate to the desired destination directory and/or create a new folder for the file using the buttons in the File Operations pane.
Saving Source Rules Files Saving Source Rules Files 1. Access the Source Rules menu by touching, File Ops, Source Rules Figure 38. Source Rules Menu 2. Select a file by: a. Navigating to the desired destination directory and touching a file to select it, or b.
Section 3 — Setting Suite Preferences Loading Source Rules Files 1. Access the Source Rules menu by touching, File Ops, Source Rules Figure 39. Source Rules Menu 2. Select a file by: a. Navigating to the desired destination directory and touching a file to select it, or b.
Saving Eng Setup Files Saving Eng Setup Files The File Ops, Eng Setup menu is used to save and load engineering setups information. Only this file format is supported in this menu. 1. The menu is accessed by touching File Ops, Eng Setups Figure 40.
Section 3 — Setting Suite Preferences Loading Eng Setup Files The File Ops, Eng Setup menu is used to save and load engineering setups information. Only this file format is supported in this menu. 1. The menu is accessed by touching File Ops, Eng Setups Figure 41.
File Translation From Earlier Kayenne Systems File Translation From Earlier Kayenne Systems About K-Frame and Kayenne Show Files When loading a show created on an earlier Kayenne frame system into a K-Frame system, all the files transfer and the configuration files will set up the K-Frame switcher for most functionality.
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Section 3 — Setting Suite Preferences Suite Prefs Adjustments • K-Frame has more Image Store channels than Kayenne. The E-MEM Prefs for Image Store are adjusted in the Suite Prefs/EMEM Prefs/ Image Store menu. They will need to be set to the ME levels they are used on.
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File Translation From Earlier Kayenne Systems Table 8. K-Frame Source Mapping for Kayenne Fixed Sources Logical ID Eng Source Logical ID Eng Source ME 1 Pgm Pst M1 A Pg A M1 B Pg B M1 C Pg C M1 D Pg D M1 pA Pg pA...
Section 3 — Setting Suite Preferences Importing Kalypso Image Store File Types into K-Frame CAUTION When importing files into Image Store cache, existing files with the same ID will be overwritten so check if the ID already exists in the cache. •...
Section Video Mix/Effects MEs and Keyers An ME is a subsystem of a video production switcher that can create a com- posite of two or more pictures. An ME includes multiple source selection buses and provides transition (mix and wipe) and keying capabilities on the selected signals.
Section 4 — Video Mix/Effects or lighting. The GV Switcher chroma key also has an Auto Setup feature that can create an excellent chroma key under most circumstances without the need for manual adjustment. The following information provides more detailed instructions on how to set up a chroma key using the Auto Setup feature and use the manual con- trols in the Keyer menu.
Chroma Key Chroma key set up procedures follow a recommended order, as indicated by the numbered steps displayed on the menu. However, requirements can vary depending on each individual scene. You may need to go back to earlier steps and readjust previous settings to optimize the key. Under- standing what the chroma key controls do will help you decide what adjustments are required for your individual situation.
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Section 4 — Video Mix/Effects lighting variations, shadows, etc. This means you will need to pick the best suppression for the overall look of the key. You can touch the stage 1 data pad, if necessary, to activate these Pri Suppress controls and adjust Hue, Selectivity, Chroma, and Luma primary suppres- sion to eliminate the backing color.
Chroma Key Extra Chroma Key Controls Additional chroma key controls are available by touching the stage 4 Extra data pad. Coring, fringe, and shadow controls can be individually Controls activated by touching the labeled buttons. Figure 43. Extra Control—Six Keyer Systems replaces any pixels in the luminance signal after primary suppression Coring that are below the adjustable threshold with black.
Section 4 — Video Mix/Effects Setting Up a Chroma Key Using Auto Setup 1. Press one of the keyer transition buttons on the Control Panel (for example on an ME to delegate the keyer you wish to use. Key 1) 2.
Setting Up a Chroma Key 8. Press the button on top of the joystick. The chroma key will be set up automatically using the average of the colors selected by the cursor box. Because was off, fine edges of the key will be preserved. Reshape 9.
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Section 4 — Video Mix/Effects 2. Select in the Keyer menu and look at the ME preview output Show Key on a picture and waveform monitor. Figure 45. Key Controls—Six Keyer System—Six Keyer System 3. Adjust so that all areas of the foreground objects are white. If Clip Hi is set too low (too far clockwise), much of the translucent areas Clip Hi...
Setting Up a Chroma Key Reshaping Chroma Key Reshape is useful when shading variations exists in the backing color. A better alternative, if time permits, is to adjust the lighting on the set to even out the backing color. This may improve the key so that Reshape is not needed.
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Section 4 — Video Mix/Effects Figure 46. Sec Suppress Controls—Six Keyer System 2. Adjust secondary suppression so that the translucent Selectivity area is affected, but opaque areas of the foreground are not. The final hue will lie somewhere between the backing color (primary suppression hue) and the uncorrupted foreground color.
Generating Background Mattes 6. Repeat secondary suppression Angle, Chroma suppression and Luma suppression for best results. Generating Background Mattes Background matte generators create colors and washes. These can be used, for example, as the backgrounds for keys. Background mattes cannot use the wipe pattern generators available to keyer and wipe mattes, and cannot use Utility video as a wipe source.
Section 4 — Video Mix/Effects 4. Touch the button at the bottom so its indicator illuminates to Wash On create a wash matte. 5. Touch the l data pad to bring up , and soft Wash Contro Offset Softness Rotate knob controls.
Setting Keyer Priority Figure 48. Split Key—Source Ops, MEs Menu—Six Keyer System 2. Touch an ME button (left). 3. Touch the Cut signal data pad for the Keyer you wish to split (highlights blue). 4. Select a source from the scrolling Source List (right) and touch that source.
Section 4 — Video Mix/Effects Figure 49. Keyer Priority Menu, Current Stack Selected—Six Keyer System 2. If not already set up, turn on the desired keys and arrange them so they overlap, observing the Program monitor. This will make the changes in key priority visible.
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Setting Keyer Priority 3. Delegate that ME for preview in the Preview button group on the System Bar. This shows the end result of the transition (the Next priority). 4. Go to the Keyer, Priority menu by pressing on the Control Keyer Priority Panel or selecting...
Section 4 — Video Mix/Effects Key Store Key Store is available on six-keyer systems only. Each keyer can store two frames of memory; each frame containing both Keyer Video (fill) and Key (cut), that together create the Key Store. Each Key Store can save the use of other switcher resources. For example instead of using an Image Store channel or another keyer, you could store a station ID or a replay graphic (still) for a sports show in a Key Store and switch the image within the keyer.
Grabbing a Key Store Image On power cycle or reboot, Key Stores will have to be reloaded with the correct video. They default to black keyed with black which will not show up on a monitor. Key Store is E-MEMable and keyframeable. Grabbing a Key Store Image The keyer settings are defined in the Eng Setup, Source Definition menu where for example you can set a key to a Linear or Shaped Video.
Section 4 — Video Mix/Effects 2. Touch a keyer with which you want to use a Key Store (Figure 52, left). 3. Touch either the , or to select the Use Live V&K Use FS 1 V&K Use FS2 V&K Video and Key source image (Figure 52), or...
About Source Memory 3. Select the data pad, this switches the Pattern tab on the right Pattern Mix to the other generator; in this case P2 (to select the base wipe pattern again, touch the Wipe Pattern button as in Step 2). 4.
Section 4 — Video Mix/Effects The following are NOT affected by Source Memory: • Split keys • Keyer Borderline settings • Keystore settings • Background sources • Aux sources Learning Source Memory for a Keyer 1. Select a source on a keyer bus and setup the keyer with the desired settings, using the Control Panel and/or menus.
About Source Memory 4. Touch the button. The settings are saved for that keyer source on Learn that ME’s keyer bus, and will be applied whenever that source is selected on that ME’s keyer bus. When a keyer source with settings saved to Source Memory is selected on a keyer bus, the button is highlighted when that keyer is Source Memory...
Section 4 — Video Mix/Effects 4. Touch the button. The Source Memory delete options window Delete appears. Figure 56. Source Memory Delete Options 5. The following Source Memory delete options are available: • - Removes Source Memory from only that keyer source Delete Source on that ME’s keyer bus, restoring the previous keyer setting.
Acquiring DPMs Figure 57. Acquire eDPM ME Resource—Six Keyer System 2. Touch the button in the Logical Resources pane. eDPM 3. Touch a full ME resource in the Physical Resources pane. Release/Acquire DPM Resources between eDPMs/iDPMs In the Physical Resources pane, release and/or acquire available DPM resources: •...
Section 4 — Video Mix/Effects Figure 58. DPM Channel Acquisition Groups Enable/Delegate DPM Channels Once DPMs are acquired to a suite Acquiring DPMs on page 104, they can be assigned to keyers for creating effects and taking them to air. See About DPMs on page 108 for information about full DPM functions and features.
Enable/Delegate DPM Channels Enable a 2D DPM on a Keyer on the Kayenne K-Frame Control Panel 1. From the Kayenne K-Frame Control Panel, in the MFM (Multi-Function Module) Home menu, press an ME button. 2. Press a Key button 1-6 or hold and press for multiple channel control. 3.
Section 4 — Video Mix/Effects Figure 61. eDPM Menu Delegation About DPMs iDPMs and eDPMs share from a pool of up to 16 physical DPMs (four DPMs per dual ME board). DPMs are licensed in pairs. Kayenne K-Frame provides two DPM options: •...
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About DPMs Figure 62. Multi-Function Module, iDPM Control Mode Wipe Wipe SLcX SzLc 3dLc ROT SPIN Axis Adel Last SLcY iDPM ASPT SKEW PRSP 2DLc PGLB Size PGMK2-iDPM CPin CROP SHAD FILM FRZ SGLB CLR SLcX SLcY Size Keys HOME TARG •...
Section 4 — Video Mix/Effects DPM Source and Target Space Explained Source space refers to the key or keys moving along the X, Y, and Z axes of the partition global channel while Target space refers to the key or keys moving along the X, Y, and Z axes of the monitor (refer to the Switcher Con- cepts Manual for a complete description).
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About DPMs A keyer is associated with the Global channel by delegating the keyer, then touching the modifier button in the ME/Keyer matrix on the upper Global left side of the Transform menu so it is illuminated. Using the Multi select button, more than one keyer can be selected at a time.
Section 4 — Video Mix/Effects Figure 63. Spin Transform Independant Axis Rotation Global Channel Axis Rotation Key Off Control button in the iDPM, Transform menu is used to turn off the key Key Off signal processing for the delegated keyer, resulting in a full raster image. For example, suppose you want to fly a graphic that is normally accompa- nied by a key signal.
About DPMs Easy Cube Control When a channel is used to create a cube or slab, turning on the Easy Cube button iDPM, Transform menu automatically translates the delegated channel to the visible face of the shape as it is rotated in space. Keyer Partition Visibility Keyers assigned to the Secondary Partition output can be made visible on the Primary Partition output and vice versa by touching the Key buttons in...
Section 4 — Video Mix/Effects Crop Controls button located in the Crop pane, right side of the iDPM, Trans- Crop On form menu, is used to activate the crop feature for the delegated keyer (this button is inactive for Global channels). The Crop Edge data pad delegates the soft knobs to control each side’s cropping, while the Crop Softness data pad delegates edge softness control.
Border Menu – Sets all transform parameters and all other menu settings, Clear All including Crop values, of the delegated keyer to Default Keyframe values. Note Corner Pinning is a function of i/eDPM and is an advanced operation. For operation information see About Corner Pinning on page 336.
Section 4 — Video Mix/Effects iDPM Shadow Crop Controls The Crop controls in the Shadow pane are used to adjust shadow cropping and edge softness. The current parameter names and values are displayed on the data pads. When is selected, crop values of the shadow match the Crop Follow Image crop values used for the primary image.
iDPM Film Look Menu — The glow effect is shown around the keyed area, but the original Outline keyed image is not shown. Only the border area of the glow is visible. When the Glow pane is activated, knob controls for Glow Width Aspect , and...
Section 4 — Video Mix/Effects iDPM Kurl Menu The Kurl effects are grouped into modes, each of which has its own set of menu panes and related soft knob controls. To access the Kurl menu, touch iDPM Kurl The Kurl modes are: •...
iDPM Kurl Menu motion. Negative values can be entered to reverse the direction of the motion. — defines the angle of the Position Modulation with respect to H/V Angle the source X and Y axes. Mod Type Pane With an axis selected, you select the type of modulation to be applied to that axis ( ), or no modulation at all with the Position Mod...
