Belden Grass Valley K-Frame User Manual
Belden Grass Valley K-Frame User Manual

Belden Grass Valley K-Frame User Manual

Kayenne/karrera/gv korona video production center
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K-FRAME
KAYENNE/KARRERA/GV KORONA
VIDEO PRODUCTION CENTER
User Manual
Software Version 10.6
071896303
2017-04-01

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Summary of Contents for Belden Grass Valley K-Frame

  • Page 1 K-FRAME KAYENNE/KARRERA/GV KORONA VIDEO PRODUCTION CENTER User Manual Software Version 10.6 071896303 2017-04-01...
  • Page 3 K-FRAME VIDEO PRODUCTION CENTER User Manual Software Version 10.6 071896303 2017-04-01...
  • Page 4: Copyright & Trademark Notice

    Copyright & Trademark Notice Copyright © 2017, Grass Valley USA, LLC. All rights reserved. Belden, Belden Sending All The Right Signals, and the Belden logo are trademarks or registered trademarks of Belden Inc. or its affiliated compa- nies in the United States and other jurisdictions. Grass Valley is a trademark or registered trademark of Grass Valley USA, LLC.
  • Page 5: Table Of Contents

    Contents Copyright & Trademark Notice ........Grass Valley Web Site .
  • Page 6 Contents Mapping Remote Aux Panel Source Select Buttons on the Control Panel ..Mapping Remote Aux Panel Delegation Buttons ......Section 3 —...
  • Page 7 Contents Loading an Earlier Kayenne/Karrera Show into a K-Frame ....Importing Kalypso Image Store File Types into K-Frame....Section 4 —...
  • Page 8 Contents Crop Controls ........... . . Reverse Controls .
  • Page 9 Contents eDPM Mode Menus ..........eDPM 2DPM Menu .
  • Page 10 Contents Record a Macro ..........Attach a macro to a Control Panel Button .
  • Page 11 Contents Timeline Event Information and Work Buffer Values ....Preparing the External Device for Control ......Controlling an External Device (Example) .
  • Page 12 Contents Learning R-MEMs on the Control Panel ......Changing R-MEM on an Existing E-MEM Register....Loading R-MEM Registers.
  • Page 13 Contents Exchange ME ........... . Automatic Delegation .
  • Page 14 Contents Editing Effect Duration with the Menu Panel ......Editing Effect Durations of Individual Levels ......E-MEM Modify All Operations .
  • Page 15 Contents Set the Line Rate for the Frame Simulator ......Offline Macro Editing with the Frame Simulator ......Configure the Frame Simulator.
  • Page 16 Contents Corner Pinning and Cropping ........Corner Pinning Menus.
  • Page 17 Contents Image Store Movie Maximum Length ....... . . Image Store Movie Storage Capacity ........Image Store maximum storage capacity of movies saved to disk for 16GB, 32GB, or 64GB licensed memory..
  • Page 18 Contents Set the Image Store Movie Audio Offset ....... Delete Audio from an Image Store Movie ......Image Store Library .
  • Page 19: Preface

    Preface About This Manual The K-Frame Kayenne/Karrera/GV Korona User Manual is designed for oper- ators of K-Frame systems. Standard Documentation Set The standard K-Frame documentation set consists of a: • User Manual, • Installation & Service Manual, • Release Notes, •...
  • Page 20 Preface available to approved vendors who need to interface with the Ethernet Tally system of the K-Frame. Contact Grass Valley Product Management for more information on this SDK. The KSP Graphical User Interface Instruction Manual provides information, requirements, and instructions for operating the 1-ME switcher Soft Panel GUI on a touch screen or regular PC, including the optional customized keyboard.
  • Page 21: Section 1 - Introduction

    Section Introduction Overview The Grass Valley K-Frame family of multi-format digital production switchers provides powerful, ground-breaking features designed to meet the widest range of requirements for live studio, mobile, and post-produc- tion applications. The K-Frame Video Processor is the heart of the system, providing exten- sive video switching and signal processing capabilities.
  • Page 22: Features

    Section 1 — Introduction Features General • Fully digital 10-bit 4:2:2 video switcher including Future-Ready 4K and 1080p (level A or B) support. • Optional smart I/O modules provide up/down/cross-conversion when licensed with SetDef and MatchDef. • The K-FRM-IO-10GE IP I/O board for the K-Frame video processing engine offers Video-Over-IP connectivity for all K-Frame Video Pro- duction Switchers, using either uncompressed SMPTE 2022-6 or 4K 1- wire compressed IP.
  • Page 23: K-Frame Standard Frame

    Features • Source Rules: • Links keyers to sources. • Settings for On/Off/Left Alone on every M/E. • Full look-ahead preview of rules. • Hot-swappable, front/rear removable modules and power supplies. • Optional multiple Multiviewer capability with 5 pre-configured layouts (maximum 14 panes per layout) with On-Air and Preview tally. K-Frame Standard Frame •...
  • Page 24: K-Frame Compact S-Series Frame (Differences)

    Section 1 — Introduction K-Frame Compact S-series Frame (Differences) • Up to 6 M/Es, accessible across two suites, increased to 12 virtual M/Es by using DoubleTake. • Every M/E has four keyers with standard keying modes including Chroma Key and every keyer can use the pool of floating 3D iDPMs (Key Stores are not available).
  • Page 25 K-Frame Control Surfaces innovative modular design. Representative Kayenne control surfaces are shown in the following illustrations. Figure 2. Kayenne 4-ME 35 Control Surface 4-ME 35 Control Panel Menu Panel Menu Panel Articulated Optional Module Optional Device Control Module Panel Control Unit (PCU) Figure 3.
  • Page 26: Flat Or Curved Control Panel Orientation

    Section 1 — Introduction The modular design and use of a separate PCU supports the hot-replace- ment of individual Control Panel components, if necessary, while the rest of the system remains operational. Do not connect or disconnect the PCU to Control Panel cables CAUTION while the system is powered on.
  • Page 27: Control Panel Stripes

    K-Frame Control Surfaces Control Panel Stripes The main Kayenne Control Panel is organized into from one to five Stripes. Each Stripe consists of a tray and its complement of drop-in modules. An ME Stripe has a module for Source Selection, Transition, and individual E-MEM control.
  • Page 28: Basic Single Suite Kayenne Panel System

    Section 1 — Introduction Basic Single Suite Kayenne Panel System A basic K-Frame system consists of a Control Panel, a Menu application running on a touch screen Menu Panel, and a Video Processor Frame. The Control Panel and Menu application make up a control surface associated with that frame.
  • Page 29: Karrera Control Surface

    K-Frame Control Surfaces Figure 10. Kayenne Multi-Suite Standard Frame Example Suite 1 4-ME 35 Kayenne Control Panel Menu Panel Panel Control Unit (PCU) KSP 1-ME Soft Panel Option (Keyboard Included) Menu on PC (Customer Supplied PC) (Customer Supplied PC) Menu Panel Suite 2 Standard 13-RU K-Frame...
  • Page 30: Touch Screen Menu Panel Option

    Section 1 — Introduction Figure 11. Karrera 3-ME 35 Control Surface Karrera 3-ME 35 Control Panel Menu Panel Articulated Optional Touch Screen Karrera Menu Panel with Fanless PC Figure 12. Karrera 2-ME 25 Control Surface Karrera Menu on PC Karrera 2-ME 25 Control Panel (Customer Supplied PC) Touch Screen Menu Panel Option A hardware Karrera Menu Panel is available as an option, which features a...
  • Page 31: Basic Single Suite Karrera Panel System

    K-Frame Control Surfaces Basic Single Suite Karrera Panel System A basic K-Frame system consists of a Control Panel, a Menu application running on a PC, and a Video Processor Frame. The Control Panel and Menu application make up a control surface associated with that frame. Figure 14.
  • Page 32 Section 1 — Introduction Figure 15. Karrera Multi-Suite Standard Frame Example Suite 1 Karrera 3-ME 35 Control Panel Optional Touch Screen Karrera Menu Panel with with Fanless PC and Articulated Arm KSP 1-ME Standard 13-RU Soft Panel Option K-Frame (Keyboard Included) (Customer Supplied PC) Suite 2 Karrera Menu on PC...
  • Page 33: Gv Korona Control Surfaces

    GV Korona Control Surfaces GV Korona Control Surfaces A GV Korona control surface consists of: • A Control Panel with stripes of buttons, • System Control area with a Device Control area, • Switched preview, • Alternate bus and Aux bus delegation, •...
  • Page 34: Basic Single Suite Gv Korona Panel System Example

    Section 1 — Introduction Basic Single Suite GV Korona Panel System Example A Basic K-Frame GV Korona system consists of a Control Panel with a fully integrated multi-touch menu system and an S-series 6RU Frame. GV Korona 2-ME 20 Control Panel K-Frame S-series 6-RU GV Korona Single Suite S-Series Frame Example Multiple Suites and Control Surfaces Example...
  • Page 35: Supported Control Protocols

    Supported Control Protocols Suite 1 3-ME 35 Kayenne Control Panel Menu Panel Menu Panel Optional Device Articulated Control Module Panel Control Unit (PCU) 2-ME 20 GV Korona Control Panel Standard 13-RU K-Frame Suite 2 Karrera Menu on PC 2-ME 25 Karrera Control Panel (Customer Supplied PC) K-Frame Multi-Suite Frame Example Supported Control Protocols...
  • Page 36 Section 1 — Introduction • Grass Valley Native Protocol for routers/routing control systems (Trinix/Trinix NXT, Venus™, Triton™, and third-party routers; Jupiter NV9000 and NV920, and Encore router control systems) • Tally (contact closure) • K-Frame Ethernet Tally protocol • Ethernet CPL to control Grass Valley external remote AUX Panels •...
  • Page 37: Section 2 - Setting Panel Preferences

    Section Setting Panel Preferences Control Panel Source Select Button Mapping Video sources can be assigned or “mapped” to Control Panel Source Selec- tion buttons, referred to as “Button Mapping”, on each Control Panel Mix/Effects (ME) bank and the Local Aux Panel. The same source can be mapped to one or many buttons.
  • Page 38: The Button Mapping Menu

    Section 2 — Setting Panel Preferences Aux bus delegation is displayed in the OLED at the far right of the right- hand display. The Button Mapping Menu Access the Button Mapping menu by selecting User Setups Panel Prefs Button Mapping Figure 16.
  • Page 39 The Button Mapping Menu • Button Count buttons ( , and ) are used to select the button count for the Control Panel. For example if the menu has not been associated with a Control Panel or if using a 15 or 25 button Control Panel with a 35 button Aux Panel, the button count can be selected manually (this selection is automatic if a panel has been associated in the Associated...
  • Page 40 Section 2 — Setting Panel Preferences The Logical/Fixed Sources section is used to search and assign sources: • scrolling list is used to locate assignable sources. You can choose Sources from Logical Sources, or Fixed Sources. Figure 17. Button Mapping Menu, Fixed Sources •...
  • Page 41: Default Control Panel Source Select Button Mapping

    Default Control Panel Source Select Button Mapping Default Control Panel Source Select Button Mapping Table 1. 3-ME Factory Configured Source to Button Mapping 1st and 2nd Levels Panel Button (unshifted) Buttons 1-28 Source 1 - 28 Source 29 - 56 Button 29-32 M1 A - M4 A M1 C - M4 C...
  • Page 42: Setting Control Panel Source Select Button Mapping Preferences

    Section 2 — Setting Panel Preferences Table 4. 2-ME/25 Factory Configured Source to Button Mapping 1st and 2nd Levels Panel Button (25) (Unshifted) Button 23, 24 Shift, Shift Shift, Shift Button 25 Delegate Delegate The source to button mapping for the 3rd level for a 25 button 2ME system. Table 5.
  • Page 43: Assigning Colors To Control Panel Source Select Buttons

    Assigning Colors to Control Panel Source Select Buttons Figure 18. Button Mapping Menu 2. Select the Button Mapping Bank button. (Notice that a PGM/PST Select All button is available below the list of bank buttons.) 3. select the bank source button to be mapped in the center pane. 4.
  • Page 44: Assigning User-Defined Colors

    Section 2 — Setting Panel Preferences Figure 19. Source Colors Menu 2. Select the Logical ID of the desired source (use button for Multi-Select multiple selections). 3. Select the desired color in the System Colors pane. 4. Selecting the button displays dark text over a colored background Invert in the Source Select Area display OLEDs (default is colored text over dark background).
  • Page 45: Mapping Remote Aux Panel Source Select Buttons On The Control Panel

    Mapping Remote Aux Panel Source Select Buttons on the Control Panel Mapping Remote Aux Panel Source Select Buttons on the Control Panel The Remote Aux Panel Server Ethernet IP is set to the Video Processor Frame of the GV Switcher system, in the Panel Network Configuration web page and the Remote Aux appears in the Aux Panel Name column in the Eng Setup, Node Settings, Remote Aux IP Network menu.
  • Page 46: Mapping Remote Aux Panel Delegation Buttons

    Section 2 — Setting Panel Preferences Mapping Remote Aux Panel Delegation Buttons You can map Remote Aux buses to Panel Delegation buttons to make them available as sources to the GV Switcher Control Panel. Aux Delegate button mapping is performed in the Eng Setup, Node Set- tings, Remote Aux Bus Button Map menu.
  • Page 47: Section 3 - Setting Suite Preferences

    Section Setting Suite Preferences Source Patching Facility engineers need to know the exact routing of all the video signals connecting all the devices they are responsible for. These engineers need to be able to identify video signals in a way that will help them connect devices properly.
  • Page 48: Engineering Names, Eng Ids, And Logical Ids

    Section 3 — Setting Suite Preferences two Logical IDs, and one of these Logical sources can be given a Source Rule that can be cut on Key 5, and the other be given a Source Rule that cuts on Key 6. Selecting these different versions of that same source would auto- matically apply or clear the keys, as needed.
  • Page 49: Multiple Suites And Source Names

    Source Patching that include the operator (C1 Bob, C2 Phil, and C3 Bill), but remove the operator names from the OLED names to show C1, C2, and C3 in larger characters. These alternative names are entered in the Source Patch menu. The Source Patch menu has three editable columns for defining up to three alternative names: is limited to four characters, to fit the space available on the...
  • Page 50: Source Patching And Effects Portability

    Section 3 — Setting Suite Preferences Figure 23. Source Patch Alternative Source Names If Menu Name is left blank, menus Menu Source use first entry to Lists the left Transition Area It is a good practice to create the least number of names possible. This ensures consistency in the various displays and reduces the time needed to enter and edit the names.
  • Page 51: Patching Engineering And Fixed Sources To Logical Ids

    Patching Engineering and Fixed Sources to Logical IDs files into that GV Switcher system. Do not load the Eng Setups of one facility into the other, as this will overwrite that facility’s existing Engi- neering configuration. Once the Suite Prefs and effects are loaded at the new facility, go to the Source Patch menu and map the appropriate Engineering sources of the new facility to the original list of Logical sources.
  • Page 52: Enable Source Correction On Any Source (Globally)

    Section 3 — Setting Suite Preferences 3. Select the Logical ID of the source you wish to change by either: • Selecting the Logical ID data pad and entering the Logical ID number, or • Scrolling through the Source Names list with the scroll bar. This scrolls the list without changing the current selection.
  • Page 53: Patch A Key Input From One Source To A Different Source Using Patch Key

    Patch a Key Input from One Source to a Different Source Using Patch Key Patch a Key Input from One Source to a Different Source Using Patch Key You can patch a key from a different source using Patch Key. 1.
  • Page 54: Default Keyframe

    Section 3 — Setting Suite Preferences Default Keyframe Default Keyframe settings are applied when an empty register is recalled and when the (Clear Working Buffer) button is pressed in the Master E-MEM ( button) of the Control Panel. EMEM Edit •...
  • Page 55: Preview Prefs

    Preview Prefs 2. Setup the Control Panel to the desired state. 3. Press the button in the Default Keyframe pane. Learn Pressing the button overwrites the Default Keyframe with Factory Default factory defaults. Note Individual Default Keyframe settings are saved for each ME. Preview Prefs Preview displays can be adjusted by the user, including Safe Area borders, Crosshairs, and the selection of optional multi-image ME Viewer layouts.
  • Page 56: Safe Area

    Section 3 — Setting Suite Preferences Safe Area • button, when illuminated, activates the Safe Area border Safe Area display for the selected preview. • data pad displays knob controls on the right used to move Set Safe Area the Safe Area borders. •...
  • Page 57: Multiviewer Preferences

    Multiviewer Preferences Figure 28. Examples of ME Viewer Displays Programs Previews Previews Programs Primary Secondary Keys Programs Previews Keys Primary Previews Programs Keys Multiviewer Preferences The K-Frame Multiviewer provides five layout configurations, tally prefer- ence settings, assignable Fixed and Logical inputs, Switched Preview, or Aux Buses to each video window.
  • Page 58: Set Multiviewer Layout Preferences

    Section 3 — Setting Suite Preferences Set Multiviewer Layout Preferences Choose from one of five Multiviewer layouts. 1. Select the menu buttons. User Setups Suite Prefs, Multiviewer Prefs 2. If there is more than one Multiviewer acquired, press the button Identify to display the available Multiviewers in the top, middle of the monitor so the correct Multiviewer will be selected for adjustment.
  • Page 59: File Operations

    File Operations 8. To enter a name in the Menu column of the Source Patch menu to change the window name: a. With the source assigned and the window selected in the Multiviewer Prefs menu, note the Source Number in the upper right data pad.
  • Page 60: Features

    Section 3 — Setting Suite Preferences Features The GV Switcher file browser supports the following features: • Navigate through the Frame User Directory on the Video Processor (System Storage menus) and access the Menu Panel and all mapped network drives including USB Memory Sticks (Remote Storage menus), •...
  • Page 61: Managing Files Using The Utilities Pane Buttons In The File Ops Menus

    Managing Files Using the Utilities Pane Buttons in the File Ops Menus manner. To prevent accidentally saving and loading incorrect files, your facility should establish file storage and naming conventions and follow them consistently. The engineer in charge should create default Panel and Suite Prefs files that are not to be modified by anyone, and shared by everyone.
  • Page 62: Copy/Pasting Files

    Section 3 — Setting Suite Preferences Figure 30. File Operations Utilities Pane Copy/Pasting Files 1. Navigate to the directory containing the file to be copied, using the , and (or double-click on the file Top Directory Up Directory Open Selected icon) buttons.
  • Page 63: Deleting Files

    Managing Files Using the Utilities Pane Buttons in the File Ops Menus Deleting Files 1. Navigate to the directory containing the file(s) to be deleted, using the , and (or double-click on the file Top Directory Up Directory Open Selected icon) buttons.
  • Page 64: Gv Switcher File Type Extensions

    Section 3 — Setting Suite Preferences GV Switcher File Type Extensions GV Switcher files are named by the user when saved, and this name appears below the icon. Table 7. GV Switcher System File Extensions Icon Example File Type Extension Panel Prefs .GVC .GVF...
  • Page 65 Show Files file types and choose a range of registers that will be included in the Show file. : immediately loads all the files in the currently selected show into Load Show the GV Switcher system. This operation will overwrite the existing settings that are currently being used.
  • Page 66: Create A Show File

    Section 3 — Setting Suite Preferences Create a Show File 1. Select File Ops Show Files Figure 31. Create Show File Operations CAUTION The Eng Setup button is off by default as ports and server IPs are unique so transferring Show files from one location to another (including suites) requires planning to prevent interruption.
  • Page 67: Load A Show File

