Alesis ModFX Phingr Reference Manual page 35

Performance effects boxes
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Through Zero
This mode delays the input signal to better simulate tape flanging.
When flanging was done using two tape machines, it was possible
for one to be behind the other, catch up and then go past the
other. This is called "passing through zero", the "zero" point
being when both signals were in perfect sync. As the flange passes
close to zero, there's a point where the sound almost vanishes
completely as the two signals are out of phase.
Since the Phlngr is digitally simulating the flanging effect (and
normally can't "go past" the input signal coming in in real time),
this mode delays the unprocessed "dry" signal by as much as 12
milliseconds. This small delay is virtually undetectable to the ear,
but it allows the flanged signal to move "behind" the dry signal as
it cycles.
Deep Mono
If you've cranked up the [DEPTH] control all the way, but still
aren't getting the dramatic flange effect you're looking for, try
DEEP MONO. This mode sums the left and right channels
together, so it can use both sides of the Phlngr's digital memory to
provide a block of sound to scan that's twice as long as in any of
the previous modes. Even at slow [RATE] settings, there can be a
dramatic pitch-shifting effect in this mode, so it's particularly
useful when you want a slow flange. Usually, you'll need to reduce
the [DEPTH] control in this mode.
Using the Phlngr
If you're using an
effect send...
I n Th ro u gh Ze ro m od e , mu te
a ny "dr y " sig na l pa th
thr ou gh th e c on so le . Le t the
Phlng r h an dle the we t/dr y
m ix . O the rwise , yo u 'll h ea r a
fix ed h o llow kind o f s ou n d
r es ultin g fr o m th e d elay of the
d ry s ig n al th ro ug h the Ph ln gr
m ix in g with the u nd elay e d
s ig na l.
3
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