Section 4 — Video Mix/Effects Page Turn/Roll Mode Page Turn is a transition effect with the video being mapped to an original plane, a cylinder, and a final plane parallel to the original plane. Page Roll maps the video to an original plane and a cylinder. Page Turn and Roll are parallel projections to the target screen with no perspective.
Ripple Mode Ripple Mode Ripple is an effect in which the source video mapped to a plane is effec- tively distorted into and out of the target screen by a train of concentric waves. This is a parallel projection to the target screen with no perspective. Touch the Kurl Mode button to access the Ripple controls.
Section 4 — Video Mix/Effects Slits Mode Slits is an effect in which the source video is split into a number of parallel slits. The width of the slits may be uniform or random, and an angle may be specified. An offset function is provided which controls the amount of displacement of alternating slits in opposite directions (to cause a transition type effect).
iDPM Splits Mirrors Menu — controls where the image is mapped onto the sphere Vertical Position by moving the image vertically on the sphere’s surface. — controls how much of the image is mapped onto the Vertical Wrap sphere by compressing or stretching the image vertically. iDPM Splits Mirrors Menu The Splits and Mirrors effect allows you to divide a picture horizontally and/or vertically, and create mirror images of the image along these axes.
Section 4 — Video Mix/Effects picture for that side is always reflected. A side that has been mirrored to the opposite side will not be mirrored a second time. When is on, the area of separation is filled by extending the Double Image interior sides of each half of the original split picture to the axis position.
iDPM Lighting Menu iDPM Lighting Menu The Lighting menu provides four colored light sources positional in 3D space for each delegated keyer. Each light source can be a Point, Bar, or Plane. The apparent reflection of the light source simulates the physics of incident light falling on a surface, including specular effects and light falloff due to distance and geometry.
Section 4 — Video Mix/Effects Light Control Pane Position Used with light sources to control the position of the point Point light, or the position of some point along the bar light, with respect to the X, Y and Z axes in 3D space. Rotation Used with light sources to control the direction of the bar light,...
Output Recursive Menu Lighting Path Controls Path controls are available for Lighting parameters and provide soft knob control for Light Tension, Continuity, and Bias when the Curve button and Curved data pad are touched. A button is also provided. Path Hold Lighting with Page Turn/Roll Effects To use Lighting with Page Turn/Roll, you need to use one keyer for the Front side of the Page Turn and another keyer for the Back side.
Section 4 — Video Mix/Effects — provides a dark grey, disintegrating trail that resembles Smoke smoke. — provides a red, disintegrating flame effect. Fire — allows you to apply or “paint” the current image anywhere on Paint the display using the joystick. —...
Output Recursive Menu Freeze Mode Freeze is used to freeze and modify an image using the soft knobs for play- back. Soft knob parameters are also displayed in the data pad: Appearance — causes the frozen image in the Output Recursive to fade Picture Decay away evenly over time.
Section 4 — Video Mix/Effects button — When an effect passes over or stops on a keyframe, a Force Strobe single strobe event is triggered. While the effect sits on a keyframe with keyframe-strobe on, no additional events are triggered. The “history” of the prior single event is discarded and a single strobe is triggered again.
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Output Recursive Menu button — used to control when images are frozen. It is only Keyframe Reset available when the mode button is selected as the Strobe Type. Keyframe • — A keyframe triggers a reset, followed by a new single strobe. It resets that loop by creating a new frozen image at each keyframe that has the button on.
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Section 4 — Video Mix/Effects Note Additive effect with Star Decay. — causes random pixels of the frozen image in the Output Star Decay Recursive to fade away over time. Note Additive effect with Picture Decay. Strobe Timing — defines the number of frames in a Strobe Cycle. Period is only Period available when Time is selected as the Strobe Type.
DPM Global Channel Control Over Multiple MEs Mode buttons — • — places the image over the remnant or “montage”. Over • — places the image under the remnant. Under • — erases the image and remnant. Erase Show Picture Parameter •...
Section 4 — Video Mix/Effects 2. Touch the ME button (far left) of the ME you wish to split for Secondary iDPM Global channel assignment. 3. Touch the button in the pane second from the left. Split 4. Select and touch the keys you wish to assign to the Secondary Global Channel in the Secondary Assign pane.
Set Up a DPM Secondary Global Channel Adjust iDPM/2D DPM Border Edges The width and softness of DPM Borders can be adjusted for each edge inde- pendently, using the soft knobs or pop-up keypads. 1. Access the Borders Menu by touching iDPM Borders 2.
Section 4 — Video Mix/Effects About eDPMs The GV Switcher eDPM option is like an external two channel DVE built into the switcher. Either of the outputs (eDA for the Primary Partition and eDC for the Secondary Partition) can be combined and composited for re- entry, allowing multiple eDPM Channels on one keyer.
About eDPMs Recalling and editing eDPM timelines from the Master E-MEM timeline is truly independent and does not effect the keyframes in the eDPM. Inserting keyframes in the Master E-MEM’s eDPM sub-level timeline creates a key- frame which is a ‘proxy’ to drive the eDPM’s timeline. •...
Section 4 — Video Mix/Effects Note The PART button is provided in the E-MEM & Timeline menu so the eDPM Master E-MEM partition can be enabled/disabled. eDPM Definable Sub-levels The Master E-MEM eDPM sub-levels (eDPM Pri and eDPM Sec) can be configured as Definable (controlled) or Not Assigned in the User Setups, Suite Prefs, E-MEM Prefs, eDPM menu (see Define E-MEM on page 296...
About eDPMs 2. Touch the input channel button for the channel you wish to assign a source. 3. Scroll and touch the source you wish to assign to the eDPM channel from the Sources scrolling list (right side of menu). Note If you touch an eDPM Fill button first, then a source, the Cut and Fill signal for that channel will be the same.
Section 4 — Video Mix/Effects however the functionality is the same in regard to selecting channels and Global Channels. The remainder of the eDPM effects menus operate the same as in iDPM: • Transform (Transform Controls on page 113) • Border (Border Menu on page 115) •...
About eDPMs Figure 69. eDPM File Ops, eDPM Files Menu E-MEM & Timeline Menu The eDPM E-MEM & Timeline menu controls are identical to that of the Switcher Mode (Basic E-MEM Operations on page 145), including the advanced Partial Keyframing (Partial Keyframing on page 293) and Define E- MEM (Define E-MEM...
Section 4 — Video Mix/Effects Figure 70. E-MEM & Timeline, Timeline Edit Menu eDPM output channels have their own timelines, independent of the Switcher Mode. Note Editing (insert, modify keyframes, etc.) can only be performed in the eDPM Mode menus. You can only view the eDPM timelines in the Switcher Mode. Source Ops Menu The eDPM menu provides Source Holds (Source Holds in Effects...
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About eDPMs Combiner Menu For eDPM, the Combiner assigns which channels will be controlled by the eDPM Secondary E-MEM system. eDPM channels can be made visible on both Primary and Secondary partitions. The Primary Partition is made up of output eDA and eDC for the Sec- ondary Partition.
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Section 4 — Video Mix/Effects KAYENNE K-FRAME — User Manual...
Section Switcher Control Basic E-MEM Operations The E-MEM (Effects Memory) system provides a way of storing effects for later use. An effect defines parameter settings that determine how the selected video sources are processed. An E-MEM effect is learned into an effect register, and can then be recalled at a later time with a single button press.
Section 5 — Switcher Control • • Enter After an odd field has been entered, it is represented with an “f” in the E-MEM readout. For example, the completed time above appears as 1:15f. It is possible to enter values other than 1 as an odd field. The system will calculate and display the correct number frames and a single odd field.
Learning E-MEM Registers from the Control Panel Learn a Register in the Current Bank To learn registers in the current bank from the Control Panel: 1. Create the effect. 2. Press the LRN button. 3. Press the keypad number of the desired register. Learn a Register to a Different Bank 1.
Section 5 — Switcher Control Copying E-MEM Timeline Information with Get and Put The Put and Get feature buttons are provided in the Master E-MEM Module (Figure 71). Figure 71. Master E-MEM Module, E-MEM Edit Menu Auto to Auto to 10 102 KF04 E102 Ø2:ØØ: Sele...
Recalling E-MEM Registers from the Control Panel Recalling E-MEM Registers from the Control Panel If recalling effects from the Master E-MEM area with Auto Recall off, you first need to specify which levels you wish to control with the Enable buttons in the E-MEM &...
Section 5 — Switcher Control Clearing E-MEM Registers Both currently selected and different registers can be cleared from the E-MEM & Timeline, Register Ops menu (Figure 72). Figure 72. E-MEM and Timeline, Register Ops menu To clear the currently selected register: 1.
Learning E-MEM Sequences To run an E-MEM with Auto Run on: 1. Recall the desired effect. The effect will run as soon as it is recalled. Learning E-MEM Sequences To Learn a Sequence of Registers: 1. Press LRN, SEQ. 2. Press the page, bank, and register keypad buttons of the desired registers in the order you wish them to run.
Section 5 — Switcher Control and when you want to prepare that specific transition to just that source, simply play the macro. In this example, different macros can be recorded with different sources to allow rapid and reliable variations on the E-MEM effect that was originally recalled.
Macros 2ME with 25 source button rows: • 2-ME • 2 key rows • 4 shift levels • 22 source buttons for macros =352 macros Macro registers can be saved to disk and reloaded, making the total number of pre-made macros available to a GV Switcher system unlimited. Macros apply to the point of use active during the macro recording.
Section 5 — Switcher Control Macro Attachments Macros can be attached to other Control Panel buttons. Attached macros can either augment the button’s normal function or replace it. A Pre Attach macro executes when the button is pressed, followed by the button’s normal action.
Macros Macro Control Button Group The Macro Control Button group on the System Bar has six buttons. These controls are located above the PGM PST stripe, at the far right of the System Bar, as shown in (Figure 73). Figure 73. Macro Buttons Optional Module Macro Control Group...
Section 5 — Switcher Control The Rec button activates or terminates macro Record mode. In this mode, you select the macro register into which you wish to record, using the del- egated keyer row, perform the desired actions, and then finish the recording by either pressing the Rec button again or pressing the newly recorded macro register button.
Performing Macro Operations from the Control Panel Performing Macro Operations from the Control Panel Recording Macros 1. Turn on Macro record mode by pressing the Rec button. 2. Press the macro row button of the desired macro register. Use the Shift button to access shifted macro registers.
Section 5 — Switcher Control Post-Attaching a Macro 1. Delegate the bus rows to Macro by pressing the Macro button (see Figure 73 on page 155). 2. Press and hold down the keyer row button to which the macro is to be attached.
Performing Macro Operations from the Menu 2. Press the macro register button on the delegated keyer row of an existing macro to which you wish to append additional steps. The Record button will remain colored blue and blink fast, indicating a Macro is being recorded.
Section 5 — Switcher Control 2. Touch the Macro Register number button of the register you wish to record into, in the scrolling list. 3. Touch the button. Record 4. Perform the steps you wish recorded into the macro, in the order they are to be performed, using the Control Panel and/or the menus.
Performing Macro Operations from the Menu Figure 75. Macros Attach Menu 2. Select the button you wish to attach a macro to. You can either touch the physical panel button while Show Attach mode is active, which will scroll to and blink that button on the Macros Attach menu, or you can use the menu to select the panel section and then scroll the Macro Attachments list to display the desired button.
Section 5 — Switcher Control Appending to a Macro 1. Go to the Macros Catalog menu (press Macro Catalog 2. Touch the Macro Register number button of the register you wish to record additional steps into. 3. Touch the button. Append 4.
Macros for Multiple Copies or Swaps Loading Macro Registers Macro registers are loaded by selecting the macro register file or a folder of macros and touching the button in the File Ops, Macros menu. Load Note Only the macro registers themselves are loaded with this procedure, not any macro attachments.
Section 5 — Switcher Control more of these commands adjacent to each other in a macro, a delay of at least one frame between them is required for consistent system behavior. See Macros and E-MEMs on page 163 for related information. About Macros, Suites, and Surfaces K-Frame systems can be configured as multiple suites, and each suite can have up to two control surfaces.
Bus Linking used for a secondary customer’s feed might select a wide shot whenever that camera was selected on the Controlling bus. Another example is to prevent feedback when selecting a studio wide shot. Many modern sets include monitors, and these will typically be fed from an aux bus of the switcher with program output selected.
