Delete; Dump - Kurzweil K2000 - GUIDE SUPPLEMENT - VERSION 3 Musician’s Manual Supplement

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The default name that you are presented with is taken from the highlighted object in the object
list, whether the highlighted object is selected or not. This makes it easy to copy the name of one
object on to another.
As in all naming dialogs on the K2000, you can do a double-press of the Left/Right cursor
buttons to put the naming cursor on the last character of the string. This is helpful when putting
unique characters at the ends of names.
Left/Right cursor button double-press: Move cursor to the end of the name
The Relink-by-Name feature (described earlier) relies on there being unique names for
dependent objects of the same type, so it is a good practice to make object names unique,
particularly samples.

Delete

The Delete Objects utility is very useful for reclaiming unused object and sample RAM in your
K2000. In previous versions you could only delete one bank or one object at a time. This utility
provides much more flexibility, in that you can select any arbitrary group of objects for deleting,
and audition them if necessary before getting rid of them.
If any of the selected objects have dependents that were not selected, you will see the question:
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Delete|dependent|objects?|||||||||||||||
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If you answer Yes to this question, all dependent objects of the selected objects are deleted,
unless they are being used as dependents of other objects that are to remain in memory.
Answering No will delete only those objects that were selected.

Dump

This utility is for dumping selected objects over MIDI. If any of the selected objects have
dependents that were not selected, you will be asked the question
Dump|dependent|objects?
When you press OK, the objects will be sent one by one out the MIDI Out port of the K2000.
Note that only sample objects are dumped by this utility, and not RAM sample data. (RAM
sample data can be dumped via the MIDI Sample Dump Standard from within the EditSample
page.) Dumping the sample object of a RAM sample is not very useful because the sample
memory address ranges are fixed in the object. This means that if you load the sample object
back into the K2000 via MIDI, there is virtually no way it will point to and play back the same
area of sample memory as when it was dumped, let alone the same sample data. However, this
can lead to some interesting results.
Disk Mode Enhancements in Version 3
Object Utilities
4-67

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