Nintendo DMG-01 - Game Boy Console Manual page 11

Manual
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TM
Game Boy
CPU Manual
Locations
0104-0133
Scrolling Nintendo graphic:
CE ED 66 66 CC 0D 00 0B 03 73 00 83 00 0C 00 0D
00 08 11 1F 88 89 00 0E DC CC 6E E6 DD DD D9 99
BB BB 67 63 6E 0E EC CC DD DC 99 9F BB B9 33 3E
( PROGRAM WON'T RUN IF CHANGED!!!)
0134-0142
Title of the game in UPPER CASE ASCII. If it
is less than 16 characters then the
remaining bytes are filled with 00's.
0143
$80 = Color GB, $00 or other = not Color GB
0144
Ascii hex digit, high nibble of licensee
code (new).
0145
Ascii hex digit, low nibble of licensee
code (new). (These are normally $00 if
[$014B] <> $33.)
0146
GB/SGB Indicator (00 = GameBoy, 03 = Super
GameBoy functions)
(Super GameBoy functions won't work
if <> $03.)
0147
Cartridge type:
0-ROM ONLY
1-ROM+MBC1
2-ROM+MBC1+RAM
3-ROM+MBC1+RAM+BATT
5-ROM+MBC2
6-ROM+MBC2+BATTERY
8-ROM+RAM
9-ROM+RAM+BATTERY
B-ROM+MMM01
C-ROM+MMM01+SRAM
D-ROM+MMM01+SRAM+BATT
by DP
2.5.4. Reserved Memory
12-ROM+MBC3+RAM
13-ROM+MBC3+RAM+BATT
19-ROM+MBC5
1A-ROM+MBC5+RAM
1B-ROM+MBC5+RAM+BATT
1C-ROM+MBC5+RUMBLE
1D-ROM+MBC5+RUMBLE+SRAM
1E-ROM+MBC5+RUMBLE+SRAM+BATT
1F-Pocket Camera
FD-Bandai TAMA5
FE - Hudson HuC-3
Page 11

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