Sirius Satellite Radio STAREMATE REPLAY ST2 User And Installation Manual page 26

Satellite radio plug and play receiver
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3. To ensure that no duplicate entries are stored in
memory, the Receiver will check the stored
memory list to ensure that the alert about to be
stored is not already stored in memory. If a
duplicate entry is found, an "Unable to Store"
screen will be displayed for 1 second.
001
Artist N
Artist N
Unable to Store
Category 12:00P
The Receiver will then revert to the last active
display mode.
4. If the new alert was successfully stored in
memory, a "Artist/Song/Game Stored" pop-up
screen followed by an "X Used/Y Empty"
screen will be displayed for 1 and 2 seconds
respectively. X is the total number of listings
stored in memory, and Y is the total number of
memory listings still available for storage.
001
Channel Name
Artist Name
Artist Name
Artist Stored
Song Title
Song Title
Category 12:00P
26
Channel Name
A
001
Channel Name
Artist Name
Artist Name
X Used/Y Empty
Song Title
Song Title
A
Category 12:00P
5. If the MEMO button is pressed and all of the
memory spaces are full, an "S-Seek Full"
screen will be displayed for 1 second.
001
Artist Name
Artist Name
Song Title
Song Title
A "Replace" or "Cancel" screen will then be
displayed which will allow you to choose
whether to replace an existing alert stored in
memory, or to cancel storing the alert to
memory.
Using the channel up and down buttons, choose
whether to replace an existing alert or cancel
saving the alert to memory. If you choose to
cancel saving the alert, the Receiver will revert
to the last active display mode.
If you have chosen to replace an existing alert, a
listing of all the alerts stored in memory will be
A
ST2 Starmate Replay User and Installation Guide
Channel Name
Memory Full
Category 12:00P
001
Channel Name
Replace
Replace
Artist N
Artist N
Cancel
Category 12:00P
A
A

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