Fill Mode - Kurzweil K2000 - GUIDE SUPPLEMENT - VERSION 3 Musician’s Manual Supplement

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This indicator makes it easier to find an empty bank to use for loading, if needed.
The bank status indicator is only present during the Load dialog, and is not available in the
various similar K2000 dialogs.

Fill Mode

A new mode for renumbering objects from loaded files has been added. This mode is called Fill.
It causes objects to be loaded into consecutive free object ID slots starting from the beginning of
the bank. This may be desired when loading in multiple objects from a file where the objects IDs
in the file itself are not already consecutively stored.
In previous versions of K2000 software, if you were loading into a bank that already had objects
in it, pressing OK to the above dialog would display a choice of Overwrite, Merge, or Append
soft buttons. If the bank were empty, the file load would begin, using the default mode Append.
In Version 3, once you have pressed OK to decide on what bank to use, you will see this screen if
the bank is empty:
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||200...299*||||||||||
||Load|this|file|as:300...399|||||||||||
||||||||||||||||||||400...499*||||||||||
||||||||||||||||||||500...599|||||||||||
||||||||||||||||||||600...699|||||||||||
|||||||||||||||||||||Append|Fill||Cancel
You will see the following screen if the bank contains any objects (in RAM or ROM):
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||200...299*||||||||||
||||||||||||||||||||300...399|||||||||||
||Load|this|file|as:400...499*||||||||||
||||||||||||||||||||500...599|||||||||||
||||||||||||||||||||600...699|||||||||||
||||||||||||||||||||700...799|||||||||||
OvFill|Overwrt|Merge|Append|Fill||Cancel
The soft buttons control the mode for loading and renumbering of objects from the file. The
meaning of these soft buttons in Version 3 is:
OvFill
Overwrt
Merge
Append
First deletes all RAM objects in the selected bank, and then loads in objects using
consecutive numbering.
First deletes all RAM objects in the selected bank, and then loads in objects using
the object ID numbers stored in the file.
Preserve the object ID numbers stored in the file for the objects to be loaded,
overwrite objects already in memory if necessary.
Try to use the object ID numbers stored in the file for the objects to be loaded. If
an ID number is already in use, increment the ID number until a free slot is found.
Disk Mode Enhancements in Version 3
Load Function Dialog Changes
4-17

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