Yamaha MU100R Sound List page 131

Sound list & midi data
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MU100R Demo Song List 1 (Using PCM Voices)
No.
File Name
01
HG_001.MID
Pop Rock
02
HG_002.MID
Funk Hard Rock
03
HG_003.MID
Ballade
04
HG_004.MID
Jazz
05
HG_005.MID
Fusion
06
HG_006.MID
Fast Swing
07
HG_007.MID
Swing(Brush)
08
HG_008.MID
Funk
09
HG_009.MID
Trance
10
HG_010.MID
TripHop
11
HG_011.MID
HipHop
12
HG_012.MID
Techno
13
HG_013.MID
House
14
HG_014.MID
House
15
HG_015.MID
Jungle
16
HG_016.MID
ClubJazz
17
HG_017.MID
AcidJazz
18
HG_018.MID
Reggae
19
HG_019.MID
Latin/bpm=121
20
HG_020.MID
Latin/bpm=111
130
Category
For part 5, the AMP SIM effect applies distortion to the "Hammer M" guitar sound. To give
the sound additional spice, AUTO PAN is applied to the electric piano of part 2. The
ROTARY SP effect is used lavishly on the Organ of part 8.
Part 5 applies the AMP SIM insertion effect to SuperJzB to simulate lead guitar. Gate Rev
is used to emphasize a sense of funk for the drums, and also to differentiate it from the
other parts.
FMChoGTR is used for the arpeggio guitar on part 6. To distinguish the acoustic drums
from the sequenced drums, completely different drum kits are used, and reverb is applied
deeply to create a feeling of space.
The bass of part 3 is Boston, with a nice-feeling attack. A new sound is also used for the
trumpet of part 6. To top it off, the LO-FI effect is used to make the ending sound like a radio.
In the first section, part 6 uses RhgcastM and part 7 uses NaslGtSt to realistically simulate
guitar cutting. Notice that AUTO WAH is applied to the synth lead (Sync B&L) of part 4.
To give the piano a sense of weight, DblConGr is used. The bass is BostnBrt. The organ
is RotaryOr, and the ROTARY SP effect is used in addition to emphasize the sound.
The TREMOLO effect is applied to Vibes K of part 5 to emphasize the resonances. For
realism, the guitar is SuperJzB and the bass is Coolth.
Effects have been carefully used to create a feeling of independence between parts. On
the drums, ER2 is applied to the SD, and Hall Reverb is applied to the Tom. By applying
AUTO WAH to the guitar and using three parts (3 kits) for the drums, the tonal outline of
each part is kept clear.
The sequenced phrases use Distance. During the song, NstOrSpl is used in a sound-
effect-like manner. Two parts are used for the drums. The main kit is AnlgKit2 for part 10,
and HH is programmed using DanceKit.
Three parts are lavishly used for the drums, with a separate kit used for each scene. 10
and 12 are the same kit, but with different effect settings and sound editing. To create a
sense of lo-fi, COMP+DIST is applied.
Turnpik1 is used for electric piano and BostnBrt is used for Bass. Drums are up-front and
kept simple, using HipHopKit. To create a lo-fi effect, a distortion effect is applied to the
drums.
FrcOscBa is used to simulate the resonance characteristic of Techno. Three drum parts
are used to bring out a feeling of sampling etc. COMP is applied to the drums.
On part 10 (AnlgKit2), COMP is applied to SD/BD for emphasis. HH is played separately
by part 11 DanceKit. On fill-ins, reverb is deepened for part 12 DarkRKit, enhancing the
feeling of independence of the samples.
Drums are important for dance music. Here, the drums are played mainly by ApogeeKt
on part 10. The Latin elements are reproduced by part 11. Exclusive messages for setting
the effects have been inserted into the song data to create a sense of "pasted" samples.
Here too, we lavishly use three parts for the drums; 10-JunglKit, 11-TrampKit and 12-
TknoKtKS. Each has different effect settings to emphasize the sampled feeling. Part 12
is particularly good.
Listen for Bkstairs in the intro. Reverb is applied only to this part to make it sound more
like sampling. The drums are carried by two parts; part 10 is used for the main drums, and
part 11 as the percussion part.
CoffinKt is used on part 10 for the intro and ending to produce a lo-fi feeling. During the
song, part 11 uses RogueKit.
The drum part that had been using JazzKit was programmed using CoffinKt for a club
atmosphere. To get a sampled feeling, the COMP+DIST variation effect is applied to the
drum part.
A combination of Latin styles such as salsa and bossanova. Hall1 is the over all effect. For
the ending, the "LO-FI" variation effect is applied to the drum part to simulate a separate
scene.
Latin dance arrangement centered on samba. Listen to the great unison between part 1
(FakeAltD) and part 7 (ManhttnP). On part 11, BD and SD are taken from AmberKit for
greater independence.
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Produced by Idecs

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