    Show Files 6. Select the button in the Create Show pane. Create Result: The Show file is created with the selected file types and appears in the directory. Load a Show File All Show files can be loaded or selected Show files using the Show Create &...
  • Page 68: Load A Show From The Show Load History

    Section 3 — Setting Suite Preferences 4. To only load selected files in a show, select the button to Choose Load bring up the Crate Show pane that allows you to see what files are contained in the Show, and choose which files to load by selecting the File Type buttons.
  • Page 69: Updating A Show File

    Show Files Note A pink highlighted load list item means a full show, otherwise it is a partial show. Figure 33. Show Files—Show Load History Updating a Show File 1. Select File Ops Show Files K-FRAME — User Manual...
  • Page 70 Section 3 — Setting Suite Preferences Figure 34. Update Show File Operations CAUTION The Eng Setup button is off by default as ports and server IPs are unique so transferring Show files from one location to another (including suites) requires planning to prevent interruption. 2.
  • Page 71: All File Type And Directory Management

    All File Type and Directory Management All File Type and Directory Management The File Ops, All Files menu is used to quickly sort by using the Sort By Type , and (reorders the current sort to ascending or Sort By Name Reverse Order descending) buttons and manage all files types in the System Storage and Remote Storage directories.
  • Page 72: Saving Panel Prefs And Suite Prefs Files

    Section 3 — Setting Suite Preferences Saving Panel Prefs and Suite Prefs Files 1. Access the User Setups menu by selecting, File Ops, User Setups Figure 36. User Setups Menu 2. Select the button. Panel Prefs Suite Prefs 3. Navigate to and select the Show file you wish to update in the Directory pane (left side of menu) and: a.
  • Page 73: Saving Source Tables

    Saving Source Tables Figure 37. User Setups Menu 2. Navigate to and select the Show file you wish to update in the Directory pane (left side of menu) and: a. Select a file to select it, or b. Create a new file by selecting the File Name button, typing a name, and selecting Enter 3.
  • Page 74 Section 3 — Setting Suite Preferences Figure 38. Source Tables Menu 2. Select a file by: a. Navigating to the desired destination directory and selecting a file to select it, or b. Creating a new file by selecting the button, typing a name, File Name and selecting Enter...
  • Page 75: Loading Source Tables

    Loading Source Tables Loading Source Tables 1. Access the Source Rules menu by selecting, File Ops, Source Tables Figure 39. Source Tables Menu 2. Select a file by: a. Navigating to the desired destination directory and selecting a file to select it, or b.
  • Page 76: Saving Register Files

    Section 3 — Setting Suite Preferences The key difference in these menus are the number of registers, for example the E-MEM menu has 1000 register files while the Macro menu has 999, and Router MEM has 100, and so on. Keep this in mind when entering registers. Register files are named by their bank and register number.
  • Page 77 Saving Register Files Figure 40. Source Tables Example Menu 2. Select a file by: a. Navigating to the desired destination directory and selecting a file to select it, or b. Creating a new file by selecting the button, typing a name, File Name and selecting Enter...
  • Page 78: Loading Register Files

    Section 3 — Setting Suite Preferences Loading Register Files The File Ops Memory menus provide controls for saving and loading reg- ister files for each area of the switcher. 1. Access the Panel MEM, Source Tables, E-MEM, Macros, Cues, e-DPM, or Router MEM menu by selecting, and then selecting a MEM File Ops,...
  • Page 79: Loading To A Different Set Of Registers

    Loading Register Files 4. Select Load Result: The register or range of registers are loaded into the GV Switcher. Loading to a Different Set of Registers Registers can be loaded with an offset. 1. Navigate to the desired destination directory and/or create a new folder for the file using the buttons in the File Operations pane.
  • Page 80: Saving Source Rules Files

    Section 3 — Setting Suite Preferences Saving Source Rules Files 1. Access the Source Rules menu by selecting, File Ops, Source Rules Figure 42. Source Rules Menu 2. Select a file by: a. Navigating to the desired destination directory and selecting a file to select it, or b.
  • Page 81: Loading Source Rules Files

    Loading Source Rules Files Loading Source Rules Files 1. Access the Source Rules menu by selecting, File Ops, Source Rules Figure 43. Source Rules Menu 2. Select a file by: a. Navigating to the desired destination directory and selecting a file to select it, or b.
  • Page 82: Saving Eng Setup Files

    Section 3 — Setting Suite Preferences Saving Eng Setup Files The File Ops, Eng Setup menu is used to save and load engineering setups information. Only this file format is supported in this menu. 1. The menu is accessed by selecting File Ops, Eng Setups Figure 44.
  • Page 83: Loading Eng Setup Files

    Loading Eng Setup Files Loading Eng Setup Files The File Ops, Eng Setup menu is used to save and load engineering setups information. Only this file format is supported in this menu. 1. The menu is accessed by selecting File Ops, Eng Setups Figure 45.
  • Page 84: File Translation K-Frame Classic

    Section 3 — Setting Suite Preferences File Translation K-Frame Classic K-Frame Show Files When loading a show created on an earlier Kayenne/Karrera (non- K-Frame) system into a K-Frame system, all the files transfer and the con- figuration files will set up the K-Frame switcher for most functionality. However, because the K-Frame hardware is different from the Kayenne/ Karrera frame, some settings will need to be changed.
  • Page 85 File Translation K-Frame Classic Panel Prefs Adjustments • Image Store and eDPM delegations can now be assigned separate colors in the Panel Color Scheme menu. • Source Colors for preview sources will need to be selected again in the Panel Color Scheme menu. •...
  • Page 86 Section 3 — Setting Suite Preferences Table 8. K-Frame Source Mapping for Kayenne/Karrera Fixed Sources Logical ID Eng Source Logical ID Eng Source ME 1 Pgm Pst M1 A Pg A M1 B Pg B M1 C Pg C M1 D Pg D M1 pA Pg pA...
  • Page 87: Importing Kalypso Image Store File Types Into K-Frame

    File Translation K-Frame Classic Importing Kalypso Image Store File Types into K-Frame CAUTION When importing files into Image Store cache, existing files with the same ID will be overwritten so check if the ID already exists in the cache. • The still files must be named using the default Kalypso numbering format (I000000.gvi/.gva, but not greater than I008999.gvi/.gva).
  • Page 88 Section 3 — Setting Suite Preferences K-FRAME — User Manual...
  • Page 89: Section 4 - Video Mix/Effects

    Section Video Mix/Effects MEs and Keyers An ME is a subsystem of a video production switcher that can create a com- posite of two or more pictures. An ME includes multiple source selection buses and provides transition (mix and wipe) and keying capabilities on the selected signals.
  • Page 90: Chroma Key Auto Setup

    Section 4 — Video Mix/Effects or lighting. The GV Switcher chroma key also has an Auto Setup feature that can create an excellent chroma key under most circumstances without the need for manual adjustment. The following information provides more detailed instructions on how to set up a chroma key using the Auto Setup feature and use the manual con- trols in the Keyer menu.
  • Page 91: Access Keyer Menu And Delegate Keyer

    Chroma Key Chroma key set up procedures follow a recommended order, as indicated by the numbered steps displayed on the menu. However, requirements can vary depending on each individual scene. You may need to go back to earlier steps and readjust previous settings to optimize the key. Under- standing what the chroma key controls do will help you decide what adjustments are required for your individual situation.
  • Page 92 Section 4 — Video Mix/Effects lighting variations, shadows, etc. This means you will need to pick the best suppression for the overall look of the key. You can select the stage 1 data pad, if necessary, to activate these Pri Suppress controls and adjust Hue, Selectivity, Chroma, and Luma primary suppres- sion to eliminate the backing color.
  • Page 93: Extra Chroma Key Controls

    Chroma Key Extra Chroma Key Controls Additional chroma key controls are available by selecting the stage 4 Extra data pad. Coring, fringe, and shadow controls can be individually Controls activated by selecting the labeled buttons. Figure 47. Extra Control—Six Keyer Systems replaces any pixels in the luminance signal after primary suppression Coring that are below the adjustable threshold with black.
  • Page 94: Setting Up A Chroma Key

    Section 4 — Video Mix/Effects Setting Up a Chroma Key Using Auto Setup 1. Press one of the keyer transition buttons on the Control Panel (for example on an ME to delegate the keyer you wish to use. Key 1) 2.
  • Page 95: Reshaping A Chroma Key Using Auto Setup

    Setting Up a Chroma Key 8. Press the button on top of the joystick. The chroma key will be set up automatically using the average of the colors selected by the cursor box. Because was off, fine edges of the key will be preserved. Reshape 9.
  • Page 96 Section 4 — Video Mix/Effects 2. Select in the Keyer menu and look at the ME preview output Show Key on a picture and waveform monitor. Figure 49. Key Controls—Six Keyer System—Six Keyer System 3. Adjust so that all areas of the foreground objects are white. If Clip Hi is set too low (too far clockwise), much of the translucent areas Clip Hi...
  • Page 97: Reshaping Chroma Key

    Setting Up a Chroma Key Reshaping Chroma Key Reshape is useful when shading variations exists in the backing color. A better alternative, if time permits, is to adjust the lighting on the set to even out the backing color. This may improve the key so that Reshape is not needed.
  • Page 98 Section 4 — Video Mix/Effects Figure 50. Sec Suppress Controls—Six Keyer System 2. Adjust secondary suppression so that the translucent Selectivity area is affected, but opaque areas of the foreground are not. The final hue will lie somewhere between the backing color (primary suppression hue) and the uncorrupted foreground color.
  • Page 99: Generating Background Mattes

    Generating Background Mattes 6. Repeat secondary suppression Angle, Chroma suppression and Luma suppression for best results. Generating Background Mattes Background matte generators create colors and washes. These can be used, for example, as the backgrounds for keys. Background mattes cannot use the wipe pattern generators available to keyer and wipe mattes, and cannot use Utility video as a wipe source.
  • Page 100: Splitting A Key

    Section 4 — Video Mix/Effects 4. Select the button at the bottom so its indicator illuminates to Wash On create a wash matte. 5. Select the l data pad to bring up , and soft Wash Contro Offset Softness Rotate knob controls.
  • Page 101: Setting Keyer Priority

    Setting Keyer Priority Figure 52. Split Key—Source Ops, MEs Menu—Six Keyer System 2. Select an ME button (left). 3. Select the Cut signal data pad for the Keyer you wish to split (highlights blue). 4. Select a source from the scrolling Source List (right) and select that source.
  • Page 102: Transitioning Between Different Keyer Priorities

    Section 4 — Video Mix/Effects Figure 53. Keyer Priority Menu, Current Stack Selected—Six Keyer System 2. If not already set up, turn on the desired keys and arrange them so they overlap, observing the Program monitor. This will make the changes in key priority visible.
  • Page 103 Setting Keyer Priority 3. Delegate that ME for preview in the Preview button group on the System Bar. This shows the end result of the transition (the Next priority). 4. Go to the Keyer, Priority menu by pressing on the Control Keyer Priority Panel or selecting...
  • Page 104: Key Store

    Section 4 — Video Mix/Effects Key Store Key Store is available on six-keyer systems only. Each keyer can store two frames of memory; each frame containing both Keyer Video (fill) and Key (cut), that together create the Key Store. Each Key Store can save the use of other switcher resources. For example instead of using an Image Store channel or another keyer, you could store a station ID or a replay graphic (still) for a sports show in a Key Store and switch the image within the keyer.
  • Page 105: Keystore And 1080Sf Mode

    Key Store On power cycle or reboot, Key Stores will have to be reloaded with the correct video. They default to black keyed with black which will not show up on a monitor. Key Store is E-MEMable and keyframeable. Keystore and 1080sf Mode There are no odd fields in 1080sf mode, therefore to grab Keystore image while running in 1080sf mode, you must set the Field Dominance mode in the Eng Setup, Video Settings menu, Command Processing pane to either...
  • Page 106: Setting A Pattern Mix

    Section 4 — Video Mix/Effects Once you grab fill and key images in Key Store, they are available for the selected key source: 1. Select Keyer Keystore Figure 56. Key Store Menu—Six Keyer System 2. Select a keyer with which you want to use a Key Store (Figure 56, left).
  • Page 107 Setting a Pattern Mix Note 4K Quadrant Mode Wipe Limitations and Supported Wipe Patterns information about 4K wipe limitations and supported patterns. 1. Double press the button in the Transition area. This selects Wipe 1 Wipe 1 as the next transition type, and also opens the Wipes menu with PRI Wipe 1 delegated for control.
  • Page 108: Source Memory

    Section 4 — Video Mix/Effects 8. Select the button so its indicator illuminates. The preview Pattern Mix monitor will now show the combined Mix 1 and Mix 2 pattern. 9. You can select the type of pattern mix with the Mix type buttons ( ).
  • Page 109: Learning Source Memory For A Keyer

    Source Memory Learning Source Memory for a Keyer 1. Select a source on a keyer bus and setup the keyer with the desired settings, using the Control Panel and/or menus. 2. Go to the Keyer/Mode menu and select the keyer whose settings you want to save to that keyer source’s Source Memory.
  • Page 110: Deleting Source Memory From A Keyer

    Section 4 — Video Mix/Effects Deleting Source Memory from a Keyer 1. Select a keyer source with learned Source Memory on a keyer bus, using the Control Panel and/or Source Ops menu. 2. Go to the Keyer/Mode menu and select that keyer. The Source Memory button will be illuminated.
  • Page 111: Learn Source Memory From The Control Panel

    Acquiring DPMs 5. The following Source Memory delete options are available: • - Removes Source Memory from only that keyer source Delete Source on that ME’s keyer bus, restoring the previous keyer setting. • - Removes Source Memory from all the keyer Delete all for this Keyer sources on that ME’s keyer bus, restoring the previous keyer set- ting.
  • Page 112: Acquire An Me Resource For Edpm

    Section 4 — Video Mix/Effects To move resources between suites, refer to the K-Frame Installation & Service Manual, version 5.1 or newer. Acquire an ME Resource for eDPM A full ME used as an eDPM logical resource will be dedicated and unavail- able for use as an ME until released.
  • Page 113: Release/Acquire Dpm Resources Between Edpms/Idpms

    Enable/Delegate DPM Channels Release/Acquire DPM Resources between eDPMs/iDPMs In the Physical Resources pane, release and/or acquire available DPM resources: • In the Logical Resources pane of the Acquire Resources menu, turn on button. DPM Chns • Release channels by moving them from (up to six for Channels Available...
  • Page 114: Delegate Edpm Channels

    Section 4 — Video Mix/Effects Delegate eDPM Channels 1. From the Kayenne K-Frame Control Panel, in the MFM (Multi-Function Module) Home menu, press the eDPM button. 2. The acquired eDPM channels are available in the key row, displayed in cyan (blue). When allocated, eDPM channels are always enabled.
  • Page 115: Enable Dpms From The Menu

    Enable/Delegate DPM Channels 3. Press the button.Enable DPMs from the Menu 2DPM On For DPMs, double-select the keyer/channel to delegate the DPM: • iDPM— select tab and double select one or iDPM Transform Keyers iDPM more keyer buttons. Enable DPMs from the Menu For DPMs, double-select the keyer/channel to delegate the DPM: •...
  • Page 116: Dpms

    Section 4 — Video Mix/Effects Figure 65. eDPM Menu Delegation DPMs iDPMs and eDPMs share from a pool of up to 16 physical DPMs (four DPMs per dual ME board). DPMs are licensed in pairs. Kayenne K-Frame provides two DPM options: •...
  • Page 117 Kayenne K-Frame (only) Parameter and Soft Knob Controls Figure 66. Multi-Function Module, iDPM Control Mode Wipe Wipe SLcX SzLc 3dLc ROT SPIN Axis Adel Last SLcY iDPM ASPT SKEW PRSP 2DLc PGLB Size PGMK2-iDPM EPin CPin CROP SHAD FILM FRZ SGLB CLR SLcX SLcY Size Keys HOME TARG...
  • Page 118: Dpm Source And Target Space Explained

    Section 4 — Video Mix/Effects DPM Source and Target Space Explained Source space refers to the key or keys moving along the X, Y, and Z axes of the partition global channel while Target space refers to the key or keys moving along the X, Y, and Z axes of the monitor (refer to the Switcher Con- cepts Manual for a complete description).
  • Page 119 DPM Source and Target Space Explained A keyer is associated with the Global channel by delegating the keyer, then selecting the modifier button in the ME/Keyer matrix on the upper Global left side of the Transform menu so it is illuminated. Using the Multi select button, more than one keyer can be selected at a time.
  • Page 120: Key Off Control

    Section 4 — Video Mix/Effects Figure 67. Spin Transform Independant Axis Rotation Global Channel Axis Rotation Key Off Control button in the iDPM, Transform menu is used to turn off the key Key Off signal processing for the delegated keyer, resulting in a full raster image. For example, suppose you want to fly a graphic that is normally accompa- nied by a key signal.
  • Page 121: Easy Cube Control

    DPM Source and Target Space Explained Easy Cube Control When a channel is used to create a cube or slab, turning on the Easy Cube button iDPM, Transform menu automatically translates the delegated channel to the visible face of the shape as it is rotated in space. Transform Controls The Source and Target transform controls below the delegation matrix del- egate what 3-D transformation will be controlled with the soft knobs or...
  • Page 122: Path Controls

    Section 4 — Video Mix/Effects Path Controls The path control pane is located at the top-right of the iDPM, Transform menu. , and interpolation select buttons are available. S Linear Linear Curve When is selected, soft knob controls for , and soft Curve Tension...
  • Page 123: Idpm Borderline Menu

    iDPM Borderline Menu The following controls are provided from the menu for each DPM: • Width and softness for border top, bottom, left and right side can be controlled independently or all together, • Color (hue, saturation, and brightness), • Choice of square or rounded border corners (including control of the curve tension, continuity, and bias), and •...
  • Page 124: Glow Pane Controls

    Section 4 — Video Mix/Effects delegates the soft knobs to control shadow edge cropping (Top, Bottom, Left, and Right). Glow Pane Controls Select the data pad button to access the Glow controls in the Borderline Glow menu. Figure 68. Glow Pane Glow adds a soft edged variable opacity border around keys, leaving the original keyed image unmodified, and is a standard feature available on all GV Switcher systems.
  • Page 125: Glow Color

    iDPM/2D DPM Film Look Menus Glow Color When the Glow Color pane is activated, knob controls for matte Satura- , and become available. An approximation of the color of the tion Brightness matte is shown at the bottom of the pane. Use these controls to adjust the color of the Glow.
  • Page 126: Kurl Position/Size Modulation Mode

    Section 4 — Video Mix/Effects The Kurl modes are: • Position/Size Modulation, • Page Turn/Roll, • Ripple, • Slits, and • Sphere. Only one set of Kurl mode parameters can be applied at a time. If you wish to use more than one mode of Kurl effects simultaneously on the same video (for example, size modulation of an effect), use multiple iDPMs with re-entry (for information about re-entry, see the Switcher Concepts Manual).
  • Page 127: Mod Type Pane

    iDPM Kurl Menu Mod Type Pane With an axis selected, you select the type of modulation to be applied to that axis ( ), or no modulation at all with the Position Mod Size Mod Mod Off button in the Modulation Mode pane. When the axis is selected, you Vertical can choose to have that axis’...
  • Page 128: Page Turn Pane

    Section 4 — Video Mix/Effects maps the video to an original plane and a cylinder. Page Turn and Roll are parallel projections to the target screen with no perspective. Select the Kurl Mode button to access the Page Turn and Roll Page Turn/Roll controls.
  • Page 129: Ripple Mode

