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Jla,J2,J5,J5a,J6a,&J7a Teen. Mut. NinjaTurtles Ver 3 5B.5C J1b,J3,J4,J5b,J6b,J7b,&J8 J1a,J2,J5,J5a,J6a,&J7a Batman Ver 3 5B.5C Jlb,J3,J4,J5b,J6b,J7b,&J8 Jla,J2,J5,J5a,J6a,&J7a *Version 1 has a 2K RAM whìch Is a 24-pin IC at location 5D. *Version 2 has an 8K RAM whlch is a 28-pin IC at location 5D.
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GAME SPECIFICATIONS POWER REQUIREMENTS This game Is provided with a 3-prong plug and must be connected to a properly grounded outlet to reduce shock hazard and insure proper game operation. Refer to AC Power Wiring Diagram for transformer connections required for normal, high, and low line conditions. Normal Line: 109 to 129 Vac (211 to 225 Vac) High Line: (226 to 235 Vac) Low Line: 95 to 108 Vac (200 to 210 Vac)
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Backbox Layout Power Supply" Board Power Supply. Fuses Board BR1.BR 8AS.B.. Sound Capaci toi Board Fuses Ql ....IO Display Board — Coils & Flash Lamps - Controlled Lamps L/R Power — -Digital Displays Coils & Flash Lamps 7ASB-^ tl2VDC + 5VDC Power Supply Board Volume...
14. Remove thè Plumb tilt from thè parts package and Instali on thè panel on thè Inside left of thè cabinet. Note that this game is not equipped wlth a ball roll tilt. 15. Lower thè playfleld and level thè playfield side-to-side by adjusting leg levelers. 16.
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Into Play. One shot Into thè Fugelheim Target (3) will lite thè Museum (4) for Jackpot Award. (See Backglass for Values) Thè Left Return Lane (12) to Fugelheim Target (3) Spots two Lettere in BATMAN. Game & Feature Specifications...
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Joker Jump Shooting thè Left & Rlght Eye (5) will lite thè Mouth (6) for 4 Milllon Polnts or elther Eye (5) for 2 Milllon. Young Jack & Old Jack Targete Completlng all sixtargets (7) scores 1,000,000 or 2,000,000 Points. 2,000,000 for completlng thè...
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Bamp When a Ramp Value (13) Is Ut, Shoot ramp (14) to collect thè Ut Value. Shooting thè unlit Ramp (14) will spot one Old or New Jack Target Ramp Values 1 Milllion Points 100K Super Turbos - Thè player Is awarded 100K per hit on any of three Turbo Bumpers (15).
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AUDIT FUNCTIONS GENERAL There are 74 audit functions provided for accounting purposes and for evaluation of game difficulty adjustments. Audit functions are split Into two groups. There are eight most-used audits (AU01 through AU08) in a ’quick look’ group and 65 less-used audits (E AU10 through E AU74), in an ’expanded’ group. Thè varlous auditing functions are summarlzed In thè...
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Batman Audit Tabi e Audit Number Audit Description Audit Number Audit Description (Players 1&2 Displays: (Player 3 Display) (Players 1 &2 Displays: (Player 3 Display) totals in Player 4 Display) totals in Player 4 Display) Batman PROM ID Total Paid Credits...
EXPANDED FUNCTIONS Balls Total (E AU10) is thè total of regular and extra balls. Extra Balls Total (E AU11) is thè total number of extra balls awarded. Extra Ball Percentage (AU12) is AU11 divided by Plays Total (AU25). Replay Awards (E AU13 through 16) provlde thè total awards (credit, extra ball, or audit) for replay levels 1 through 4, respectively.
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Cycles High Score Reset (E AU38) provldes thè number of times that thè high score levels have been automatically reset (if enabled). Coin No Credit (E AU39) provides thè number of times thè coin switch was closed without awarding credit(s)-Thls option is used in multiple coin conditions.(ie.
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2X (E AU61 ) provides thè number of times 2X bonus was enabled. 4X (E AU62) provides thè number of times 4X bonus was enabled. 6X (E AU63) provides thè number of times 6X bonus was enabled. 8X (E AU64) provides thè number of times 8X bonus was enabled. 10X (E AU65) provides thè...
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GAME ADJUSTMENTS GENERAL There are 45 adjustable functions provlded to vary difficulty of play and to periodically reset audits and thè high score levels. Thè various game adjustments are summarized in thè Game Adjustments Table and, when accessed, are shown on thè player score dlsplays. Thè Adjustment Number is shown in thè Player 3 Display, thè Descriptìon In thè...
