Receiving A Message; Entering A Message - Kenwood TM-D710A Manual

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RECEIVING A mESSAGE

Each time a proper message is received, the frequency
display is interrupted to show information as below:
q: Indicator
w: Call sign (TX)
e: Receive time
r: Message
t: TX/RX date
y: Line number
• The display shows up to 67 characters of the message.
• " 01" will appear to indicate the number of messages not yet
read.
• The following indicators appear depending on the types of
received messages:
Indicator
Message addressed to you
B
Bulletin
!
Report by the National Weather Service
Reception acknowledgment (or rejection) to
your message
G
Message group
To restore the frequency display after reading the
message, press the Tuning control " 01" will disappear. If
you do not read the message at this time, press [ESC]. "
" will remain on the restored frequency display.
01
• The number increments if you press [ESC] for newly received
messages. Checking them with the List function causes the
number to decrement. If "01" was shown, both the number
and message icon disappear.
When a duplicate message from the same station
is received, an error beep sounds; however, an
acknowledgment is returned. "dM" and a call sign appear
on the display.
• When a message to other stations is received, "oM" appears.
Note:
u This transceiver allows you to receive a message also when
the SSID does not match. However, it will not return a reception
acknowledgment.
u The dedicated memory is used for storing both incoming and outgoing
messages. Receiving a new message when the memory is full causes
the oldest message to be deleted. A message not yet transmitted 5
times may be unexpectedly deleted. If the oldest message has not
been accessed using the List function when memory is full, a new
message does not replace the oldest message. This transceiver will
return a reject command and display "rM".
u This transceiver beeps each time it receives any type of APRS packet.
You may access Menu 624 (SOUND-RX BEEP) to change this
setting. The default is "ALL".
Meaning

ENTERING A mESSAGE

To transmit a message, first enter the call sign of the
target station. To transmit a bulletin, enter "BLN#" instead;
where # must be 0 to 9 or A to Z. When the length of your
bulletin exceeds 64 digits, you may transmit more than
one packet to send the entire bulletin. Use # to indicate
the sequence of the bulletin portions. For example, enter
"BLN0" (or "BLNA") to send the first packet, then "BLN1"
(or "BLNB") to send the second packet.
1 Press [KEY], [MSG].
2 Press [NEW] or [REPLY].
• The display for entering a call sign appears; the first digit
blinks. (When you press [REPLY], not necessarily)
[BACK]: Cancels entry of a call sign.
[←]: Causes the cursor to move backward.
[INS]: Inserts the currently selected character.
[CLR]: Deletes the digit at which the cursor is blinking.
3 Rotate the Tuning control to select the first digit.
• You can enter 0 to 9, A to Z, and –.
4 Press [
].
5 The cursor moves to the next digit.
6 Rotate the Tuning control to complete the setting.
The display for entering a message appears; the first digit
blinks.
[SPACE]: Inserts a space
• To copy a message, enter message compilation mode,
press [F] to enter function mode, then press [PASTE1],
[PASTE2], [PASTE3], or [PASTE4] to copy the message
that has been set up for each key.
[ALLCLR]: Clears all digits and backs the cursor to the first
digit.
7 Rotate the Tuning control to select the first digit.
• You can enter alphanumeric characters plus special ASCII
characters.
8 Press [
].
• The cursor moves to the next digit.
9 Repeat steps 7 and 8 to enter up to 67 digits.
10 Press the Tuning control to complete the setting.
The keypad on the microphone also is available to enter
alphanumeric characters in steps 3 and 7.
APRS-

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