Lamp Tests; Lamp L.d. Chart - Data East laser WAR Instruction Manual

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LAMP TESTS

Data East Pinball uses an 8 x 8 matrix to drive lamps, allowing up to 64 lamp possibilities. Refer to
Lamp l.D. Chart and Playfield Lamp Location Illustration
There are four lamp tests to check lamp operations; All Lamps, Lamp Returns, Lamp Drives and
Discrete Lamps. Use All Lamps Test to check for bad bulbs and general lamp operation. Use other
Lamp Tests for troubleshooting drive and return circuits.
ALL LAMPS TEST
Use the STEP button to advance through the previous tests. Players 1 and 2 will display All Lamps
and all controlled lamps will flash continuously.
LAMP RETURN TEST
Use the STEP button to advance through the previous tests. Players 1 and 2 will display Lamp Rows,
and the ball in play display shows 01. All the lamps in lamp return 1 will light (refer to
Chart).
Press the GAME START button to cycle through the remaining 7 lamp returns and to repeat
the cycle.
LAMP DRIVE TEST
Use the STEP button to advance through the previous tests. Players 1 and 2 will display Lamp
Columns and the ball in play display shows 01. All the lamps in lamp drive 1 will light (refer to Lamp
l.D. Chart).
Press the GAME START button to cycle through the remaining 7 lamp drives and to
repeat the cycle.
DISCRETE LAMP TEST
Use the STEP button to advance through the previous tests. Players 1 and 2 will display Lamp Test
and then the title of lamp number 1 shown in t�e
the associated lamp number. Press the GAME START button to cycle through the remaining 63
lamps and to repeat the cycle. The FORWARD/REVERSE button determines whether lamp
numbers will increase or decrease.
I
YEL- BRN
RED-
Ball in Ploy
I
BRN
2
RED-
Match
BLK
L
A
3
RED-
M
Blast Again
O RN
p
R
E
4
RED-
W
"
"
YEL
T
u
R
" A "
N
5
RED-
s
GRN
6
RE D-
" R "
BLU
7
RED-
R o mp Multplier
V I O
8
RED-
Return to Bose
.GRY
LAMP DRIVE
2
3
YEL - RED
YEL-ORN
Red Target
Connon Red
9
( Center)
17
I
Red Target
Connon Yellow
(Right)
2
10
18
Cannon Blue
Hot Dog Red
1 9
3
I I
Ramp Green
Lock Eject
Shield
Red
4
12
20
Ramp Orange
Red Eject
Arrow
Arrow Clear
5
13
21
Red Eject
R o mp Am ber
6
Arrow
Arrow Amber
14
22
Red Ej ect
Ramp Clear
Arrow
Arrow Orange
7
15
23
Red Target
Yellow Target
(Left)
(Left)
8
16
24
LAMP
for lamp titles, numbers and locations.
The ball in play display will show

Lamp l.D. Chart.

4
5
YEL-BLK
YEL-GRN
.
Flipper Return
Yellow Target
Blue Target
l
Lones
(Center)
25
(Center
33
(Left 8'Riq ht l
Blue Target
Yellow Target
Bonus Holds
(Right)
(Right)
26
34
Hot Dog Yellow
Hot Dog Blue
27
35
Eject Lock
Eject Blue
Y ellow
28
36
Yellow Eject
Blue Eject
Arrow Clear
Arrow Clear
2 9
37
Yellow Eject
Blue Eject
Arrow Amber
Arrow Amber
30
38
Yellow Eject
Blue Eject
Loser Kick
Arrow Orange
Arrow Orange
3 9
31
Blue Target
Left Outlone
Right Outlone
(Left)
32
4 0
1.0.
CHART
19
Lamp l.D.
6
7
YEL - GR Y
YEL-BLU
YEL-V I O
Ion Connon
Bonus 4K Yellow
( Tip)
4 9
41
Bonus BK Yellow
Bonus IK Red
42
50
Bonus 16K Yellow
2X
B onus 2K Red
51
43
Bonus I K Blue
3X
Bonus 4K Red
52
44
Bonus 2K Blue
4X
Bonus BK Red
53
45
Bonus 4K Blue
5X
Bonus 16K Red
46
54
Bonus I K Yellow
Bonus BK Blue
47
55
Bonus 2K Yellow
Bonus 16K Blue
4 8
56
8
57
58
5 9
60
61
62
63
64

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