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BATMAN Game Adjustment Table Adjustment Descrlption Factory Setting Number (Player 3) (Players 1& 2) (Player 4) Ad 01 Replay/Manual Ad 02 Start Replay 20,000,000 Ad 03 Levels Replay * Ad 04 Game Awards CREDIT Ad 05 Limit Freegame Ad 06...
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Ad 04 Game Awards Setforreplaystoaward: CREDIT, EXTRA BALL, NONE or SPECIAL (when score threshold Is achieved a playfield special is lit). Ad 05 Limit FreeGame - Adjust for thè maximum number of free games that may be accumulated per game; 0 to9.
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GAME PRICING (Ad 08) There are two methods available for coin swltch programming; Standard and Custom. Standard pricing uses a single adjustment (Ad 08) to select a pricing scheme shown in thè Standard /CustomPricing Table. Custom pricing is used to select additional pricing schemes defined by a Drop Down menu. With Ad 08 set to CUSTOM operatlng thè...
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STANDARD PRICING TABLE Ad 08 Standard Coin Mechs Plays/Coins Pricing Select Left Center Right Left Center Right USAI 1COIN 1PLAY $1.00 1 PLAY/1 COIN 4 PLAY/1 COIN 1 PLAY/1 COIN USA2 4COINS3PLAYS $1.00 PLAY/2COIN 3 PLAY/1 COIN PLAY/2COIN 2PLAY/3COIN 2PLAY/3COIN 3PLAY/4COIN 3PLAY/4COIN USA3 2 COINS 1 PLAY...
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ADDITIONAL GENERIC FEATURES Ad 09 Game Cleaned - When enabled (set to YES) thè game cleaning counter will be reset to zero and Game Clean-Me Green light will go out when STEP is depressed.(Also see E Ad31.) Ad 10 Coin Reset - When enabled (set to YES) all coin and pald credit totals will be reset to zero when STEP is depressed.
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E Ad 28 Backup Highscore 4- Adjust thè backup score level to whlch level 4 may be reset. E Ad 29 Backup Highscore 5- Adjust thè backup score level to whlch level 5 may be reset. E Ad 30 High Score Reset Every - Adjust thè number of games between automatic resets of high score levels to backup settings and ball time averager adjustments;...
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E Ad 42 Joker Timer- Set to EXEASY, EASY, FACTORY, HARD or EXHARD. Determines how long thè Joker feature remains enabled In seconds. EXEASY EASY FACTORY HARD EXHARD 18 Seconds 14 Seconds 12 Seconds 10 Seconds 16 Seconds E Ad 43 Winners Clrcle- Set to YES or NO. When set to YES, at thè end of thè game, in a multiplayer game, thè higher scoring player will be hlghlighted on thè...
GAME DIAGNOSTICS Thè Data East Pinball System provldes tests for sounds, digitai displays, lamps, swltches, and solenolds. Each feature may be tested manually or automatically using thè STEP and FORWARD/REVERSE push-button swltches Inside thè coin door and thè Game Start push-button switch on thè front of thè cabinet. Thè automatlc tests may be used for a qulck verlflcation of automatlc test functions and thè...
00, you must perform a Audlt Reset Ad 11 or a Factory Restare E Ad 45, SOUND TESTS Thè Data East Pinball sound System produces true digitai stereo sound on left and right speakers and mono on a center speaker. During Sound tests, thè bottom display shows thè sound board circult under test and thè...
DIGITAL DISPLAY TEST Digital display utilizes an intelligent Dot Matrix Display Board. Thè purpose behlnd thls board Is to provlde more Information to thè operator as well as displaylng graphics to thè player. Thè board is controlled by a Z80A microprocessor and it’s personality ROM . (Unique to thè Game). It receives Data, Reset &...
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Switches Switches are configured in an 8 x 8 matrix of columns (switch drives) and rows (switch returns) with up to 64 switches posslble. Thè switch tests Include three parts; switch test, active switches, and bad switches. Row and column wire colors are indlcated In each test using corresponding resistor color code numbers. Switch Test From thè...
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Batman - Switch Part Numbers Number Description Part No. Number Description Part No. Plumb Tilt See Cabinet □ut Hole 180-5011-00 Used Trough#1 (Left) 180-5009-00 Credit Button 500-5097-02 180-5009-00 Trough #2 (Center) Right Coin 180-5024-00 180-5010-00 Trough #3 (Right) Center Coin...