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Section 5 — Switcher Control Use the Bus Links menu to link, enable/disable, break, and choose the source table for bus links. (Standard Table All Sources 1-to-1 is the default Source Table.) Figure 76. Link Setup Menu Selected bus and bus buttons turn blue when selected in the Controller Linked...
Bus Linking Give a source table a descriptive Source Table Name or rename a source table by touching the button. Rename Figure 77. Source Tables Menu Bus Linking Source Substitution Tables There are 15 configurable Source Tables. Each can be assigned to one, many, or all bus links once configured in the Source Tables menu.
Section 5 — Switcher Control —Sets all Linked Sources to none (blank). Set All to None —Sets all Linked Sources to the currently selected Source Set All to Current (including none if defined). button—Allows the current source table to be stored (copied) to Store another source table.
Bus Linking Storing (Copying) Source Table Substitutions to another Source Table Source Table configurations from one source table can be stored (copied) to another using the button. Store 1. Touch the source table from the Source Tables scrolling list you wish to store (copy) from, to another source table.
Section 5 — Switcher Control Source Table File Operations Source Tables are part of GV Switcher file operations: File Ops, Source Tables menu. You can perform all the same file operations: copy, paste, save, load, etc., as with other File Ops menus. For more about File Oper- ations, see File Operations on page Linking Busses one-to-one...
Bus Linking Creating Parallel Bus Links Parallel Links allow the controlling bus to control more than one linked bus. In the example in Figure 80, PGM A is the controlling bus and Aux 1, Aux 2, and ME1 Key1, are all linked in parallel to PGM A. Figure 80.
Section 5 — Switcher Control b. Touch a source table in the Table Setup pane. Creating Cascading Bus Links In Cascading Links, a controlling bus (A) has a linked bus (B) which in turn acts as the controlling bus for another linked bus (C), and so on. Changing a source on the controlling bus (A) will cause a change on both linked busses (B and C).
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Bus Linking Figure 81. Cascading Bus Links 1. Touch the data pad in the Table Setup pane; the Controlling Bus Controlling Bus selection menu is displayed. 2. Touch the ME Busses Aux Busses , or eDPM Inputs tab and touch the desired bus.
Section 5 — Switcher Control 7. If desired, assign different source tables to the bus links: a. Touch a Bus data pad in the Current Link pane. Linked b. Touch a source table in the Table Setup pane. Note The Inhibit All Links button at the bottom of the Current Links pane must be off for the links to be active.
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Bus Linking Controlling bus to the Linked bus, provided all links are not inhibited (see below). Link Enable is keyframeable. Other controls on this menu can be used to manage bus links. – This control affects the behavior of the Control Panel Bus Hold Inhibits Links button for all Linked buses.
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Section 5 — Switcher Control KAYENNE K-FRAME — User Manual...
Section Device Control The GV Switcher system can control devices like DDRs, VTRs, character generators, etc., and can also control the Image Store clips and stills and GPIs to any external device. GV Switcher device control only supports devices that have been associated with GV Switcher sources. Note K-Frame Image Store channels do not support the Gang function.
Section 6 — Device Control To associate a device with a Device Control Group, hold down a source select button that has a device attached, then press the PREV and NEXT buttons together (or you can press and hold down the PREV and NEXT buttons and then press a source button).
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Figure 83. Local Aux Module Hold Hold Macro Macro Far ar Split Bkgd2 Black Black Black AUX1 Bkgd1 ME1 A ME2 A ME3 A Wipe Trans ns 3Ø Lock Hold Hold Macro Macro Far ar Split Bkgd2 Black Black Black AUX2 Bkgd1 ME1 A...
Section 6 — Device Control Multi-Function Module The Multi-Function Module supports Single and Multiple Device Control. In Single Device Control mode, you have full VTR control of an Event List right on the Control Panel. In Multiple Device Control mode, you can select and control up to eight devices at a time from the Control Panel, with Stop, Cue, and Play for each (including gangs).
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Figure 85. Multi-Function Module, Single Device Control, Selection Mode DEVICE Wipe Wipe K2-3-3 01:0 0:20 :00 GOTO Adel Last Cur Clip Sprt-Fill APLY Clip+1 Sprt-Fill - - - BEGN JOG-STOP PLAY JOG+ PREV NEXT Sngl Clip+2 - - - HOME MULT Clip+3 - - -...
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Section 6 — Device Control 2. Press the button on the Multi-Function Module. The new clip name will be added to the Event List for selection in the ‘Current Clip’ OLED, in the position selected in Step 1. Clips below the inserted clip are pushed down in the list.
Clip Run Control in Single Device Mode The joystick provides the following clip control: • Joystick left—Left jog, • Joystick right—Right jog, • Joystick up—Fast Forward, • Joystick down—Rewind, and • Button on top of the joystick—Mark In. The motion control buttons in the main function area provide the fol- lowing: •...
Section 6 — Device Control includes the , and command buttons, each tally as follows: PLAY STOP • PLAY button high tallies green while playing and high tallies red when on air. • STOP button high tallies when stopped, and the •...
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Examples of Timecode entries • 22 — 00:00:00:22 • 2 — 00:00:00:02 • 102 — 00:00:01:02 button on the Multi-Function Module empties the buffer and resets timecode display to the current timecode. Pressing the button returns the Multi-Function Module to the Device HOME Control mode.
Section 6 — Device Control Device Control Module The Kayenne Device Control Module provides essential Device Control which can replace auxiliary devices such as DNF and Lance controllers, PDR Panels for Profile and EVS, and Hard controllers for EVS/Omega/ FFW. Figure 87.
• Cue library (Q-MEM with 1000 Q-MEM Registers) • Ability to recall large numbers of clips/marks • Create virtual clips as mark in/out point within another clip • Create assemblies of clips which span channels (for example Video and Key and driving video walls with 4 or 8 channels), •...
Section 6 — Device Control Gangs When devices are ganged, motion control commands are applied to all the devices in the gang. Play, Stop, Cue to Mark-In, etc. are performed simulta- neously for all devices in the gang. Loading clips, which is not motion con- trol, is not included in a gang.
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and optionally play or loop the clip. Multiple devices can also be loaded and cued using the “Link Cue” feature. Each suite has 1000 cue memory registers (Q-MEMs). Each cue has: • Up to 38 devices with associated device state data (device state), •...
Section 6 — Device Control Learning a Q-MEM Register with a Single Device To learn a simple cue with one device (see Figure 88): 1. Select a device by pressing a control button, A - F 2. Select a clip on that device using the bottom soft knob and press the Load button to load the clip.
Section 6 — Device Control 3. Press to end the device selection and then learn a cue. Only the association of the device to the lettered button is learned. Learning Clips for Devices without Affecting Letter Button Associations To learn a cue that recalls only device states for the clip, cue to mark, loop, and play but does not affect the association of the devices with the DCM: 1.
Section 6 — Device Control Controlling an external device typically requires spacing the instructions over two or more keyframes. The space between keyframes allows the device to respond to the first set of instructions. For example, a DDR or VTR takes time to load and cue before it can play.
When the effect register is recalled, the first keyframe can, for example, command the device to load and cue. When the effect runs, the device can be commanded to play when a later keyframe with a play event is encoun- tered on the timeline.
Section 6 — Device Control Device Control with the Menu To control devices with the Menu Panel, touch Device Control Figure 91. Devices Control Menu Standard controls are available for all devices con- Cue To Begin Stop Play figured for control. The buttons transfer the control of devices Swap between panes.
Clip Directory (AMP Protocol) On the Devices Control menu, touching a data pad Preset Clip Program Clip brings up a menu from which you can select the desired folder and then choose a clip in that folder to load for playback (Figure 92).
Section 6 — Device Control other work buffer parameters, but requires some discipline when working with events. For other parameters, inserting keyframes without changing values will result in no change between keyframes. But for events, this same practice will result in reissuing the event at each keyframe. It is a good practice to use the button after Clear All Events...
Operating an External Device from the GV Switcher Figure 93. External Device Enables Menu Controlling an External Device (Example) 1. Go to the Timeline Events menu, touch the button. This Clear All Events ensures only that device’s events will be specified in the keyframe. 2.
Section 6 — Device Control Figure 94. Timeline Events Menu, Device Delegated 3. Touch the button on the right. Load 4. Touch the button to enter the timecode: • If you want to play the clip from its starting point, it will automati- cally cue to this location when loaded.
Operating an External Device from the GV Switcher 5. Touch the button on the Timeline Events menu. Play 6. Set up your control panel to the desired state, including selecting the DDR on the PGM-PST A bus. 7. Press to add the keyframe information to the E-MEM <Insert >Insert register.
Section 6 — Device Control 8. Touch the button in the Events pane to deselect the old Clear Events commands. 9. Delegate the device playing the video and select a event for it. Play 10. Delegate the device playing the key and select a event for it.
Router Interface Operation Building an Event List The event list editor is designed for speed and does not follow traditional editing operations. For example, a normal insert operation would have the operator select the insert point in the event list, select the clip to be inserted in the browser, and then press Insert Before Insert After...
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Section 6 — Device Control Figure 95. Router Source, Router Destination, and Routed GV Switcher Source Router Source Router Inputs Router Destination Switcher Inputs External Router Router Routed Outputs Switcher Source Switcher System Router signal switching is non-deterministic, as compared to source selec- tions performed on a production switcher.
Router Interface Operation Features • Interfaces to the Grass Valley SMS 7000 routing system. • GV Switcher system configuration of routed sources. • Names of router sources are shown on GV Switcher Control Panel source name displays. • Router source selection control via the Control Panel, and Menu Panel. •...
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Section 6 — Device Control The Router Destination pane on the left is a scrolling list of switcher sources (only sources configured as routed GV Switcher sources appear). Each button displays the Switcher Source ID number, Destination, and Source. The currently selected switcher source on the list is colored light blue. The Router Sources pane on the right is a scrolling list of all the available router sources.
Router Control of Aux Buses External router system panels can place protections on router destinations. The first panel placing a protection controls that destination. The GV Switcher system will not be able to change router sources feeding router destinations protected from another panel, and vice versa. Router Control of Aux Buses The GV Switcher can be configured to allow Encore and Prelude control systems, including standalone Prelude Control Panels, to control Aux bus...
Section 6 — Device Control Controlling Aux Bus Source Selections from a Router Aux buses are enabled for control in the Eng Setup, Outputs menu (Figure 97). Figure 97. Eng Setup, Outputs Menu, Router Control of Aux Buses Enable the Aux Buses for router control: 1.
R-MEM Level 4: Suite 2 Key. Once configured, you can switch sources on Aux Busses from the external router. Note A Prelude router can communicate directly with the GV Switcher switcher. R-MEM Introduction R-MEM stands for router memory. With R-MEM you can use the GV Switcher system to store groups of external router source selections for use later.
Section 6 — Device Control R-MEM Menu Operation R-MEM registers are learned, recalled, and previewed from the R-MEM menu. The R-MEM menu is accessed by pressing the Menu Panel Router button, then touching the category selection button. R-MEM Figure 98. R-MEM Menu The R-MEM menu has a Router Destinations pane on the left showing the switcher sources, router sources and destinations, and protection status.
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R-MEM This allows you to see what switcher sources will be affected by a register recall, and what the router sources and destinations will be after the recall. When is turned off, the left pane returns to displaying the current Preview status, including any previously set enables.
Section 6 — Device Control E-MEM Control of R-MEM Introduction R-MEM can be assigned to an E-MEM Enable group, to permit E-MEM control of R-MEM settings. R-MEM information is learned to the R-MEM level of an E-MEM register, allowing the selection of specified router sources when that E-MEM register is recalled.
R-MEM E-MEM Prefs Assignment By default R-MEM is not assigned to any E-MEM Enable group button. You use the E-MEM Prefs menu (accessed in the User Setups, Suite Prefs, E-MEM Prefs menu), to make an assignment. Touch the R-MEM data pad, then select the desired Enable button.
Section 6 — Device Control Figure 99. Control Menu 3. Press the button in the Control Panel Master E-MEM Module, then press the Page, Bank, and Register keypad number of the desired register. This will save the current R-MEM setting in the menu to the header area of that E-MEM effect register and the first keyframe of the new effect will be created.
Camera Control with Ethernet Camera Tally 4. On the Master E-MEM Module, press . The R-MEM setting in the Learn menu will be updated to the header area of that E-MEM effect register. Keyframes existing in the effect will remain unchanged. The corresponding R-MEM register in the menu will also be updated.
Section 6 — Device Control Ethernet Camera Tally allows you to: • Tally camera associated sources using Tally Calcs and, • Tally the Red, Yellow, or Green indicator on the camera from the switcher Menu Panel/Control Panel. Camera Operations Camera control from the GV Switcher switcher provides remote control of a subset of camera functions.