    Ripple Mode Ripple Mode Ripple is an effect in which the source video mapped to a plane is effec- tively distorted into and out of the target screen by a train of concentric waves. This is a parallel projection to the target screen with no perspective. Select the Kurl Mode button to access the Ripple controls.
  • Page 130: Slits Mode

    Section 4 — Video Mix/Effects Slits Mode Slits is an effect in which the source video is split into a number of parallel slits. The width of the slits may be uniform or random, and an angle may be specified. An offset function is provided which controls the amount of displacement of alternating slits in opposite directions (to cause a transition type effect).
  • Page 131: Idpm Splits Mirrors Menu

    iDPM Splits Mirrors Menu — controls where the image is mapped onto the sphere Vertical Position by moving the image vertically on the sphere’s surface. — controls how much of the image is mapped onto the Vertical Wrap sphere by compressing or stretching the image vertically. iDPM Splits Mirrors Menu The Splits and Mirrors effect allows you to divide a picture horizontally and/or vertically, and create mirror images of the image along these axes.
  • Page 132: Idpm Defocus Menu

    Section 4 — Video Mix/Effects picture for that side is always reflected. A side that has been mirrored to the opposite side will not be mirrored a second time. When is on, the area of separation is filled by extending the Double Image interior sides of each half of the original split picture to the axis position.
  • Page 133: Idpm Lighting Menu

    iDPM Lighting Menu iDPM Lighting Menu The Lighting menu provides four colored light sources positional in 3D space for each delegated keyer. Each light source can be a Point, Bar, or Plane. The apparent reflection of the light source simulates the physics of incident light falling on a surface, including specular effects and light falloff due to distance and geometry.
  • Page 134: Light Control Pane

    Section 4 — Video Mix/Effects Light Control Pane Position Used with light sources to control the position of the point Point light, or the position of some point along the bar light, with respect to the X, Y and Z axes in 3D space. Rotation Used with light sources to control the direction of the bar light,...
  • Page 135: Lighting Path Controls

    Output Recursive Menu Lighting Path Controls Path controls are available for Lighting parameters and provide soft knob control for Light Tension, Continuity, and Bias when the Curve button and Curved data pad are selected. A button is also provided. Path Hold Lighting with Page Turn/Roll Effects To use Lighting with Page Turn/Roll, you need to use one keyer for the Front side of the Page Turn and another keyer for the Back side.
  • Page 136: Output Recursive Modes

    Section 4 — Video Mix/Effects — provides a dark gray, disintegrating trail that resembles Smoke smoke. — provides a red, disintegrating flame effect. Fire — allows you to apply or “paint” the current image anywhere on Paint the display using the joystick. —...
  • Page 137: Freeze Mode

    Output Recursive Menu Freeze Mode Freeze is used to freeze and modify an image using the soft knobs for play- back. Soft knob parameters are also displayed in the data pad: Appearance — causes the frozen image in the Output Recursive to fade Picture Decay away evenly over time.
  • Page 138: Montage Mode

    Section 4 — Video Mix/Effects button — When an effect passes over or stops on a keyframe, a Force Strobe single strobe event is triggered. While the effect sits on a keyframe with keyframe-strobe on, no additional events are triggered. The “history” of the prior single event is discarded and a single strobe is triggered again.
  • Page 139 Output Recursive Menu button — used to control when images are frozen. It is only Keyframe Reset available when the mode button is selected as the Strobe Type. Keyframe • — A keyframe triggers a reset, followed by a new single strobe. It resets that loop by creating a new frozen image at each keyframe that has the button on.
  • Page 140 Section 4 — Video Mix/Effects Note Additive effect with Star Decay. — causes random pixels of the frozen image in the Output Star Decay Recursive to fade away over time. Note Additive effect with Picture Decay. Strobe Timing — defines the number of frames in a Strobe Cycle. Period is only Period available when Time is selected as the Strobe Type.
  • Page 141: Dpm Global Channel Control Over Multiple Mes

    DPM Global Channel Control Over Multiple MEs Mode buttons — • — places the image over the remnant or “montage”. Over • — places the image under the remnant. Under • — erases the image and remnant. Erase Show Picture Parameter •...
  • Page 142: Adjust Idpm/2D Dpm Border Edges

    Section 4 — Video Mix/Effects 2. Select the ME button (far left) of the ME you wish to split for Secondary iDPM Global channel assignment. 3. Select the button in the pane second from the left. Split 4. Select and select the keys you wish to assign to the Secondary Global Channel in the Secondary Assign pane.
  • Page 143: Adjust Idpm/2D Dpm Border Edges

    Set Up a DPM Secondary Global Channel Adjust iDPM/2D DPM Border Edges The width and softness of DPM Borders can be adjusted for each edge inde- pendently, using the soft knobs or pop-up keypads. 1. Access the Borders Menu by selecting iDPM Borders 2.
  • Page 144: Edpms

    Section 4 — Video Mix/Effects eDPMs The GV Switcher eDPM option is like an external two channel DVE built into the switcher. Either of the outputs (eDA for the Primary Partition and eDC for the Secondary Partition) can be combined and composited for re- entry, allowing multiple eDPM Channels on one keyer.
  • Page 145: Edpm Partitioning

    eDPMs Recalling and editing eDPM timelines from the Master E-MEM timeline is truly independent and does not effect the keyframes in the eDPM. Inserting keyframes in the Master E-MEM’s eDPM sub-level timeline creates a key- frame which is a ‘proxy’ to drive the eDPM’s timeline. •...
  • Page 146: Edpm Definable Sub-Levels

    Section 4 — Video Mix/Effects Note The PART button is provided in the E-MEM & Timeline menu so the eDPM Master E-MEM partition can be enabled/disabled. eDPM Definable Sub-levels The Master E-MEM eDPM sub-levels (eDPM Pri and eDPM Sec) can be configured as Definable (controlled) or Not Assigned in the User Setups, Suite Prefs, E-MEM Prefs, eDPM menu (see Define E-MEM on page 324...
  • Page 147: Button Mapping Edpms To An Me

    eDPMs 2. Select the input channel button for the channel you wish to assign a source. 3. Scroll and select the source you wish to assign to the eDPM channel from the Sources scrolling list (right side of menu). Note If you select an eDPM Fill button first, then a source, the Cut and Fill signal for that channel will be the same.
  • Page 148: Edpm Category Menus

    Section 4 — Video Mix/Effects however the functionality is the same in regard to selecting channels and Global Channels. The remainder of the eDPM effects menus operate the same as in iDPM: • Transform (Transform Controls on page 121) • Border (Border Menu on page 122) •...
  • Page 149: E-Mem & Timeline Menu

    eDPMs Figure 73. eDPM File Ops, eDPM Files Menu E-MEM & Timeline Menu The eDPM E-MEM & Timeline menu controls are identical to that of the Switcher Mode (Basic E-MEM Operations on page 153), including the advanced Partial Keyframing (Partial Keyframing on page 321) and Define E- MEM (Define E-MEM...
  • Page 150: Source Ops Menu

    Section 4 — Video Mix/Effects Figure 74. E-MEM & Timeline, Timeline Edit Menu eDPM output channels have their own timelines, independent of the Switcher Mode. Note Editing (insert, modify keyframes, etc.) can only be performed in the eDPM Mode menus. You can only view the eDPM timelines in the Switcher Mode. Source Ops Menu The eDPM menu provides Source Holds (Source Holds in Effects...
  • Page 151 eDPMs Combiner Menu For eDPM, the Combiner assigns which channels will be controlled by the eDPM Secondary E-MEM system. eDPM channels can be made visible on both Primary and Secondary partitions. The Primary Partition is made up of output eDA and eDC for the Sec- ondary Partition.
  • Page 152 Section 4 — Video Mix/Effects K-FRAME — User Manual...
  • Page 153: Section 5 - Switcher Control

    Section Switcher Control Basic E-MEM Operations The E-MEM (Effects Memory) system provides a way of storing effects for later use. An effect defines parameter settings that determine how the selected video sources are processed. An E-MEM effect is learned into an effect register, and can then be recalled at a later time with a single button press.
  • Page 154: Learning E-Mem Registers From The Control Panel

    Section 5 — Switcher Control • • Enter After an odd field has been entered, it is represented with an “f” in the E-MEM readout. For example, the completed time above appears as 1:15f. It is possible to enter values other than 1 as an odd field. The system will calculate and display the correct number frames and a single odd field.
  • Page 155: Copying E-Mem Timeline Information With Get And Put

    Copying E-MEM Timeline Information with Get and Put 2. Press the button. 3. Press the Page button (if necessary). 4. Press the button for the desired page: 0, 100-900. 5. Press the button. BNK/Bank 6. Press the button of the desired bank. 7.
  • Page 156: Recalling E-Mem Registers From The Control Panel

    Section 5 — Switcher Control Recalling E-MEM Registers from the Control Panel If recalling effects from the Master E-MEM area with Auto Recall off, you first need to specify which levels you wish to control with the Enable buttons in the E-MEM & Timeline, Register Ops menu. To recall an E-MEM register: 1.
  • Page 157 GV Korona E-MEM Run from the Control Panel Pressing and holding the E-MEM delegation button changes the delegation to Master E-MEM (button colors change and M-Run is displayed in the OLED below the right-most button). Press and hold again to return to Local E-MEM.
  • Page 158: Clearing E-Mem Registers

    Section 5 — Switcher Control Clearing E-MEM Registers Both currently selected and different registers can be cleared from the E-MEM & Timeline, Register Ops menu (Figure 77). Figure 77. E-MEM and Timeline, Register Ops menu To clear the currently selected register: 1.
  • Page 159: Learning E-Mem Sequences

    Learning E-MEM Sequences To run an E-MEM with Auto Run on: 1. Recall the desired effect. The effect will run as soon as it is recalled. Learning E-MEM Sequences To Learn a Sequence of Registers: 1. Press LRN/Lrn SEQ/Seq 2. Press the page, bank, and register keypad buttons of the desired registers in the order you wish them to run.
  • Page 160: Macros

    Section 5 — Switcher Control Macros Macros provide a mechanism to record a series of actions and then play them back by pressing a single button. Macro steps specify commands sent to the Video Processor Frame, rather than simple button presses. Macros are fundamentally different from E-MEMs.
  • Page 161: Macro Playback

    Macros The number of macros per configuration is determined by the size and number of Stripes in the GV Switcher system. The following is used to determine the total number: • Stripes (1-4), • Key row number (1-2), • Shift level number (1-4), and •...
  • Page 162: Macro Attachments

    Section 5 — Switcher Control while playing with the macro button then remaining high tally to indicate it was the last macro run. Macros can also be incorporated into E-MEMs and be executed when that E-MEM runs. Macro Attachments Macros can be attached to other Control Panel buttons. Attached macros can either augment the button’s normal function or replace it.
  • Page 163: Kayenne K-Frame Macro Operations

    Macros Kayenne K-Frame Macro Operations Macro Control Button Group The Macro Control Button group on the System Bar has six buttons. These controls are located above the PGM PST stripe, at the far right of the System Bar, as shown in (Figure 78).
  • Page 164: Record A Macro

    Section 5 — Switcher Control active for macro operations. Macro names, when displayed, will also appear on the bus row(s). The Rec button activates or terminates macro Record mode. In this mode, you select the macro register into which you wish to record, using the del- egated keyer row, perform the desired actions, and then finish the recording by either pressing the Rec button again or pressing the newly recorded macro register button.
  • Page 165: Playback A Macro Register

    Macros Playback a Macro Register 1. Turn on Macro mode with the Macro button. If not already on, you may also want to press the Show Attach button to display the macro names on the source name displays. 2. Select the macro to be played •...
  • Page 166: Remove A Macro Attachment

    Section 5 — Switcher Control Remove a Macro Attachment 1. Press the button on the System Bar. Delete 2. Press the button so that panel buttons with macros attached blink Show low tally. 3. Without selecting a macro register, press the blinking button that has the attachment you wish to remove.
  • Page 167 Macros button delegates the buttons for macros. The eight buttons are from left to right: • —Attach Enable Att Enable • —Show Attached Macros Show • —Pre-Attach Macro • —Replace Macro Replace • —Post-Attach Macro Post • —Delete Macro Delete •...
  • Page 168: Macro Button Function Summary

    Section 5 — Switcher Control Macro Button Function Summary button on the Control Panel, (one per Source Select area) dele- Macro gates keyer source select button Rows 1 and 2 for macro operations and reports that macro mode is active (MCR appears in the bus display). To del- egate one bus row for macro operations, press and hold down the Macro button, then press a bus delegation button for the row to be delegated.
  • Page 169: Insert A Macro Delay

    Macros 4. Complete the recording by pressing the button, or pressing the Record keyer row macro button. Insert a Macro Delay While recording a macro, press the button then press the keyer Ins Delay source select button of the desired delay time. The button (3rd and 2nd Shift 4th are undefined for this function) splits the time interval selection...
  • Page 170: Attach Multiple Macros To The Same Button

    Section 5 — Switcher Control Note Macros attach to physical buttons, not to the delegated target of that button. This means, for example, if you attach a macro to the Chroma Key button, pressing that button runs the macro regardless of which keyer the Transition area has been delegated to control.
  • Page 171: Gv Korona K-Frame Macro Operations

    Macros GV Korona K-Frame Macro Operations Recording Macros with GV Korona You can record, enable, append, and show the macro attachments on the Control Panel using the GV Korona Status Display. Use the GV switcher menu for the other macros functions, including pre-attach, post-attach, delete, etc.
  • Page 172: Attach A Macro To A Control Panel Button

    Section 5 — Switcher Control 4. Perform the steps you wish recorded into the macro, in the order they are to be performed, using the Control Panel and/or the menus. 5. Complete the recording by either selecting in the Status Stop Record Macro Display or pressing the Macro register button again.
  • Page 173: Enter A Macro Panel Name

    Macros Figure 81. Macros Catalog Menu 1. Go to the Macro Catalog menu (press Macro Catalog 2. Select the Macro Register number button of the register you wish to record into, in the scrolling list. 3. Select the button. Record 4.
  • Page 174: Attaching A Macro

    Section 5 — Switcher Control 3. Enter a four-character name in the pop-up keyboard, and select Enter Note If there is no Panel Name entered, the Macro menu in the Local E-MEM Module will display the macro register number; it does not display the OLED name.
  • Page 175: Playing An Attached Macro

    Macros Playing an Attached Macro 1. Turn on the attachment playback feature by pressing the Attach Enable button so it is illuminated. You may also want to press the Show Attach button so that panel buttons with macros attached can be identified (they blink low tally).
  • Page 176: Loading Macro Registers

    Section 5 — Switcher Control 5. Select the button. Save Note Only the macro registers themselves are saved with this procedure, not any macro attachments. Loading Macro Registers Macro registers are loaded by selecting the macro register file or a folder of macros and selecting the button in the File Ops, Macros menu.
  • Page 177: Macros, Suites, And Surfaces

    Macros same field. Delays are needed for multiple time cursor changes ( Next KF , and ). If you wish to use two or Prev KF Begin Go To KF Go To Time Rewind more of these commands adjacent to each other in a macro, a delay of at least one frame between them is required for consistent system behavior.
  • Page 178: Source Select Button Row Mode Delegation

    Section 5 — Switcher Control Source Select Button Row Mode Delegation Keyer, Background, E-MEM and Macro registers, and Utility buses can be delegated for control to a Source Select button row. On the Kayenne Control Panel, Aux bus and Router modes can also be delegated. Table 9.
  • Page 179: Source Select Button Row To Aux Mode Delegation

    K-Frame Panel Memory and P-MEM Registers Source Select Button Row to Aux Mode Delegation Source Select button rows can be delegated to Aux outputs on the GV switcher Control Panels that can for example be assigned to monitors, ImageStore, ClipStore, etc. Delegate a Kayenne Source Select Button Row to Aux Mode 1.
  • Page 180: Learn A Kayenne P-Mem Register

    Section 5 — Switcher Control P-MEMs learn Source Select button row mode delegations for: • E-MEM registers, • Macro registers, • Shift levels, and Additionally for Kayenne, • Aux outputs and • Router sources. Note Individual button selections are not saved in P-MEM registers, the first Source Select button in the row will be switched on when recalled.
  • Page 181: Learn A Karrera/Gv Korona P-Mem Register

    K-Frame Panel Memory and P-MEM Registers Learn a Karrera/GV Korona P-MEM Register Switching Basics for more information about Local E-MEM register operations. 1. In the Local E-MEM area of the Control Panel, press the , then Menu Panel button 2. Press 3.
  • Page 182: Source Rules

    Section 5 — Switcher Control Source Rules Source Rules allow the user to associate Keyer states with sources. As a user cuts on the A Bus of an ME, Keyers will be switched on/off or the state is maintained, depending on the source selected. In addition, sources selected on the B Bus (Preset) will affect the settings of the Next Transition buttons on the Transition Module which will be set up so that the desired Keyer status will result after the transition is performed.
  • Page 183: Create A Source Rules Pattern

    Source Rules Figure 83. Source Ops, Source Rules Menu Source Source Buttons Delegation Selection with Status Selection Scrolling List Pane Store Rules Buttons Source Rules Patterns Pane Store Rules Buttons Keyer Status Buttons Source Rules Setup Pane Create a Source Rules Pattern 1.
  • Page 184: Apply A Source Rules Pattern To Other Sources

    Section 5 — Switcher Control Apply a Source Rules Pattern to other Sources Using the buttons, Source Rules Patterns can be applied to any other Apply source or set of sources. 1. Select the source buttons to which you want to apply the Source Rules Pattern.
  • Page 185: Bus Linking Menu

    Bus Linking monitor wall and generate video feedback. This can be prevented by asso- ciating all source selections on PGM-PST A except the wide shot camera to select PGM-PST A on the aux bus. The wide shot camera source is then associated to an alternative graphics source on the aux bus appropriate to the show.
  • Page 186 Section 5 — Switcher Control Use the Bus Links menu to link, enable/disable, break, and choose the source table for bus links. (Standard Table All Sources 1-to-1 is the default Source Table.) Figure 84. Link Setup Menu Selected bus and bus buttons turn blue when selected in the Controller Linked...
  • Page 187: Bus Linking Source Substitution Tables

    Bus Linking Give a source table a descriptive Source Table Name or rename a source table by selecting the button. Rename Figure 85. Source Tables Menu Bus Linking Source Substitution Tables There are 15 configurable Source Tables. Each can be assigned to one, many, or all bus links once configured in the Source Tables menu.
  • Page 188: Configuring A Source Table With Source Substitutions

    Section 5 — Switcher Control —Sets all Linked Sources to none (blank). Set All to None —Sets all Linked Sources to the currently selected Source Set All to Current (including none if defined). button—Allows the current source table to be stored (copied) to Store another source table.
  • Page 189: Storing (Copying) Source Table Substitutions To Another Source Table

    Bus Linking Storing (Copying) Source Table Substitutions to another Source Table Source Table configurations from one source table can be stored (copied) to another using the button. Store 1. Select the source table from the Source Tables scrolling list you wish to store (copy) from, to another source table.
  • Page 190: Source Table File Operations

    Section 5 — Switcher Control Source Table File Operations Source Tables are part of GV Switcher file operations: File Ops, Source Tables menu. You can perform all the same file operations: copy, paste, save, load, etc., as with other File Ops menus. For more about File Oper- ations, see File Operations on page Linking Busses one-to-one...
  • Page 191: Creating Parallel Bus Links

