Scene Memory - Yamaha QL5 Reference Manual

Digital mixing console
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Scene memory

On QL series consoles, you can assign a name to a set of mix parameter and input/output
port patch settings, and store the mix settings in memory (and later recall them from memory)
as a "scene."
Each scene is assigned a number in the range of 000–300. Scene 000 is a read-only scene
used to initialize the mix parameters. Scenes 001–300 are writable scenes.
Each scene contains the position of the top panel faders and [ON] key status, as well as the
following parameters.
• Input/output port patching
• Channel name and color
• Bus settings
• Head amp settings
• Digital gain settings
• EQ settings
• Dynamics 1 and 2 settings
• Input delay settings
• Rack (GEQ/Effect/Premium Rack) settings
• Pan/balance settings
• Insert/Direct Out settings
• On/off status and send level of signals sent to MIX buses
• On/off status and send level of signals sent to MATRIX buses
• Settings for signals sent to the STEREO/MONO bus
• DCA group settings
• Mute group settings
• Channel link settings
• Panel assignment status (PANEL SNAPSHOT)
• CUSTOM FADER BANK settings
The number of the currently-selected scene appears in the SCENE field of the Function
Access Area.
SCENE field
1
2
4
3
You can press the SCENE field to access the SCENE LIST window, in which you can view
and edit additional settings for the scene.
1
Scene number
Indicates the number of the currently-selected scene. When you select a new scene
number, the number will blink. This blinking indicates that the displayed scene number
is different than the currently-loaded scene number.
2
R symbol (READ ONLY)/Protect symbol
Read-only scenes are indicated by an R symbol (READ ONLY) displayed here.
Write-protected scenes are indicated by a Protect symbol.
3
Scene title
Indicates the title of the currently-selected scene.
4
E symbol (EDIT symbol)
This symbol appears when you edit the mix parameters for the currently-loaded scene.
This symbol indicates that you must execute the Store operation if you want to keep the
changes you made.
NOTE
You cannot store data to a scene number for which the Protect symbol or R symbol is displayed.
71
Scene memory
2
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