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Camera Control with Ethernet Camera Tally • —Enable/disable color bars to verify the camera as the associ- Color Bars ated source. • —Enable/disable camera’s Auto Iris. Auto Iris • —Triggers a reset of camera’s black level. Auto Black • — Changes the neutral density filter wheel set- ND (Neutral Density) Filter ting.
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Section 6 — Device Control Figure 101. Source Ops, Cameras, Scene Files Menu —Allows you to recall scene files 1, 2, 3, or 4 to all Scene File Fast Recall selected cameras in the Camera Source list. Simply select a camera source or sources and touch a ) button.
Newton Modular Control Newton Modular Control Introduction The Newton modular control system provides comprehensive and consol- idated real-time control of Grass Valley modular products. Some Newton functionality has been incorporated into the GV Switcher menu applica- tion. This makes it possible to control Grass Valley Gecko and Kameleon frame modular products from a GV Switcher menu.
Section 6 — Device Control Newton Controls Configuration Newton functionality within GV Switcher can be configured using any PC on the GV Switcher network, provided the configuration tools are installed onto that PC. Select the option in the GV Switcher Installer NetConfig program to install these configuration tools.
Newton Modular Control establishes a one-to-one relationship of Newton channels to GV Switcher physical inputs (BNC connectors on the Video Processor Frame). Each GV Switcher input/Newton channel can have up to five different setups defined. A default Newton configuration file with 96 channels (inputs) is provided with five empty setups for each channel.
Section 6 — Device Control Delegation Pvw Bus The Delegation Pvw Bus pane is used to select which Preview bus will be used to select the Newton channel to be controlled. Input Selection When a video/key source is selected, you choose to control either the video input or the key input with the buttons.
Section Switching Basics About Switching A basic GV Switcher system may be equipped with a: • Control Panel and Menu Panel, • Control Panel and PC, or • A KSP Soft Panel. These separate control components make up a GV Switcher control surface. A control surface is typically used by a single operator.
Section 7 — Switching Basics Control Panel Overview 4-ME Control Panel The 4-ME Kayenne Control Panel is designed for large scale live produc- tions. Sources are selected in the Source Select Modules on the left side of each Stripe. Delegated controls for various Hold, Row Delegation, and ME Bus selection are at the right of each Source Select Module.
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Control Panel Overview Figure 105. 4-ME Control Panel and Modules Local Aux Local Aux Local Aux Source (OLED) Source Modifiers Selection Name Display Transition Multi-Function Local E-MEM Module (4) Module Module (4) Device Control Module Local (Optional) Optional Stripe Module Stripe Stripe Stripe...
Section 7 — Switching Basics 2-ME Control Panel The 2-ME Control Panel is similar to the 4-ME panel. Delegated controls for various Hold, Row Delegation, and ME Bus selection are at the right of the Source Select Modules. Figure 106. 2-ME Control Panel and Modules Local Aux Local Aux Source...
Control Panel Overview Module Overview An ME Stripe has a module for source selection, transition, and individual E-MEM control. Additional Master E-MEM, Device Control (optional), Multi-Function, and Local Aux modules are populated to complete the control surface functionality. System operation information and proce- dures will be covered more thoroughly later in this chapter.
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Section 7 — Switching Basics Figure 108. Transition Module Overview Bkgd Bkgd Ptn tn Trans EMEM EMEM Limit Rate Run un Ke Key1 Ke Key1 Auto Auto Ke Key2 Ke Key2 Auto Auto i DPM i DPM i DPM i DPM i DPM i DPM Ke Key3...
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Control Panel Overview Figure 109. Transition Module Status Display Example—Six-Keyer System BKGD Keyer 1 Keyer 2 Keyer 3 Keyer 4 Keyer 5 Keyer 6 Row 1: BKD A source (Green) and video Bkgd Bkgd sources for relevant keyers (Yellow) Row 2: BKD B source (Green) and key sources for split keys (Yellow) Row 3: BKD C source (Green) and keyer transition types (Yellow)
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Section 7 — Switching Basics Next Transition Buttons The Next Transition Element buttons are located just below the status dis- play: , and BKGD K1-K6 Key Prior buttons are located below the Next Transition Next Transition Type Element buttons: , and (radio buttons).
Control Panel Overview Local E-MEM Module The Local E-MEM Module is part of an ME Stripe and is organized into two sections, the mode area (left), with supporting buttons and status display, and two rows of function buttons (right) for mode selection and effects control (Figure 111).
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Section 7 — Switching Basics There are several modes available with the Local E-MEM module, accessed by pressing the following buttons: • —Local ME E-MEM recall and edit mode, EMEM • —Change ME control on selected Stripes, DELG • —Learn and recall panel memory, Panel Mem •...
Control Panel Overview Master E-MEM Module The Master E-MEM Module is not part of a Stripe, it provides E-MEM control across the Control Panel and Local Aux Module. The Master E-MEM Module can control the entire Kayenne effects system, including e-DPM.
Section 7 — Switching Basics The following describes the Master E-MEM Module organization (Figure 113): • Two rows of delegation buttons (left side), • One row of Function and Mode buttons across the top (left), • Jog Knob with LED (top right)—Rotating this knob clockwise advances through the effect.
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Control Panel Overview Figure 114. Multi-Function Module Example Wipe Wipe Adel Last Keys Mask Matt iDPM eDPM Wipe Devs Copy Swap SSel Cams Panl The following describes the Multi-Function Module organization: • Function button row (top left), with four or six Keyer ( , etc Key 1 buttons and...
Section 7 — Switching Basics Note The HOME, Adel, and Last buttons change position in some delegated modes, for example in Copy or Swap mode, these buttons move from the main delegation area to the Multi-Function Module just below the joystick. •...
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Control Panel Overview Figure 115. Source Select Module Example Hold Hold Macro Macro KEY1 Bkgd2 Bkgd1 ME1 A ME2 A ME3 A Split KEY2 Hold Hold Ke Key UTIL1 Rules Rules Bkgd2 Bkgd1 ME1 A ME2 A ME3 A EMEM EMEM Hold Hold...
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Section 7 — Switching Basics Source Select Buttons and SND The following describes the Source Select Module organization for source select buttons: • Source Selection buttons (left)—Can be mapped and delegated to buses, macros, routers, etc. and there are no limits to mapping so the same function or source can be mapped numerous times, and saved in Panel Memory (Local E-MEM Module/File Ops, Panel Mem menu).
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Control Panel Overview Note To delegate one row, hold down the Macro button and press a bus delegation button or hold down the bus delegation row button and press the Macro button. • button—Creates a split key when a source is selected for the fill Key Split signal, the button is held down, and a source is selected on a...
Section 7 — Switching Basics Local Aux Module The Local Aux Module is located at the top of the Control Panel, above the Stripes. Figure 116. Local Aux Module Example Hold Hold Macro Macro Far ar Split Bkgd2 Black Black Black AUX1 Bkgd1...
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Control Panel Overview The Local Aux Module is similar to the Source Select Module, the main dif- ferences are: • Status displays (OLEDs) are located between the button rows , both at the top and bottom of the module, • There are two rows of small buttons and two rows of larger buttons, •...
Section 7 — Switching Basics System Bar The System Bar provides: • Switched Preview selection, • Macro editing functions, • Machine control, and • Displays reboot indications. Figure 117. System Bar Example Play Play Prev Prev Next Play Play Prev Prev Next Ø...
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Control Panel Overview Macro Editing Button Group The Macro Editing buttons (Figure 117) work in conjunction with the source select rows delegated to macros: button—Turns on/off macro attachments. Attch Enble button—Flashes all source select buttons that have a macro Show Attch attached.
Section 7 — Switching Basics Device Control Module The Device Control Module brings together essential machine controls that are currently being performed by auxiliary devices, into a single point of control. Figure 118. Device Control Module Example CS-1 12 345 MISC4 I Ø...
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Control Panel Overview Device Control Functionality The Device Control Module supports the following functionality: • Run control: • Play, • Cue, • Stop/Pause, • Jog +/-, • Fast Forward, Rewind, • Variable speed play, • Mark in/out, • Loops, • Library of cues (Q-MEM), •...
Section 7 — Switching Basics • Clip Editing button group, located in the middle of the Device Control Module, has eight clip control buttons: • —Device jumps to keypad entered numeric time code data. Go To TC • —Captures the current Time Code of the selected device and Mark In stores it as the ‘Mark In’...
Control Panel Overview ME Delegation Any stripe can control any ME, delegation can be saved in Panel Memory. DELG Button The light blue button on any Local E-MEM Module puts that module DELG into Panel Delegation mode and displays MEs delegated to the suite in rows that correspond to the top to bottom Stripes on that Control Panel.
Section 7 — Switching Basics keyer. Automatic delegation only occurs when the operator presses a button on a Stripe, and does not occur if the panel’s state is changed by an external interface, like an edit controller. Automatic delegations can be quickly disabled at any time on the Multi- Function Module by toggling the button to off.
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Control Panel Overview Table 11. DPOP and SPOP Buttons - (continued) DPOP Button Module Menu Displayed ME Mode ME Mode Source Select Row 1, 2, 3, 4 Defined in: User Setups, Panel Prefs, Bus DPOP Prefs Wipe 1, 2 Transition/Multi-Function Wipe Pattern User 1-6 and Key Prior Keyer/Priority...
Section 7 — Switching Basics Menu Panel Overview The Menu Panel includes a touch screen display, five knobs for adjusting parameter values, and four USB ports (two on the right side edge of the panel and two on the back for keyboard and mouse (wired or wireless are supported)).
Menu Panel Overview an object, and when touched bring up additional controls and information for that object. For example if the data pad for ME-1, Keyer 1 in the Keyer Mode menu is selected, the selection causes the rest of the screen to display settings and controls for that keyer.
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Section 7 — Switching Basics Figure 120. Macro Catalog Menu Example Quick-Link Tabs Menu Scrolling History Menu Category Buttons and Favorites List Buttons KAYENNE K-FRAME — User Manual...
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Menu Panel Overview Figure 121. Keyer Mode Content Menu Example—Six Keyer System Delegation Group Soft Knob of Data Pads Mode Selection Touch Label and Operations Status Notification Area (6 x 5 = 30) Button Group Data Pad Selected Selected Selected Additional Pattern Delegation...
Section 7 — Switching Basics History Mode When the mode touch button is selected, up to 45 previously History Figure 122. History Mode Example visited menus can be quickly accessed by clicking on the represen- tative menu Icon. The scrolling menu icon window can be cleared by selecting the Clear History touch button (left side of menu).
Menu Panel Overview Favorites Mode When the mode touch button is selected, up to 10 pages of Favorites Figure 123. Favorites Mode Example 12 menu icons each can be stored to quickly access often visited Menu Icon menus, or sets of menus for repetitive tasks (left). Touch Buttons menu icon buttons appear light green and black until...
Section 7 — Switching Basics Creating a Last Menu Assignment in Favorites Mode In Favorites mode, you can create a icon button so you can return Last Menu to the last menu of your choosing. 1. Touch the button. Favorites Figure 124.
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Menu Panel Overview Click on the tab, upper left of the menu, to open the Quick Tab, the tab moves to the bottom. Click in another menu, where the tab was, or on the tab a second time to close it. Figure 125.
Section 7 — Switching Basics Delegation Group Additional levels of delegation are needed in some menus, like the Keyer menu for example because it must control all keyers. This highest level of delegation is located on the left side of the menu as a grid of data pads. Data pads display limited status for a particular object.
Menu Panel Overview Alphanumeric Keypad Touching the pad for a text parameter brings up an alphanumeric keypad. You can also use a standard computer keyboard to enter information while this display is active. Figure 127. Alphanumeric keypad Scrolling Lists When multiple items are available for selec- Figure 128.
Section 7 — Switching Basics Some menus have two scrolling lists, used to associate an item in one list to an item in the other list. Typically you choose an item on the left list, and the system automatically selects the item currently associated with it on the right list.
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Menu Panel Overview selected on the Control Panel, the menu display will change its delegation to ME 3 Key 2. However, the reverse is not true. Changing delegations on the Menu Panel does not change Control Panel delegations. When both the Control Panel and the Menu Panel are delegated to the same object (say, ME 1, Key 1), changes can be made to that object from either panel.
Section 7 — Switching Basics Transitions A transition is a change from one image to another. The GV Switcher system supports three types of transitions: • Cut • Mix • Wipe A transition can be applied to the entire picture, or to only the background or keyed elements of the picture, and can include multiple elements.