    Bus Linking Creating Parallel Bus Links Parallel Links allow the controlling bus to control more than one linked bus. In the example in Figure 88, PGM A is the controlling bus and Aux 1, Aux 2, and ME1 Key1, are all linked in parallel to PGM A. Figure 88.
  • Page 192: Creating Cascading Bus Links

    Section 5 — Switcher Control b. Select a source table in the Table Setup pane. Creating Cascading Bus Links In Cascading Links, a controlling bus (A) has a linked bus (B) which in turn acts as the controlling bus for another linked bus (C), and so on. Changing a source on the controlling bus (A) will cause a change on both linked busses (B and C).
  • Page 193 Bus Linking Figure 89. Cascading Bus Links 1. Select the data pad in the Table Setup pane; the Controlling Bus Controlling Bus selection menu is displayed. 2. Select the ME Busses Aux Busses , or eDPM Inputs tab and select the desired bus.
  • Page 194: Bus Linking Rules And Restrictions

    Section 5 — Switcher Control 7. If desired, assign different source tables to the bus links: a. Select a Bus data pad in the Current Link pane. Linked b. Select a source table in the Table Setup pane. Note The Inhibit All Links button at the bottom of the Current Links pane must be off for the links to be active.
  • Page 195 Bus Linking Controlling bus to the Linked bus, provided all links are not inhibited (see below). Link Enable is keyframeable. Other controls on this menu can be used to manage bus links. – This control affects the behavior of the Control Panel Bus Hold Inhibits Links button for all Linked buses.
  • Page 196 Section 5 — Switcher Control K-FRAME — User Manual...
  • Page 197: Section 6 - Device Control

    Section Device Control The GV Switcher system can control devices like DDRs, VTRs, character generators, etc., and can also control the Image Store clips and stills and GPIs to any external device. GV Switcher device control only supports devices that have been associated with GV Switcher sources. Device Control with the Menu External devices can be controlled from the menu application.
  • Page 198: Clip Loading

    Section 6 — Device Control To control devices with the Menu Panel, select Device Control Figure 90. Devices Control Menu Standard controls are available for all devices con- Cue To Begin Stop Play figured for control. The buttons transfer the control of devices Swap between panes.
  • Page 199: Clip Directory (Amp Protocol)

    Device Control with the Menu Clip Directory (AMP Protocol) On the Devices Control menu, selecting a data pad Preset Clip Program Clip brings up a menu from which you can select the desired folder and then choose a clip in that folder to load for playback (Figure 91).
  • Page 200: Preparing The External Device For Control

    Section 6 — Device Control events exist on each keyframe as it is encountered during effect run or time cursor navigation. Second, it shows what events will be added to the time- line if a new keyframe is inserted or one is modified. This is consistent with other work buffer parameters, but requires some discipline when working with events.
  • Page 201: Controlling An External Device (Example)

    Device Control with the Menu Figure 92. External Device Enables Menu Controlling an External Device (Example) 1. Go to the Timeline Events menu, select the button. This Clear All Events ensures only that device’s events will be specified in the keyframe. 2.
  • Page 202: Controlling An External Device Using Timeline Events And E-Mem

    Section 6 — Device Control Figure 93. Timeline Events Menu, Device Delegated 3. Select the button on the right. Load 4. Select the button to enter the timecode: • If you want to play the clip from its starting point, it will automati- cally cue to this location when loaded.
  • Page 203: Playing A Video And Key Pair Of Sources In Sync From An External Device

    Device Control with the Menu 5. Select the button on the Timeline Events menu. Play 6. Set up your control panel to the desired state, including selecting the DDR on the PGM-PST A bus. 7. Press to add the keyframe information to the E-MEM <Insert >Insert register.
  • Page 204: Loading A Clip To Play On Air Later With Auto Start

    Section 6 — Device Control 8. Select the button in the Events pane to deselect the old Clear Events commands. 9. Delegate the device playing the video and select a event for it. Play 10. Delegate the device playing the key and select a event for it.
  • Page 205: Building An Event List

    Device Control with the Menu Building an Event List The event list editor is designed for speed and does not follow traditional editing operations. For example, a normal insert operation would have the operator select the insert point in the event list, select the clip to be inserted in the browser, and then press Insert Before Insert After...
  • Page 206: Configuration

    Section 6 — Device Control E-MEM Device Control is good for recalling the same clips repeatedly, and for integrating clips into specific switcher effects. Manual control is appro- priate when different clips are used each time, and when clips are not used in a switcher effect (like rolling a news story and taking it directly to air.) E-MEM Device Control operates independently from the manual controls on the Multi-Function or Device Control Module, but both mechanisms can...
  • Page 207: Timecode Entry

    Device Control with the Menu • To run E-MEM Device Control effects, ensure the device(s) are Enabled for E-MEM control, using the menu. Devices do not need Devices Enables to be enabled in this menu when building an effect, however, and in fact it may be desirable to disable them at that time.
  • Page 208: Rosstalk Xpression Device Control

    Section 6 — Device Control cannot be specified on the same keyframe, however. Turning one on Stop automatically turns the other off. RossTalk XPression Device Control K-Frame systems provide control of up to four external XPression graphic devices and the ability to fire up to four GPI triggers, using RossTalk. XPression controls can be recorded into macros that can be triggered from any K-Frame Control Panel or menu application.
  • Page 209: Take Xpression Ids

    RossTalk XPression Device Control 3. Select the data pad, enter a name using the pop-up keypad, Device Name and select Enter 4. Select the IP Address data pad and enter the IP Address of an XPression device in the pop-up keypad and select Enter Take XPression IDs The Standard GFX workflow allows you to take IDs from an external...
  • Page 210: Using Extended Gfx Xpression Controls

    Section 6 — Device Control Using Extended GFX XPression Controls Setup XPression controls for an ID, a buffer, and a layer, and send those commands to your external device. Typically, the commands are embedded in the ID but the menu function buttons allow you to override or fine tune those controls and clear buffers.
  • Page 211: Kayenne K-Frame Device Control From The Control Panel

    Kayenne K-Frame Device Control from the Control Panel Figure 96. GPI Fire Menu Pane 2. Select a GPI number you have configured in the external device by either scrolling with the soft knob or selecting the GPI data pad and entering the GPI and selecting .
  • Page 212: System Bar

    Section 6 — Device Control System Bar Figure 97. System Bar Example Play Play Prev Prev Next Play Play Prev Prev Next Ø Ø : Ø 1 : 5 9 : 1 Ø Omni_525 Load Load Device control from the System Bar is performed in the Device Control Switched eDPM Attch...
  • Page 213 Kayenne K-Frame Device Control from the Control Panel Kayenne systems equipped and configured properly support device control of Profile DDRs and VTRs. The Gang function permits control of multiple external devices with the same set of panel controls. Devices can be ganged so they play together at the same time (original and backup tapes, for example).
  • Page 214: Multi-Function Module

    Section 6 — Device Control Module Panel Gangs (Local Aux Bus gangs) can also be controlled with the optional Device Control Module. Stop, Play, Rew, Fast Fwd, Forward Jog, Reverse Jog, Mark, etc. are operational in Gang mode (see Device Control Module page 220).
  • Page 215 Kayenne K-Frame Device Control from the Control Panel Figure 99. Multi-Function Module, Single Device Control Mode, Follow Mode DEVICE Wipe Wipe FOLLOW 01:0 0:20 :00 GOTO Adel Last Cur Clip Sprt-Fill APLY Clip+1 K2-3-3 - - - BEGN JOG-STOP PLAY JOG+ PREV NEXT Sngl Clip+2...
  • Page 216 Section 6 — Device Control Current Clip Current clip selection is made by turning the soft knob, second from the top. The current clip in the Event List is shown in the status display LED just right of the soft knob. Pushing down the soft knob loads the selected clip.
  • Page 217 Kayenne K-Frame Device Control from the Control Panel 2. Press the button on the Multi-Function Module. The clip name will be deleted from the Event List and will no longer be available for selection in the ‘Current Clip’ OLED. Pressing one of the three bottom soft knobs after changing the Event List returns it to the current clip name in that position of the list.
  • Page 218: Multiple

    Section 6 — Device Control The motion control buttons in the main function area provide the fol- lowing: • BEGN—Places the clip at the beginning, • END—Places the clip at the end, • REW—Rewinds the clip, • JOG+/JOG-—Jog forward, jog backward through the clip, •...
  • Page 219: Goto Mode

    Kayenne K-Frame Device Control from the Control Panel canceled by pressing the soft knob (Gang Cancel), second from the top in the Multi-Function Module. Once a gang is created (more than one device is high tally), buttons GCUE (Gang Cue, causes a gang to cue) and (Gang Play, causes a gang to GPLAY play) appear below the joystick.
  • Page 220: Device Control Module

    Section 6 — Device Control Device Control Module The Kayenne Device Control Module provides essential Device Control which can replace auxiliary devices such as DNF and Lance controllers, PDR Panels for Profile and EVS, and Hard controllers for EVS/Omega/ FFW. Figure 102.
  • Page 221: Device Selection

    Kayenne K-Frame Device Control from the Control Panel • Cue library (Q-MEM with 1000 Q-MEM Registers) • Ability to recall large numbers of clips/marks • Create virtual clips as mark in/out point within another clip • Create assemblies of clips which span channels (for example Video and Key and driving video walls with 4 or 8 channels), •...
  • Page 222: Gangs

    Section 6 — Device Control Gangs When devices are ganged, motion control commands are applied to all the devices in the gang. Play, Stop, Cue to Mark-In, etc. are performed simulta- neously for all devices in the gang. Loading clips, which is not motion con- trol, is not included in a gang.
  • Page 223 Kayenne K-Frame Device Control from the Control Panel and optionally play or loop the clip. Multiple devices can also be loaded and cued using the “Link Cue” feature. Each suite has 1000 cue memory registers (Q-MEMs). Each cue has: • Up to 38 devices with associated device state data (device state), •...
  • Page 224: Learning A Q-Mem Register With A Single Device

    Section 6 — Device Control Learning a Q-MEM Register with a Single Device To learn a simple cue with one device (see Figure 103): 1. Select a device by pressing a control button, A - F 2. Select a clip on that device using the bottom soft knob and press the Load button to load the clip.
  • Page 225: Learning Only Device Associations Into A Register

    Kayenne K-Frame Device Control from the Control Panel Figure 104. DCM—Cue Links CS-1 12 345 MISC4 I Ø Ø : Ø Ø : Ø Ø : 2 2 O U Ø Ø : Ø Ø : Ø 7 : 2 4 K2-1 K2-2 K2-3...
  • Page 226: Learning Clips For Devices Without Affecting Letter Button Associations

    Section 6 — Device Control 3. Press to end the device selection and then learn a cue. Only the association of the device to the lettered button is learned. Learning Clips for Devices without Affecting Letter Button Associations To learn a cue that recalls only device states for the clip, cue to mark, loop, and play but does not affect the association of the devices with the DCM: 1.
  • Page 227: Karrera K-Frame Device Control From The Control Panel

    Karrera K-Frame Device Control from the Control Panel Figure 105. DCM—Cue Links (Last Recalled (Preset) Register) E-MEM Duration Mark In Device Page/Bank Page/Bank/Reg Level CS-1 12 345 MISC4 Mark Out I Ø Ø : Ø Ø : Ø Ø : 2 2 O U Ø Ø : Ø Ø : Ø 7 : 2 4 K2-1 K2-2 K2-3...
  • Page 228 Section 6 — Device Control press and hold down the PREV and NEXT buttons and then press a source button). Device Control Group buttons: • —Causes the associated device to play (pressing again causes Play device to pause). • —Pressing after a PREV or NEXT button press causes a load Cue/Load and cue command to be sent to the device, subsequent presses causes a command to be sent to the device to ‘cue’...
  • Page 229: Router Interface Operation

    Router Interface Operation Router Interface Operation Introduction The GV Switcher system can interface with an external routing system. A routing system connects a router source (router input) to a router destination (router output). Changing the router source sends a different signal to the destination (called a take).
  • Page 230: Features

    Section 6 — Device Control Router control panels can also protect router destinations from being changed by other control panels. A protected router destination cannot be changed by a different control panel, but may be changed by the panel that set the protection.
  • Page 231 Router Interface Operation Figure 108. Router Control Menu The Router Destination pane on the left is a scrolling list of switcher sources (only sources configured as routed GV Switcher sources appear). Each button displays the Switcher Source ID number, Destination, and Source. The currently selected switcher source on the list is colored light blue.
  • Page 232 Section 6 — Device Control keypad, into which you can enter the name of the desired router source. The Router Source list will then scroll to and select that router source, changing that source’s output signal. If an exact match is not found for the name entered, no change will occur.
  • Page 233: Router Indexing

    Router Indexing Router Indexing Starting with K-Frame software version 9.0, the GV Switcher system uses indexing to manage router connections (instead of router names), therefore you can change router source and destination names without affecting router source control. Add Router Indexing to Shows Created with Earlier Versions To add indexing to shows created on switcher systems with software earlier than 9.0, you will need to load the show then create a new show with router indexing enabled.
  • Page 234: Controlling Aux Bus Source Selections From A Router

    Section 6 — Device Control Note Prelude Control Systems are limited to selecting the first 128 switcher sources. Controlling Aux Bus Source Selections from a Router Aux buses are enabled for control in the Eng Setup, Outputs menu. Figure 109. Eng Setup, Outputs Menu, Router Control of Aux Buses Enable the Aux Buses for router control: 1.
  • Page 235: R-Mem

    R-MEM Level 3: Suite 2 Video, and Level 4: Suite 2 Key. Once configured, you can switch sources on Aux Buses from the external router. Note A Prelude router can communicate directly with the GV Switcher switcher. R-MEM Introduction R-MEM stands for router memory. With R-MEM you can use the GV Switcher system to store groups of external router source selections for use later.
  • Page 236: R-Mem Menu Operation

    Section 6 — Device Control R-MEM Menu Operation R-MEM registers are learned, recalled, and previewed from the R-MEM menu. The R-MEM menu is accessed by pressing the Menu Panel Router button, then selecting the category selection button. R-MEM Figure 110. R-MEM Menu The R-MEM menu has a Router Destinations pane on the left showing the switcher sources, router sources and destinations, and protection status.
  • Page 237 R-MEM This allows you to see what switcher sources will be affected by a register recall, and what the router sources and destinations will be after the recall. When is turned off, the left pane returns to displaying the current Preview status, including any previously set enables.
  • Page 238: E-Mem Control Of R-Mem

    Section 6 — Device Control E-MEM Control of R-MEM Introduction R-MEM can be assigned to an E-MEM Enable group, to permit E-MEM control of R-MEM settings. R-MEM information is learned to the R-MEM level of an E-MEM register, allowing the selection of specified router sources when that E-MEM register is recalled.
  • Page 239: E-Mem Prefs Assignment

    R-MEM E-MEM Prefs Assignment By default R-MEM is not assigned to any E-MEM Enable group button. You use the E-MEM Prefs menu (accessed in the User Setups, Suite Prefs, E-MEM Prefs menu), to make an assignment. Select the R-MEM data pad, then select the desired Enable button.
  • Page 240: Changing R-Mem On An Existing E-Mem Register

    Section 6 — Device Control Figure 111. Control Menu 3. Press the button in the Control Panel Master E-MEM Module, then press the Page, Bank, and Register keypad number of the desired register. This will save the current R-MEM setting in the menu to the header area of that E-MEM effect register and the first keyframe of the new effect will be created.
  • Page 241: Loading R-Mem Registers

    Camera Control with Ethernet Camera Tally 4. On the Master E-MEM Module, press . The R-MEM setting in the Learn menu will be updated to the header area of that E-MEM effect register. Keyframes existing in the effect will remain unchanged. The corresponding R-MEM register in the menu will also be updated.
  • Page 242: Camera Operations

    Section 6 — Device Control Ethernet Camera Tally allows you to: • Tally camera associated sources using Tally Calcs and, • Tally the Red, Yellow, or Green indicator on the camera from the switcher Menu Panel/Control Panel. Camera Operations Camera control from the GV Switcher switcher provides remote control of a subset of camera functions.
  • Page 243 Camera Control with Ethernet Camera Tally • —Enable/disable color bars to verify the camera as the associ- Color Bars ated source. • —Enable/disable camera’s Auto Iris. Auto Iris • —Triggers a reset of camera’s black level. Auto Black • — Changes the neutral density filter wheel set- ND (Neutral Density) Filter ting.
  • Page 244 Section 6 — Device Control Figure 113. Source Ops, Cameras, Scene Files Menu —Allows you to recall scene files 1, 2, 3, or 4 to all Scene File Fast Recall selected cameras in the Camera Source list. Simply select a camera source or sources and select a ) button.
  • Page 245: Newton Modular Control

    Newton Modular Control Newton Modular Control Introduction The Newton modular control system provides comprehensive and consol- idated real-time control of Grass Valley modular products. Some Newton functionality has been incorporated into the GV Switcher menu applica- tion. This makes it possible to control Grass Valley Gecko and Kameleon frame modular products from a GV Switcher menu.
  • Page 246: Newton Controls Configuration

    Section 6 — Device Control Newton Controls Configuration Newton functionality within GV Switcher can be configured using any PC on the GV Switcher network, provided the configuration tools are installed onto that PC. Select the option in the GV Switcher Installer NetConfig program to install these configuration tools.
  • Page 247: External Device Newton Menu Description

    Newton Modular Control establishes a one-to-one relationship of Newton channels to GV Switcher physical inputs (BNC connectors on the Video Processor Frame). Each GV Switcher input/Newton channel can have up to five different setups defined. A default Newton configuration file with 96 channels (inputs) is provided with five empty setups for each channel.
  • Page 248: Delegation Pvw Bus

    Section 6 — Device Control Delegation Pvw Bus The Delegation Pvw Bus pane is used to select which Preview bus will be used to select the Newton channel to be controlled. Input Selection When a video/key source is selected, you choose to control either the video input or the key input with the buttons.
  • Page 249: Section 7 - Switching Basics

    Section Switching Basics Switching A basic GV Switcher system may be equipped with a: • Control Panel and Menu Panel, • Control Panel and PC, or • A KSP Soft Panel. These separate control components make up a GV Switcher control surface. A control surface is typically used by a single operator.
  • Page 250 Section 7 — Switching Basics each Stripe. Delegated controls for various Hold, Row Delegation, and ME Bus selection are at the right of each Source Select Module. Transition, Keying, Local/Master E-MEM, and device control selections are made on the following: •...
  • Page 251: Panel Saver Mode

    Kayenne K-Frame Control Panel Overview Other Control Panel configurations are available for the Kayenne system, including 1-ME, 2ME, and 3-ME. Panel Saver Mode The Kayenne Control Panel will go into Panel Saver or “Sleep” mode, if no Control Panel buttons are pressed. The Control Panel goes into Panel Saver mode after 10 minutes of inactivity.
  • Page 252: Lever Arm And Bar Graphs

    Section 7 — Switching Basics Main Transition controls: • Lever Arm—For manual transitions • Status Display—Displays bus and keyer delegation and status • Next Transition Element buttons • Next Transition Type buttons • Cut/Auto Transition buttons with Trans Rate display •...
  • Page 253: Transition Module Status Display

    Kayenne K-Frame Control Panel Overview is not necessarily identical to the lever arm position. For example, when the button is pressed, the bar graph will track the transition. For auto tran- Auto sitions, the bar graphs similarly track the percentage of completion of the transition (per partition in Split Mode).
  • Page 254: Next Transition Buttons

    Section 7 — Switching Basics —Runs an E-MEM from the Local or Master E-MEM Module. EMEM Run • SPOP (single button push) of the button delegates the EMEM Run lever arm to control the local E-MEM. • DPOP (double button push) of the button delegates the EMEM Run lever arm to control the Master E-MEM timeline.
  • Page 255: Additional Buttons

