Advertisement

Quick Links

Advertisement

Table of Contents
loading

Summary of Contents for Data East laser WAR

  • Page 3: Table Of Contents

    TABLE OF CONTENTS ..GAME SPECIFICATIONS & Power Requirements, C ontrol F use and C ircuit Board Prom Locations ..GAME ILLUSTRATION ....... . . 3 Angle of Playfield, Transportation, FCC, Warranty GAME ASSEMBLY PROCEDURES ..........
  • Page 4: Game Specifications

    GAME SPECIFICATIONS POWER REQUIREMENTS The power source outlet used must include a proper ground. Lack of proper grounding will allow a shock hazard to exist and may affect game operation. VOLTAGE REQUIREMENTS ARE AS FOLLOWS: U.S.A. = 106vac to 129vac FOREIGN = 207vac to 229vac If line voltage is other than specified;...
  • Page 5 DATA EAST LIMITED WARRANTY Data East USA, Inc., ("Seller"). warrants only to the initial purchaser of its products that the items · listed below are free from defects in material and workmanship under normal use and service for...
  • Page 6: Game Auditing Features

    GAME ASSEMBLY PROCEDURES 1. Lay carton on side with game cabinet bottom down. Remove all packing material (cabinet legs are located in corner packing material). Slide game out of carton and remove parts package from cash box. Locate 4 leg levelers and 8 leg bolts in parts package and attach leg levelers to cabinet legs.
  • Page 7: Auditing Features Table

    AUDITING FEATURES TABLE Audit Description Audit Number Credit/Ball Players 1, 2 & 3 Displays Display LASER WAR PROM l.D. (Number In Player 4 ) AU 0 1 LEFT COIN CHUTE AU 02 CENTER COIN CHUTE AU 03 RIGHT COIN CHUTE ·...
  • Page 8: Game Feature Adjustments

    GAME FEATURE ADJUSTMENTS There are 47 adjustable functions available to assist in ensuring the game difficulty level and percentage of free play are correct for a given location. Refer to the for a Feature Adjustments Table quick reference to the adjustable features and to Adjustment Details for further information. Feature Adjustments Table shows each adjustment option has a description that will be displayed in players 1, 2 and 3 and a corresponding adjustment number displayed in the ball in play...
  • Page 9: Feat Ure Adjustmen Ts Table

    FEATURE ADJUSTMENT TABLE Factory Credit/ Ball Audit Description Setting Display � ustment Players 1, 2 & 3 Displays umber AD 01 AUTOMATIC/FIXED REPLAY 1,7 00 ,000 AD 0 2 REPLAY START /REPLAY 1 REPLAY LEVELS/REPLAY 2 AD 0 3 AD 0 4 REPLAY 3 (FIXED ONLY) AD 05 REPLAY 4 (FIXED ONLY)
  • Page 10 Ad 03 REPLAY LEVELS/REPLAY 2 AUTOMATIC: With 01 set for auto, adjust for number of replay levels to be active; 1 through 4. Replay score levels 2, 3 and 4 will automatically be adjusted higher in accordance with Ad 02. Proceed to Ad 06. FIXED: With Ad 01 set for fixed, adjust for reply 2 score level;...
  • Page 11 Ad 1 6 HIGH SCORE CREDITS LEVEL 3 Adjust for number of credits to be awarded for exceeding level 3; 0 through 9. Ad 1 7 HIGH SCORE CREDITS LEVEL 4 Adjust for number of credits to be awarded for exceeding level 4; 0 through 9. Ad 1 8 HIGH SCORE RESET Adjust for high score levels to reset to factory settings after adjusted number of games;...
  • Page 12: Standard Pricing Table

    STANDARD PRICING TABLE Ad 24 Standard Coin Mechs Plays/Coins Pricing Select & Players 1,2,3, 4 Displays Left Center Right Left Center Right USA 1 COINS $1.00 1 PLAY/2 COIN 4 PLAY/1 COIN 1 PLAY/1 COIN USA 4 COINS $1.00 1 PLAY/2 COIN 3 PLAY/1 COIN 1 PLAY/2 COIN 2 PLAY/3 COIN...
  • Page 13: Custom Pricing Table

