Curve
The explanation of the filter EG curve is same as for pitch
EG curve.
Please see "Curve" on page 32.
Attack
[0L (Linear), 1...9, 10E (Exp/Log)]
This sets the curvature of the Attack segment ‐ the transition
from the Start level to the Attack level.
Decay
[0L (Linear), 1...9, 10E (Exp/Log)]
This sets the curvature of the Decay segment ‐ the transition
from the Attack level to the Break level.
Slope
[0L (Linear), 1...9, 10E (Exp/Log)]
This sets the curvature of the Slope segment ‐ the transition
from the Break level to the Sustain level.
Release
[0L (Linear), 1...9, 10E (Exp/Log)]
This sets the curvature of the Release segment ‐ the transi‐
tion from the Sustain level to the Release level.
Level Modulation
These settings let you use any AMS source to control the
Level parameters of the EG. The Start, Attack, and Break
levels share a single AMS source, but can each have differ‐
ent modulation intensities.
( "Level Modulation" on page 33)
AMS
Source
Selects an AMS source to control the EG's Level parameters.
For a list of AMS sources, please see "Alternate Modulation
Source (AMS)" on page 121.
Start
This controls the depth and direction of the AMS modula‐
tion for the Start level.
For example, if you set the AMS source to Velocity and set
"Start" to +99, the Start level will increase as you play
harder. If you instead set "Start" to –99, the start level will
decrease as you play harder.
Attack
This controls the depth and direction of the AMS modula‐
tion for the Attack level.
Break
This controls the depth and direction of the AMS modula‐
tion for the Break level.
Time Modulation
These settings let you use three different AMS sources to
control the Time parameters of the EG. For each of the three
AMS sources, the Attack, Decay, Slope, and Release times
each have their own modulation intensities.
[List of AMS Sources]
[–99...+99]
[–99...+99]
[–99...+99]
Filter EG Time Modulation
AMS=Velocity, Intensity = a positive (+) value
Note-on
Note-off
Note-on
"Attack"=+, "Decay"=+,
"Attack"=+, "Decay"=+,
"Slope"=+, "Release"=+
"Slope"=+, "Release"=+
Softly played note.
Stongly played note.
Original Shape
Times are longer.
Reaches Sustainmore
slowly.
AMS1
Source
Selects the first AMS source to control the EG's Time param‐
eters. Velocity and Keyboard Track can both be useful here,
for instance.
For a list of AMS sources, please see "Alternate Modulation
Source (AMS)" on page 121.
Attack
This controls the depth and direction of the AMS modula‐
tion for the Attack time.
For example, if you set the AMS source to Velocity and set
"Attack" to +99, the Attack time will get much longer at
higher velocities. If you instead set "Attack" to –99, the
Attack time will get much shorter at higher velocities.
When the AMS source is at its maximum value–for instance,
when "Velocity" is at 127–a setting of +8 will make the
Attack time almost twice as long, and a setting of –8 will cut
the Attack time almost in half. (page 125)
Decay
This controls the depth and direction of the AMS modula‐
tion for the Decay time.
Slope
This controls the depth and direction of the AMS modula‐
tion for the Slope time.
Release
This controls the depth and direction of the AMS modula‐
tion for the Release time.
AMS2
AMS3
,
These select the second and third AMS sources, respectively,
for controlling the EG's Time parameters. Each has its own
intensities for Attack, Decay, Slope, and Release. The param‐
eters of both AMS2 and AMS3 are identical to those of
AMS1, above.
EG Reset
AMS Source
This selects an AMS source to reset the EG to the start point.
( "AMS Source" on page 33)
( "AMS (Alternate Modulation Source) List" on page 121)
Threshold
This sets the AMS level which will trigger the EG reset.
( "Threshold" on page 34)
Filter Filter1 EG
Note-off
Note-on
Note-off
"Attack"=–, "Decay"=–,
"Slope"=–, "Release"=–
Stongly played note.
Times are shorter.
Reaches Sustainmore
quickly.
[List of AMS Sources]
[–99...+99]
[–99...+99]
[–99...+99]
[–99...+99]
[List of AMS Sources]
[–99...+99]
43