    Kayenne K-Frame Control Panel Overview Additional Buttons • (Transition Preview)—When a transition is performed in this Trans PVW mode, it occurs only on the LAP output. At completion of the transition, the Transition Preview is auto-canceled. Pressing the button causes the button to flash. Both the PGM Trans PVW and LAP outputs show the current PGM out stack.
  • Page 256 Section 7 — Switching Basics Figure 122. Local E-MEM Module Example KF04 E102 EMEM EMEM BNK3 BNK3 Panel Trans Rate Rate Menu BNK2 BNK2 Auto Macro ro BNK1 BNK1 Ø BNK0 BNK0 There are several modes available with the Local E-MEM module, accessed by pressing the following buttons: •...
  • Page 257 Kayenne K-Frame Control Panel Overview Figure 123. Local E-MEM Module, Panel Memory Example Panel Panel Bank 0 Bank 0 EMEM EMEM STR1 STR1 Panel Trans Rate Rate Menu STR2 STR2 Auto Macro ro STR3 STR3 Ø STR4 STR4 K-FRAME — User Manual...
  • Page 258: Master E-Mem Module

    Section 7 — Switching Basics Master E-MEM Module The Master E-MEM Module is not part of a Stripe, it provides E-MEM control across the Control Panel and Local Aux Module. The Master E-MEM Module can control the entire Kayenne effects system, including e-DPM.
  • Page 259: Multi-Function Module

    Kayenne K-Frame Control Panel Overview The following describes the Master E-MEM Module organization (Figure 124): • Two rows of delegation buttons (left side), • One row of Function and Mode buttons across the top (left), • Jog Knob with LED (top right)—Rotating this knob clockwise advances through the effect.
  • Page 260 Section 7 — Switching Basics Figure 125. Multi-Function Module Example Wipe Wipe Adel Last Keys Mask Matt iDPM eDPM Wipe Devs Copy Swap SSel Cams Panl The following describes the Multi-Function Module organization: • Function button row (top left), with four or six Keyer ( , etc Key 1 buttons and...
  • Page 261: Source Select Module

    Kayenne K-Frame Control Panel Overview Note The HOME, Adel, and Last buttons change position in some delegated modes, for example in Copy or Swap mode, these buttons move from the main delegation area to the Multi-Function Module just below the joystick. •...
  • Page 262: Text Display Outlines

    Section 7 — Switching Basics Figure 126. Source Select Module Example Hold Hold Macro Macro KEY1 Bkgd2 Bkgd1 ME1 A ME2 A ME3 A Split KEY2 Hold Hold Ke Key UTIL1 Rules Rules Bkgd2 Bkgd1 ME1 A ME2 A ME3 A EMEM EMEM Hold...
  • Page 263: Source Select Motion Control Symbols

    Kayenne K-Frame Control Panel Overview Source Select Motion Control Symbols Table 10. Motion Control Device Input Modifier Symbols Symbol Name Description Right bracket Play > Reverse Play Left bracket < Stop (also indicates a loaded Image Store still or recording) Dot (period) Dot (period) Record...
  • Page 264: Function And Delegation Buttons

    Section 7 — Switching Basics rows have identical text for a source, it is displayed in full, i.e. large text. If the two rows have different text, the SND is split into two rows of smaller text. SNDs show source names, macro names, router source and router destination names, Aux bus numbers, etc.
  • Page 265: Split Oled Source Select Display States

    Kayenne K-Frame Control Panel Overview Note To delegate one row, hold down the E-MEM button and press a bus delega- tion button or hold down the bus delegation row button and press the E-MEM button. partition select button—Delegates all four rows of a Source Select •...
  • Page 266: Local Aux Module

    Section 7 — Switching Basics Figure 128. Split OLED Source Select Display Source Asynchronous Memory source (flashes) Uncalibrated source Local Aux Module The Local Aux Module is located at the top of the Control Panel, above the Stripes. Figure 129. Local Aux Module Example Hold Hold Macro...
  • Page 267 Kayenne K-Frame Control Panel Overview Included features: • The following will tally button colors in the Local Aux Panel to more easily identify special sources: • eDPM=Blue, • IS (Image Store Channel=Orange, and • Preview Primary=Yellow. • Outlines border the display text; the default. Outlines can be toggled off/on in the MFM: from Home, press the , buttons then toggle Panl...
  • Page 268: System Bar

    Section 7 — Switching Basics Table 12. Local Aux Panel Function Buttons Function Button Local Aux Module Source Select Module EMEM A (Bus) B (Bus) C (Bus) D (Bus) U1 (Bus) U2 (Bus The Local Aux Module provides the following functionality: •...
  • Page 269: Macro Editing Button Group

    Kayenne K-Frame Control Panel Overview Switched Preview is a special output of the switcher that permits pre- viewing any source. Typically this output is connected to a dedicated Switched Preview monitor. The Switched Preview button group is used to control what signal is routed to that output. , and , are radio buttons, and ME 1...
  • Page 270: Device Control Groups

    Section 7 — Switching Basics Device Control Groups There are six Device Control groups for 25 and 35 button Source Select Modules and two Device Control groups for 15 button Source Select Mod- ules. Each Device Control group provides a: button—Pressing this button after the Prev or Next buttons have Cue/Load been pressed, sends a load command if the clip is different from the clip...
  • Page 271: Device Control Functionality

    Kayenne K-Frame Control Panel Overview The Device Control Module controls all configured devices including: • Serial control of VTRs and DDRs, • Ethernet control of VTRs and DDRs, • Image Store, and • ClipStore. Device Control Functionality The Device Control Module supports the following functionality: •...
  • Page 272 Section 7 — Switching Basics • The two soft knobs (Knob 1 and Knob 2), at the far right of the Device Control Module (right of status display), are: • Knob 1, Device select knob (top)—turn to scroll through and dele- gate devices, and •...
  • Page 273: Kayenne K-Frame Delegation

    Kayenne K-Frame Control Panel Overview Kayenne K-Frame Delegation Delegation permits a single group of buttons and knobs to control a large number of identical system functional areas, or objects. Delegation connects a group of controls, to a particular object. Delegation makes it possible to control many more system functional areas than would be possible using dedicated, single function Control Panel buttons.
  • Page 274: Automatic Delegation

    Section 7 — Switching Basics changes from purple to red (for each button on all Stripes in that Exchange ME suite). Automatic Delegation With the button toggled on in the Multi-Function Module, when an ADel operator activates any object on a Stripe, the Multi-Function Module will automatically delegate to control the specific object involved.
  • Page 275 Kayenne K-Frame Control Panel Overview SPOP stands for Single Press Open. SPOP buttons operate similar to DPOP, but only a single button press is required. Active DPOP and SPOP buttons and their menus are listed in Table Table 13. DPOP and SPOP Buttons DPOP Button Module Menu Displayed...
  • Page 276: Menu Panel And Touch Screen Overview

    Section 7 — Switching Basics Menu Panel and Touch Screen Overview The Menu Panel includes a touch screen display, five knobs for adjusting parameter values, and four USB ports (two on the right side edge of the panel and two on the back for keyboard and mouse (wired or wireless are supported).
  • Page 277: Data Pads And Touch Buttons

    Menu Panel and Touch Screen Overview Data Pads and Touch Buttons The GV Switcher system menus make extensive use of data pads. Data pads are active areas on the screen that display a summary of the status of an object, and when touched bring up additional controls and information for that object.
  • Page 278: Gv Korona K-Frame Menu And Joystick Control

    Section 7 — Switching Basics GV Korona K-Frame Menu and Joystick Control GV Korona Transform Engine Menus indicate joystick control of menu parameter values, with colored text and dots on the soft knob data pads. Figure 133. Joystick and Z Axis Menu Indicators •...
  • Page 279: Menu Screen Organization And Components

    Menu Panel and Touch Screen Overview Menu Screen Organization and Components GV Switcher system menus are context sensitive. They display different information and provide various types of controls depending on what area of the system is involved. Backgrounds vary for each menu type: •...
  • Page 280 Section 7 — Switching Basics Figure 135. Keyer Mode Content Menu Example—Six Keyer System Delegation Group Soft Knob of Data Pads Mode Selection Touch Label and Operations Status Notification Area (6 x 5 = 30) Button Group Data Pad Selected Selected Selected Additional...
  • Page 281: History Mode

    Menu Panel and Touch Screen Overview History Mode When the mode touch button is selected, up to 45 previously History Figure 136. History Mode Example visited menus can be quickly accessed by clicking on the represen- tative menu Icon. The scrolling menu icon window can be cleared by selecting the Clear History touch button (left side of menu).
  • Page 282: Favorites Mode

    Section 7 — Switching Basics Favorites Mode When the mode touch button is selected, up to 10 pages of Favorites Figure 137. Favorites Mode Example 12 menu icons each can be stored to quickly access often visited Menu Icon menus, or sets of menus for repetitive tasks (left). Touch Buttons menu icon buttons appear light green and black until...
  • Page 283: Creating A Last Menu Assignment In Favorites Mode

    Menu Panel and Touch Screen Overview Creating a Last Menu Assignment in Favorites Mode In Favorites mode, you can create a icon button so you can return Last Menu to the last menu of your choosing. 1. Touch the button. Favorites Figure 138.
  • Page 284 Section 7 — Switching Basics Click on the tab, upper left of the menu, to open the Quick Tab, the tab moves to the bottom. Click in another menu, where the tab was, or on the tab a second time to close it. Figure 139.
  • Page 285: Delegation Group

    Menu Panel and Touch Screen Overview Delegation Group Additional levels of delegation are needed in some menus, like the Keyer menu for example because it must control all keyers. This highest level of delegation is located on the left side of the menu as a grid of data pads. Data pads display limited status for a particular object.
  • Page 286: Alphanumeric Keypad

    Section 7 — Switching Basics Alphanumeric Keypad Touching the pad for a text parameter brings up an alphanumeric keypad. You can also use a standard computer keyboard to enter information while this display is active. Figure 141. Alphanumeric keypad Scrolling Lists When multiple items are available for selec- Figure 142.
  • Page 287: Menu And Panel Interactions

    Menu Panel and Touch Screen Overview Some menus have two scrolling lists, used to associate an item in one list to an item in the other list. Typically you choose an item on the left list, and the system automatically selects the item currently associated with it on the right list.
  • Page 288 Section 7 — Switching Basics selected on the Control Panel, the menu display will change its delegation to ME 3 Key 2. However, the reverse is not true. Changing delegations on the Menu Panel does not change Control Panel delegations. When both the Control Panel and the Menu Panel are delegated to the same object (say, ME 1, Key 1), changes can be made to that object from either panel.
  • Page 289: Transitions

    Transitions Transitions A transition is a change from one image to another. The GV Switcher system supports three types of transitions: • Cut • Mix • Wipe A transition can be applied to the entire picture, or to only the background or keyed elements of the picture, and can include multiple elements.
  • Page 290 Section 7 — Switching Basics wipe patterns can be used in 4K but there are some limitations. For example, when moving some wipe patterns: • Horizontally more than +/- 16, • Vertically more than +/- 23), or, • X or Y more than +/- 14 may result in on-screen artifacts or anomalies.
  • Page 291: Manual Transitions

    Transitions Manual Transitions Manual transitions are preset with the next transition element buttons. Any elements that are active when a transition is performed will change state. Active keyers will transition from on-air to off-air or vice versa. Back- ground transitions will occur between the A and B buses with a flip flop at the end of transition, ensuring the A bus is always on-air and the B bus is off-air when a transition is not in progress.
  • Page 292: To Perform A Lever Arm Transition

    Section 7 — Switching Basics Figure 145. Transition Module Transition Lever Arm Ptn tn Trans EMEM EMEM Limit Rate Run un Ke Key1 Ke Key1 Auto Auto Ke Key2 Ke Key2 Auto Auto Ke Key3 Ke Key3 Auto Auto Prior Ke Key4 Ke Key4 Auto...
  • Page 293: To Perform An Auto Transition

    Performing a Mix Through Video Transition To Perform an Auto Transition Setup: 1. Setup for an Auto Transition is the same as a lever arm transition (see page 292) with the following added step: 2. Specify the duration of the transition by turning on the Trans Rate button, selecting the flashing button of the desired element, and entering a value in <seconds>...
  • Page 294: Nam And Fam Mixed Transitions

    Section 7 — Switching Basics 6. Change the to a lower number to sharpen the slope of Initial Mix Ends at the mix from the initial to the intermediate video. Figure 146. Camera Flash Mix Values 7. On the Control Panel, select a video source on the corresponding ME A bus and a different video source on the B bus to transition to.
  • Page 295: Aux Bus Transitions

    Aux Bus Transitions NAM transitions pass only the brightest regions of each picture to the output. During the first half of a NAM transition the original picture retains its original intensity while the next picture mixes to full intensity. Brighter areas in the new picture replace any corresponding darker areas of the pre- vious picture.
  • Page 296: Trans Lock Button

    Section 7 — Switching Basics Figure 148. Resource Allocation Menu Trans Lock Button button in the Source Ops, Aux Buses menu allows you to lock Trans Lock the selected mix or wipe as the transition type for the selected aux bus (repeats when a source is taken on that aux bus).
  • Page 297: Setting Wipe Transition Parameters

    Aux Bus Transitions Figure 149. Trans Lock Button—Source Ops, Aux Buses Menu Setting Wipe Transition Parameters 1. Go to the Wipes menu in the GV Switcher menu or press the Wipe button in the Multi-Function Module and set the wipe parameters for the ME(s) you will use for the aux bus.
  • Page 298: Performing Aux Bus Transitions

    Section 7 — Switching Basics When resources are allocated, the ME Mode menu still allows for the keyers to be used on the resource. If keyers are cut on they will only be visible on the Aux bus during the transition. To allow both mix and wipe transitions, release the partition of a full ME in the User Setups, Suite Prefs, Resource Allocation menu.
  • Page 299: Section 8 - Advanced Operations

    Section Advanced Operations Effect Editing with E-MEM & Timeline Effect editing involves changing work buffer values using panel and/or menu controls, then applying these values to the effect. This discussion concerns effect editing using the Master Timeline for the examples. Insert a Keyframe CAUTION K-Frame timeline effects with a pause inserted cannot be run in reverse.
  • Page 300: Insert On A Keyframe With Insert Before

    Section 8 — Advanced Operations Figure 150. Insert After Edit Cursor On Keyframe 0.00 1.00 1.15 3.00 Edit Cursor Insert After 0.00 1.00 2.00 2.15 4.00 Keyframe Effect Duration Increased Keyframe Duration Insert on a Keyframe With Insert Before When the edit cursor is on a keyframe, pressing inserts a new Insert Before keyframe at that time line location.
  • Page 301: Insert After Or Insert Before On A Keyframe

    Effect Editing with E-MEM & Timeline Insert After or Insert Before on a Keyframe In an existing effect, an Insert After at the keyframe 2 location would seem to be the same as an Insert Before at the keyframe 3 location, but this is usually not true.
  • Page 302: Building An Effect By Inserting A Keyframe On The Path

    Section 8 — Advanced Operations Building an Effect By Inserting a Keyframe on the Path You can build an entire effect by inserting every keyframe on the path in the Master E-MEM Module. Keyframe durations will be automatically calcu- lated by the system. This can be useful if you need to build an effect to match some pre-recorded material.
  • Page 303: Keyframe Durations

    Keyframe Durations Figure 153. Delete Keyframe Edit Cursor On Keyframe 0.00 1.00 1.15 3.00 Delete, Const Dur OFF 0.00 1.00 2.15 Effect Duration Shortened Edit Cursor on Keyframe Delete, Const Dur ON 1.15 3.00 0.00 Effect Duration Unchanged Edit Cursor On Path Note that after a with Constant Duration ON the cursor is located on Delete...
  • Page 304: Modifying An Existing Keyframe Duration

    Section 8 — Advanced Operations 2. Press button. KF Duration 3. Type a duration value on the keypad and press to change the Enter value displayed on the readout. Note Pressing Emem Edit, <enter value>, TRIM in the Master E-MEM Module will increase or decrease the duration value by the amount specified.
  • Page 305: Restoring Kf Duration Default To The Keypad

    Restoring KF Duration Default to the Keypad Figure 155. Modifying an Existing KF Duration Edit Cursor On KF 0.00 1.00 1.15 3.00 KF Dur 0.15 Modify, With 1 Second KF Duration Entered 0.00 1.00 2.00 3.15 Keyframe Effect Duration Increased Keyframe Duration 1.00 Restoring KF Duration Default to the Keypad The keypad retains the last duration value entered until it is changed on the...
  • Page 306: Editing Effect Duration With The Menu Panel

    Section 8 — Advanced Operations Note Entering only a • restores the natural duration of the effect. Editing Effect Duration with the Menu Panel 1. Select the effect whose duration you wish to change. 2. Select on the Menu Panel. E-MEM &...
  • Page 307: E-Mem Modify All Operations

    E-MEM Modify All Operations levels have been set to a Forced Duration of 5 seconds and the other levels remain at the Natural Duration of 4 seconds. The Natural and Forced Dura- tion values are reported in the menu on the right-hand side of the screen. The Natural Duration values are indicated with the letter “N”...
  • Page 308: Performing A Modify All Operation

    Section 8 — Advanced Operations Two different types of Modify All functions are available: • Modify All Relative operations calculate a difference between the current value at the time cursor position and the current work buffer value for each changed parameter. This difference is applied to all the affected key frames in the effect.
  • Page 309: E-Mem Learn Auto Recall

    E-MEM Learn Auto Recall E-MEM Learn Auto Recall Each E-MEM register contains header information, along with keyframe data. Header information applies to the entire effect and is not keyfram- able. Register header information includes: • E-MEM enable group button selections (for Auto Recall) •...
  • Page 310: Change Path Control Values In An Effect

    Section 8 — Advanced Operations 3. Press the button for the register you wish to apply the effect dissolve rate. Change Path Control Values in an Effect Path control determines how interpolation is performed through key- frames. S-Linear, Linear, and Curve path types are supported, in addition to Path Hold.
  • Page 311: General Curve Tips

    General Curve Tips 5. Run the effect to see your changes. General Curve Tips Although adjusting the Curve path type Tension, Continuity, and Bias con- trols can feel like a guessing game, here are some general tips to help you build desired effects in a timely manner: •...
  • Page 312: E-Mem Transitions

    Section 8 — Advanced Operations istic of Curve path control, which is the factory default path type applied to new effect keyframes. Curve requires three keyframes for proper interpo- lation, so values for the previous (or next) keyframe affects the path through the next (or previous) keyframe.
  • Page 313: Building Background E-Mem Transitions

    Building Background E-MEM Transitions Note The decision to perform a background transition is based on keyframe values, regardless of the state of Bus or Source Holds. If a Hold is active you will not be able to tell by looking at the currently selected sources whether a background transition will occur.
  • Page 314: Building Keyer E-Mem Transitions

    Section 8 — Advanced Operations 7. If there will be another transition immediately following this one, select on the B bus the source that will transition to in the next keyframe. This prevents undesirable background cuts from occurring. 8. Press to add this keyframe to the effect.
  • Page 315: Changing The Length Of An E-Mem Transition

    Changing the Length of an E-MEM Transition Changing the Length of an E-MEM Transition In the menu, change the keyframe duration of the first keyframe involved in that transition. 1. Go to the first keyframe for that transition. 2. Press and then enter a value in <seconds •...
  • Page 316: Source Holds In Effects

