Custom Pricing Table - Data East laser WAR Instruction Manual

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(Ad 25 through 29)
CUSTOM PRICING
With Ad 24 set to custom, Ad 25, 26 and 27 (coin switch units) represent left, center and right coin
switch units (not credits). The value setting of each of these adjustments determines the number of
units temporarily stored in memory for each associated coin switch closure. For example, if Ad 25
is set to a value of 02, when the left coin switch is closed, the CPU memory will temporarily store
two units. What the CPU does with those two units, is determined by Ad 28 (coin switch units
required for credit). The value setting of Ad 28 determines the quantity of coin switch units
required to post one credit. If Ad 28 is set for a value of 01 (1 unit required for 1 credit); with Ad 25
(left coin switch units) set for a value of 02 as in the above example, each left coin switch closure
would cause two credits to b� posted.
Units for bonus credits are determined by Ad 29. For example, if Ad 29 is set for a value of 04, the
program will boost one bonus credit for every four coin switch units (not credits) stored. Refer to
Custom Pricing Chart
for examples.
Ad 25 LEFT COIN SWITCH UNITS
Adjust for units stored (not credits) for each left coin switch closure; 0 through 99.
Ad 26 CENTER COIN SWITCH UNITS
Adjust for units stored (not credits) for each center coin switch closure; 0 through 99.
Ad 27 RIGHT COIN SWITCH UNITS
Adjust for units stored (not credits) for each center coin switch closure; 0 through 99.
Ad 28 COIN SWITCH UNITS REQUIRED FOR 1 CREDIT
Adjust for units required for coin switch closures to award 1 credit; 0 through 99.
Ad 29 COIN SWITCH UNITS REQUIRED FOR 1 BONUS CREDIT
Adjust for units required for coin switch closures to award 1 bonus credit; 0 through 99.
Coin Mechs
Left
Center
25¢
$1.00

CUSTOM PRICING TABLE

Plays/Coins
Right
PLAYS/50¢
25¢
1 PLA Y/25¢
3
1
PLAY/25¢
5 PLAY/$1 .00
1 PLAY/25¢
PLAY/$1 .00
6
1
PLAY/50¢
PLAY/$1 .00
3
Adjustment Numbers
24
25
01
15
E
....,
0
<fl ....,
01
<fl
::J
B
E
05
"'1"
0
N....,
Q)
01
u
<( <fl
1 1
26
27
28
29
04
01
01
02
04
01
01
04
20
05
04
00
04
01
02
04

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