Transitions Figure 130. Transition Module Transition Lever Arm Ptn tn Trans EMEM EMEM Limit Rate Run un Ke Key1 Ke Key1 Auto Auto Ke Key2 Ke Key2 Auto Auto Ke Key3 Ke Key3 Auto Auto Prior Ke Key4 Ke Key4 Auto Auto M M ix...
Section 7 — Switching Basics To Perform an Auto Transition Setup: 1. Setup for an Auto Transition is the same as a lever arm transition (see page 263) with the following added step: 2. Specify the duration of the transition by turning on the Trans Rate button, selecting the flashing button of the desired element, and entering a value in <seconds>...
NAM and FAM Mixed Transitions 6. Change the to a lower number to sharpen the slope of Initial Mix Ends at the mix from the initial to the intermediate video. Figure 131. Camera Flash Mix Values 7. On the Control Panel, select a video source on the corresponding ME A bus and a different video source on the B bus to transition to.
Section 7 — Switching Basics NAM transitions pass only the brightest regions of each picture to the output. During the first half of a NAM transition the original picture retains its original intensity while the next picture mixes to full intensity. Brighter areas in the new picture replace any corresponding darker areas of the pre- vious picture.
Aux Bus Transitions Figure 133. Resource Allocation Menu Trans Lock Button button in the Source Ops, Aux Buses menu allows you to lock Trans Lock the selected mix or wipe as the transition type for the selected aux bus (repeats when a source is taken on that aux bus). By turning on the Trans Lock button, the transition will continue to mix or wipe until it is deselected.
Section 7 — Switching Basics Figure 134. Trans Lock Button—Source Ops, Aux Buses Menu Setting Wipe Transition Parameters 1. Go to the Wipes menu in the GV Switcher Menu Panel or press the Wipe button in the Multi-Function Module and set the wipe parameters for the ME(s) you will use for the aux bus.
Aux Bus Transitions When resources are allocated, the ME Mode menu still allows for the keyers to be used on the resource. If keyers are cut on they will only be visible on the Aux bus during the transition. To allow both mix and wipe transitions, release the partition of a full ME in the User Setups, Suite Prefs, Resource Allocation menu.
Section Advanced Operations Effect Editing with E-MEM & Timeline Effect editing involves changing work buffer values using panel and/or menu controls, then applying these values to the effect. This discussion concerns effect editing using the Master Timeline for the examples. Insert a Keyframe CAUTION K-Frame timeline effects with a pause inserted cannot be run in reverse.
Section 8 — Advanced Operations Figure 135. Insert After Edit Cursor On Keyframe 0.00 1.00 1.15 3.00 Edit Cursor Insert After 0.00 1.00 2.00 2.15 4.00 Keyframe Effect Duration Increased Keyframe Duration Insert on a Keyframe With Insert Before When the edit cursor is on a keyframe, pressing inserts a new Insert Before keyframe at that time line location.
Effect Editing with E-MEM & Timeline Insert After or Insert Before on a Keyframe In an existing effect, an Insert After at the keyframe 2 location would seem to be the same as an Insert Before at the keyframe 3 location, but this is usually not true.
Section 8 — Advanced Operations Building an Effect By Inserting a Keyframe on the Path You can build an entire effect by inserting every keyframe on the path in the Master E-MEM Module. Keyframe durations will be automatically calcu- lated by the system. This can be useful if you need to build an effect to match some pre-recorded material.
Keyframe Durations Figure 138. Delete Keyframe Edit Cursor On Keyframe 0.00 1.00 1.15 3.00 Delete, Const Dur OFF 0.00 1.00 2.15 Effect Duration Shortened Edit Cursor on Keyframe Delete, Const Dur ON 1.15 3.00 0.00 Effect Duration Unchanged Edit Cursor On Path Note that after a with Constant Duration ON the cursor is located on Delete...
Section 8 — Advanced Operations 2. Press button. KF Duration 3. Type a duration value on the keypad and press to change the Enter value displayed on the readout. Note Pressing Emem Edit, <enter value>, TRIM in the Master E-MEM Module will increase or decrease the duration value by the amount specified.
Restoring KF Duration Default to the Keypad Figure 140. Modifying an Existing KF Duration Edit Cursor On KF 0.00 1.00 1.15 3.00 KF Dur 0.15 Modify, With 1 Second KF Duration Entered 0.00 1.00 2.00 3.15 Keyframe Effect Duration Increased Keyframe Duration 1.00 Restoring KF Duration Default to the Keypad The keypad retains the last duration value entered until it is changed on the...
Section 8 — Advanced Operations Note Entering only a • restores the natural duration of the effect. Editing Effect Duration with the Menu Panel 1. Select the effect whose duration you wish to change. 2. Touch on the Menu Panel. E-MEM &...
E-MEM Modify All Operations levels have been set to a Forced Duration of 5 seconds and the other levels remain at the Natural Duration of 4 seconds. The Natural and Forced Dura- tion values are reported in the menu on the right-hand side of the screen. The Natural Duration values are indicated with the letter “N”...
Section 8 — Advanced Operations Two different types of Modify All functions are available: • Modify All Relative operations calculate a difference between the current value at the time cursor position and the current work buffer value for each changed parameter. This difference is applied to all the affected key frames in the effect.
About E-MEM Learn Auto Recall About E-MEM Learn Auto Recall Each E-MEM register contains header information, along with keyframe data. Header information applies to the entire effect and is not keyfram- able. Register header information includes: • E-MEM enable group button selections (for Auto Recall) •...
Section 8 — Advanced Operations 3. Press the button for the register you wish to apply the effect dissolve rate. Changing Path Control Values in an Effect Path control determines how interpolation is performed through key- frames. S-Linear, Linear, and Curve path types are supported, in addition to Path Hold.
General Curve Tips 5. Run the effect to see your changes. General Curve Tips Although adjusting the Curve path type Tension, Continuity, and Bias con- trols can feel like a guessing game, here are some general tips to help you build desired effects in a timely manner: •...
Section 8 — Advanced Operations istic of Curve path control, which is the factory default path type applied to new effect keyframes. Curve requires three keyframes for proper interpo- lation, so values for the previous (or next) keyframe affects the path through the next (or previous) keyframe.
Building Background E-MEM Transitions Note The decision to perform a background transition is based on keyframe values, regardless of the state of Bus or Source Holds. If a Hold is active you will not be able to tell by looking at the currently selected sources whether a background transition will occur.
Section 8 — Advanced Operations 7. If there will be another transition immediately following this one, select on the B bus the source that will transition to in the next keyframe. This prevents undesirable background cuts from occurring. 8. Press to add this keyframe to the effect.
Changing the Length of an E-MEM Transition Changing the Length of an E-MEM Transition In the menu, change the keyframe duration of the first keyframe involved in that transition. 1. Go to the first keyframe for that transition. 2. Press and then enter a value in <seconds •...
Section 8 — Advanced Operations When building effects for the show, take care that the beginning and ending of every effect works well with the normal state. You also may wish to apply a Source Hold to the first keyframe to ensure the last source selected remains unchanged going into the effect.
Source Holds in Effects 3. Press on the GV Switcher Control Panel (Master or Local E-MEM Module), then press a bank and register number to create a new effect with a Source Hold in its one keyframe. Source Hold, being a work buffer parameter, will be imposed on other key- frames as they are inserted, unless turned off in the Source Hold menu.
Section 8 — Advanced Operations to source 27 in the other truck. Once all the re-patching is completed, effects saved from the first truck will call up the correct sources. E-MEM Prefs control which E-MEM levels will control specific components of the switcher.
Source Holds in Effects dictable system behavior will result from the mismatched E-MEMs and macros. Macros in an E-MEM A macro can be added to an E-MEM keyframe and be executed when that E-MEM register is recalled and run. Only the macro register number (and its Enabled state) is saved to the E-MEM register, not the actual macro com- mands.
Section 8 — Advanced Operations Preventing Assigned Macros from Running If you want to be able to prevent any assigned macro from running in an effect, make sure the Macro sub-level is assigned to a separate level, and then enable or disable that level to turn all the E-MEM macros on or off. Adding a Macro to an E-MEM The is used to add a macro register number and its Enabled state to an E-MEM effect.
Partial Keyframing 1. Touch the data pad in the pane to open the Macro No. Macro in E-MEM Macro selection menu. Figure 147. Macro in E-MEM Selection Menu 2. Touch the desired macro in the menu, then touch to confirm your Select choice or .
Section 8 — Advanced Operations Excluding Sub-Levels in a Level 1. Go to the E-MEM & Timeline, Recall Run menu and touch the buttons of the switcher levels you want to enable for defining sub-levels (or touch the toggle button. Alternatively, you can select the levels Select All on the Master E-MEM Module.
Partial Keyframing 3. Touch the Enable button of any sub-level to disable that sub-level from being included in the current E-MEM register. Figure 149. Timeline & Edit, Enables (Define) Menu 4. Repeat Steps 1-4 for each level you wish to create Partial Keyframes for and include in an effect.
Section 8 — Advanced Operations register will learn a default state with all sub-levels enabled and any ‘defined’ sub-levels disabled. Define E-MEM Sub-levels can be made definable on an effect-by-effect basis to be included in a level when an effect is recalled. Note Define E-MEM is not keyframeable.
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Partial Keyframing Figure 150. E-MEM Prefs Sub-levels Menu, Define E-MEM The sub-level is now definable and can be defined to a level. The definable sub-levels are not yet attached to a level. Note Sub-levels can only be defined to one level at time, for example if Aux 1 and Aux 2 sub-levels are assigned to ME-2 Primary, they are not available to ME-1 Primary.
Section 8 — Advanced Operations Once the sub-level is defined to a level, an effect can be learned with this relationship. When that effect is recalled, the level/sub-level relationship will be reestablished. Note The Delegate All Enabled button’s default is ‘On’. If you choose to toggle this button to off, you must touch the Delegate Enabled button, top right of menu to delegate enabled choices.
Section 8 — Advanced Operations About the E-MEM Enables Tab The E-MEM & Timeline, Timeline Edit, E-MEM Enables menu tab allows the operator to review and edit each ME level in an E-MEM register, for all MEs at once. Additionally, the operator can view the states of all ME sub- levels for an effect from one location.
About the E-MEM Enables Tab Figure 154. E-MEM Enables Menu—Assigned Sub-Levels Definable Sub-levels Definable sub-levels are not displayed in the E-MEM Enables tab. If there are defined sub-levels enabled, the > symbol will be displayed; white for primary and green for secondary, both to the lower right of the ME to which it is assigned.
Section 8 — Advanced Operations Enabling E-MEM Levels from the E-MEM Enables Tab ME levels for an E-MEM can be enabled/disabled from the E-MEM & Timeline, Timeline Edit, E-MEM Enables menu tab. Proxy eDPM control is also provided, however eDPM sub-levels are in the eDPM menus. Levels updated in either the Master E-MEM or E-MEM Enables tab are reflected in both.
About Additive Keyers About Additive Keyers In the keyer circuitry of the switcher, unshaped video is processed using a multiplicative key and shaped video is processed using an additive key. In the normal course of operation, this is done automatically. Shaped video can be turned on or off (unshaped video) for a source’s linear key in the Key Mode pane of the Eng Setup, Source Definition menu.
Section 8 — Advanced Operations In the menu, the button is located in the Keyer, Mode menu. Additive Key Figure 157. Additive Key—Six Keyer System Note Selecting or re-selecting any Keyer Mode button (Fixed Linear, Adj Linear, or Luma Key) will reset the shape type to “Auto”, i.e. as defined in the Source Definition menu.
Using Additive Keyer From the Control Panel mode is very useful for keying over credits and other text because it brightens and increases transparency. When Additive Key mode is On, the button is displayed and Super Add defaults to Off. Touch the button to turn it On/Off.
Section 8 — Advanced Operations About the Macro Editor The Macro Builder was added to the Macro Editor in version 7.0 to simplify the common tasks associated with building and editing new common macros. The existing Macro Editor functions remain and are used for editing existing complex macros or building new complex macro lines but the Macro Builder features are quite easy to use and have a simple, intuitive interface.
About the Macro Editor About the Macro Editor Columns and Rows Selecting then the button in the Macro Edit/Build pane Macros Catalog Edit (lower right) opens the Macro Edit/Build menu. Figure 160. Macro Edit/Build Menu A macro line is made up of the following columns: •...