    Section 8 — Advanced Operations When building effects for the show, take care that the beginning and ending of every effect works well with the normal state. You also may wish to apply a Source Hold to the first keyframe to ensure the last source selected remains unchanged going into the effect.
  • Page 317: Setting A Source Hold In An Existing Effect

    Source Holds in Effects 3. Press on the GV Switcher Control Panel (Master or Local E-MEM Module), then press a bank and register number to create a new effect with a Source Hold in its one keyframe. Source Hold, being a work buffer parameter, will be imposed on other key- frames as they are inserted, unless turned off in the Source Hold menu.
  • Page 318: E-Mem And Macro Interaction

    Section 8 — Advanced Operations to source 27 in the other truck. Once all the re-patching is completed, effects saved from the first truck will call up the correct sources. E-MEM Prefs control which E-MEM levels will control specific components of the switcher.
  • Page 319: Macros In An E-Mem

    Source Holds in Effects dictable system behavior will result from the mismatched E-MEMs and macros. Macros in an E-MEM A macro can be added to an E-MEM keyframe and be executed when that E-MEM register is recalled and run. Only the macro register number (and its Enabled state) is saved to the E-MEM register, not the actual macro com- mands.
  • Page 320: Preventing Assigned Macros From Running

    Section 8 — Advanced Operations Preventing Assigned Macros from Running If you want to be able to prevent any assigned macro from running in an effect, make sure the Macro sub-level is assigned to a separate level, and then enable or disable that level to turn all the E-MEM macros on or off. Adding a Macro to an E-MEM The Macro in E-MEM pane is used to add a macro register number and its Enabled state to an E-MEM effect.
  • Page 321: Partial Keyframing

    Partial Keyframing 1. Select the data pad in the pane to open the Macro No. Macro in E-MEM Macro selection menu. Figure 162. Macro in E-MEM Selection Menu 2. Select the desired macro in the menu, then select to confirm your Select choice or .
  • Page 322: Excluding Sub-Levels In A Level

    Section 8 — Advanced Operations Excluding Sub-Levels in a Level 1. Go to the E-MEM & Timeline, Recall Run menu and select the buttons of the switcher levels you want to enable for defining sub-levels (or select the toggle button. Alternatively, you can select the levels Select All on the Master E-MEM Module.
  • Page 323: Rules And Options For Excluding Sub-Levels

    Partial Keyframing 3. Select the Enable button of any sub-level to disable that sub-level from being included in the current E-MEM register. Figure 164. Timeline & Edit, Enables (Define) Menu 4. Repeat Steps 1-4 for each level you wish to create Partial Keyframes for and include in an effect.
  • Page 324: Define E-Mem

    Section 8 — Advanced Operations register will learn a default state with all sub-levels enabled and any ‘defined’ sub-levels disabled. Define E-MEM Sub-levels can be made definable on an effect-by-effect basis to be included in a level when an effect is recalled. Note Define E-MEM is not keyframeable.
  • Page 325 Partial Keyframing Figure 165. E-MEM Prefs Sub-levels Menu, Define E-MEM The sub-level is now definable and can be defined to a level. The definable sub-levels are not yet attached to a level. Note Sub-levels can only be defined to one level at time, for example if Aux 1 and Aux 2 sub-levels are assigned to ME-2 Primary, they are not available to ME-1 Primary.
  • Page 326: Moving Currently Defined Sub-Levels

    Section 8 — Advanced Operations Once the sub-level is defined to a level, an effect can be learned with this relationship. When that effect is recalled, the level/sub-level relationship will be reestablished. Note The Delegate All Enabled button’s default is ‘On’. If you choose to toggle this button to off, you must select the Delegate Enabled button, top right of menu to delegate enabled choices.
  • Page 327 Partial Keyframing Figure 167. Timeline Edit Menu, Define E-MEM, Sub-level Conflict K-FRAME — User Manual...
  • Page 328: E-Mem Enables Tab

    Section 8 — Advanced Operations E-MEM Enables Tab The E-MEM & Timeline, Timeline Edit, E-MEM Enables menu tab allows the operator to review and edit each ME level in an E-MEM register, for all MEs at once. Additionally, the operator can view the states of all ME sub- levels for an effect from one location.
  • Page 329: Definable Sub-Levels

    E-MEM Enables Tab Figure 169. E-MEM Enables Menu—Assigned Sub-Levels Definable Sub-levels Definable sub-levels are not displayed in the E-MEM Enables tab. If there are defined sub-levels enabled, the > symbol will be displayed; white for primary and green for secondary, both to the lower right of the ME to which it is assigned.
  • Page 330: Enabling E-Mem Levels From The E-Mem Enables Tab

    Section 8 — Advanced Operations Enabling E-MEM Levels from the E-MEM Enables Tab ME levels for an E-MEM can be enabled/disabled from the E-MEM & Timeline, Timeline Edit, E-MEM Enables menu tab. Proxy eDPM control is also provided, however eDPM sub-levels are in the eDPM menus. Levels updated in either the Master E-MEM or E-MEM Enables tab are reflected in both.
  • Page 331: Additive Keyers

    Additive Keyers Additive Keyers In the keyer circuitry of the switcher, unshaped video is processed using a multiplicative key and shaped video is processed using an additive key. In the normal course of operation, this is done automatically. Shaped video can be turned on or off (unshaped video) for a source’s linear key in the Key Mode pane of the Eng Setup, Source Definition menu.
  • Page 332: Super Additive

    Section 8 — Advanced Operations In the menu, the button is located in the Keyer, Mode menu. Additive Key Figure 172. Additive Key—Six Keyer System Note Selecting or re-selecting any Keyer Mode button (Fixed Linear, Adj Linear, or Luma Key) will reset the shape type to “Auto”, i.e. as defined in the Source Definition menu.
  • Page 333: Using Additive Keyer From The Control Panel

    Using Additive Keyer From the Control Panel mode is very useful for keying over credits and other text because it brightens and increases transparency. When Additive Key mode is On, the button is displayed and Super Add defaults to Off. Select the button to turn it On/Off.
  • Page 334: Macro Editor

    Section 8 — Advanced Operations Macro Editor The Macro Builder was added to the Macro Editor in version 7.0 to simplify the common tasks associated with building and editing new common macros. The existing Macro Editor functions remain and are used for editing existing complex macros or building new complex macro lines but the Macro Builder features are quite easy to use and have a simple, intuitive interface.
  • Page 335: Macro Editor Columns And Rows

    Macro Editor Macro Editor Columns and Rows Selecting then the button in the Macro Edit/Build pane Macros Catalog Edit (lower right) opens the Macro Edit/Build menu. Figure 175. Macro Edit/Build Menu A macro line is made up of the following columns: •...
  • Page 336: Macro Line Editing

    Section 8 — Advanced Operations Macro Line Editing The Macro Editor line editing buttons in the Macro Build/Edit menu can be used to edit and organize macro lines for Macro Builder supported macros and complex macros (including macros built in earlier versions of software).
  • Page 337: Build A New Macro With Macro Builder

    Macro Editor Build a New Macro with Macro Builder The Macro Builder Insert New Line menus guide you step-by-step through building a macro. The following is an example of building a new macro line for a wipe transition. Breadcrumb style menu navigation is displayed above and to the left of the menu.
  • Page 338 Section 8 — Advanced Operations Figure 178. Macro Builder 2. Select the Macro Builder button on the far right of the Insert New Line menu. 3. Select an area of the switcher system— ME 1 4. Make the next selection— Transition 5.
  • Page 339: Edit Macro Builder Created Macros

    Macro Editor Edit Macro Builder Created Macros Lines in a macro supported by the Macro Builder can be edited by selecting Macro Builder button and selecting a new parameter. In this Edit Line example, the Wipe 1 transition in this macro will be changed to Wipe 2. The Single Step button located at the top right of the menu is provided to step through each line.
  • Page 340: Insert A Macro Delay

    Section 8 — Advanced Operations 5. Select Wipe 2 and select Apply Figure 180. Macro Builder—Edit Selection, Transition Insert a Macro Delay 1. Select the button. Insert Delay 2. Select the data pad and enter the value in the pop-up numeric Enter Delay keypad, for Fields or Frames or Seconds.
  • Page 341: Insert External Device Control Commands In Macros

    Macro Editor Insert External Device Control Commands in Macros You can insert actions into macros using Macro Builder to trigger an event such as play or stop. You can also trigger parameter setting changes like a time code or a mark-in point; a dialog will display for actions with editable parameters when selected.
  • Page 342: Editing Complex Macros

    Section 8 — Advanced Operations Editing Complex Macros With Macro Editor, you do not have to re-create complex macros that you want to use for other parts of the switcher. You can copy a macro from one register to another and then edit the macro lines to fit your needs. There are two levels of macro editing: editing or organizing macro lines and editing a macro line itself.
  • Page 343 Macro Editor Figure 182. Component Edit Value Menu If you wanted to use a macro built for ME 1 on ME 2, you could copy the macro register and go through each line and simply change ME 1, Primary to ME 2, Primary. The macro will now perform identically but for ME 2. K-FRAME —...
  • Page 344: Edit Values

    Section 8 — Advanced Operations Edit Values Changing component values is a very useful feature of line editing. For example you could change the value for the “Safe Area Top” component of Line 23 shown in Figure 182. 1. Select the button, the Enter Value dialog is displayed.
  • Page 345: Frame Simulator And Macro Editing/Building

    Macro Editor Note It is very important to use a real show file data set, for instance if you were choosing from a list of sources. 3. Select the button. Apply 4. Select the Save button to save your changes. The Macro Line Edit menu is updated to reflect the value change for Line 23.
  • Page 346: Offline Macro Editing With The Frame Simulator

    Section 8 — Advanced Operations Video Settings Menu Offline Macro Editing with the Frame Simulator You can use the Frame Simulator included with the GV Switcher software to edit and create macros offline and save them to a USB Memory Stick or other storage device making them portable for use in future shows.
  • Page 347: Configuring The Gv Switcher Menu

    Macro Editor Figure 185. Macro Editor Line Rate Shortcut 5. Open the shortcut to adjust the line rate. Configuring the GV Switcher Menu Enter the Frame simulator IP Address: 1. In the GV Switcher menu, select Eng Setup Node Settings Frame Suite Nodes &...
  • Page 348: Transition Chaining

    Section 8 — Advanced Operations Transition Chaining Transition Chaining allows you to chain transitions across different MEs. Background Chaining and Partition Sync (Synchronization) have been added to the Key Chaining feature to create “Transition Chaining”: • Key Chaining—Allows you to chain keys to coordinate their keyer states (on and off) on a single ME or from one ME to another.
  • Page 349: Key Chaining

    Transition Chaining Key Chaining Key Chaining allows you to chain keys to coordinate their keyer states (on and off) on a single ME or from one ME to another. There are 15 Key Chains available in a GV Switcher System. All keys in a chain transition on and off together.
  • Page 350: Using Key Cut/Auto Control Panel Buttons With Key Chaining

    Section 8 — Advanced Operations The Chain parameter data pads display each ME and either dashes (if empty) or Keys 1-6 if keys are enabled for that ME in the chain. Figure 187. Key Chaining Menu—Six Keyer System Result: Once a keyer is enabled as part of a chain, the button is grayed out as each key can only be part of one chain.
  • Page 351: Key Chaining On A Single Me

    Transition Chaining Key Chaining on a Single ME In the Chain parameter data pads, the following three key chains have been created for ME 1: • Chain 1—Keys 1 and 2, • Chain 2—Keys 3 and 4, and • Chain 3—Keys 5 and 6. Figure 188.
  • Page 352: Key Chaining Across Mes

    Section 8 — Advanced Operations Module) is delegated. This behavior corresponds to the tally of the next- transition buttons. The blinking tally indicates that the keys will transition. Key Chaining Across MEs In the Chain 1 parameter data pad below, the following multiple ME key chain has been created: •...
  • Page 353: Background Transition Chaining

    Transition Chaining Other non-chained keys or other transition elements can be added to the next-transition at this time. Key chains can be established with keys both in the same and different MEs. Background Transition Chaining There are two chains available for Background Chaining in the menu. You could for example chain backgrounds for ME 1, ME 2, and ME 3 in Chain 1 and for ME 4 and ME 5 in Chain 2 (Figure...
  • Page 354: Partition Sync Mode

    Section 8 — Advanced Operations Figure 190. Background Chains Menu In the Background Chaining menu, in the data pads, a “ ” is Chain 1 Chain 2 displayed next to the ME when that ME’s background is part of the Back- ground chain.
  • Page 355: Partition Sync

    Transition Chaining Partition Sync Partition Sync selects the ME’s Primary and Secondary partition. The button high tallies red and the button high tallies green to indicate this mode. Without using Partition Sync, there is no way to lock the Pri/Sec mode on, so if you have a Program Clean Feed set up on Primary and Sec- ondary partitions for re-entry, and you forget to turn the Pri/Sec mode on for that ME, upon transition the secondary partition would not re-enter as...
  • Page 356: Multiple Feed

    Section 8 — Advanced Operations 2. select to assign it to the chain. ME 1 3. Select to assign it as the secondary or “controlled” ME. ME 2 4. To synchronize the background transitions, select the button Sync Pri/Sec for the controlling ME (in this example, ME 1). 5.
  • Page 357: Me Split Mode

    ME Split Mode Transition Chaining is part of the Load Granularity pane in the File Ops, User Setups, Suite Prefs menu. ME Split Mode Split Mode allows the operator to divide a GV Switcher system ME into two partitions (Primary and Secondary) by enabling Split Mode on that ME.
  • Page 358: Me Split Mode From The Menu

    Section 8 — Advanced Operations have the effects and transitions track on both outputs, Programmable Clean Feed mode is probably the better choice. ME Split Mode from the Menu The ME Mode menu is used to activate Split Mode on an ME and assign resources to the partitions.
  • Page 359: Keyer Partition Visibility

    ME Split Mode Primary partition. Note that keyers can be activated or deactivated (green button indicators on or off) on the individual outputs if desired, the same as in Programmable Clean Feed mode. Keyer Partition Visibility Keyers assigned to the Secondary Partition output can be made visible on the Primary Partition output and vice versa by selecting the Key buttons in the Primary Keyers Visible on Primary/Secondary Partition panes in the ME, Mode menu.
  • Page 360: Transitions In Split Mode

    Section 8 — Advanced Operations You can preview ME primary and secondary ME partitions on switched preview using the System Bar. Press the button and select an ME for Sw PVW primary, select the ALT button (next to Sw PVW) to see the secondary. Transitions in Split Mode When the Control Panel controls of a split ME are delegated to only one partition, the ME's main transition system controls only that partition.
  • Page 361: Master E-Mem In Split Mode

    ME Split Mode Master E-MEM in Split Mode The Master E-MEM allows for enabling the ME levels. If the ME is not split then all ME control except for ME Mode is with the ME Primary level and the ME Secondary level is disabled. When the ME is split then the control for the Secondary is with the ME Sec level.
  • Page 362: E-Mem Level Assignments In Split Mode

    Section 8 — Advanced Operations E-MEM Level Assignments in Split Mode When an ME is split, essentially two separate E-MEM systems are created. The primary partition is always associated with its own E-MEM level. The secondary partition is part of the PART Level and becomes enabled when the ME is placed into Split Mode.
  • Page 363: Split Layered Mode

    Split Layered Mode • If the partition boundary is unassigned (none), E-MEM recalls will not affect the current ME settings. Changes can only be done manually in the ME Mode menu. A Primary partition is always associated with an ME’s main E-MEM level and has a dedicated button in the Master E-MEM Module ( ME 1 ME 2...
  • Page 364: Split Layered Mode Menu Controls

    Section 8 — Advanced Operations as the key cut signal for the keyers selected. Priority of the layers is set using normal keyer priority controls. Split Layered Mode Menu Controls The Layered panes are enabled only when the button is selected in the Split Mode pane.
  • Page 365: Keyer Transforms And Effects

    Keyer Transforms and Effects Keyer Transforms and Effects The DPM Keyer Transform Engines in the Grass Valley switcher systems provide operators with many additional options for effects and transitions. It is recommended users refer to other chapters of this manual for more basic instruction before using advanced features (see Video Mix/Effects page 89 for detailed information about Keyers and DPM Effects).
  • Page 366: 4K Video And Key Sources

    Section 8 — Advanced Operations When placed in a 4K Frame Operating Mode, two physical VPEs (Video Processing Engines) are used per logical ME to automatically configure 4K MEs, with three keyers each. Every two full VPEs starting with ME-A1 and ME-A2 will be acquired as a logical 4K ME.
  • Page 367: 4K Mode And Image Store

    Keyer Transforms and Effects 4K Mode and Image Store In 4K Mode, images and image sequences imported into the Image Store cache will be divided into four sub-images, and assigned Image IDs and descriptions to reflect their association as a 4K image. For example, Image ID 1000 will load as ID’s 1000, 1001, 1002, and 1003.
  • Page 368: Enable A 2D-Dpm Effect In 4K 2Si Mode

    Section 8 — Advanced Operations Enable a 2D-DPM Effect in 4K 2SI Mode In 4K 2SI mode, the 2D-DPM keyers can be sized or moved using the menu soft knobs, data pads, or by putting them under joystick or knob control on the Control Panel.
  • Page 369: 4K Quad Modes And 2D-Dpms

    Keyer Transforms and Effects With that keyer delegated to the 4K ME, press the iDPM button in the Multi-Function area (Master E-MEM area for GV Korona). Result: Sub-images are delegated to the selected iDPM and three others, creating a full 4K iDPM. The physical delegations can be seen in the ME, Effects Send menu.
  • Page 370: 4K 2K-Dpm Quad Offset Borders And Cropping

    Section 8 — Advanced Operations In order to size and move the four 2D-DPMs as one image, Quadrant Offsets are provided that are configurable in the 2DPM Keyers menu, Quadrant Source pane (see Create a 4K 2D-DPM Effect in 4K Quad Mode).
  • Page 371 Keyer Transforms and Effects e. Repeat for the next two links (ME 3, Key 1 and ME 3, Key 2). Verify all current links are enabled and the button is on. Link Enable 2. Select a 4K key source on the Control Panel. 3.
  • Page 372 Section 8 — Advanced Operations 9. When a 2D-DPM is enabled, a 4K keyer quadrant is displayed on the 1080p 2D-DPM. Select another quadrant to display from source video: a. In the iDPM, Transform, Keyers 2DPM menu tab, select an ME and keyer.
  • Page 373: Corner Pinning

    Corner Pinning Corner Pinning Corner Pinning allows you to move the corners of a source image relative to the background. Corner Pinning is keyframeable, with all standard path control functions. The new corner locations do not need to form a rectangle. Corner Pinning is accomplished by distorting the source to fit into its newly defined corners.
  • Page 374: Corner Pinning And Cropping

    Section 8 — Advanced Operations To allow fine adjustment of an image when using Corner Pinning, the View Through (View Thru Enable) feature allows you to temporarily (for editing purposes only) reduce the opacity of an iDPM channel to let you “look through”...
  • Page 375: Corner Pinning Menus

    Corner Pinning Corner Pinning Menus The Corner Pinning menu is available in both the SWR (Switcher) (iDPM, Corner Pinning) and the eDPM (option) mode (eDPM, Corner Pinning). The menus function identically. Figure 198. iDPM, Corner Pinning Menu—Six Keyer System K-FRAME — User Manual...
  • Page 376: Create A Corner Pinning Effect (Example)

