Auditing Features Table - Data East laser WAR Instruction Manual

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AUDITING FEATURES TABLE

Audit
Number
Credit/Ball
Display
LASER WAR PROM l.D. (Number In Player 4 )
AU 0 1
LEFT COIN CHUTE
AU 02
CENTER COIN CHUTE
AU 03
RIGHT COIN CHUTE
·
AU 04
PAID CREDITS
AU 05
TOTAL CREDITS
AU 0 6
FREE CREDITS
PERCENTAGE OF FREE CREDITS
AU 07
REPLAY AWARDS
AU 0 8
AU 0 9
PERCENTAGE O F REPLAY AWARDS
SPECIAL AWARDS
AU 10
AU 11
PERCENTAGE OF SPECIAL AWARDS
AU 12
CREDITS FOR MATCH
AU 13
HIGH SCORE CREDITS
AU 14
PERCENTAGE OF HIGH SCORE CREDITS
AU 15
EXTRA BALLS
PERCENTAGE OF EXTRA BALLS
AU 16
AU 17
AVERAGE BALL TIME (Seconds)
AU 18
TOTAL PLAY TIME (Minutes)
AU 19
TOTAL BALLS PLA YEO
REPLAY 1 AWARDS
AU 20
AU 21
REPLAY 2 AWARDS
AU 22
REPLAY 3 AWARDS
AU 23
REPLAY 4 AWARDS
AU 24
1 PLAYER GAMES
AU 25
2 PLAYER GAMES
AU 26
3 PLAYER GAMES
AU 27
4 PLAYER GAMES
AU 28
BURN IN CYCLES
AU 29
ATTRACT MODE CYCLES
HIGH SCORE AUTO RESETS
AU 30
AU 31
RAMP LEVEL 1 (1 Ball Play)
AU 32
RAMP AWARDED 2 X SCORE
AU 33
RAMP AWARDED 3 X SCORE
RAMP AWARDED 4 X SCORE
AU 34
AU 35
RAMP AWARDED SX SCORE
AU 36
ION RAMP (3 Ball Multi-Ball)
TARGETS LEVEL 3
AU 37
AU 38
RED TARGET BANK COMPLETED
AU 39
YELLOW TARGET BANK COMPLETED
BLUE TARGET BANK COMPLETED
AU 40
AU 41
LASER KICK SCORED
AU 42
LASER KICK FLIPPER RETURN LANES LIT
LASER KICK FLIPPER RETURN LANES SCORED
AU 43
AU 44
LEVEL 2 BALL MUL Tl-BALL
AU 45
LEVEL 3 BALL MUL Tl-BALL
BONUS HOLDOVER LIT ON RAMP
AU 46
AU 47
BONUS HOLDOVER SCORED
AU 48
EXTRA BALL LIT ON RAMP
SPECIAL LIT ON RAMP
AU 49
AU 5 0
EXTRA BALL LIT BY W-A-R
Audit Description
Players 1, 2 & 3 Displays
5

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