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CN7-9 CN7-2 CN7-3 CN7-6 CN7-7 CN7-8 CN7-1 Left Ramp Right ìackpanel Bottom Left Diverter Bank RED-BRN 3 Bank 49 BATMAN Left Toplane^ CN6-1 Million | ìackpanel Left Right Bottom Center 3 Bank Super Center Insert- BATMAN Bank « 10 Toplane^g...
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Bottom 6X Super Bumps Lite Xball Bottom 8X Bottom 10X Fast Money Instant 2 Ball Shoot Again Million Plus Batman's Head Batman’s Chest Max X Value Spot Fast Money Left Toplane Center Toplane Bottom 2X Right Toplane Playfield Moon Left Return Lane...
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FLASH LAMP COIL TESTS __________________________________________ Twenty-Two regular (pulsed under mlcroprocessor control) coll drlvers are provided to swltch ground to colls. Thè Left/Right relay is used inconjunctionwithdrives 1 through8toswitch +32 voltsbetween coils or flash lamps; these sets are termed "left" and "right". Thls relay Is locateci on thè PPB board which provldes Isolatlon dlodes and current limitlng reslstors.
Playfield - Major Assemblles Description Item Pari Number Up Down Target 500-5386-00-11 Pop Bumper 500-5227-00 500-5226-00 Sling Shot 500-5116-04 Super VUK 545-5281-00 Bat Cave 500-5384-03 3 Bank Standup Target 500-5116-03 Super VUK 500-5177-71 Flipper Assy Rlght 500-5177-72 Flipper Assy Left 500-5012-01 Ball Trough eject 500-5082-00...
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Playfleld Parts No. Description Pari Number 234-5001-02 #6X1/2 HexTyp. 254-5000-02 Plastic Spacer 254-5000-06 Plastic Spacer 254-5000-07 Plastic Spacer 254-5008-03 1/2 Hex Spacer 254-5008-10 1 3/4 Plastic Spacer 270-5002-00 Retaining Ring 500-5314-00-11 Wire Gate and Switch 500-5328-00-11 Batmoblle 517-0111-07-11 Lower Left Return 517-0111-08-11 Lower Right Return 530-5007-00...
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. :, I s-B s--raa-r -< ------------------ l -zrlg-Y z?a«.;=-j/o— BSCKTPTI C* U CTrtì^wiSg S?EC:- 53 u o o — 6 s «J. y o *v t 4a % r : ’ »*RT NO. !XÉ DATA EAST P1NBALL, INO. 1990 JANICE AVE.. ME3P0SE SCI50...
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High Voltage Gnd High Voltage Gnd BLK-YEL —100vDC GRY-YEL —98vDC VIO-YEL + 68vDC + 12vDC Ground + 5vDC -*■ ho 0 Ground Not Used Busy Status Not Used Not Used Not Used Not Used Not Used Not Used Data 0 Data 1 Data 2 Data 3...
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< FCRLOGK -fiwr-wwr ^GPT-CRW TO PO*ER TRIS CONFfGURATION FOR U9V SURRLY BOARO FOR LOWER LINE VOLTAGE S 90 VAC FOR OR 230 VOLT OPERATION — ALPHA NUMERIC DISPLAY SEE SAMPLES BELO* WHT-GflN 100 VAC FOR ------------ DOT MATRIX BLK-RED DISPLAY 0LU-WWT | FOR LJUARS LINE F/LTER...
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+ 32 VDCL PPB J6—1/2/3 + 50 VDCL r NO COIL AT THIS LOCATION VIO-BLK VIO-RED VIO-GRN = “L”EFT = “A” SIDE VIO—BLU "R'ÌGHT = "B” SIDE VlO-VEL WHT-GRY GENERAL ILLUMINAT10N UNES J2 1 23456789 CN11 6.3 VAC OUTPUT D—18 D—17 GRY-BRN <1...
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POWER —r<| ® SUPPLY 23-800 23-800 23-800 LEFT CENTER RIGHT SUNGSHO THUMPE THUMPE BUMPER BUMPER CPU BOARD / -------------------------- < 3 SWSOL BLU— 4 SW^OL < 8 SW^OL < BUJ-BRN 7 SW.SOL < BLU— 8 SWSOL < 9 SWSOL < BLU—...
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Switch Number Description Plumb Tilt Right Flip. Cab. Switch Not Used Not Used Not Used Left Top Lane Not Used Credit Button Leti Slingshot Sw. (2) Center Top Lane Left Bank Top Right Coin Right Slingshot Sw. (2) Right Top Lane Left Bank Middle Center Coin Bat Bar StandupTarget...