Section 8 — Advanced Operations macros and complex macros (including macros built in earlier versions of software). Figure 161. Macro Line Edit Menu Using the Macro Edit buttons, you can edit or reorganize the macro lines: Delete Line —Deletes the selected line —Moves the selected line up/down Move Up/Down —Duplicates the selected line...
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About the Macro Editor Figure 162. Macro Builder—Final Selection, Transition 1. Select then select the button in the Macro Edit/Build Macros Catalog Edit pane (lower right). KAYENNE K-FRAME — User Manual...
Section 8 — Advanced Operations Figure 163. Macro Builder 2. Select the Macro Builder button on the far right of the Insert New Line menu. 3. Select an area of the switcher system— ME 1 4. Make the next selection— Transition 5.
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About the Macro Editor Note If the Macro Builder Edit Line button is selected but the macro command in the line is not supported by the Macro Builder, the Macro Editor will open the more complex editing menus automatically. 1. Select then select the macro to be edited.
Section 8 — Advanced Operations 5. Select Wipe 2 and select Apply Figure 165. Macro Builder—Edit Selection, Transition Insert a Macro Delay 1. Touch the button. Insert Delay 2. Touch the data pad and enter the value in the pop-up Enter Delay numeric keypad, for Fields or Frames or Seconds.
About the Macro Editor Creating a New Complex Macro Creating a new macro can be done in the Macro Editor (not the Macro Builder), however it may not be practical. It is recommended that you learn about Tiers, Groups, and component locations using existing macros first. To create a new macro: 1.
Section 8 — Advanced Operations Note Touching the Edit Line button does not open the Component Edit menu for lines, for example with an Insert Delay line, the Enter Delay dialog is dis- played when the Edit Line button is touched. Figure 167.
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About the Macro Editor Figure 168. Edit Component Value Menu, Enter Value Dialog Example 2. Touch the data pad, enter the new value in the pop-up numeric Value keypad, and touch Enter Some components allow you to choose from a list of values. Figure 169.
Section 8 — Advanced Operations About the Frame Simulator and Macro Editing/Building Using a correctly configured Frame Simulator and Show file, you will be assured that macros will properly reference sources and source names, as well as the expected durations for the required line and frame rate. You can use the Frame Simulator included with the GV Switcher software to edit and create macros offline and save them to a USB Memory Stick or other storage device making them portable for use in future shows.
About the Macro Editor Video Settings Menu Offline Macro Editing with the Frame Simulator You can use the Frame Simulator included with the GV Switcher software to edit and create macros offline and save them to a USB Memory Stick or other storage device making them portable for use in future shows.
Section 8 — Advanced Operations Figure 170. Macro Editor Line Rate Shortcut 5. Open the shortcut to adjust the line rate. Configuring the GV Switcher Menu Enter the Frame simulator IP Address: 1. In the GV Switcher menu, touch Eng Setup Node Settings Frame Suite Nodes &...
Transition Chaining Transition Chaining Transition Chaining allows you to chain transitions across different MEs. Background Chaining and Partition Sync (Synchronization) have been added to the Key Chaining feature to create “Transition Chaining”: • Key Chaining—Allows you to chain keys to coordinate their keyer states (on and off) on a single ME or from one ME to another.
Section 8 — Advanced Operations Key Chaining Key Chaining allows you to chain keys to coordinate their keyer states (on and off) on a single ME or from one ME to another. There are 15 Key Chains available in a GV Switcher System. All keys in a chain transition on and off together.
Transition Chaining The Chain parameter data pads display each ME and either dashes (if empty) or Keys 1-6 if keys are enabled for that ME in the chain. Figure 172. Key Chaining Menu—Six Keyer System Result: Once a keyer is enabled as part of a chain, the button is grayed out as each key can only be part of one chain.
Section 8 — Advanced Operations Key Chaining on a Single ME In the Chain parameter data pads, the following three key chains have been created for ME 1: • Chain 1—Keys 1 and 2, • Chain 2—Keys 3 and 4, and •...
Transition Chaining Module) is delegated. This behavior corresponds to the tally of the next- transition buttons. The blinking tally indicates that the keys will transition. Key Chaining Across MEs In the Chain 1 parameter data pad below, the following multiple ME key chain has been created: •...
Section 8 — Advanced Operations Other non-chained keys or other transition elements can be added to the next-transition at this time. Key chains can be established with keys both in the same and different MEs. Background Transition Chaining There are two chains available for Background Chaining in the menu. You could for example chain backgrounds for ME 1, ME 2, and ME 3 in Chain 1 and for ME 4 and ME 5 in Chain 2 (Figure...
Transition Chaining Figure 175. Background Chains Menu In the Background Chaining menu, in the data pads, a “ ” is Chain 1 Chain 2 displayed next to the ME when that ME’s background is part of the Back- ground chain. Note An ME can only belong to one Background Chain at a time, so once chained it will be grayed out and unavailable to the other chain.
Section 8 — Advanced Operations About Partition Sync Partition Sync selects the ME’s Primary and Secondary partition. The button high tallies red and the button high tallies green to indicate this mode. Without using Partition Sync, there is no way to lock the Pri/Sec mode on, so if you have a Program Clean Feed set up on Primary and Sec- ondary partitions for re-entry, and you forget to turn the Pri/Sec mode on for that ME, upon transition the secondary partition would not re-enter as...
Transition Chaining 2. touch to assign it to the chain. ME 1 3. Touch to assign it as the secondary or “controlled” ME. ME 2 4. To synchronize the background transitions, touch the button Sync Pri/Sec for the controlling ME (in this example, ME 1). 5.
Section 8 — Advanced Operations Transition Chaining is part of the Load Granularity pane in the File Ops, User Setups, Suite Prefs menu. ME Split Mode Split Mode allows the operator to divide a GV Switcher system ME into two partitions (Primary and Secondary) by enabling Split Mode on that ME.
ME Split Mode have the effects and transitions track on both outputs, Programmable Clean Feed mode is probably the better choice. ME Split Mode from the Menu The ME Mode menu is used to activate Split Mode on an ME and assign resources to the partitions.
Section 8 — Advanced Operations Primary partition. Note that keyers can be activated or deactivated (green button indicators on or off) on the individual outputs if desired, the same as in Programmable Clean Feed mode. ME Split Mode from the Control Panel When an ME has been split, the delegation buttons on that ME are activated.
ME Split Mode As an exception to the independence of the two partitions, the Key Cut buttons can always be used regardless of partitioning and panel del- Key Mix egation. If a keyer is associated with the secondary partition, the indi- cator above the keyer’s cut and mix buttons illuminates to inform the operator that the keyers are not assigned to the primary partition.
Section 8 — Advanced Operations Split MEs and E-MEM Control When an ME is split, the Primary and Secondary partitions each have their own essentially separate E-MEM system. How each of these partitions are controlled by E-MEM operations depends on the E-MEM Prefs settings for that ME.
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ME Split Mode • For the switcher default, the partition boundary is assigned to a dif- ferent E-MEM level entirely and complete independence of the split ME partitions results. This setting can be used to map all ME partition boundaries to the same separate level. This level can be used to preset the partitioning of the entire switcher, and then Primary and Secondary E-MEM operations would not change the switcher settings.
Section 8 — Advanced Operations • If a Secondary partition is attached to its Primary partition level, E-MEM control of the two partitions will be linked together. Specifi- cally, Master E-MEM operations for that level will always affect both partitions. When the individual ME is delegated, E-MEM operations will affect both partitions.
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Split Layered Mode Figure 177. ME Mode, Split Layered KAYENNE K-FRAME — User Manual...
Section 8 — Advanced Operations About Corner Pinning Corner Pinning allows you to move the corners of a source image relative to the background. Corner Pinning is keyframeable, with all standard path control functions. The new corner locations do not need to form a rectangle. Corner Pinning is accomplished by distorting the source to fit into its newly defined corners.
About Corner Pinning To allow fine adjustment of an image when using Corner Pinning, the View Through (View Thru Enable) feature allows you to temporarily (for editing purposes only) reduce the opacity of an iDPM channel to let you “look through”...
Section 8 — Advanced Operations Corner Pinning Menus The Corner Pinning menu is available in both the SWR (Switcher) (iDPM, Corner Pinning) and the eDPM (option) mode (eDPM, Corner Pinning). The menus function identically. Figure 181. iDPM, Corner Pinning Menu—Six Keyer System KAYENNE K-FRAME —...
About Corner Pinning Touch the mode button (lower left), eDPM eDPM Corner Pinning Figure 182. eDPM, Corner Pinning Menu—Six Keyer System Corner Pinning example: during a sporting event, a camera points at a shot clock. The DPM uses Corner Pinning to build a box to contain the clock and crop adjustments place the clock exactly in the box but the camera is acci- dentally moved and the content of the box no longer shows the entire shot clock.
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Section 8 — Advanced Operations 3. Go to the iDPM, Transform menu and touch the button to turn Crop On it on (highlights green). 4. Touch the data pad (turns light blue), the Crop Edge soft knobs Crop Edge will be displayed. 5.
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About Corner Pinning 10. Touch the button to turn it on. This will set the opacity View Thru Enable of the video in the key to 50% so you can see the shot clock through the video which will help you align the corners of the image to the background video (the shot clock).
Section 8 — Advanced Operations Note Panning scanning beyond (+ 16:9 for example) can have unexpected results, i.e. the picture may begin to stretch. Corner Pinning from the Kayenne K-Frame Control Panel Corner Pinning can be performed from the MFM (Multi-Function Module), in the iDPM (and identically the eDPM), CPin menu.
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About Corner Pinning Note Corner Pinning and Crops have their own path controls, however each corner and each crop edge share the same path. See Changing Path Control Values in an Effect on page 282 for more information about paths. Figure 186.
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Section 8 — Advanced Operations Note Crop Softness controls are not available for crops when Corner Pinning is enabled in the MFM, however Crop Softness controls are available in the Menu Panel. Figure 187. MFM—Crop (Corner Pinning, Crop Menu) CR T Wipe Wipe 9.000...
About 2D-DPM Edge Pinning About 2D-DPM Edge Pinning Edge Pinning is the 2D version of Corner Pinning and is designed to work in conjunction with cropping. Each time Edge Pinning is turned on, the pinned edges will be adjusted to match the current 2D-DPM crop settings. After pinning the edges of an image you can crop it to select the exact portion of the source video to display or, conversely, you can crop the image and then pin the edges by stretching the image to the target location.
Section 8 — Advanced Operations Crop enables/disables and crop edge parameter changes are reflected across 2DPM menu tabs. For example, if crops are enabled in the Trans- form, Keyers 2DPM menu tab and the top crop edge parameter was changed, the effect would be mirrored in the Pinning, 2DPM menu tab and vice versa.
About 2D-DPM Edge Pinning 11. Use the Pan and Scan features to reposition the shot clock if the camera is moved. Adjusting a 2D-DPM Image with Edge Pinning Pan and Scan To ‘Pan’ a cropped image means to move the crop sideways which simul- taneously trims the value of the Left Crop and Right Crop.
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Section 8 — Advanced Operations 3. On the MFM, press and the button just below 2DPM Crop Crop Figure 189. Multi-Function Module—2D-DPM Edge Pinning, Crop 4. Adjust the crop edges using the soft knobs to include the portion of the video you want in the box (key);...
About 2D-DPM Edge Pinning 7. On the MFM, press and then the button directly below to turn EPin on Edge Pinning. Figure 190. Multi-Function Module—2D-DPM Edge Pinning, EPin 8. Press the , or button and use the soft knobs to pin Right Left Bottom...
Section 8 — Advanced Operations Note Panning or scanning beyond (+ 16:9 for example) can have unexpected results, i.e. the picture may begin to stretch. Figure 191. Multi-Function Module—2D-DPM Edge Pinning, Pan/Scan Copy/Swap Copy and Swap functions are available for MEs, Keyers, and eDPM Chan- nels.
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Copy/Swap an action in the Operations pane. After performing a Copy or Swap, one level of Undo is available until another button on the menu is touched. Figure 192. Copy Swap Menu KAYENNE K-FRAME — User Manual...
Section 8 — Advanced Operations Copy Swap ME Menu The Copy Swap, ME menu is used to copy an entire setup from one ME to another. Figure 193. Copy Swap ME Menu Copy Swap Wipes Menu Wipe parameters can be copied from one wipe to another. This can be done on the same ME (or eDPM) or from one ME (or eDPM) to another.
Copy/Swap The Copy Swap, Wipes menu is used to copy wipe settings from one loca- tion to another. Figure 194. Copy Swap Wipes Menu Wipe Generator Buttons in the To Pane When one of the Wipe Generator buttons is selected in the To pane (Figure 194), and...