    (Ad 25 through 29) CUSTOM PRICING With Ad 24 set to custom, Ad 25, 26 and 27 (coin switch units) represent left, center and right coin switch units (not credits). The value setting of each of these adjustments determines the number of units temporarily stored in memory for each associated coin switch closure.
  • Page 14 STANDARD INSTALL ADJUSTMENT FEATURES (Ad 30 through 37) There are 8 INSTAL L ADJUSTMENT features that when activated, will automatically change a multiple of adjustments. After adjustments are made to these features, the individual adjustment that were affected may be re-adjusted if desired. Adjustments 33 through 37 affect difficulty level of game play.
  • Page 16: Game Diagnostics

    STEP button. GAME DIAGNOSTICS The Data East Pinball system is capable of testing sounds, digital displays, lamps, switches and solenoids. Each feature can be tested either manually or automatically by using the STEP and FORWARD/REVERSE buttons on the coin door and the GAME START button on the front of the cabinet.
  • Page 17: Sound Tests

    SOUND TESTS The Data East Pinball sound system produces true digital stereo using three channels; left, center (mono) and right. During the Sound Tests the player displays will show the sound board circuit being tested and the associated circuit sounds will be produced. The...
  • Page 18: Speaker Phase Testing

    SPEAKER PHASE TESTING Each of the three speaker outputs on the sound board has one position and one negative connection. It is important that all speakers have identical connections with regard to the output polarity. If one speaker is conected having opposite polarity of the others, the sound produced will lack bass frequencies and the result, sounds like a very poor sound system.
  • Page 19: D Isplay Tests

    SWITCH TESTS Data East Pinball uses an 8 x 8 matrix to detect switches, allowing up to 64 switch possibilities. Refer Switch l.D. Chart Playfield Switch Location Illustration for switch titles, numbers and locations. There are two switch tests used for checking switch operation; Switch Test and Active Switch Test.
  • Page 20: Playfield Swi Tch Location Illustration

    PLAYFIELD SWITCH LOCATION ILLUSTRATION ITEM DESCRIPTION PART NO. P LAYFI ELD T I LT 1 80-5021 -00 BALL T H RO U G H 3 1 80-5009-00 BALL T H RO U G H 2 1 80-5009-00 BALL T H RO U G H 1 1 80-501 0-00 OUTHOLE 1 80-501 1 -00...
  • Page 21: Lamp Tests

    LAMP TESTS Data East Pinball uses an 8 x 8 matrix to drive lamps, allowing up to 64 lamp possibilities. Refer to for lamp titles, numbers and locations. Lamp l.D. Chart and Playfield Lamp Location Illustration There are four lamp tests to check lamp operations; All Lamps, Lamp Returns, Lamp Drives and Discrete Lamps.
  • Page 22: Playfield Lamp Location Illustration

    PLAYFIELD LAMP LOCATION ILLUSTRATION ITEM DESCRIPTION BALL I N PLAY ( BACK BOX) MATCH ( BACK BOX) B LAST AGA I N " W " " A " " R " RAMP M U LTPL I E R RETRU N T O BAS E CAN NON RED CAN NON YELLOW CAN NON BLU E...
  • Page 23: Coil Tests

    COIL TESTS Data East Pinball uses 22 transistors that when energized will apply ground to an associated coil or flash lamp device. Circuits 1 through 8 are split through the left/right diode board allowing each circuit to control 2 devices which have isolated power sources that are switched by a relay. (Refer Coil l .
  • Page 24: Playfield Coil Location Illustration

    PLAYFIELD COIL LOCATION ILLUSTRATION ITEM DESCRIPTION DEVICE TYPE EXPLOS ION #B9 BU LBS RAMP M U LTI PLI E R #B9 B U LBS RED H OT DOG #B9 B U LBS G RE E N S H I ELD #B9 B U LBS YELLOW HOT DOG #B9 BU LBS...
  • Page 28: Playfield Coil Wiring Diagram

