Lexicon 960L Owner's Manual page 83

Digital effects system
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Appendix
Appendix,
continued
Stereo Bank 8: Plates 2
Number
Name
A Plate
B8 P1
B8 P2
Snare Plate
B8 P3
Thin Plate
B8 P4
Fat Plate
B8 P5
Echo Plate
Stereo Bank 9: Ambience
Number
Name
Very LG
B9 P1
Ambience
Large Ambience
B9 P2
Medium
B9 P3
Ambience
B9 P4
Small Ambience
B9 P5
Strong Ambience Ambience
B9 P6
Heavy Ambience Ambience
Ambient Hall
B9 P7
Announcer
B9 P8
B9 P9
Closet
B9 P0
Gated Ambience
A-12
Stereo - Plates
Algorithm
Description
Basic plate Program with a clear sound. Useful for everything from vocals to
Plate
percussion.
Plate
A rapid buildup of high frequencies make this program a favorite on snare drums.
Another variation on the plate theme, this Program keeps out unwanted low
Plate
frequencies.
Plate
Produces the sound of a large, highly colored plate.
Plate
Like Flat Plate, but with echoes.
Stereo - Ambience
Algorithm
Description
Resembles a very large ambient space (large shopping mall, parking garage,
warehouse) that has far more "clutter" than a concert hall or performance
Plate
environment. Lowering the RvbLvl reduces the clutter while maintaining the sense
of a very large ambient space.
Similar to Very LG Ambience, but less spacious. Provides the ambience of a large
Ambience
symmetrical room.
Similar to Large Ambience, but smaller. Imagine a large courtroom, or a lecture
Ambience
room – then load the program.
Ambience
Similar to Medium Ambience, but smaller – typical lobby, or small lounge.
The room size is larger than Medium Ambience, but the RvbLvl has been reduced
to provide a strong "wash" of ambience with a relatively short decay time.
Resembles a large rectangular performance space with musicians or performers
positioned in the middle of the space. Microphone proximity to the musicians or
performers can be simulated by adjusting the Mix control. If the 960L is used with a
mixing console and interfaced with stereo sends and returns, the Mix control
should be 100% Wet and the level of the sends will determine the proximity effect.
Ambience
Fast, dense ambient attack. Reverberant characteristics of a Large Hall.
Ambience
Add a very useful ambient spaciousness to a dry announcer's dialog track.
Ambience
Just as you would imagine, it even feels cramped!
Ambience
Very strong ambience with fast decay – just add your favorite snare drum!
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