Section 8 — Advanced Operations Copy a Key wipe to a Key wipe 1. Touch the ME and Key Wipe ( ) button in the From panel. Key 1 Key 4 2. Turn on or off the button: On highlights green. Mattes 3.
Copy/Swap 3. Touch the button. Copy Copy Swap Mattes Menu Touch to access the Copy Swap Matte menu. Copy Swap Mattes Figure 195. Example, Copy Swap Mattes Menu Some combinations of ME level, Key level, and matte generator level do not exist.
Section 8 — Advanced Operations Copy Swap Keyer Menu Touch to access the Copy Swap Keyer menu. Copy Swap Keyer Figure 196. Copy Swap Keyer Menu The menu enables the copying and swapping of entire keyers, including the mapping of key cutter and key fill sources. It is a direct copy of what is currently in the chosen From keyer, including key type, key split condition, and all parameters describing the key’s behavior.
Copy/Swap Note The functionality of this menu is duplicated in the Macros, Macro Ops menu for convenience. Figure 197. Copy Swap Macro Menu Macro register information can be moved from one register to another with this menu by selecting the registers in the From and To scrolling panes, then touching the buttons in the Macro Operations pane.
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Section 8 — Advanced Operations Figure 198. Copy Swap Timeline Complete E-MEM timelines containing multiple keyframes can be copied from one ME to another ME or the eDPM and vice versa. All sub-level information can be included using the button or with this Include All Sublevels button off, sub-levels can be excluded from being copied by touching the sub-level’s enable button.
Copy/Swap Figure 199. Copy Swap Timeline Sub-level Selection For example, ME2 Pri, Effect Register 1, has two keyers with iDPM param- eter settings you want as part of an effect but you want to use those sub- levels with the parameter settings in Effect Register 0, on ME1 Pri. One way to accomplish this is to copy the Keyer/iDPM sub-level information of Effect ME2 Pri, Effect Register 1, to Register 0, on ME1 Pri.
Section 8 — Advanced Operations 5. Recall the destination register to see the result (touching the Copy button does not trigger a recall). The result is that only Keyer 3, Keyer 4, iDPM 3, and iDPM 4 are copied to Register 0, on ME1 Pri. All other effect parameter settings are the same.
About Copy/Swap with the Multi-Function Module ME Keyers can be copied/swapped with e-DPM channels and Note vice versa. 1. From the Home mode in the Multi-Function Module, press the Copy button. 2. Select the Source ME/Key. 3. Select the Destination ME/Key. 4.
Section 8 — Advanced Operations Copy e-DPMs e-DPM Channels can also be copied to Keyers and vice versa. 1. From the Home mode in the Multi-Function Module, press the Copy button. 2. Press the Source eDPM button (Figure 200), K1-K4 buttons of the top row are now assigned as e-DPM channels Ch1-Ch4 (the button legends remain K1-K4).
About the Image Store Options About the Image Store Options Two Image Store Options exist, the basic option for Stills and an enhance- ment that also supports movies. The Image Store hardware board is required, and cache memory must also be licensed. Image Store Memory Image Store cache is licensed with either 16GB or 32GB of memory.
Section 8 — Advanced Operations Figure 201. Image Store Images Stills Menus • The scrolling window on the left displays the items in the cache. • The buttons on the right represent the Image Store channels. Channels acquired by the current suite are active. The selected channel has a blue box when selected, which turns red when that channel is on-air.
About the Image Store Options Figure 202. Image Store Quick Tabs About Image Store Stills With Kayenne K-Frame Image Store, still images are captured as Video/ key or video-only and can be used as part of an effect or selected and loaded to output from the Kayenne K-Frame Menu or Control Panel.
Section 8 — Advanced Operations Imported Still File Formats The following image formats are supported by Kayenne K-Frame and are converted when transferred into the Image Store Cache from disk: • GIF • JPEG • TIFF • BMP • PNG •...
Configure Image Store Resources 4. With an Image Store channel selected, allocate some Image Store memory to that suite (see below). This will reduce the memory available in the other suite. Release/Acquire Image Store Memory for Suites Image Store memory must be allocated to any suite that will perform Image Store operations.
Section 8 — Advanced Operations Figure 204. Image Store Memory Acquisition Group 3. Login to the other suite in the Eng Setup, Eng Login menu (see the Kayenne K-Frame Installation & Service Manual). 4. Returning to the Acquire Resources menu, acquire available memory using the button.
Capture a Still from Input Video Figure 205. Image Store, Aux Delegate Mapping Menu Capture a Still from Input Video Image Store channels use the “Grab” function to capture a still (in RAM) and the “Keep” function to load that still into cache. A “grabbed” still can be replaced with another Grab.
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Section 8 — Advanced Operations 4. Optionally, select the Record Elements button to capture a video- only still. Figure 206. Capture Still Menu KAYENNE K-FRAME — User Manual...
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Capture a Still from Input Video 5. Touch the data pad and touch the input source for the Input Source selected channel (Figure 207) (or select the desired source from the Aux panel). Figure 207. Input Source Button/Menu 6. Touch the button.
Section 8 — Advanced Operations 7. Touch the button; the captured still is displayed in the selected Grab output (the button returns to Grab Show E-E buttons can be pressed repeatedly until the desired Show E-E Grab still is captured before touching the button.
Capture a Still from Input Video Figure 210. Source Ops, Quick Tab Menu 2. Touch the Split Key button to turn it on. 3. Touch the button (top-right, center of menu) to select it, then IS Input B touch a source from either the Logical or Fixed sources scrolling list to change the key signal source.
Section 8 — Advanced Operations Figure 211. Source Ops, Quick Tab Menu 2. Turn off the button. Input B is Key is now a second video. IS Input B 3. Touch the button to select it, then touch a source from either IS Input B the Logical or Fixed sources scrolling list to change the video signal source.
Capture a Still from Input Video Load stills to an Image Store channel output in one of the following ways: • With the button turned on, touch a channel to select it then Auto Load touch a still in the scrolling list to load the still or turn the Scroll Image List soft knob to load stills sequentially.
Section 8 — Advanced Operations Figure 213. Scroll Image List Keypad Set Freeze Mode In interlaced formats, Freeze Mode can be set to Frame, Field 1, or Field 2 using the buttons. This is very useful if you need to Frame Field 1 Field 2...
Kayenne K-Frame Image Store Device Control Figure 214. Freeze Mode Button 3. Viewing the still on a monitor, touch the buttons to Frame Field 1 Field 2 change the mode for the best result. 4. Touch the button. Confirm Kayenne K-Frame Image Store Device Control Stills can be controlled from both the DCM (Device Control Module) and the System Bar on the Control Panel.
About the Image Store Movies Option 3. Press the Prev/Next buttons for that Device Control Group until the desired still is displayed. 4. Press the Cue/Load button to load the still. About the Image Store Movies Option Image Store movies are recorded to and played from K-Frame cache memory.
Section 8 — Advanced Operations Image Store Movie File Formats Supported • AVI • MOV • Mp4 • KayakHD (xtendd) • Kalypso (gvi, gva) • PNG sequences (load a series of still images and create a single ID movie from them) •...
About the Image Store Movies Option Table 13. 16G Maximum Image Store Movie Lengths Line Rate Frequency Seconds Frames Total Frames 1080p 60Hz 4.12 2029 625i 25Hz 50.06 1256 10221 720p 50Hz 11.18 4589 1080i 50Hz 5.02 2029 1080p 50Hz 5.02 2029 Image Store Movies Feature Configuration...
Section 8 — Advanced Operations Movie Cueing and Playback Controls Once a movie is loaded and selected for control, the Cue to Start, Play Reverse, Stop, Play Forward, and Cue to End buttons are available. Addi- tional menu playback controls include: —Sets the movie to run continuously, jumping from its last frame to the Loop first.
About the Image Store Movies Option Movie Replay with E-MEM (KF Trigs) replay can be controlled with E-MEMs. Keyframe triggers that are Movie E-MEMable are: • Load (Movie), • Loop Enable/Disable, • Bounce (when Loop is On) • Cue (to in), and Motion control buttons.
Section 8 — Advanced Operations Figure 218. Image Store Images, Movies Menu Previously recorded movies and captured clips appear in the pane on the left. Clicking the or the button will also show Include Stills Include Movies thumbnails of those items in that pane. Load a Movie Movies are loaded to Image Store channels the same way as stills.
About the Image Store Movies Option Figure 219. Image Store Images, Movies Menu with KF Triggering On 2. When one (or more) of the functions buttons are toggled on, that operation will be learned by E-MEM. Create an E-MEM Trigger Cue A cue point different from the Mark In point can be entered with a KF Trigger.
Section 8 — Advanced Operations Figure 220. Image Store Images, Movies Menu with KF Trigger Cue 2. Touch the data pad. A numeric keypad will open, allowing you to enter a movie frame location. The default value will be the current Mark In location.
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About the Image Store Movies Option 2. Touch and choose the source of the video to be recorded. Input Source Figure 221. Image Store Images, Movie Record Menu 3. Touch the button. The current movie or clip on that Image Store Show E-E channel, if loaded, will be unloaded in preparation for recording.
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Section 8 — Advanced Operations Figure 222. Image Store Images, Movie Record Menu, E-E Mode 4. Define the options you wish to apply to the recording: • only. Video & Key Video • (optional duration of the recording). Record Time 5.
About the Image Store Movies Option 8. That movie will now be loaded in that Image Store channel, and will also appear in the pane on the left. The movie can immediately be cued and played if desired. Name a Movie A movie can be named after it has been recorded.
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Section 8 — Advanced Operations Figure 223. Image Store Images, Movie Edit Menu 2. Select an Image Store channel with the movie to be trimmed. 3. Cue the movie to the first desired frame. 4. Touch to set that in point. The timecode of that location will be Mark In displayed.
About the Image Store Movies Option Split an Image Store Movie The Cut Edit, Split Movie mode allows the operator to cut a movie in Image Store Cache into two new movies; the original movie is not retained in cache so the cache memory used before and after the cut are the same. Figure 224.
Section 8 — Advanced Operations 5. Enter a name (select ) or accept the default for New Image 2 (the Name existing ID plus 1) and select Enter The two new movies are created and original removed. Join Image Store Movies and Stills The Join Edit mode allows the operator to merge two clips into one.
About the Image Store Movies Option 5. Mark a thumbnail if desired (optional). a. Determine where you want to mark thumbnail and touch the Mark data pad, or Thumbnail b. Enter the mark-thumbnail point in the pop-up keypad and touch Enter About creating a Sequenced Movie A series of suitable related still images can be sequenced into a movie,...
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Section 8 — Advanced Operations 3. Select on the right. The Sequence Image Operations button will To Cache appear. Touch so it highlights. Sequence Figure 226. Movie Sequence Selected. 4. Click in the center and enter the sequence of stills in the pop up Images menu.
About Image Store Library 5. Click and enter the file name number for the resulting movie. If Start ID that file name already exists it will be overwritten. Figure 227. Movie Sequence Start ID Entered. 6. Touch . A confirmation prompt appears. Execute Figure 228.
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Section 8 — Advanced Operations external Menu disk/folders or Network and USB Memory Stick drives, to Image Store. The output files are native Kayenne K-Frame (.eif). , and buttons are available in the Image Store Library Copy Swap Move Delete menu.
About Image Store Library Conversion Requirements for Transferring External Image Files Importing files into Kayenne K-Frame either from a folder on the network or USB Memory Stick, requires that certain conditions be met for proper conversion. CAUTION When importing files into Image Store cache, existing files with the same ID can be overwritten so check if the ID already exists in the cache.
Section 8 — Advanced Operations Importing Kalypso File Types • The still files must be named using the default Kalypso numbering format (I000000.gvi/.gva, but not greater than I008999.gvi/.gva). If a Kalypso still has been renamed, change it back to this naming format using the Kalypso system, or by renaming both the .gva and .gvi files to matching file names directly in the computer directory.
About Image Store Library Transfer Files Transfer files from one location to another in the Image Store, Library menu. Figure 230. From Cache/To Cache, Move Operation 1. Touch a tab to execute a file operation “from” (left side of menu). 2.
Section 8 — Advanced Operations 7. Optionally, a starting ID can be defined for the image files in the target (To) directory when the operation is executed: a. Turn on the button. Start ID b. Touch the data pad. Start ID c.
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About Image Store Library 2. Touch to select a target folder by navigating to an existing folder in the navigation pane (left), or by creating a new target folder: a. Navigate to the desired directory in the navigation pane. b. Touch the button.
