Roland VS-2000 Appendices page 22

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Algorithm List
Reverb
This feature adds reverberation to the sound to model the size of space such as a hall and a room.
fig.08-04
Input L
Input R
Sound types
Sounds around us can be analyzed and categorized into three types: direct sounds, early reflections and reverberation. A
direct sound is the sound that reaches the listener directly from the source. An early reflection is the sound that has
rebounded from the wall once, twice or several times. A reverberation is the sound we hear after sound reflections are
repeated many times.
fig.08-05e
Sound
source
Relationship between sound and time
Reflected sound reach the listener in the following sequence. The pre-delay is the time from when the direct sound is heard
until the reverb is heard. The reverb time is the time over which the reverb decays to silence.
fig.08-06e
Level
Direct sound
Pre Delay
Reverb sound quality
The sound quality of a reverb is affected by materials of the walls and other members from which the sound is rebounded.
This is because the degree of attenuation in the High and low frequency bands varies. HF-Damp Gain and LF-Damp Gain
are provided so that you can adjust such attenuation degrees. The smaller the value becomes, the steeper the degree of
attenuation of the reverberation becomes severer in the High and low frequency bands.
In addition, in order to obtain softer reverberation, make the frequency lower by using HF-Damp Frequency (High Freqreq-
Damp Freq). In order to obtain harder reverberation, make the frequency Higher by using LF-Damp Frequency (LoFreq-
Damp Freq).
22
Direct Level
3BAND EQ
Direct Level
Early reflections
Later
reverberation
Direct sound
Listener
Early reflections
Later reverberation
Reverb Time
Output L
Reverb
Output R
Time

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