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Backpanel XBall Center Bumper BATMAN ShootAgain Doublé Score Right Bumper BATMAN Batman’sHead Under Ramp XBall Spot Bat Monitor Look Ball #1 Batman’s Chest 3 Million Right 3 Bank Done Look Ball #2 YEL-BRN LAMP DRIVE YEL-RED LAMP DRIVE YEL-ORN LAMP...
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DIGIT STI DIGIT STROBE. 7- SEGMENT GND +5V , ALI HANI1MFRIC SOUND DRIVE SI-S9 S9-SI6 . JÉ /\./ POWER ”| SEGMENT DRIVE DRIVE |: CWIT ’ ” ÒISPLA Ì RÒBÉ ’ 7-SSÉGMENÌ! ’i’i -r OUTPUT" 4»- OUTPUT "*■ i "~n CMOS BATTERIES DISPLAY -------...
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C0N.CN3 CNI TO C0N.CN2 CN3 TO CON.CNI ( MAS DIS. BD ) (MAS.D1S.BD) (MAS. DIS. BD.) * (ffCAWWCOVJW^, W«W«WWWW? o»saoiAWN-9 5« Il'12$) BLANDO 7 7 4 .JoTò o o o o r> r> 4."ÌK*t 1 £AJ 41KX9 J? /LL i ' T 6 6 >i A H ■CO...
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LAbP MATRIX COtfT. 0-7 ->LAM» CWT (4-9A) ★ (1-120) 2+00 E RESE CNT2 SOL. DRY. 9 CN11 SOL DRV. 1 TO PIN « (1-2A) AB E TIP122 692l(9H) (2-4E) SOL. DRV. 10 ctre CH11 (1-2A) DBt» TIP122 TO P» 6921(98) (2-10B) SOL.
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_1± C7 330uf CN8X9 CN9X4 24VDC/10A CN7X3 NOTES: -ALL RESISTOR VALUES ARE IN 0*6. 5X. 1/4W. DATA EAST PINBALL UNLESS OTFERWISE SPECIFIED. -ALL CAPACITOR VALUES ARE IN MICROFARAD^ POWER SUPPLY BOARD SCHEMATIC 1N4001 UNLESS OTHERWISE SPECIFIED. 520-5047-00 PflERARED HY! PART NO CES INC.
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Solid Stale Flippers PCB Wiring Diagram Theory of Operation for thè Solid State Flippers Connector CN 1 Pin i Goes To Wire Color It Is Rgt. Flipper Sw. BLU-VIO RGT. FLIP ENABLE - Thè solid state flipper board is a dual flipper solenold driver circuit. Each CPU CN10-1 WHT-GRY SW.
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REVtSWB DESOUPTI» DATE APPROVO) RIO ANO R26 VALUES CHANGED. 11-30-89 CIÒ AM) CTI DELETED RESISTOR VALUES CHANGED 3-13-90 012 CHANGED REMOVE C4.C»J?1ZR13J»28 6-18-90 ANO R29. COWECT PIN 5 A® 8 OF U1 AH) 112 SUE SWET 1 ---------------------------------------1 ------------------ 62 Solid State Flipper...
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737.-^003-00 SCKE^fA) &OOS- c o ( 7 ) 240 - A/PAOC <4-52 OWK , ™PLASTIC RAMP ASSY lOlERANCE UNL&S «ti OTHERWtSE «CREO “V . ” 53LT "T KM£ DATA EAST PINBALL, INC. 77^ JO OJ UU 1990JANICEAVE .MELROSEPARK.IL 60160 8ATMAAJ...
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TOLERAwCE TITLE UNLESS JOKER RAMP ASSY OTHERWISE CH*KD. DIM X X ± 05 X XXX ±005 MAT. FULL X.XX ±.015 X.XXXX± H.T. PARINO. DATA EAST PINBALL, INC. AHGULAR HUCTIOHAtt 500-5383-00 XX t.S- FIN. 1990 JANICE AVE., MELROSE PARK. IL. 60160...
DATA EAST LIMITED WARRANTY Data East USA, Ine., ("Seller") warrants only to thè inltlal purchaser of Its produets that thè Items llsted below are free from defeets In material and workmanshlp under normal use and servlce for thè warranty perlod speclfled: PRINTED CIRCUIT BOARDS (GAME LOGIC) 60 DAYS No other parts of Seller’s product are warranted.