    Section 8 — Advanced Operations Select the mode button (lower left), eDPM eDPM Corner Pinning Figure 199. eDPM, Corner Pinning Menu—Six Keyer System Corner Pinning example: during a sporting event, a camera points at a shot clock. The DPM uses Corner Pinning to build a box to contain the clock and crop adjustments place the clock exactly in the box but the camera is acci- dentally moved and the content of the box no longer shows the entire shot clock.
  • Page 377 Corner Pinning 3. Go to the iDPM, Transform menu and select the button to turn Crop On it on (highlights green). 4. Select the data pad (turns light blue), the Crop Edge soft knobs Crop Edge will be displayed. 5. Adjust the crop edges to include the portion of the video you want in the key.
  • Page 378 Section 8 — Advanced Operations 10. Select the button to turn it on. This will set the opacity View Thru Enable of the video in the key to 50% so you can see the shot clock through the video which will help you align the corners of the image to the background video (the shot clock).
  • Page 379: Corner Pinning From The Kayenne K-Frame Control Panel

    Corner Pinning Note Panning scanning beyond (+ 16:9 for example) can have unexpected results, i.e. the picture may begin to stretch. Corner Pinning from the Kayenne K-Frame Control Panel Corner Pinning can be performed from the MFM (Multi-Function Module), in the iDPM (and identically the eDPM), CPin menu. The CPin (Corner Pinning) button has been added to the iDPM menu in the MFM.
  • Page 380 Section 8 — Advanced Operations Note Corner Pinning and Crops have their own path controls, however each corner and each crop edge share the same path. See Change Path Control Values in an Effect on page 310 for more information about paths. Figure 203.
  • Page 381 Corner Pinning Note Crop Softness controls are not available for crops when Corner Pinning is enabled in the MFM, however Crop Softness controls are available in the Menu Panel. Figure 204. MFM—Crop (Corner Pinning, Crop Menu) CR T Wipe Wipe 9.000 SzLc 3dLc ROT SPIN Axis Adel Last...
  • Page 382: 2D-Dpm Edge Pinning

    Section 8 — Advanced Operations 2D-DPM Edge Pinning Edge Pinning is the 2D version of Corner Pinning and is designed to work in conjunction with cropping. Each time Edge Pinning is turned on, the pinned edges will be adjusted to match the current 2D-DPM crop settings. After pinning the edges of an image you can crop it to select the exact portion of the source video to display or, conversely, you can crop the image and then pin the edges by stretching the image to the target location.
  • Page 383: Create An Edge Pinning Effect (Example)

    2D-DPM Edge Pinning Crop enables/disables and crop edge parameter changes are reflected across 2DPM menu tabs. For example, if crops are enabled in the Trans- form, Keyers 2DPM menu tab and the top crop edge parameter was changed, the effect would be mirrored in the Pinning, 2DPM menu tab and vice versa.
  • Page 384: Adjusting A 2D-Dpm Image With Edge Pinning Pan And Scan

    Section 8 — Advanced Operations 11. Use the Pan and Scan features to reposition the shot clock if the camera is moved. Adjusting a 2D-DPM Image with Edge Pinning Pan and Scan To ‘Pan’ a cropped image means to move the crop sideways which simul- taneously trims the value of the Left Crop and Right Crop.
  • Page 385 2D-DPM Edge Pinning 3. On the MFM, press and the button just below 2DPM Crop Crop Figure 206. Multi-Function Module—2D-DPM Edge Pinning, Crop 4. Adjust the crop edges using the soft knobs to include the portion of the video you want in the box (key); the shot clock in this example. 5.
  • Page 386: Using Pan And Scan To Adjust A 2D-Dpm Image With The Kayenne Multi-Function Module

    Section 8 — Advanced Operations 7. On the MFM, press and then the button directly below to turn EPin on Edge Pinning. Figure 207. Multi-Function Module—2D-DPM Edge Pinning, EPin 8. Press the , or button and use the soft knobs to pin Right Left Bottom...
  • Page 387: Copy/Swap

    Copy/Swap Note Panning or scanning beyond (+ 16:9 for example) can have unexpected results, i.e. the picture may begin to stretch. Figure 208. Multi-Function Module—2D-DPM Edge Pinning, Pan/Scan Copy/Swap Copy and Swap functions are available for MEs, Keyers, and eDPM Chan- nels.
  • Page 388 Section 8 — Advanced Operations an action in the Operations pane. After performing a Copy or Swap, one level of Undo is available until another button on the menu is selected. Figure 209. Copy Swap Menu K-FRAME — User Manual...
  • Page 389: Copy Swap Me Menu

    Copy/Swap Copy Swap ME Menu The Copy Swap, ME menu is used to copy an entire setup from one ME to another. Figure 210. Copy Swap ME Menu Copy Swap Wipes Menu Wipe parameters can be copied from one wipe to another. This can be done on the same ME (or eDPM) or from one ME (or eDPM) to another.
  • Page 390: Copying Transition Wipes

    Section 8 — Advanced Operations The Copy Swap, Wipes menu is used to copy wipe settings from one loca- tion to another. Figure 211. Copy Swap Wipes Menu Wipe Generator Buttons in the To Pane When one of the Wipe Generator buttons is selected in the To pane (Figure 211), and...
  • Page 391: Copy A Key Wipe To A Key Wipe

    Copy/Swap Copy a Key wipe to a Key wipe 1. Select the ME and Key Wipe ( ) button in the From panel. Key 1 Key 4 2. Turn on or off the button: On highlights green. Mattes 3. Select an ME and Key Wipe button in the To pane, and if desired, choose , or button to copy parameters from/ Preset Patt...
  • Page 392: Copy Swap Mattes Menu

    Section 8 — Advanced Operations 3. Select the button. Copy Copy Swap Mattes Menu Select to access the Copy Swap Matte menu. Copy Swap Mattes Figure 212. Example, Copy Swap Mattes Menu Some combinations of ME level, Key level, and matte generator level do not exist.
  • Page 393: Copy Swap Keyer Menu

    Copy/Swap Copy Swap Keyer Menu Select to access the Copy Swap Keyer menu. Copy Swap Keyer Figure 213. Copy Swap Keyer Menu The menu enables the copying and swapping of entire keyers, including the mapping of key cutter and key fill sources. It is a direct copy of what is currently in the chosen From keyer, including key type, key split condition, and all parameters describing the key’s behavior.
  • Page 394: Copy Swap Timeline Menu

    Section 8 — Advanced Operations Note The functionality of this menu is duplicated in the Macros, Macro Ops menu for convenience. Figure 214. Copy Swap Macro Menu Macro register information can be moved from one register to another with this menu by selecting the registers in the From and To scrolling panes, then selecting the buttons in the Macro Operations pane.
  • Page 395 Copy/Swap Figure 215. Copy Swap Timeline Complete E-MEM timelines containing multiple keyframes can be copied from one ME to another ME or the eDPM and vice versa. All sub-level information can be included using the button or with this Include All Sublevels button off, sub-levels can be excluded from being copied by selecting the sub-level’s enable button.
  • Page 396: Copy A Timeline With Copy/Swap

    Section 8 — Advanced Operations Figure 216. Copy Swap Timeline Sub-level Selection For example, ME2 Pri, Effect Register 1, has two keyers with iDPM param- eter settings you want as part of an effect but you want to use those sub- levels with the parameter settings in Effect Register 0, on ME1 Pri.
  • Page 397: Copy/Swap With The Multi-Function Module

    Copy/Swap with the Multi-Function Module 5. Recall the destination register to see the result (selecting the Copy button does not trigger a recall). The result is that only Keyer 3, Keyer 4, iDPM 3, and iDPM 4 are copied to Register 0, on ME1 Pri. All other effect parameter settings are the same.
  • Page 398: Swap Mes

    Section 8 — Advanced Operations ME Keyers can be copied/swapped with e-DPM channels and Note vice versa. 1. From the Home mode in the Multi-Function Module, press the Copy button. 2. Select the Source ME/Key. 3. Select the Destination ME/Key. 4.
  • Page 399: Copy E-Dpms

    Copy/Swap with the Multi-Function Module Copy e-DPMs e-DPM Channels can also be copied to Keyers and vice versa. 1. From the Home mode in the Multi-Function Module, press the Copy button. 2. Press the Source eDPM button (Figure 217), K1-K4 buttons of the top row are now assigned as e-DPM channels Ch1-Ch4 (the button legends remain K1-K4).
  • Page 400: Image Store Options

    Section 8 — Advanced Operations Image Store Options Two Image Store Options exist, the basic option for Stills and an enhance- ment that also supports movies. The Image Store hardware board is required, and cache memory must also be licensed. Image Store Memory Image Store cache is licensed with either 16GB or 32GB of memory.
  • Page 401: Image Store Quick Tabs

    Image Store Options Figure 218. Image Store Images Stills Menus • The scrolling window on the left displays the items in the cache. • The buttons on the right represent the Image Store channels. Channels acquired by the current suite are active. The selected channel has a blue box when selected, which turns red when that channel is on-air.
  • Page 402: Image Store Stills

    Section 8 — Advanced Operations Figure 219. Image Store Quick Tabs Image Store Stills With K-Frame Image Store, still images are captured as Video/key or video-only and can be used as part of an effect or selected and loaded to output from the K-Frame Menu or Control Panel.
  • Page 403: Imported Still File Formats

    Configure Image Store Resources Imported Still File Formats The following image formats are supported by K-Frame and are converted when transferred into the Image Store Cache from disk: • GIF • JPEG • TIFF • BMP • PNG • TGA •...
  • Page 404: Release/Acquire Image Store Memory For Suites

    Section 8 — Advanced Operations 4. With an Image Store channel selected, allocate some Image Store memory to that suite (see below). This will reduce the memory available in the other suite. Release/Acquire Image Store Memory for Suites Image Store memory must be allocated to any suite that will perform Image Store operations.
  • Page 405: Map Image Store Input Delegates

    Configure Image Store Resources Figure 221. Image Store Memory Acquisition Group 3. Login to the other suite in the Eng Setup, Eng Login menu (see the K- Frame Kayenne/Karrera/Korona Installation & Service Manual). 4. Returning to the Acquire Resources menu, acquire available memory using the button.
  • Page 406: Capture A Still From Input Video

    Section 8 — Advanced Operations Figure 222. Image Store, Aux Delegate Mapping Menu Capture a Still from Input Video Image Store channels use the “Grab” function to capture a still (in RAM) and the “Keep” function to load that still into cache. A “grabbed” still can be replaced with another Grab.
  • Page 407 Capture a Still from Input Video 4. Optionally, select the Record Elements button to capture a video- only still. Figure 223. Capture Still Menu K-FRAME — User Manual...
  • Page 408 Section 8 — Advanced Operations 5. Select the data pad and select the input source for the Input Source selected channel (Figure 224) (or select the desired source from the Aux panel). Figure 224. Input Source Button/Menu 6. Select the button.
  • Page 409: Create A Split Key For A Still Store Still

    Capture a Still from Input Video 7. Select the button; the captured still is displayed in the selected Grab output (the button returns to Grab Show E-E buttons can be pressed repeatedly until the desired Show E-E Grab still is captured before selecting the button.
  • Page 410: Create An Image Store Still With Another Video (Not Key)

    Section 8 — Advanced Operations Figure 227. Source Ops, Quick Tab Menu 2. Select the Split Key button to turn it on. 3. Select the button (top-right, center of menu) to select it, then IS Input B select a source from either the Logical or Fixed sources scrolling list to change the key signal source.
  • Page 411 Capture a Still from Input Video Figure 228. Source Ops, Quick Tab Menu 2. Turn off the button. Input B is Key is now a second video. IS Input B 3. Select the button to select it, then select a source from either the IS Input B Logical or Fixed sources scrolling list to change the video signal source.
  • Page 412: Still Playback From The Menu

    Section 8 — Advanced Operations Still Playback from the Menu Load a still Still playback is performed in the Image Store, Images, Stills menu tab. Stills are loaded directly to Program or they can be modified without being loaded. Load stills to an Image Store channel output in one of the following ways: •...
  • Page 413: Modify A Still

    Capture a Still from Input Video Modify a Still To find and modify stills without loading them to a channel: 1. Toggle the button to off. Auto Load 2. Select the soft knob button data pad to display the Enter Scroll Image List an Image ID to go to keypad (Figure...
  • Page 414 Section 8 — Advanced Operations Figure 231. Freeze Mode Button 3. Viewing the still on a monitor, select the buttons to Frame Field 1 Field 2 change the mode for the best result. 4. Select the button. Confirm K-FRAME — User Manual...
  • Page 415: Kayenne K-Frame Image Store Device Control

    Kayenne K-Frame Image Store Device Control Kayenne K-Frame Image Store Device Control Stills can be controlled from both the DCM (Device Control Module) and the System Bar on the Control Panel. The DCM (Device Control Module), allows you to scroll through and select an Image Store channel (1-10), select a still for the channel, and load that still.
  • Page 416: Kayenne K-Frame System Bar Control

    Section 8 — Advanced Operations Kayenne K-Frame System Bar Control Image Store channel stills can be selected and loaded from the System Bar Module. Figure 233. System Bar Module, Image Store Device Control Play Play Prev Prev Next Play Play Prev Prev Next...
  • Page 417: Image Store Movies Option

    Image Store Movies Option Image Store Movies Option Image Store movies are recorded to and played from K-Frame cache memory. The Image Store option is completely different from ClipStore clips, which are recorded to and played from an external server. When enabled, the Image Store Movies option provides: •...
  • Page 418: Image Store Movie File Formats Supported

    Section 8 — Advanced Operations Image Store Movie File Formats Supported • AVI • MOV • Mp4 • KayakHD (xtendd) • Kalypso (gvi, gva) • PNG sequences (load a series of still images and create a single ID movie from them) •...
  • Page 419: Image Store Movie Storage Capacity

    Image Store Movies Option Image Store Movie Storage Capacity Image Store maximum storage capacity of movies saved to disk for 16GB, 32GB, or 64GB licensed memory. Table 15. 16GB Maximum Image Store Capacity Line Rate Frequency Total Frames Total Time 525i 30Hz 12011...
  • Page 420: Image Store Movies Feature Configuration

    Section 8 — Advanced Operations Image Store Movies Feature Configuration Prerequisites The Image Store Movies feature requires: • the optional Image Store hardware board installed, • an Image Store Movies license code, and • activation of Image Store Cache Size (16 or 32GB). License the Image Store Option To enable the Image Store Movies option: 1.
  • Page 421: Movie Playback With The System Bar

    Image Store Movies Option — Enables EMEM KF triggering (see E-MEM Keyframe Triggers for KF Trigs Image Store Movies on page 421). —Opens a keypad allowing entry of a time code value to cue the Timecode movie to. This control is also available on the Movie Record and Movie Edit menus.
  • Page 422 Section 8 — Advanced Operations All Motion Controls: • Movie Start, • Reverse Play, • Stop, • Play, • Movie End, and • Variable Speed Play ( button). Var Play Speed Figure 234. Image Store Images, Stills Menu The selected Image Store channel has a blue outline. If that Image Store channel is On-Air, it has a red outline.
  • Page 423: Load A Movie

    Image Store Movies Option Figure 235. Image Store Images, Movies Menu Previously recorded movies and captured clips appear in the pane on the left. Clicking the or the button will also show Include Stills Include Movies thumbnails of those items in that pane. Load a Movie Movies are loaded to Image Store channels the same way as stills.
  • Page 424: Create An E-Mem Trigger Cue

    Section 8 — Advanced Operations 3. Select the button. The motion control buttons become jeweled KF Trigs toggle buttons, and buttons are Loop Enable Loop Disable displayed. Figure 236. Image Store Images, Movies Menu with KF Triggering On 4. Select the controls that you want as part of the keyframe trigger (see Movie Cueing and Playback Controls on page 420).
  • Page 425: Record A Movie

    Image Store Movies Option Figure 237. Image Store Images, Movies Menu with KF Trigger Cue 2. Select the data pad. A numeric keypad will open, allowing you to enter a movie frame location. The default value will be the current Mark In location.
  • Page 426 Section 8 — Advanced Operations 2. Select and choose the source of the video to be recorded. Input Source Figure 238. Image Store Images, Movie Record Menu 3. Select the button. The current movie or clip on that Image Store Show E-E channel, if loaded, will be unloaded in preparation for recording.
  • Page 427 Image Store Movies Option Figure 239. Image Store Images, Movie Record Menu, E-E Mode 4. Define the options you wish to apply to the recording: • only. Video & Key Video • (optional duration of the recording). Record Time 5. Select the mode button to initiate the recording, and then either Record press...
  • Page 428: Name A Movie

    Section 8 — Advanced Operations 8. That movie will now be loaded in that Image Store channel, and will also appear in the pane on the left. The movie can immediately be cued and played if desired. Name a Movie A movie can be named after it has been recorded.
  • Page 429 Image Store Movies Option Figure 240. Image Store Images, Movie Edit Menu 2. Select an Image Store channel with the movie to be trimmed. 3. Cue the movie to the first desired frame. 4. Select to set that in point. The timecode of that location will be Mark In displayed.
  • Page 430: Split An Image Store Movie

    Section 8 — Advanced Operations Split an Image Store Movie The Cut Edit, Split Movie mode allows the operator to cut a movie in Image Store Cache into two new movies; the original movie is not retained in cache so the cache memory used before and after the cut are the same. Figure 241.
  • Page 431: Join Image Store Movies And Stills

    Image Store Movies Option 5. Enter a name (select ) or accept the default for New Image 2 (the Name existing ID plus 1) and select Enter The two new movies are created and original removed. Join Image Store Movies and Stills The Join Edit mode allows the operator to merge two clips into one.
  • Page 432: Image Store Build Edit

    Section 8 — Advanced Operations 5. Mark a thumbnail if desired (optional). a. Determine where you want to mark thumbnail and select the Mark data pad, or Thumbnail b. Enter the mark-thumbnail point in the pop-up keypad and select Enter Image Store Build Edit Image Store Build Edit allows you to mix and match Video (or Fill), Audio, and Key (or Cut) signals that are elements of up to three different movies.
  • Page 433: Build Edit Default Settings

    Image Store Build Edit Figure 243. Image Store Movie Length Image Store Movie Built with Offsets Frames with still Frames with still Video/Fill (fills offset frames with still) from last frame from first frame Frames with still from last frame Key/Cut with negative offset (fills offset frames with still) Audio Track with positive offset (records silence to fill offsets) Silence...
  • Page 434 Section 8 — Advanced Operations Figure 244. Movie Edit, Build Edit Menu Table 18. Build Edit Menu Buttons Element Area Button State Description Thumbnail Viewer Thumbnail of the currently loaded clip Change Movie Change Image Store channel movie GoTo In Go to mark-in point in the movie GoTo Out Go to mark-out point in the movie...
  • Page 435 Image Store Build Edit Table 18. Build Edit Menu Buttons Element Area Button State Description Key comes from movie in Video/Fill • Key comes from movie in Key/Cut Key from Video • If no key is loaded in channel, key is removed and full raster white is used when Build Movie is performed Key comes from movie in Video/Fill channel (default when Key from Video button is off)
  • Page 436: Copy A Movie With Build Edit

    Section 8 — Advanced Operations Table 19. Build Edit Menu Buttons Element Area Button State Description Key comes from movie in Video/Fill • Key comes from movie in Key/Cut Key from Video • If no key is loaded in channel, key is removed and full raster white is used when Build Movie is performed Key comes from movie in Video/Fill channel (default when Key from Video button is off)
  • Page 437: Build A Movie With Video From One Channel As The Key For Another

