Machines; Gnd - Elektron Monomachine SFX-6 Using Manual

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MACHINES

BEATBOX:
The MnM has 6 internal tracks, each of which is monophonic. In the case of using the
beatbox, you can only trigger one sample per step on a single track. You can change the
sample over the course of a sequence, so you could have:
Kick - Hat - Kick Snare Hat Hat
However, you can't trigger two samples at the same time with just one track.
The MNM beatbox's monophony is a major limitation; you can't layer drum sounds within a
track, so you need to use multiple tracks, i.e. one for kick, one for snares, one for hats etc.
unless you are not triggering snare and kick simultaneously (etc. etc.), which seems unlikely.
The best solution to the problem is buy a drummachine, elektron make a very nice one, it
matches the MnM.
Alternatively its worth having a go at using the arp, you can get 2 notes playing very quickly
together although obviously not at the same time. There is interest to be had here though with
the MNM beatbox.
On a Bbox track, you can add live variation or breaks to a pattern easily by tweaking the
Transpose controls.
Its worth mentioning that some of the string type sound techniques mentioned in the MD tips
guide (p14 &15) should be able to be recreated in the MNM varying the pitch of, for example,
a hi-hat.
The bbox also gets very interesting creating 'synth' sounds using a very short delay with a
long decay feedback/width; interesting sounds to be had here.
Tranpose using the pitch knob and vary the sample start with PLocks it.

GND

Machines on the MonoMachine have a category called "synth" (GND, SID, SWAVE, FX etc)
and an actual machine type called "machine" (GND, SIN, NOIS, SID6581, SAW..). So for
each "synth" category you have multiple "machines".
I think GND>SIN and GND>NOIS are pretty much self-explanatory, but GND>GND doesn't
produce any sound. The GND is there to trigger notes but you don't want the track to sound -
just act as a trigger- you could use it to trigger external gear.
13

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