    - - - - - - - - - -, 1 - - - - R E D DRI V E I F l CN l 2 TRAN S ISTOR BRN - B L K 1 50D. I SOL. D R I V E •...
  • Page 29: Playfield Switch Wiring Diagram

    SWITCH NUMBER P LAYFI ELD TILT RED TAR G ET ( LEFT) STAR RED ( U P P E R RIG HT) N OT U S ED B L U E TARG ET ( LE FT) 61 . 1 0. BALL TROUGH RED TARG ET (CENTER) BLU E TARG ET (CENTER)
  • Page 30: Playfield Lamp Wiring Diagram

    LAMP NUMBER 1. BALL IN PLAY ( BACKBOX) 1 3. RAM P O RAN G E 2 5 . YELLOW TARG ET (CENTER) 37. BLU E EJ ECT ARROW CLEAR 49. I O N CAN NON (TI P) 59. BON U S 1 6K YELLOW 2.
  • Page 31: Circuit Board Schematics

    ( 2 -IB) (j -/ lJ) .4/J <-!- -- -- -- -- -- ) - - - 4 t1 H 1 J M -· A l3 HM T sit� (2-ID) (2- I E) II� (H�) - 111) 2CNN (.Z 2Ulf ( .3- /8) 4.1 x : d �...
  • Page 33: Cpu Board Schematics

    c/11 1 (N/2 DR IW SOL. OR� TlPl2Z C� 1 1 CNl2 IOL. DR I VE 2 SOL. DR� IO Tlft22 TifJ22 (J-lA) AB I=>--- --+-+- -. . CN/2 IOL. DRIVE SOL. ORV. 1 1 Tf/J22 CNll DRIVE 4 SOL. ORV. 1 2 cNIZ SOL.
  • Page 34 C N 17 (J - 12 A) LAM'P C N T + SV CL>- ""'n� -r- t 1N Cl'2 ff / N 47.0µ +tlN + B ( s. 6 Y} 2S v +8 (/-QA) �D LAMP RET. 2 f/fijn nP 12f (),,, """...
  • Page 36: Po Wer Supply Master Display Schematic

    � � <i> z (i) ,, l!:: c S: :i; fll l!:; fT1 )> Z fll -l :0 -l c 0 ;::: :0 )> :0 fT1 :;:: r - :0 < ­ fll () > > � � � � �...
  • Page 37: Playfield Parts Illustration

    PLAYFIELD PARTS ILLUSTRATION ITEM DESCRIPTION PART NO. RAMP ASSY S1 S-S028-00 LIGHT I NSERT RAM P ASSY S1 S-S026-00 BALL STOP B RKT S3S-S21 7-00 WI RE FORM STRAIGHT - 2W' S3S-S300-01 WI RE GATE S3S-S31 4-01 M.O U NTI N G BRACK ET-GA TE S3S-S21 1 -01 P/ F BAC K PAN E L ASSY S1 S-S027-00...
  • Page 38: Backbox Rubber Par Ts Illustration

    BACKBOX PARTS ILLUSTRATION ITEM DESCRIPTION PART NO. CPU BOARD ASS EM B LY 520-5003-00 SO U N D BOARD ASS EM B LY 520-5002-00 POWER S U P PLY BOARD ASS EM B LY 520-5000-00 RELAY BOARD ASS EM B LY 520-501 0-00 KNOCKER ASSEM B LY 500-5009-00...
  • Page 39: Cabinet Part S Illustration

    CABI NET PARTS ILLUSTRATION ITEM DESCRIPTION PART NO. BALL-SH OOTER ASSY 500-501 9-02 FLI P PE R BUTTO N 500-5026-02 LEG BOLT ( C H ROME) 21 3-5000-00 CAS H BOX BOTTOM 535-51 04-00 O N /OFF SWITCH DP/ST 1 80-5001 -00 LEG ( C H ROME) 535-5020-1 0 LOC K B RACKET-CASH BOX...
  • Page 41 •...
  • Page 42 O P YR\ G H T 1 9 87 � r"' P \ N q E a. S T � Po�YR IGHT © 1 9 8 7, DATA EAST, I N C.

Table of Contents