    Image Store Build Edit 6. Turn off the button (when highlighted) in the Key/Cut Video Key element area. Result: The key from the Key/Cut channel is paired with the video from the Video/Fill channel. 7. Position the movie for each element at the first synchronized frame. 8.
  • Page 438: Build A Movie Using Audio And Video/Key From Different Movies

    Section 8 — Advanced Operations Figure 245. Image Store Key/Cut Offset Image Store Movie Key Offset Video/Fill Key/Cut Negative offset Positive offset Prerequisite: Image Store audio output groups are configured and enabled (see the K-Frame User Manual for your switcher model for more informa- tion).
  • Page 439: Offset Image Store Audio With Build Edit

    Image Store Build Edit 7. Optionally, with the button enabled, the composite elements can be Lock previewed using the Image Store movie controls before building the new movie. 8. Select the button and create a name for the Image Store Build Movie movie using the pop-up keyboard.
  • Page 440: Creating A Sequenced Movie

    Section 8 — Advanced Operations b. Select the data pad, enter a value in the pop-up keypad, Audio Offset and select Enter Creating a Sequenced Movie A series of suitable related still images can be sequenced into a movie, using the Library menu Sequence Image Operation. Prerequisites •...
  • Page 441 Image Store Build Edit 3. Select on the right. The Sequence Image Operations button will To Cache appear. Select so it highlights. Sequence Figure 247. Movie Sequence Selected. 4. Click in the center and enter the sequence of stills in the pop up Images menu.
  • Page 442 Section 8 — Advanced Operations 5. Click and enter the file name number for the resulting movie. If Start ID that file name already exists it will be overwritten. Figure 248. Movie Sequence Start ID Entered. 6. Select . A confirmation prompt appears. Execute Figure 249.
  • Page 443: Image Store Record Modes

    Image Store Build Edit Image Store Record Modes Normal Record Mode Record a movie continuously until it is stopped or the Image Store cache is full. Timed Record Mode Record a movie of a set duration. Loop Record Mode Record a video segment of a set duration (MM:SS.FF) from the last seconds of a continuously streaming video.
  • Page 444: Audio Offset With Delay Line Record Mode

    Section 8 — Advanced Operations frame back to the first frame of the defined duration; previously recorded frames are discarded as new ones are recorded. When recording is stopped, the buffered video is available as an Image Store movie. Figure 251. Image Store Delay Line Record Mode Definition First Frame Last Frame Configurable Duration...
  • Page 445: Create A Movie From Continuously Streaming Video With Loop Mode

    Image Store Build Edit doing this is to is to ramp from silence to the desired level at the beginning of the movie and fade from the desired level to silence at the end of the movie. Create a Movie from Continuously Streaming Video with Loop Mode Create a movie of a set duration from the last seconds of a continuously streaming video.
  • Page 446: Image Store Audio Support

    Section 8 — Advanced Operations 4. Select the data pad, enter a duration (MM:SS:FF) in Record Mode Duration the pop-up keypad, and select Enter 5. Optionally, select the data pad and select from Video, Record Elements Key, and Audio as part of the recording, then select Done 6.
  • Page 447: Video Standards Supporting Image Store Audio

    Image Store Audio Support Video Standards Supporting Image Store Audio Table 20. Standards Supporting Image Store Audio Standard Refresh Rates 720p 50Hz, 59.94Hz, 60Hz 1080i 25Hz, 29.97Hz, 30Hz 1080p-A 50Hz, 59.9Hz, 60Hz 1080sf 23.98Hz, 25Hz, 29.97Hz, 30Hz Image Store Supports Audio for SD Image Store supports audio for Standard Definition formats of 525 and 625 at both 4x3 and 16:9 aspect ratios.
  • Page 448: Image Store Supports Audio For Sd

    Section 8 — Advanced Operations Image Store Supports Audio for SD Image Store now supports audio for Standard Definition formats of 525 and 625 at both 4x3 and 16:9 aspect ratios. Image Store Audio Levels in Loop Mode When playing a movie with audio in loop mode, the Image Store will play the audio from the first frame of video immediately after the audio from the last frame of the movie.
  • Page 449: Set The Image Store Movie Audio Offset

    Image Store Audio Support 3. Select the button and select one of the four groups Audio Group containing the audio you wish to record with video; select the Audio button again to close the Audio Group window. Group 4. Select the button and enable the button;...
  • Page 450: Delete Audio From An Image Store Movie

    Section 8 — Advanced Operations Delete Audio from an Image Store Movie Audio can be deleted from an Image Store movie without deleting the video. In the Image Store, Images, Movie Edit tab in the menu, select the Edit Type button. 4.
  • Page 451: Conversion Requirements For Transferring External Image Files

    Image Store Library Swap Images Swap images between Image Store IDs, for example if you have an effect that recalls ID 0022 but you ‘d like a different image to be recalled during certain shows, and you do not want to replace the image, you can swap images between the IDs.
  • Page 452: Importing Kalypso File Types

    Section 8 — Advanced Operations Importing Kalypso File Types • The still files must be named using the default Kalypso numbering format (I000000.gvi/.gva, but not greater than I008999.gvi/.gva). If a Kalypso still has been renamed, change it back to this naming format using the Kalypso system, or by renaming both the .gva and .gvi files to matching file names directly in the computer directory.
  • Page 453: Transfer Files

    Image Store Library Transfer Files Transfer files from one location to another in the Image Store, Library menu. Figure 254. From Cache/To Cache, Move Operation 1. Select a tab to execute a file operation “from” (left side of menu). 2. Select a tab to execute a file operation “to” (right side of menu). 3.
  • Page 454: Backup & Restore

    Section 8 — Advanced Operations 7. Optionally, a starting ID can be defined for the image files in the target (To) directory when the operation is executed: a. Turn on the button. Start ID b. Select the data pad. Start ID c.
  • Page 455 Image Store Library 2. Select to select a target folder by navigating to an existing folder in the navigation pane (left), or by creating a new target folder: a. Navigate to the desired directory in the navigation pane. b. Select the button.
  • Page 456 Section 8 — Advanced Operations Figure 256. Backup & Restore menu, Backup Scheduling 1. In the Scheduled Backup Setting pane, select the day(s) you wish to schedule the backup (also button can be selected). All Days 2. Select the Scheduled Backup Time data pad. 3.
  • Page 457: Configure A Networked Pc For Image Store File Sharing Windows

    Image Store Library Restore To restore the Image Store Cache from the local drive: CAUTION A restore clears and replaces all files in cache. 1. Select the data pad. Local Backup Path 2. Select to select a source folder by navigating to an existing folder in the navigation pane (left).
  • Page 458: Clipstore

    Section 8 — Advanced Operations 6. Click the radio button next to Turn off password protected sharing Click Save Changes ClipStore With the seamless integration of the K2 Summit/Solo technology into the Image Store menus, you can record and play clips with audio. The Summit provides four Video/Key channels while the Solo provides two.
  • Page 459: Clipstore As An External Device

    ClipStore CAUTION Do not use AppCenter Elite software for ClipStore from the Summit/Solo server web site as it may not be compatible. For more information about installing and updating AppCenter Elite soft- ware, see the Summit/Solo manuals. ClipStore as an External Device Note ClipStores 1-4 as devices can only be enabled in the Eng Setup, Devices, Node Settings menu in the Frame Suite Nodes &...
  • Page 460: Control Panel Operation

    Section 8 — Advanced Operations Control Panel Operation As with other external devices, device control is possible through the Multi-Function and the System Bar. Engineering names (CS-1, CS-2, etc.) appear in the control panel displays and all motion controls provided from the server are available.
  • Page 461 ClipStore Folder Selection Select the data pad located just above the scrolling clip list to Current Folder change the current folder. The Folders/Clips menu is displayed. Select the folder you wish to be the current folder and either select a clip on the right or press the button (bottom right of menu, to close and Cancel...
  • Page 462: Load A Clipstore Clip

    Section 8 — Advanced Operations Load a ClipStore Clip 1. Turn on Auto Load by selecting the button. Auto Load Note Auto Load must be on to load a clip. 2. Select a ClipStore channel. 3. Select a clip in the scrolling clip list. The clip loads to the selected channel.
  • Page 463 ClipStore If Auto Load is on, the first clip in the resulting list will be loaded into the selected channel. If Auto Load is off, or the search finds no clips, then no clips will be loaded. Playback The Playback pane in the Image Store, Clips menu provides playback and playback parameter controls for clips.
  • Page 464: Clip Cueing And Playback Controls

    Section 8 — Advanced Operations Figure 261. Playback Controls Audio Mute Icon Timecode Data Pad Mark Out Mark In Button/Data Pad Button/Data Cue to In (Cues to Mark In set point) Variable Speed Data Pad Jog Clip Data Pad Clip Start (Soft Knob) Reverse Stop...
  • Page 465: E-Mem Keyframe Triggers For Clipstore

    ClipStore — When On, plays the clip at the percentage speed displayed Var Play Speed on the right. Clicking on the percentage allows entry of the desired speed. Supported range is from 0.1% to 5000%. —The knob on the Menu Panel can be used to jog the movie for- Jog Movie wards and backwards.
  • Page 466: Recording Clips

    Section 8 — Advanced Operations Figure 262. Image Store, ClipStore, Clips Menu Tab with KF Triggering On Cue Clip Reverse Stop Play Cue End Play 4. Select the controls that you want as part of the keyframe trigger (see Clip Cueing and Playback Controls on page 464).
  • Page 467 ClipStore Figure 263. Clip Record When the button is selected, ClipStore ejects the clip from the Record Enable selected channel, places the ClipStore channels in E/E mode, and displays a pop-up keyboard. Type in the name of the new clip. Once the name is typed, is pressed, and the keyboard closes, the button is...
  • Page 468: Record A Clipstore Clip

    Section 8 — Advanced Operations These elements are also very useful for editing when you want to build or join clips (see Editing Clips on page 468). To set a record time, select the Record button and a pop-up keypad will appear to enter the desired value. Time Select when finished.
  • Page 469: Mark A Clipstore Thumbnail

    ClipStore For Cut Edit, select and select the button in Image Store ClipStore Clip Edit the Edit Type mode group. Figure 264. Cut Edit Mode Mark a ClipStore thumbnail The Cut Edit menu displays the currently loaded clip in the thumbnail view.
  • Page 470: Clipstore Trim And Remove

    Section 8 — Advanced Operations Figure 265. Mark Thumbnail Point 1. Select the button to select a clip to edit (unless previously Change Clip loaded). 2. Either jog, shuttle, or play to the desired frame and select the Mark button or, Thumbnail 3.
  • Page 471: Make Sub-Clips From The Current Clipstore Clip

    ClipStore Trim Clip operations include: • Setting only the mark-in point, and selecting the button—the Trim Clip clip will be trimmed from the beginning of the clip to the mark-in point. • Setting only the mark-out point, and selecting the button—the Trim Clip clip will be trimmed from the mark-out point to the end of the clip.
  • Page 472: Cut Editing While Recording

    Section 8 — Advanced Operations Figure 266. Mark Split (One Clip Split into Two) 3. Select the button. Make Subclip(s) The Name First sub-clip pop-up keyboard is displayed. 4. Enter a name or accept the default name for the first sub-clip in the Name First sub-clip pop-up keyboard (for the default, _a is appended to the clip name).
  • Page 473: Build Editing

    ClipStore The following rules apply to performing a Cut Edit operation during recording: • Making sub-clips is the only available operation. • Only the Cut Edit type will be available. • Changing the clip will not be possible from the menu during this oper- ation.
  • Page 474 Section 8 — Advanced Operations Figure 267. Build Edit Mode The clip created with the Make Clip operation will be a sub-clip that has its head to tail length defined by the mark-in and mark-out points of the Video track (if there are no marks, the sub-clip created will be the same length as the original).
  • Page 475 ClipStore Once the button is selected for either the Audio or Key, the Hold Hold Sync Sync point will be set and their positions in relation to the current video track timecode position become part of the scratch clip, and subsequently the new sub-clip when the button is selected.
  • Page 476: Mark In/Out

    Section 8 — Advanced Operations Mark In/Out Select and select the button in the Edit Image Store ClipStore Clip Edit Build Type mode button group. Figure 269. Build Edit Mode—Video Only Edit 1. Unless the desired clip is loaded, select the Video Thumbnail Viewer 2.
  • Page 477: Make The Sub-Clip

    ClipStore 2. Select the data pad and enter the mark-thumbnail point Mark Thumbnail in the pop-up keypad, and select Enter With the Video Thumbnail Viewer selected, you can test the composite ele- ments using the motion control buttons. Make the Sub-Clip 1.
  • Page 478 Section 8 — Advanced Operations Figure 270. Build Edit Mode—Audio Track Edit 2. Select the button for the Video and select the desired clip. Change Clip 3. Determine where you want a mark-in point for the Video track by either playing/jogging to the mark while viewing the clip on a monitor and selecting the button or if you know the timecode, select the Mark In...
  • Page 479: Make The Sub-Clip

    ClipStore Make the Sub-Clip 1. Select the button. Make Clip 2. Enter the name of the new clip and select Enter —In this case, you want to use the Add/Replace a Key Element with Build Edit video and audio of the loaded video element but add/replace the key track and make a sub-clip.
  • Page 480: Join Edit

    Section 8 — Advanced Operations 5. Synchronize the Key track in relation to the current video track timecode position, if needed, using the data pad or the Hold Sync soft knob (see page 474 for more about Hold Sync). Offset With the Video Thumbnail Viewer selected, you can test the composite ele- ments using the motion control buttons.
  • Page 481: File Operations

    ClipStore 3. Mark a thumbnail if desired (optional). a. Determine where you want to mark thumbnail and select the Mark data pad, or Thumbnail b. Enter the mark-thumbnail point in the pop-up keypad and select Enter 4. Select the button. Make Subclip(s) The new clip is created and appears in the clip lists in the ClipStore menus.
  • Page 482: Creating A Shared Folder For External Usb Disk Drives

    Section 8 — Advanced Operations Figure 273. ClipStore Library Menu—File Transfer Both files and folders containing files can be copied from disk to the Clip- Store server. However, folders can only be copied to the top directory of the ClipStore server, “nested” folders are not permitted. Files can be exported in multiple formats, by selecting the mode buttons in Export Format modes pane...
  • Page 483: Device Control

    ClipStore 5. Create a new folder using the File menu, name the folder (for example “GV Switcher Clips”). 6. Right-Click on the folder, and choose from the pull- Sharing and Security down menu. 7. In the tab, select the radio button. Sharing Share this folder 8.
  • Page 484 Section 8 — Advanced Operations K-FRAME — User Manual...
  • Page 485: Glossary

    Glossary Auto Transition Box Wipe A transition having a predefined duration A rectangular wipe pattern. For masking, the generally initiated by pressing a control pan- GV Switcher system provides a special box el button. wipe pattern generator allowing indepen- dent control of the placement of each side of Aspect the box.
  • Page 486 Glossary Component Video Delegate A video signal that keeps color and lumi- To assign panel controls to a particular oper- nance information separate. RGB; Y, R-Y, B-Y; ating function. Some panel controls (buttons, and Y, Cr, Cb are examples of component knobs, joystick) can affect more than one video.
  • Page 487 Glossary Ethernet Gain A form of high speed data transport between An amplification factor applied to a key con- devices on a network. trol signal by a keyer that determines how much, if any, of the background and key fill Fade To Black video will be mixed together at the key edge areas.
  • Page 488 Glossary Linear Key An effect where a portion of a background A key in which the keyer signal is faithfully scene is replaced by a new video. Key cut reproduced in the final key effect. Linear and key fill signals are involved, though in keying preserves soft key edges, and gener- some cases the same signal may be used for ally has a gain of 1, or unity.
  • Page 489 Glossary Matte Generator Point of Use A video generator that produces matte sig- A location in the system where a resource is nals. used. A resource is generally used at differ- ent locations at different times. However, with some resources it is possible to use the same resource at different locations at the Abbreviation of mix/effects, pertaining to same time.
  • Page 490 Glossary Register Source A place to store an effect. 1) An external device providing video. A source may provide only one video signal, or Saturation it may provide two signals (key fill and key cut). The degree of purity of a color. Adding white to a color reduces its degree of saturation.
  • Page 491 Glossary Switched Preview Vertical Interval An special output of the system connected to The portion of the video signal that occurs a dedicated monitor. The operator can select between the end of one field or frame and the and switch various system video signals to beginning of the next.
  • Page 492 Glossary K-FRAME — User Manual...
  • Page 493 Index Numerics auto transition performing 2D DPM aux bus eDPM mix and wipe transitions router control 4K Video Operating Mode aux bus transitions Enable 2SI 2D-DPM mix and wipe transitions Enable Quad Mode 2D-DPM Aux Deleg Mapping menu 4-ME Control Panel aux delegate mapping image store accelerate knobs...
  • Page 494 Index Pre (Attach macro) explained Pre Attach (macro) join edit Rec (macro) make sub-clip from current clip procedure Record (macro) 168, Repl Attach (macro) mark thumbnail procedure Replace (Attach macro) trim and remove explained Show (Attach macro) clip playback explained 168, Show Attach (macro) E-MEM clip replay control...
  • Page 495 Index data group in Menu Panel eDPM Double Press Open (DPOP) button definable sub-level explained option information Single Press Open (SPOP) button partitioning swap procedure delegation button mapping remote aux panel eDPM 2DPM menu delegation pvw bus effect newton editing effect duration learn Delete recall...
  • Page 496 Index engineering name global channel engineering source ID Glow menu 124, event list building GPI macro editing Grab button Exchange ME button Grass Valley web site explanations external device control by E-MEM history mode E-MEM auto start play procedure hold sync 432, E-MEM control timecode entry E-MEM sync play procedure...
  • Page 497 Index Image Store options touch screen input selection Kayenne show files newton loading into K-Frame Ins Delay (Insert Delay macro) button Kayenne system overview insert after Keep button duration location of insert chaining on a keyframe explained insert After or before key store deciding which to use transition chaining...
  • Page 498 Index K-Frame system playback 161, control surface recording using Menu Panel documentation register features saving register simultaneous use K-Frame Video Processor used with E-MEM general description macro builder knob soft create common macros Kurl menu edit common macros angle part of macro editor offset Macro Copy/Swap menu radius...
  • Page 499 Index Glow Source Select 124, Kurl System Bar Lighting Transition Macro Copy/Swap movie Newton cue with E-MEM Preview Prefs cueing R-MEM loading Router Select naming Source Holds playback Source Rules playback with system bar Transform recording menu and panel interaction replay with E-MEM thumbnail selection menu Library...
  • Page 500 Index on Menu Panel preview crosshair R-MEM safe area Preview Prefs menu OLED name Preview Prime Aux bus online documentation primary color suppression chroma key overview primary partition module Local Aux profile file save procedure protocols supported panel Pvw PRI button 4-M/E Control panel and menu interaction panel name...
  • Page 501 Index default keyframe duration to keypad saving a macro register reusing effects screen touch (Menu Panel) R-MEM Auto Recall Scroll Image List data pad auto recall scroll lock changing on E-MEM register scrolling list controlled by E-MEM description disk storage scrolling lists E-MEM prefs assignment Lock button...
  • Page 502 Index engineering device control menu macros button group 163, multiple suites overview OLED system overview panel source name display setting color source patching time value entry for effects portability Timecode button 421, source rules top line applying source rules touch button creating source rules explained description...
  • Page 503 Index Undo button (Copy/Swap) Update Show button Var Play Speed button 421, Video Operating Mode 365, 368, web site documentation web site FAQ database web site Grass Valley web site software download K-FRAME — User Manual...

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