Operating When On The Move (Remote Operation); Activating The Answering Machine; Playing Messages - Gigaset DX600 A ISDN User Manual

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Changing the language for voice
prompt and pre-recorded
announcement
v
Open the main menu.
*#Q5#2
Enter digits and press
Q
§OK§
To set Czech.
§OK§
To set Slovene.
2
§OK§
To set Croatian.
3
§OK§
To set English.
4
§OK§
To set Greek.
Operating when on the move
(remote operation)
You can check and activate your answering
machine from any other telephone (hotel,
pay phone etc.).
Prerequisites:
u
You have set a system PIN other than
0000
(page
93).
u
The phone you are using for remote oper-
ation has tone dialling (DTMF) i.e., you
hear different tones when you press the
keys. Alternatively, you can use a code
transmitter (available from your mobile
phone retailer).
u
The connection/MSN via which you call is
assigned to the answering machine as a
receive connection.
Calling the answering machine and

playing messages

~
Dial your own number.
9 ~
When you hear your announce-
ment: Press 9.
The announcement is aborted.
~
Enter system PIN.
You are informed whether any new mes-
sages have been recorded. The messages are
played. You can now operate the answering
machine with the keypad.
Operating the desktop phone answering machine
The following keys are used for operation:
A
During time stamp playback:
Skip to previous message.
During message playback: Skip
to the start of the current mes-
sage.
B
Stop playback. Press again to
resume.
After a pause of approx. 60 sec-
onds, the connection is ended.
3
Go to the next message.
D
Repeat the last five seconds of
the message
0
During message playback:
Delete current message.
:
Change the status of a previ-
ously played back message to
"new".
The next message starts to play.
The remaining capacity is
announced at the end of the last
message.

Activating the answering machine

¤
Phone home and let the phone ring until
you hear: "Please enter PIN" (approx. 50
seconds).
~
Enter system PIN.
Your answering machine is activated. It tells
you how much capacity is left.
The messages are played.
The answering machine cannot be deacti-
vated remotely.
If you enter an incorrect PIN or input is tak-
ing too long (more than ten seconds), the
connection is ended. The answering
machine will remain deactivated.
71

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