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Section 8 — Advanced Operations Figure 232. Backup & Restore menu, Backup Scheduling 1. In the Scheduled Backup Setting pane, touch the day(s) you wish to schedule the backup (also button can be touched). All Days 2. Touch the Scheduled Backup Time data pad. 3.
About Image Store Library Restore To restore the Image Store Cache from the local drive: CAUTION A restore clears and replaces all files in cache. 1. Touch the data pad. Local Backup Path 2. Touch to select a source folder by navigating to an existing folder in the navigation pane (left).
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Section 8 — Advanced Operations 9. Reboot the computer. 10. Login to the workgroup using a valid login and password. Create an Images Directory and Configure it for Sharing 1. Create a folder in C:\ and name it Images. 2. Right-click on the Images folder and choose Sharing and Security 3.
About Image Store Library 4. De-select the check box by clicking Use simple file sharing (Recommended) on it and click on 5. Navigate to C:\ in Windows Explorer, right-click on the Images directory, and select Sharing and Security 6. Click on the tab.
Section 8 — Advanced Operations 3. Click Choose homegroup and sharing options 4. Click Change advanced sharing settings.. 5. Click the radio button next to Turn off network discovery 6. Click the radio button next to Turn off password protected sharing Click Save Changes ClipStore...
ClipStore Summit/Solo Software Version The latest version of the AppCenter Elite software is available on the GV Switcher Software Download site. CAUTION Do not use AppCenter Elite software for ClipStore from the Summit/Solo server web site as it may not be compatible. For more information about installing and updating AppCenter Elite soft- ware, see the Summit/Solo manuals.
Section 8 — Advanced Operations Figure 233. ClipStore in Device Menu About Control Panel Operation As with other external devices, device control is possible through the Multi-Function and the System Bar. Engineering names (CS-1, CS-2, etc.) appear in the control panel displays and all motion controls provided from the server are available.
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ClipStore adding clips. The indicator displays the available storage remaining in the ClipStore Summit/Solo server. Figure 234. Clips Menu Folder Selection Touch the data pad located just above the scrolling clip list to Current Folder change the current folder. The Folders/Clips menu is displayed. Touch the folder you wish to be the current folder and either select a clip on the right or press the button (bottom right of menu, to close and...
Section 8 — Advanced Operations Figure 235. Folders/Clips Menu Selection Menu Clip Selection Clips can be selected in three ways in the menu: • Touching a clip in the scrolling clip list, • Touching the data pad, and entering the Image ID for the Scroll Image List clip (ascending numeric value in the current folder).
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ClipStore The Current Thumbnail Viewer displays the currently loaded clip in the selected channel. Figure 236. Current Thumbnail Viewer Current Thumbnail Viewer Note When a ClipStore channel is selected and a clip is loaded, that clip will be blue highlighted in in the scrolling clip list and the list will automatically scroll to display the selected clip.
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Section 8 — Advanced Operations ground or keyer, the clip loaded into the CS-1 channel will play automati- cally when the button is on. Auto Start You can loop a clip by touching the button (highlights green) or mute Loop the audio of each channel individually with the button.
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ClipStore Figure 237. Playback Controls Audio Mute Icon Timecode Data Pad Mark Out Mark In Button/Data Button/Data Pad Cue to In (Cues to Mark In set point) Variable Speed Data Pad Jog Clip Data Pad Clip Start (Soft Knob) Stop Play Clip End Reverse...
Section 8 — Advanced Operations Figure 238. Clip Replay with E-MEM Control Recording Clips Clips are recorded with embedded audio in the Image Store, ClipStore, Clip Record menu. Figure 239. Clip Record KAYENNE K-FRAME — User Manual...
ClipStore When the button is touched, ClipStore ejects the clip from the Record Enable selected channel, places the ClipStore channels in E/E mode, and displays a pop-up keyboard. Type in the name of the new clip. Once the name is typed, is pressed, and the keyboard closes, the button is...
Section 8 — Advanced Operations 8. Touch the device control button when the desired length of the clip Stop is reached. Editing Clips Clips can be edited in the Image Store, ClipStore, Clip Edit menu. There are three types of clip editing provided: •...
ClipStore Figure 240. Cut Edit Mode Mark a ClipStore thumbnail The Cut Edit menu displays the currently loaded clip in the thumbnail view. If you wish to change the clip, touch the button before Change Clip editing. KAYENNE K-FRAME — User Manual...
Section 8 — Advanced Operations Figure 241. Mark Thumbnail Point 1. Touch the button to select a clip to edit (unless previously Change Clip loaded). 2. Either jog, shuttle, or play to the desired frame and touch the Mark button or, Thumbnail 3.
ClipStore Trim Clip operations include: • Setting only the mark-in point, and touching the button—the Trim Clip clip will be trimmed from the beginning of the clip to the mark-in point. • Setting only the mark-out point, and touching the button—the Trim Clip clip will be trimmed from the mark-out point to the end of the clip.
Section 8 — Advanced Operations Figure 242. Mark Split (One Clip Split into Two) 3. Touch the button. Make Subclip(s) The Name First sub-clip pop-up keyboard is displayed. 4. Enter a name or accept the default name for the first sub-clip in the Name First sub-clip pop-up keyboard (for the default, _a is appended to the clip name).
About Build Editing The following rules apply to performing a Cut Edit operation during recording: • Making sub-clips is the only available operation. • Only the Cut Edit type will be available. • Changing the clip will not be possible from the menu during this oper- ation.
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Section 8 — Advanced Operations Figure 243. Build Edit Mode The clip created with the Make Clip operation will be a sub-clip that has its head to tail length defined by the mark-in and mark-out points of the Video track (if there are no marks, the sub-clip created will be the same length as the original).
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About Build Editing Once the button is touched for either the Audio or Key, the Hold Hold Sync Sync point will be set and their positions in relation to the current video track timecode position become part of the scratch clip, and subsequently the new sub-clip when the button is touched.
Section 8 — Advanced Operations Mark In/Out Touch and touch the button in the Edit Image Store ClipStore Clip Edit Build Type mode button group. Figure 245. Build Edit Mode—Video Only Edit 1. Unless the desired clip is loaded, touch the Video Thumbnail Viewer 2.
About Build Editing 2. Touch the data pad and enter the mark-thumbnail point Mark Thumbnail in the pop-up keypad, and touch Enter With the Video Thumbnail Viewer selected, you can test the composite ele- ments using the motion control buttons. Make the Sub-Clip 1.
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Section 8 — Advanced Operations Figure 246. Build Edit Mode—Audio Track Edit 2. Touch the button for the Video and touch the desired clip . Change Clip 3. Determine where you want a mark-in point for the Video track by either playing/jogging to the mark while viewing the clip on a monitor and touching the button or if you know the timecode, touch the...
About Build Editing Make the Sub-Clip 1. Touch the button. Make Clip 2. Enter the name of the new clip and touch Enter —In this case, you want to use the Add/Replace a Key Element with Build Edit video and audio of the loaded video element but add/replace the key track and make a sub-clip.
Section 8 — Advanced Operations 5. Synchronize the Key track in relation to the current video track timecode position, if needed, using the data pad or the Hold Sync soft knob (see page 422 for more about Hold Sync). Offset With the Video Thumbnail Viewer selected, you can test the composite ele- ments using the motion control buttons.
About Build Editing 3. Mark a thumbnail if desired (optional). a. Determine where you want to mark thumbnail and touch the Mark data pad, or Thumbnail b. Enter the mark-thumbnail point in the pop-up keypad and touch Enter 4. Touch the button.
Section 8 — Advanced Operations Figure 249. ClipStore Library Menu—File Transfer Both files and folders containing files can be copied from disk to the Clip- Store server. However, folders can only be copied to the top directory of the ClipStore server, “nested” folders are not permitted. Files can be exported in multiple formats, by touching the mode buttons in Export Format modes pane...
About Build Editing 5. Create a new folder using the File menu, name the folder (for example “GV Switcher Clips”). 6. Right-Click on the folder, and choose from the pull- Sharing and Security down menu. 7. In the tab, select the radio button.
Glossary Auto Transition Box Wipe A transition having a predefined duration A rectangular wipe pattern. For masking, the generally initiated by pressing a control pan- GV Switcher system provides a special box el button. wipe pattern generator allowing indepen- dent control of the placement of each side of Aspect the box.
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Glossary Component Video Delegate A video signal that keeps color and lumi- To assign panel controls to a particular oper- nance information separate. RGB; Y, R-Y, B-Y; ating function. Some panel controls (buttons, and Y, Cr, Cb are examples of component knobs, joystick) can affect more than one video.
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Glossary Ethernet Gain A form of high speed data transport between An amplification factor applied to a key con- devices on a network. trol signal by a keyer that determines how much, if any, of the background and key fill Fade To Black video will be mixed together at the key edge areas.
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Glossary Linear Key An effect where a portion of a background A key in which the keyer signal is faithfully scene is replaced by a new video. Key cut reproduced in the final key effect. Linear and key fill signals are involved, though in keying preserves soft key edges, and gener- some cases the same signal may be used for ally has a gain of 1, or unity.
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Glossary Matte Generator Point of Use A video generator that produces matte sig- A location in the system where a resource is nals. used. A resource is generally used at differ- ent locations at different times. However, with some resources it is possible to use the same resource at different locations at the Abbreviation of mix/effects, pertaining to same time.
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Glossary Register Source A place to store an effect. 1) An external device providing video. A source may provide only one video signal, or Saturation it may provide two signals (key fill and key cut). The degree of purity of a color. Adding white to a color reduces its degree of saturation.
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Glossary Switched Preview Vertical Interval An special output of the system connected to The portion of the video signal that occurs a dedicated monitor. The operator can select between the end of one field or frame and the and switch various system video signals to beginning of the next.
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Glossary KAYENNE K-FRAME — User Manual...
Index Numerics router control aux bus transitions 2D DPM mix and wipe transitions eDPM Aux Deleg Mapping menu 2-ME Control Panel aux delegate mapping 4-ME Control Panel image store accelerate knobs Bounce button newton break additive keyer sequence from the control panel bus linking advanced E-MEM operations cascading bus linking procedure...
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Index Button Mapping menu common macro complex macro constant duration affect on delete Cache Remaining data field Control Panel camera control with ethernet camera tally source colors description control protocols camera control with ethernet tally control surface creating and loading scene files Kayenne ethernet tally operations K-Frame system...
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Index constant duration on effect duration editing device control editing individual levels clip directory on Menu Panel editing with Control Panel Device Control Module editing with Menu panel Local Aux Module Multi-Function Module effect duration feature System Bar E-MEM with Menu Panel building background transition Device Control Module building keyer transition...
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Index E-MEM control timecode entry E-MEM play procedure Image Store E-MEM sync play procedure general menu description input delegates local still file format memory description FAM (Full Additive Mix) movie file formats explained and illustrated movie storage capacity favorites mode option licensing file browser QuickTabs...
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Index insert between keyframes keyer duration swap procedure insert delay keyer delegation multiple keyers Insert Delay (macro) button keyer delegation button insert on path definition keyer priority location of insert how to interaction keyframe menu and panel changing duration of new deleting insert after on a keyframe insert before on a keyframe...
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Index sequence configuring Frame Simulator for offline editing learn effect editable display paramaeters lever arm transition editing component values procedure Lighting menu line editing description load preference procedure new macro procedure Load Show button offline editing 316, load source memory procedure macros button group loading macro registers manual transition...
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Index menu name Movie playback Menu Panel Multi-Function Module alphanumeric keypad device control articulated arm gang control delegation group overview menu screen numeric keypad parameter control area soft knob NAM (Non Additive Mix) touch screen explained and illustrated menu screen name display hierarchy components and organization NetConfig installation...
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Index 4-M/E Control panel and menu interaction Q-MEM panel name explained parallel bus links learning devices to a register parameter control area quick tabs partial keyframes QuickTabs partition Image Store eDPM explained partition boundary assignment Rec (macro) button definition recall detailed explanation R-MEM register path control...
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Index R-MEM menu setup name newton router control of aux buses explained setup selector newton router control of aux busses procedure shadow chroma key router destination definition Show Attach (macro) button router interface Single Press Open (SPOP) changing sources with menu delegation button features soft knob...
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Index split ME splits and mirrors effects E-MEM control transform controls partition boundary Transform Menu split mode transition Control Panel controls building E-MEM background defined building E-MEM keyer SPOP (Single Press Open) changing length in E-MEM delegation button E-MEM E-MEM rules Stripe Full Additive Mix (FAM) manual...
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